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Blender: Creating Jeep Gladiator Rubicon From A To Z
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 82.66 GB | Duration: 87h 4m
Learn Step by Step how Creating a Realistic Jeep Gladiator in Blender From Start to Finish With Marwan Hussein
What you'll learn
How to create a complex 3D model of the Jeep Gladiator using Blender.
Techniques for modeling realistic details and textures, such as the wheels, grill, and headlights.
How to create and apply realistic materials to your 3D model, including metal, plastic, and glass.
Tips for lighting and rendering your model to create stunning, photorealistic images.
Best practices for working with Blender's 3D modeling tools and user interface.
How to use efficient and streamlined methods to create complex objects with ease.
Advanced 3D modeling techniques and workflows that can be applied to other projects.
Requirements
A basic understanding of Blender's user interface and 3D modeling tools. Students should have some experience with the software before taking this course.
Familiarity with 3D modeling concepts and terminology, such as polygons, vertices, and UV mapping.
Access to a computer that can run Blender (version 2.8 or later recommended) and a stable internet connection to access the course materials.
A passion for 3D modeling and a desire to learn new techniques and workflows.
A willingness to put in time and effort to practice and apply the concepts covered in the course.
Description
Welcome to the Jeep Gladiator 3D Modeling Course, created by Marwan Hussein, a highly experienced 3D artist and teacher with over 10 years of experience in the field. In this comprehensive course, you will learn how to create a stunning 3D model of the Jeep Gladiator from scratch, using the powerful 3D modeling software Blender.Designed for intermediate to advanced users, this course is perfect for 3D artists and enthusiasts who are looking to take their skills to the next level. With over 200 video tutorials, you'll learn all the important modeling techniques needed to create a complex object like the Jeep Gladiator, including how to use simple methods to achieve stunning results.Through this course, you'll gain valuable insights into the 3D modeling process, from creating basic shapes to adding details and creating realistic materials. You'll also learn how to render your model to create stunning, photorealistic images.The course includes all the necessary files you need to get started on your 3D modeling journey, and it's taught in an engaging and easy-to-follow manner by Marwan Hussein himself. By the end of the course, you'll have a deep understanding of 3D modeling, and you'll be able to create your own amazing 3D models with ease.Don't miss out on this opportunity to take your 3D modeling skills to the next level. Enroll in the Jeep Gladiator 3D Modeling Course today!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Before you start
Section 2: Modeling
Lecture 3 003_Adding The Reference Images
Lecture 4 004_Creating the Grilles with the head lights
Lecture 5 005_Adding the inner rims of the grilles and the pattern
Lecture 6 006_Creating the headlight details part 1
Lecture 7 007_Creating the headlight details part 2
Lecture 8 008_Completing the headlight and starting with the fender
Lecture 9 009_Creating the fender base
Lecture 10 010_Modeling the Hood
Lecture 11 011_Modeling the Hood part 2
Lecture 12 012_Fixing some issues with the Hood
Lecture 13 013_Modeling the Hood Vents
Lecture 14 014_Starting with the front Bumper
Lecture 15 015_Starting with the front Bumper part 2
Lecture 16 016_Optional video to watch ( fixing some issues with the Bumper )
Lecture 17 017_Creating the Bumber lights cover
Lecture 18 018_Creating the bumper front cover and give it a thickness
Lecture 19 019_Bending the bumper and creating the Hook
Lecture 20 020_Creating a cover behind the bumper
Lecture 21 021_Creating the bumper's bottom cover
Lecture 22 022_Starting with the fender
Lecture 23 023_Creating the Fender cover
Lecture 24 024_Adding details for the Fender cover
Lecture 25 025_Using Shrinkwrap modifier to fix the fender's shading issue
Lecture 26 026_Finishing the Fender frame
Lecture 27 027_Starting with Fender front light
Lecture 28 028_Finishing the back buckets of the light
Lecture 29 029_Creating the reflector light
Lecture 30 030_Creating fender vents
Lecture 31 031_Creating the fender vents pattern
Lecture 32 032_Making some tweaks for the fender
Lecture 33 033_Starting with the top area of the Fender
Lecture 34 034_Creating the windshield base panel
Lecture 35 035_Creating the wiper base panel
Lecture 36 036_Creating the Wiper base hatch
Lecture 37 037_Modeling the wiper panel
Lecture 38 038_Modeling the wiper panel part 2
Lecture 39 039_Finishing the modeling of the wipers panel
Lecture 40 040_Creating pattern for the wipers panel
Lecture 41 041_Creating the Hood Hinge
Lecture 42 042_Shrinkwrap the Hood hinge on the hood and creating the head screw
Lecture 43 043_Creating the windshield hold down rubber
Lecture 44 044_Starting with the Hood Latch part 1
Lecture 45 045_Finishing the Hood Latch
Lecture 46 046_making some changes for the Hood and the Hood latch
Lecture 47 047_Putting the Hood Latch in place and use Data Transfer to fix the shading pro
Lecture 48 048_Starting with the windshield
Lecture 49 049_Completing the frame and creating the windshield glass
Lecture 50 050_Creating the doors panel
Lecture 51 051_Starting with the front door
Lecture 52 052_Starting with the door part 2
Lecture 53 053_Modeling the front door part 3
Lecture 54 054_Modeling the Handle and the door hinges bases
Lecture 55 055_Creating and editing the door hinges
Lecture 56 056_Creating the door handle
Lecture 57 057_Modeling the door lock and the handle pad
Lecture 58 058_Focusing on the back side of the cabin
Lecture 59 059_Modeling the rear windshield frame
Lecture 60 060_Creating the rear windshield rubber frame with the small middle window
Lecture 61 061_Completing the rear side of the cabin
Lecture 62 062_Starting with the rear left door
Lecture 63 063_Fixing some shading issues and creating the door hinges bases
Lecture 64 064_Finishing the doors
Lecture 65 065_Starting with the roof
Lecture 66 066_Starting with the roof part 2
Lecture 67 067_Adding Bevel to the sharp edges and creating the top panels
Lecture 68 068_Adding panels for the front side of the roof
Lecture 69 069_Creating the front door glass and the rubber frame
Lecture 70 070_Creating the Back driver side door's glass and rubber frame
Lecture 71 071_Starting with the truck bed
Lecture 72 072_Starting with the truck bed part 1
Lecture 73 073_Adding a bevel modifier to the truck bed and fix all the shading issues
Lecture 74 074_Starting with the rear fender
Lecture 75 075_Starting with the rear fender part 2
Lecture 76 076_Starting with truck bed door
Lecture 77 077_Creating the truck bed door handle
Lecture 78 078_Starting with the rear bumper part 1
Lecture 79 079_Modeling the rear bumper part 2
Lecture 80 080_Creating the foot step of the rear bumper
Lecture 81 081_Creating the foot step pattern
Lecture 82 082_Modeling the rear bumper hook
Lecture 83 083_Creating the tail light and the license light cover for the rear bumper
Lecture 84 084_Creating the rear fender tail and the bumper Parking Assist Sensor
Lecture 85 085_Modeling the trailer plug part 1
Lecture 86 086_Creating the trailer plug part 2
Lecture 87 087_Starting with the tail light
Lecture 88 088_Adding more details for the tail light
Lecture 89 089_Finishing the tail light
Lecture 90 090_Starting with the bed interior
Lecture 91 091_Modeling the bed interior part 2
Lecture 92 092_Making some tweaks for the bed and creating bed rail cover plastic
Lecture 93 093_Truck bed tweaking part 2
Lecture 94 094_Truck bed tweaking part 3
Lecture 95 095_Adding new panel at the end of the bed floor
Lecture 96 096_Blocking the left side of the bed
Lecture 97 097_Completing the left side of the truck bed
Lecture 98 098_Finishing the left side of the truck bed
Lecture 99 099_Finishing the left side of the bed part 2
Lecture 100 100_Finishing the right side of the truck bed
Lecture 101 101_Fixing the corner of the left side of the bed
Lecture 102 102_Creating the truck bed tie down hook
Lecture 103 103_Starting with the truck bed door details
Lecture 104 104_Creating the truck bed door details from inside
Lecture 105 105_Making some tweaking to the truck bed floor
Lecture 106 106_Creating the panel underneath the truck bed with some adjustment to the rear
Lecture 107 107_Creating the windshield hinges
Lecture 108 108_Starting with the windshield wipers
Lecture 109 109_Creating the windshield wiper's rubber holder
Lecture 110 110_Putting the Windshield wipers in the place
Lecture 111 111_Using shrinkwrap modifier on the windshield wipers
Lecture 112 112_Creating the hood vents pattern
Lecture 113 113_Creating the truck bed rubber panel
Lecture 114 114_Starting the Doors mirrors
Lecture 115 115_Creating the doors mirrors arms
Lecture 116 116_Closing the gap between the panels
Lecture 117 117_Closing the gap between the panels part 2
Lecture 118 118_Mirroring the objects
Lecture 119 119_Starting with the wheels part 1
Lecture 120 120_Starting with the wheels part 2
Lecture 121 121_Modeling the tire
Lecture 122 122_Modeling the tire part 2
Lecture 123 123_Modeling the tire part 3
Lecture 124 124_ preparing and adding the array and simple deform mod to the tire
Lecture 125 125_Finishing the tire
Lecture 126 126_Creating the Jeep logo in the middle of the wheel
Lecture 127 127_Creating the wheel bolts
Lecture 128 128_Creating air valve caps
Lecture 129 129_Creating the brakes disk
Lecture 130 130_Modeling the disk caliper
Lecture 131 131_Starting with the chassi
Lecture 132 132_Adding details for the chassis
Lecture 133 133_Adding more details for the chassis part2
Lecture 134 134_Adding more details for the chassis part3
Lecture 135 135_Modeling the front fender liner
Lecture 136 136_Modeling the front fender liner part 2
Lecture 137 137_Making some tweaks
Lecture 138 138_Modeling the rear fender liner
Lecture 139 139_Starting with the Axel
Lecture 140 140_Starting with the Axel par 2
Lecture 141 141_Modeling the axel details part 3
Lecture 142 142_Starting the axel housing part 4
Lecture 143 143_Modeling the axel housing part 5
Lecture 144 144_Prepering the axel housing for the subdivision surface part 6
Lecture 145 145_Moving the axle to the correct position and creating the spring
Lecture 146 146_Adding more important details to the chassis and mirror them
Lecture 147 147_Making some tweaking for the axel and create the jeep logo
Lecture 148 148_Creating the rear axle hinge
Lecture 149 149_Copying the front axle to the rear side and make some changes
Lecture 150 150_Creating cargo carrier above the truck bed
Lecture 151 151_creating cargo carrier above the truck bed par 2
Lecture 152 152_Creating the cargo carrier above the truck bed part 3
Lecture 153 153_Adding more details for the cargo carrier part 4
Lecture 154 154_Adding welding effect
Lecture 155 155_Finishing the cargo carrier
Lecture 156 156_Starting with the doors side steps
Lecture 157 157_Starting with the doors side steps part 2
Lecture 158 158_Modeling the doors side steps part 3
Lecture 159 159_Modeling the doors side steps part 4
Lecture 160 160_Modeling the doors side steps part 5
Lecture 161 161_Starting with the cabin roof
Lecture 162 162_Creating the cargo roof holder legs
Lecture 163 163_Creating the cargo roof handle
Lecture 164 164_Starting with the cargo roof front light base
Lecture 165 165_Modeling the cargo roof light part 2
Lecture 166 166_Starting modeling the front bumper shield pipe
Lecture 167 167_Starting with the radiator and surrounding details
Lecture 168 168_Creating the fule door
Lecture 169 169_Modeling the radio antenna
Lecture 170 170_Creating the Gladiator tex and use it on the body
Lecture 171 171_Creating the truck bed sensor
Lecture 172 172_Craeting the Jeep logo
Lecture 173 173_applaying the shrinkwrap technique on the text
Lecture 174 174_Creating the 4x4 and Rubicon text and apply it on the body
Lecture 175 175_Creating new light for the front bumper
Lecture 176 176_Distributing the bolts on the front bumper and creating the front fender log
Lecture 177 177_Creating the exhaust and the spare tire
Lecture 178 178_Preparing the environment and creating the ground texture
Lecture 179 179_Organizing the scene
Lecture 180 180_Car paint material
Lecture 181 181_Adding orange peel effect for the material and create dark car paint
Lecture 182 182_Creating a plastic material
Lecture 183 183_Craeting black metal material for the roof and other objects
Lecture 184 184_Creating the bumper material
Lecture 185 185_Creating materials for the Rubicon, Jeep Gladiator texts
Lecture 186 186_Creating the Line X material for the truck bed
Lecture 187 187_Adding materials for the chassis and fender cover
Lecture 188 188_Creating multiple materials for multiple objects
Lecture 189 189_Creating materials for the head lights and roof lights
Lecture 190 190_Tail light materials
Section 3: Resource
Lecture 191 Resource
Intermediate to advanced 3D artists who want to take their skills to the next level and learn advanced modeling techniques.,Professionals or students in the fields of architecture, product design, or entertainment who want to create realistic 3D models for their projects.,3D enthusiasts who want to learn how to create complex 3D models using Blender.,Anyone interested in 3D modeling and looking for a comprehensive course that covers all aspects of the modeling process.,Individuals who have experience with Blender and want to improve their 3D modeling skills.
Code: https://anonymz.com/?https://www.udemy.com/course/blender-creating-jeep-gladiator-rubicon-from-a-to-z/
Code: https://rapidgator.net/file/333782111d85348bd7e7889e9c6b40aa/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part01.rar
https://rapidgator.net/file/8a8b50d53a8705cd4a2f47a1c621f472/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part02.rar
https://rapidgator.net/file/18ced65150c37927b4bada3eef5dc327/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part03.rar
https://rapidgator.net/file/0b64c84c2279794e72222f6d98328334/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part04.rar
https://rapidgator.net/file/714ff5c2ce1fd1b635e22c0abaa5d463/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part05.rar
https://rapidgator.net/file/38bbb877b86161847e01aec681c104ed/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part06.rar
https://rapidgator.net/file/7e165121e3c2635e252de0f56ae30652/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part07.rar
https://rapidgator.net/file/c2b924b0ba54291c3503adff316ef7a7/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part08.rar
https://rapidgator.net/file/f50d8adc88f2c790bbf096f16cdc1d51/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part09.rar
https://rapidgator.net/file/34c3a9a94f7a57f769745b1ea43a57b4/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part10.rar
https://rapidgator.net/file/c35d894ef892534747fd2eee70d3a049/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part11.rar
https://rapidgator.net/file/6d1ad906dcc6976a66e9f6d421d95aca/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part12.rar
https://rapidgator.net/file/86492624b85a777b1bcac3eb9beebbc8/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part13.rar
https://rapidgator.net/file/456b9c1f10c66c836b62c48ca245ac8e/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part14.rar
https://rapidgator.net/file/9a3ee180f15e5f6e53e33e91341d46a2/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part15.rar
https://rapidgator.net/file/7c52dadb6dcab09d5024d79b67eb0ea6/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part16.rar
https://rapidgator.net/file/0707fc7f73a30a870f59d48f587a35f7/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part17.rar
Code: https://nitroflare.com/view/9195DF7031C4787/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part01.rar
https://nitroflare.com/view/AE13F390571C3C6/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part02.rar
https://nitroflare.com/view/F1307C1E1E1B4FE/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part03.rar
https://nitroflare.com/view/FF91ACAC726E3BB/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part04.rar
https://nitroflare.com/view/9DBB852BD8E862B/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part05.rar
https://nitroflare.com/view/0F242BB9EDD02BE/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part06.rar
https://nitroflare.com/view/01280B092800A5A/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part07.rar
https://nitroflare.com/view/63F025A28CFA9D2/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part08.rar
https://nitroflare.com/view/D80860EB5CA2526/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part09.rar
https://nitroflare.com/view/8592E9359D8D5A8/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part10.rar
https://nitroflare.com/view/FDB01CE341F994C/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part11.rar
https://nitroflare.com/view/E51D2445FDEA70F/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part12.rar
https://nitroflare.com/view/37688F936D20219/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part13.rar
https://nitroflare.com/view/20C88AD6454825F/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part14.rar
https://nitroflare.com/view/C912FD630209578/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part15.rar
https://nitroflare.com/view/8F871242055DE1F/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part16.rar
https://nitroflare.com/view/4DB1EEAEDAE0541/BLENDER_Creating_Jeep_Gladiator_Rubicon_from_A_to_Z.part17.rar
•
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Blender 3D Memory 3D Modeling F r Anf nger
Zuletzt aktualisiert am 2/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz
Language: Deutsch | Size: 23.36 GB | Duration: 26h 48m
Meistere den Einstieg in Blender 3D (ab 3.4) und lerne spielerisch 3D Modeling mit meinem effektiven Projekt-Lernplan!
What you'll learn
Blender 3D Meistere als Anf nger das grundlegende Erstellen von 3D-Kunst mit dem Programm Blender 3D von der Idee bis zum finalen 3D-Modell.
Blender Memory Projekt ber mehrere 3D Projekte hinweg erstellst du bis zum Ende des Kurses dein eigenes Memory-Spiel, um nachhaltig und individuell zu lernen
Programm Grundlagen Lerne alles Wichtige zu Blender 3D von der Installation, ber die Benutzeroberfl che bis hin zu spezifischen Programm-Funktionen.
3D Modeling Grundlagen Lerne beliebige 3D-Modelle in Blender 3D zu erstellen (kein Vorwissen vorausgesetzt).
Box Modeling Technik Lerne die Grundlagen und Profi-Tipps spezifisch zur Box-Modeling-Technik in Blender 3D.
Shading Grundlagen F ge deinen Modellen Materialien mit verschiedenen Eigenschaften wie Farbe und Reflektionen hinzu, um Farbe ins Spiel zu bringen.
Lighting Grundlagen Lerne deine Modelle korrekt mit Lampen, der Umgebung, Texturen und mehr in Blender 3D zu beleuchten.
Rendering Grundlagen Erfahre die verschiedenen Einstellungen und M glichkeiten, um sch ne 2D Grafiken aus deinen 3D Szenen in Blender 3D zu erzeugen.
3D Konzepte Lerne wichtige generelle Konzepte & Terminologie zum Thema 3D, die du auch auf andere Anwendungen au erhalb von Blender 3D bertragen kannst.
3D bungen Zahlreiche kreative bungs-Lektionen mit Beispiel-Demos helfen dir, das Wissen aus den Theorie-Lektionen spielerisch anzuwenden.
Ciao 3D Probleme! Erhalte ber verschiedene FAQ-Lektionen Tipps und Beispiele zum L sen von diversen Problemen, um leichter vorw rts zu kommen.
Optimiertes Lernen Erhalte Tipps zum Lernen und Lernplan-Vorschl ge, um noch effizienter Fortschritte mit dem Kurs zu machen.
3D Artist Mindset Lerne weitere wichtige Konzepte und Gewohnheiten, um dich als 3D Artist ganzheitlich und effektiv weiter zu entwickeln.
Kreative Community Tausche dich mit Gleichgesinnten in meiner S-Art Community aus, zeige deine 3D Kunst und lerne in der Gemeinschaft.
Materialien inklusive Erhalte meine Shortcut-Liste und weitere Materialien wie 3D Modelle, PDF- bersichten, Vorlagen & mehr, um noch effizienter zu lernen.
Requirements
Windows, Mac oder Linux Computer oder Laptop mit Tastatur und Standard-Computermaus (mind. 8GB RAM & 4 CPU-Kerne / weitere Tipps im Kurs)
Schul-Englisch-Grundkenntnisse f r die 3D-Begriffe (Kurs ist dennoch in deutscher Sprache)
Ziel und Wille, selbstst ndig zu lernen & kreative Projekte umzusetzen
Description
Du m chtest gern genau so sch ne 3D Kunst mit Blender 3D erstellen, wei t aber nicht wo und wie du dabei anfangen sollst? Und vielleicht bist du auch ein bisschen eingesch chtert von all den technischen Begriffen.Aber keine Angst! Blender und generell 3D kann jeder lernen und ich w rde sogar behaupten, es ist deutlich leichter zu lernen als beispielsweise Zeichnen und kann gleichzeitig aber auch wunderbar in Kombination damit eingesetzt werden!Woher ich das wei ? Mein Name ist Sandra, ich bin selbst professionelle digitale K nstlerin und Gr nderin der S-Art college. Neben meiner langj hrigen praktischen Erfahrung habe ich nun bereits mehrere Jahre als Dozentin genau dieses Thema unterrichtet. Und bisher haben dabei all meine Studierenden die Transformation geschafft von "ich kann diesen W rfel nicht einmal drehen..." bis hin zu Schau mal, diese 3D Modelle habe ich selbst gemacht!"Und genau das wirst du mit diesem Kurs auch schaffen! Denn hier habe ich nun meine gesamte Erfahrung gut strukturiert in leicht verst ndliche Lektionen verpackt.Konkret lernst du in Blender 3D Memory 3D Modeling f r Anf nger alles, was du ben tigst, um von einer Idee bis hin zu einem finalen 3D Modell zu kommen, n mlich:die Grundlagen zu Blender 3D, um dich im Programm zurecht zu finden,die generellen 3D Konzepte, um ein Grundverst ndnis zu erlangen, welches du auch auf andere Anwendungen bertragen kannst,die Grundlagen zum 3D Modeling, um aus einfachen Grundk rpern komplexe Objekte zu erstellen (KEIN Sculpting, es geht um grundlegendes Box Modeling),die Grundlagen zum Shading, um diesen Objekten mit Materialien Farbe und weitere Eigenschaften zu verleihen,die Grundlagen zum Lighting, um deine 3D Modelle optimal mit verschiedenen Techniken zu beleuchten,und schlie lich die Grundlagen zum Rendering, um sch ne 2D Bilder aus deinen 3D Szenen zu erzeugen.Zudem erwarten dich zahlreiche bungen, Materialien und Projekte, mit denen du nicht nur das Gelernte praktisch anwenden kannst, sondern durch die du am Ende des Kurses auch ein eigenes Produkt n mlich ein Memory-Spiel vor dir liegen haben wirst.Und vor allem wirst du durch meine spezielles Coaching und integrierte Lernpl ne auch gute Gewohnheiten entwickeln, um nachhaltig zu lernen.Hinweis: Hierbei handelt es sich um die Light-Version des Kurses der S-Art college.Zusammengefasst Folgendes lernst bzw. vertiefst du im Kurs:Blender 3D Meistere als Anf nger das grundlegende Erstellen von 3D-Kunst mit dem Programm Blender 3D von der Idee bis zum finalen 3D-Modell.Blender Memory Projekt ber mehrere 3D Projekte hinweg erstellst du bis zum Ende des Kurses dein eigenes Memory-Spiel, um nachhaltig und individuell zu lernen.Programm Grundlagen Lerne alles Wichtige zu Blender 3D von der Installation, ber die Benutzeroberfl che bis hin zu spezifischen Programm-Funktionen.3D Modeling Grundlagen Lerne beliebige 3D-Modelle in Blender 3D zu erstellen (KEIN Vorwissen vorausgesetzt & KEIN Sculpting es geht um grundlegendes Box Modeling / Sculpting ist eine fortgeschrittene Technik, die am besten nach den Grundlagen dieses Kurses gelernt wird).Box Modeling Technik Lerne die Grundlagen und Profi-Tipps spezifisch zur Box-Modeling-Technik in Blender 3D.Shading Grundlagen F ge deinen Modellen Materialien mit verschiedenen Eigenschaften wie Farbe und Reflektionen hinzu, um Farbe ins Spiel zu bringen.Lighting Grundlagen Lerne deine Modelle korrekt mit Lampen, der Umgebung, Texturen und mehr in Blender 3D zu beleuchten.Rendering Grundlagen Erfahre die verschiedenen Einstellungen und M glichkeiten, um sch ne 2D Grafiken aus deinen 3D Szenen in Blender 3D zu erzeugen.3D Konzepte Lerne wichtige generelle Konzepte & Terminologie zum Thema 3D, die du auch auf andere Anwendungen au erhalb von Blender 3D bertragen kannst.3D bungen Zahlreiche kreative bungs-Lektionen mit Beispiel-Demos helfen dir, das Wissen aus den Theorie-Lektionen spielerisch anzuwenden.Ciao 3D Probleme! Erhalte ber verschiedene FAQ-Lektionen Tipps und Beispiele zum L sen von diversen Problemen, um leichter vorw rts zu kommen.Optimiertes Lernen Erhalte Tipps zum Lernen und Lernplan-Vorschl ge, um noch effizienter Fortschritte mit dem Kurs zu machen.3D Artist Mindset Lerne weitere wichtige Konzepte und Gewohnheiten, um dich als 3D Artist ganzheitlich und effektiv weiter zu entwickeln.Kreative Community Tausche dich mit Gleichgesinnten in meiner S-Art Community aus, zeige deine 3D Kunst und lerne in der Gemeinschaft.Materialien inklusive Erhalte meine Shortcut-Liste und weitere Materialien wie 3D Modelle, PDF- bersichten, Vorlagen & mehr, um noch effizienter zu lernen.Also, willst du mehr wissen und Blender 3D lernen? Dann melde dich jetzt f r meinen Kurs an!
Who this course is for
JEDE Person, die von Grund auf das 3D Modeling in Blender 3D lernen m chte,Hobby-Kreative, die pers nliche Kreativ-Projekte in 3D umsetzen und daf r 3D Modeling Schritt f r Schritt effektiv und mit angewandten Projekt lernen wollen und noch keinerlei Erfahrung im 3D Bereich haben,3D Artists, die bereits 3D-Wissen haben und von anderen 3D Programmen leicht zu Blender 3D wechseln oder sich darin verbessern wollen,Kunst/Design-Studenten & Azubis, bei denen 3D Modeling im Studium nicht oder nur unzureichend vorkommt und die 3D Modeling Techniken von 0 an erlernen oder verbessern m chten,fortgeschrittene Kreative & Berufsk nstler, die ihr Portfolio ausbauen und 3D Modeling Techniken privat und beruflich f r ihre Kreativ-Projekte nutzen wollen
Homepage
Code: https://anonymz.com/?https://www.udemy.com/course/blender-3d-memory-3d-modeling-fuer-anfaenger/
Code: https://nitroflare.com/view/1D0AE57DDB68659/Blender_3D_Memory_%E2%80%94_3D_Modeling_fur_Anfanger.part1.rar
https://nitroflare.com/view/AB3708CADD40CDB/Blender_3D_Memory_%E2%80%94_3D_Modeling_fur_Anfanger.part2.rar
https://nitroflare.com/view/D01AF49891F2046/Blender_3D_Memory_%E2%80%94_3D_Modeling_fur_Anfanger.part3.rar
https://nitroflare.com/view/97BD358F0D6B1C1/Blender_3D_Memory_%E2%80%94_3D_Modeling_fur_Anfanger.part4.rar
https://nitroflare.com/view/5B23C2C1DDDAB81/Blender_3D_Memory_%E2%80%94_3D_Modeling_fur_Anfanger.part5.rar
Code: https://rapidgator.net/file/21b87a263dabe7319a0f85b0cdb8b1da/Blender_3D_Memory_ _3D_Modeling_fur_Anfanger.part1.rar.html
https://rapidgator.net/file/5104f249b90ab892ccbb42090e34b08c/Blender_3D_Memory_ _3D_Modeling_fur_Anfanger.part2.rar.html
https://rapidgator.net/file/7864390e17c0842714e1d7c0d5c58335/Blender_3D_Memory_ _3D_Modeling_fur_Anfanger.part3.rar.html
https://rapidgator.net/file/6672ecd37262dc721e379012585cf01a/Blender_3D_Memory_ _3D_Modeling_fur_Anfanger.part4.rar.html
https://rapidgator.net/file/8cdbe969944f629f6751f01b04ff6911/Blender_3D_Memory_ _3D_Modeling_fur_Anfanger.part5.rar.html
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Flutter - M vil: De cero a experto - Edici n 2023
Last updated 9/2023
Created by Fernando Herrera
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: Spanish + srt | Duration: 464 Lectures ( 50h 21m ) | Size: 25.2 GB
Riverpod, BLoC, push y local notifications, DDD, c mara, videos, JWT, go_router, material 3, App Stores y m s
What you'll learn
Aprender Dart para utilizarlo c modamente en Flutter
Dominar Flutter mediante muchas aplicaciones funcionales y vi.,';.,;nte atractivas
Gestionar la estructura de proyectos de Flutter
Aplicar principios SOLID, Clean Code y bases de arquitecturas de software
Publicar Aplicaciones en la Apple AppStore y Google PlayStore
Requirements
Es necesario tener conceptos de programaci n estructurada y orientada a objetos
Si no se sabe el requisito anterior, es recomendado mi curso de programaci n para principiantes antes
Puedes seguir el curso en Windows, Mac o Linux (Instalaciones y configuraciones en Mac y Windows inclu das)
Revisar los requisitos m nimos de Flutter dependiendo de tu sistema operativo en Flutter-dev
Description
Flutter - M vil: De cero a experto - Edici n 2023 Building with sound null safetyEste curso representa a os de esfuerzo y estudio en Dart y Flutter sintetizados en m s de 50 horas de video bajo demanda que van desde las bases del lenguaje Dart, hasta todo lo necesario para crear aplicaciones en Flutter funcionales y atractivas vi.,';.,;nte.El curso no s lo pretende ense arte Dart y Flutter, sino que aprendas a crear aplicaciones reales siguiendo el Doman Driven Design, una forma de programar y estructurar proyectos que nos permitan hacer aplicaciones f ciles de expandir y mantener, pasando por Clean Code y varios patrones que te ayudar n a que est s orgulloso del c digo que escribes.Puntualmente veremos:Bases de DartDesde HolaMundo hasta funciones generadorasPasando por clases abstractas, mixins hasta su uso en patrones arquitect nicosStateless y Stateful WidgetsHojas de Atajos para acompa arteCientos de widgets de FlutterWidgets personalizadosGestores de estadosRiverpod 2.3 >Futter_Bloc 8>Provider 6>CubitsState en Stateful WidgetsCiclo de vida de componentesBuenas practicas recomendadas por el equipo de Dart y FlutterDDD -Domain Driven DesignDockerUso de im genes para nuestro backend y base de datos PostgresGit y Github con proyectosVariables de entornoVideos verticalesC mara y galer a de im genesPosteo de data y multipart (im genes) Peticiones RestfulApple AppStore y Google PlayStoreAlphas, Betas y TestFlightGrillas con estilo:InfinitoGridMasonryPull to refreshProgramaci n as ncronaMapeos de dataJWTsShare preferencesBase de datos local - ISARAPN y FCM - Push y Local NotificationsGeneraci n de conos y splash screensFlutter FireFormularios y validaciones personalizadasDebouncers manualesGo_Router y protecci n de rutasMucho m sEste curso est enfocado a darte las claves que necesitas para convertirte en un desarrollador de Flutter h bil y capaz de tomar una idea y convertirla en una realidad que los usuarios puedan descargar y usar en sus dispositivos m viles.Todas las aplicaciones son codificadas de una forma ordenada y funcional que permite su expansi n y re-utilizaci n, tratando de explicar el por qu de cada archivo y el por qu de sus modificaciones puntuales.No importa si ya sabes Flutter o no, este curso te ayudar a catapultar tus habilidades con tareas, ejercicios, investigaciones adicionales y dem s que te ayudar n a mejorar significativamente en tu habilidad de utilizar el lenguaje Dart y este framework open source de Google, Flutter.
Who this course is for
Cualquier persona que quiera aprender Flutter
Cualquiera que quiera mejorar en Dart
Cualquiera que quiera aprender a crear hermosas aplicaciones m viles
Todos los que quieran aprender a manejar un Router auto explicativo listo para la web, m vil y desktop
Personas que quieran mantenerse actualizados en la tecnolog a
Homepage
Code: https://anonymz.com/?https://www.udemy.com/course/flutter-cero-a-experto/
Code: https://nitroflare.com/view/236332D88BF8E28/Flutter_-_M%C3%B3vil_De_cero_a_experto_-_Edici%C3%B3n_2023.part1.rar
https://nitroflare.com/view/FD2E967B4E42956/Flutter_-_M%C3%B3vil_De_cero_a_experto_-_Edici%C3%B3n_2023.part2.rar
https://nitroflare.com/view/F38F7741CAFE296/Flutter_-_M%C3%B3vil_De_cero_a_experto_-_Edici%C3%B3n_2023.part3.rar
https://nitroflare.com/view/FE2A5075684730E/Flutter_-_M%C3%B3vil_De_cero_a_experto_-_Edici%C3%B3n_2023.part4.rar
https://nitroflare.com/view/57DD0E717964513/Flutter_-_M%C3%B3vil_De_cero_a_experto_-_Edici%C3%B3n_2023.part5.rar
https://nitroflare.com/view/8D8329B9FC1983F/Flutter_-_M%C3%B3vil_De_cero_a_experto_-_Edici%C3%B3n_2023.part6.rar
Code: https://rapidgator.net/file/0f2ab509eaa65d78119f29215c428c28/Flutter_-_M vil_De_cero_a_experto_-_Edici n_2023.part1.rar.html
https://rapidgator.net/file/3993d71081ec767d51421ce3466402b6/Flutter_-_M vil_De_cero_a_experto_-_Edici n_2023.part2.rar.html
https://rapidgator.net/file/f96072f169c84877b5b0f3cae4babba0/Flutter_-_M vil_De_cero_a_experto_-_Edici n_2023.part3.rar.html
https://rapidgator.net/file/bfd00acaf0416ad3fe52496c6d73aa4e/Flutter_-_M vil_De_cero_a_experto_-_Edici n_2023.part4.rar.html
https://rapidgator.net/file/88a2ad05bb951ca1b1d8ce2bd3e9c957/Flutter_-_M vil_De_cero_a_experto_-_Edici n_2023.part5.rar.html
https://rapidgator.net/file/fdce9218d2e116b2403580f2876c5ed1/Flutter_-_M vil_De_cero_a_experto_-_Edici n_2023.part6.rar.html
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Introducci n Al Modelado 3D Con Blender
ltima actualizaci n: 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: Espa ol | Size: 31.74 GB | Duration: 33h 42m
Aprende las bases del modelado 3D, creando 3 llamativos escenarios 3D con Blender
What you'll learn
Descubrir s Blender y su interfaz.
Aprender s las bases del modelado 3D, paso a paso, de manera progresiva.
Conocer s las t cnicas y herramientas de modelado poligonal.
Qu son y c mo funcionan los modificadores.
Ver s qu son los Mapa UV y como desenvolver modelos 3D.
A crear materiales y c mo utilizar correctamente texturas.
Crear s c maras, encuadres y tipos de iluminaci n.
Como renderizar en los diferentes motores de render de Blender.
A crear tu propio portfolio online y publicar tus trabajos.
Requirements
Blender, veremos c mo descargarlo e instalarlo
Un ordenador capaz de ejecutar Blender.
No se requieren conocimiento previos de Blender, ni de modelado 3D, los veremos durante el curso.
Description
En este curso aprender s todas las herramientas que nos proporciona Blender desde cero, conociendo las t cnicas de modelado, creaci n de materiales, luces y renderizado, mediante 3 escenarios, cada uno de los cuales cumple un prop sito de aprendizaje y de dificultad progresiva.En primer lugar, te familiarizar s con el entorno de trabajo, conociendo la interfaz, los men s y las herramientas de Blender. Crear s tus primeros objetos 3D y empezar s a experimentar con ellos, con el fin de aprender t cnicas iniciales de modelado.A continuaci n, profundizar s en las en todas las herramientas creando nuestro primer escenario 3D de tem tica Low Poly. Conocer s el proceso de trabajo, veremos tips y modificadores, con modelos f ciles de crear y replicar a partir de figura geom tricas b sicas.Crear s la iluminaci n y el color de la escena y un set de render en el motor de render Evee. Aprender s a guardar tus renders y exportarlos para poder presentar m s adelante tus trabajos 3D.Una vez hayas afianzado las bases del modelado, realizar s un segundo escenario 3D, donde entender s las formas de suavizados en 3D de forma sencilla, subiendo de nuestro nivel de modelado. Conocer s un nuevo sistema de iluminaci n foto realista, dar s color a tus objetos 3D y aprender s a renderizar mediante el motor de render Cycles.En el ltimo escenario 3D, aprender s el mapeado de UVs, el desplegado de los modelos 3D y como aplicarles texturas. Crear s el encuadre con la c mara, realizando ajustes necesarios de iluminaci n.Seguidamente, configurar s y generar s el renderizado. Para terminar, realizando una postproducci n que realce tu im gen y le de mayor protagonismo.Por ltimo, crear s tu portfolio online gratuito, donde poder mostrar tus trabajos, en un famoso portal digital, especializado en el secotr del videjuego y la animaci n 3D.El curso consta de 15 secciones y m s de 33 horas.La duraci n de cada video es de aproximadamente 10 minutos, con el fin de mantener la atenci n, para que se puedan estudiar en intervalos cortos y est n grabados a velocidad normal.El objetivo final del curso es que adquieras las bases s lidas del modelado 3D y puedas afrontar nuevos proyectos de forma segura.
Who this course is for
A cualquier persona quiera iniciarse en el mundo 3D, no se necesita experiencia.,A artistas n veles que hayan comenzado a trabajar con Blender, que quieran reforzar sus conocimientos,A artistas Seniors que deseen dar el paso a Blender, aprender su flujo de trabajo, herramientas e interfaz.
Homepage
Code: https://anonymz.com/?https://www.udemy.com/course/introduccion-al-modelado-3d-con-blender/
Code: https://nitroflare.com/view/ED03AC27C584216/Introduccion_al_Modelado_3D_con_Blender.part1.rar
https://nitroflare.com/view/C5FF0C82D315E31/Introduccion_al_Modelado_3D_con_Blender.part2.rar
https://nitroflare.com/view/A0EC84C31A70646/Introduccion_al_Modelado_3D_con_Blender.part3.rar
https://nitroflare.com/view/CCAF8FC21294429/Introduccion_al_Modelado_3D_con_Blender.part4.rar
https://nitroflare.com/view/F6E705EABD8290C/Introduccion_al_Modelado_3D_con_Blender.part5.rar
https://nitroflare.com/view/461E1AE420D0CA4/Introduccion_al_Modelado_3D_con_Blender.part6.rar
https://nitroflare.com/view/2FFE8345597C4EE/Introduccion_al_Modelado_3D_con_Blender.part7.rar
Code: https://rapidgator.net/file/4e5234ba2349c853a1f4e8ea210f2102/Introduccion_al_Modelado_3D_con_Blender.part1.rar.html
https://rapidgator.net/file/a01551f243b44c300ab8c19fda1f0bd5/Introduccion_al_Modelado_3D_con_Blender.part2.rar.html
https://rapidgator.net/file/6f86c52d2cf1ec50cc492715b99f2ad7/Introduccion_al_Modelado_3D_con_Blender.part3.rar.html
https://rapidgator.net/file/d302d937a73278c1e510ea68e1c3676a/Introduccion_al_Modelado_3D_con_Blender.part4.rar.html
https://rapidgator.net/file/d73291f1cd4ee08ee07feadebbb3f80e/Introduccion_al_Modelado_3D_con_Blender.part5.rar.html
https://rapidgator.net/file/3d6c960f724231f65831745ef726c0e9/Introduccion_al_Modelado_3D_con_Blender.part6.rar.html
https://rapidgator.net/file/c9244e96e942b2e7a9aa3f60978570be/Introduccion_al_Modelado_3D_con_Blender.part7.rar.html
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The Unreal Engine 5 Masterclass
Sensei | Duration: 30:55 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 24,2 GB | Language: English
The goal of this course is to gain a fundamental understanding of Unreal Engine 5
This course was created for every industry including game development, filmmaking, animation, and architectural visualization. The Unreal Masterclass is made for everyone.
Learn all the secrets behind photoreal environments and animation including realistic materials and lighting.
What you'll learn in this course
Blueprints
Understand the core concepts behind visual scripting to create interactable programs or speed up your workflow.
Environment Design
Learn to use UE5 s new features like Lumen, Nanite, and Packed level instances to kitbash amazing worlds.
Advance Materials
Bring control to your material graphs by learning vertex painting and material functions.
Animation
Leverage the full power of sequencer to animate everything in Unreal with keyframes and the curve editor.
Rendering
Correctly render high quality sequences that make use of ray tracing and virtual lightmaps.
Special Effects
Learn Unreal s advance special effects system called Niagara to create stunning animated visuals.
3D Modeling
The basics of 3D modeling directly in Unreal! Learn how to edit nanite objects or create them from scratch.
Realistic Landscapes
Take landscapes to the next level with all the secrets to creating a versatile auto material revealed.
Complete Game Creation
The only course that shows how to create a game from scratch. From level design to option menus.
Homepage
Code: https://anonymz.com/?https://www.unrealmasterclass.com/
Code: https://nitroflare.com/view/6A7DF8F4F2B41C5/Sensei_-_The_Unreal_Masterclass.part1.rar
https://nitroflare.com/view/E9FEE0DCEAEFB19/Sensei_-_The_Unreal_Masterclass.part2.rar
https://nitroflare.com/view/D9E3BBF93EEAACD/Sensei_-_The_Unreal_Masterclass.part3.rar
https://nitroflare.com/view/8D8FFC7B9CDFCC0/Sensei_-_The_Unreal_Masterclass.part4.rar
https://nitroflare.com/view/758ADDF88285C0D/Sensei_-_The_Unreal_Masterclass.part5.rar
Code: https://rapidgator.net/file/357f985a26b97522afbe98ae0774d0ae/Sensei_-_The_Unreal_Masterclass.part1.rar.html
https://rapidgator.net/file/9add828b8aa6b9a24fcf4fdabae5da98/Sensei_-_The_Unreal_Masterclass.part2.rar.html
https://rapidgator.net/file/ae0309ea5c754c41b57b317de8d84c21/Sensei_-_The_Unreal_Masterclass.part3.rar.html
https://rapidgator.net/file/761e1bebe9e7ce15cef91f6d516c13b9/Sensei_-_The_Unreal_Masterclass.part4.rar.html
https://rapidgator.net/file/59e10a19eea72f458dbf270bae17de0b/Sensei_-_The_Unreal_Masterclass.part5.rar.html
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D veloppeur PHP, HTML et CSS: la formation compl te 2023
Last updated 7/2023
Created by skilldeve | Enseignant universitaire | D veloppeur | Data Scientist
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: French | Duration: 378 Lectures ( 56h 45m ) | Size: 25.8 GB
Cr er un projet de CMS
What you'll learn
Vous apprendrez tous ce dont vous avez besoin en HTML
Vous apprendrez comment styliser vos pages Web en CSS
Vous apprendrez cr er un syst me de gestion de contenu (CMS) tel que WordPress, Drupal ou Joomla.
Vous apprendrez utiliser des bases de donn es
Vous apprendrez MySQL
Programmation orient e objet
Comment utiliser des formulaires pour soumettre des donn es aux bases de donn es
Vous apprendrez la s curit en PHP
Vous apprendrez ce que sont les sessions et cookies
Le hachage de mot de passe
L'envoi d'emails
Vous apprendrez utiliser les templates bootstrap en acqu rant de l'exp rience dans le cadre du projet
Vous apprendrez cr er une pagination
Vous apprendrez comment factoriser votre code
Etc. Il y a tellement plus et mes mains sont juste fatigu es de taper :)
Requirements
Aucun pr requis! Nous commen ons du d but!
Description
Bienvenue cette formation sur HTML, CSS et PHP !HTML, CSS et PHP pour d butants : apprenez tout ce dont vous avez besoin pour devenir un d veloppeur Web professionnel avec des exercices et des projets pratiques. Ces trois langages sont essentiels pour la cr ation de sites web dynamiques et modernes.Vous d butez en HTML, en CSS ou en PHP ou vous avez besoin d'une remise niveau dans ces trois langages ? Alors cette formation vous aidera acqu rir tous les fondamentaux du HTML, du CSS, du PHP proc dural, du PHP orient objet et de la gestion des bases de donn es MYSQL. Vous apprendrez r aliser un projet d un site Web en HTML et CSS et vous terminez la formation par le d veloppement en PHP d'un syst me CMS similaire WordPress, Joomla, ou Drupal. tre d veloppeur Web peut permettre n'importe qui de gagner beaucoup d'argent en ligne et hors ligne, en d veloppant des applications et des sites Web dynamiques.Il n'y a pas de limite ce que vous pouvez faire en maitrisant le HTML, le CSS et le PHP. Vous pouvez cr er des applications web, des sites web dynamiques ou des syst mes de gestion de contenu, comme WordPress, Facebook, Twitter ou m me Google.Plus particuli rement, PHP est l'un des langages de programmation web les plus importants apprendre, et le maitriser vous donnera des SUPER POUVOIRS dans le monde du d veloppement web et sur le march du travail.Pourquoi ?Parce que des millions de sites web et d'applications (la majorit ) utilisent PHP. Vous pouvez trouver un emploi n'importe o ou m me travailler votre compte, en ligne et sur des sites comme Freelancer ou Odesk. Vous pouvez certainement vous faire un revenu substantiel une fois que vous aurez appris le PHP.---------------------------- PARTIE 1 : FORMATION HTML ----------------------Nous commencerons dans la premi re partie par la formation en HTML, qui est le langage de balisage de base utilis pour cr er des pages web. Cette formation a t con ue pour vous apprendre cr er des sites web de qualit professionnelle en utilisant le langage de balisage hypertexte (HTML). Vous d couvrirez les bases de la structure d'un site web, ainsi que les diff rentes balises et attributs HTML n cessaires pour cr er des pages web efficaces.Le cours vous permettra d apprendre tous fondamentaux du HTML. Il vous permettra de comprendre les concepts de base tels que la cr ation d'en-t tes, le formatage du texte, la cr ation de paragraphes et de listes. Vous apprendrez galement comment ajouter des liens, des images et des tableaux votre site web, comment cr er les formulaires et comment structurer votre site Web.--------------------------- PARTIE 2 : FORMATION CSS ---------------------------La deuxi me partie de cette formation a t con ue pour vous apprendre utiliser les feuilles de style en cascade (CSS) pour styliser et mettre en forme vos sites web. Vous d couvrirez les bases de la cr ation de styles CSS pour rendre votre site web plus esth tique et facile naviguer.Le cours commence par une introduction aux concepts de base du CSS, qui vous permettra de comprendre comment fonctionnent les feuilles de style en cascade. Vous apprendrez ajouter des styles diff rents l ments HTML, tels que des security officers, des couleurs, des marges et des bordures.Ensuite, vous aborderez des concepts plus avanc s, tels que la cr ation de mises en page CSS, la conception de menus de navigation et la gestion de la disposition des l ments sur la page.---------------- PROJET 1 : CREATION D UN SITE WEB STATIQUE EN HTML ET CSS ------------Apr s avoir termin les deux premi res parties, nous d velopperons ensemble un projet de cr ation d un site Web statique en utilisant uniquement le HTML et le CSS.La r alisation de ce projet vous apprendrez comment structurer un site Web et comment cr er une page Web attrayante. Vous apprendrez comment utiliser les balises HTML appropri es pour chaque l ment, tels que les en-t tes, les paragraphes, les listes, les images et les liens hypertextes.Vous apprendrez galement comment utiliser le langage CSS pour styliser le site web. Les styles CSS seront utilis s pour modifier la pr sentation des l ments HTML, tels que la taille, la couleur, la security officer, la disposition etc.-------------------------- PARTIE 3 : FORMATION EN PHP ----------------------------------La troisi me partie est consacr e la formation en PHP. Cette formation a t con ue pour vous apprendre d velopper des sites web dynamiques en utilisant le langage de programmation PHP. Vous d couvrirez les bases de la cr ation de scripts PHP pour rendre votre site web plus interactif et fonctionnel.Le cours commence par les fondamentaux du PHP, qui vous permettra de comprendre les concepts de base tels que les variables, les op rateurs, les conditions, les boucles, les tableaux, les fonctions, les g n rateurs, les sessions, les cookies et comment traiter les formulaires et interagir avec les bases de donn es. Vous apprendrez galement comment coder les scripts pour envoyer des emails et comment g rer les bases de donn es MySQL.Ensuite, vous aborderez des concepts plus avanc s, tes que la programmation Orient e Objet. Vous apprendrez comment cr er et utiliser les classes, les objets, les m thodes et les propri t s. Vous apprendrez galement comment cr er des constructeurs et des destructeurs pour initialiser et nettoyer les objets. Le cours couvrira la notion de l h ritage en PHP.----------------------------- PROJET 2 : CR ATION DE CMS -----------------------------------------Le projet 2 concerne la cr ation d un CMS (Syst me de Gestion de Contenu). C est un grand projet complet professionnel dans lequel on d veloppera le frontend (partie visible eu public) et le backend (la partie cach e au public). Le d veloppement de ce projet vous permettra d apprendre de nombreuses techniques professionnelles. En particulier, vous apprendrez comment cr er un espace membre complet, s curis et avec validation de l adresse Email. Vous apprendre galement comment faire la conception de l espace administrateur et comment utiliser des Template bootstarp.------------------------- Programme : ce que vous apprendrez ------------------------------------Veuillez consulter tout le programme pour en savoir plus sur les diff rentes notions abord es. Vous apprendrez cr er un syst me de gestion de contenu (CMS) tel que WordPress, Drupal ou Joomla. Vous apprendrez utiliser des bases de donn es Vous apprendrez MySQL Programmation orient e objet Comment utiliser des formulaires pour soumettre des donn es aux bases de donn es Vous apprendrez la s curit en PHP Vous apprendrez ce que sont les sessions et cookies Le hachage de mot de passe L'envoi d'emails Vous apprendrez utiliser les templates bootstrap en acqu rant de l'exp rience dans le cadre du projet Vous apprendrez cr er une pagination Vous apprendrez comment factoriser votre code Vous apprendrez tous ce dont vous avez besoin en HTML Vous apprendrez comment styliser vos pages Web en CSS Etc .. Il y a tellement plus et mes mains sont juste fatigu es de taper :)Aucun pr requisJe suis impatient de vous guider travers cette formation passionnante et de vous aider atteindre vos objectifs en mati re de d veloppement web.Je suis convaincu que cette formation vous aidera atteindre vos objectifs de d veloppement web. Je vous souhaite une exp rience d'apprentissage agr able et fructueuse !
Who this course is for
tous les niveaux y compris les d butants
Homepage
Code: https://anonymz.com/?https://www.udemy.com/course/developpeur-php-html-css-la-formation-complete-2023/
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Lonely Planet Collection [Updated 2023/03/27]
English | 2012-2022 | 749 books | PDF/EPUB/MOBI | 65 GB
### Updated 2023-3-27 ###
List of countries and regions covered by travel guides:
Quote:Africa
- Botswana & Namibia
- Egypt
- Ethiopia & Djibouti
- Kenya
- Madagascar
- Morocco
- South Africa, Lesotho & Swaziland
- Southern Africa
- Tanzania
- Zambia, Mozambique & Malawi
America
- Argentina
- Belize
- Bolivia
- Brazil
- Canada
- Caribbean
- Chile
- Colombia
- Costa Rica
- Cuba
- Dominican Republic
- Ecuador
- Guatemala
- Jamaica
- Mexico
- Nicaragua
- Panama
- Peru
- Puerto Rico
- USA
Antarctica
- Antarctica
Asia
- Bangladesh
- Bhutan
- Borneo
- Cambodia
- Central Asia
- China
- Cyprus
- Georgia, Armenia & Azerbaijan
- India
- Indonesia
- Iran
- Israel & the Palestinian Territories
- Japan
- Jordan
- Laos
- Malaysia
- Malaysia & Singapore
- Malaysia, Singapore & Brunei
- Maldives
- Middle East
- Mongolia
- Myanmar (Burma)
- Nepal
- Oman, UAE & Arabian Peninsula
- Philippines
- Singapore
- South Korea
- Sri Lanka
- Taiwan
- Thailand
- Timor-Leste
- Turkey
- United Arab Emirates
- Vietnam
- Vietnam, Cambodia, Laos & Northern Thailand
Australia and Oceania
- Australia
- Fiji
- New Zealand
- Papua New Guinea & Solomon Islands
- Rarotonga, Samoa & Tonga
- Tahiti & French Polynesia
- Vanuatu & New Caledonia
Europe
- Austria
- Belgium & Luxembourg
- Croatia
- Cyprus
- Czech Republic
- Denmark
- Estonia, Latvia & Lithuania
- Finland
- France
- Germany
- Great Britain
- Greece
- Hungary
- Iceland
- Ireland
- Italy
- Malta & Gozo
- Montenegro
- Norway
- Poland
- Portugal
- Romania & Bulgaria
- Russia
- Scandinavia
- Slovenia
- Spain
- Sweden
- Switzerland
- The Netherlands
- Ukraine
Download links
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college of Motion - Design Bootcamp
WEBRip | English | TS | 1920 x 1080 | AVC ~3115 kbps | 30 fps
AAC | 317 Kbps | 44.1 KHz | 2 channels | ~50 hours | 67.1 GB
Genre: eLearning Video / Design
Design Bootcamp shows you how to put design knowledge into practice through several real-world client jobs. You ll create style frames and storyboards while watching typography, composition, and color theory lessons in a challenging, social environment.
What will I learn?
This Course shows you how to put Design knowledge into practice through real world projects. You ll be doing professional Style Frames and Storyboards in no time. You will learn how to solve problems visually through the use of Adobe Photoshop and Adobe Illustrator in a practical manner. At the end of this course you will have learned the fundamentals of design and how it applies to real projects.
Design Bootcamp vs. Illustration For Motion
Here's what some alumni have to say about their experience in Design Bootcamp vs. Illustration For Motion.
"I think of it this way: in Animation Bootcamp, pretty much everything is handed to you, and you make it move. In Design Bootcamp, you need to come up with your ideas, make moodboards, find matching assets and put things together. Illustration For Motion is even broader than that you can make literally anything happen, but that can also be challenging, since your possibilities are endless. Nothing is holding you back anymore, and you're the king of every frame."
"Aside from the content being very different, if you are already comfortable with Photoshop then it s just a matter of whether you d prefer to work on designing using assets like photos or if you want to improve in your actual drawing/illustration ability. When I took Design Bootcamp it was really my first serious foray into Photoshop, so there were a few times I felt overwhelmed. I feel much better about Illustration for Motion because I am accustomed to the software now."
If you are debating between which course to enroll in, there is no wrong choice! It just depends on which skills you want to strengthen.
What is the course format?
Our flexible course format makes it possible to be engaged from anywhere in the world on your own schedule. All of our courses are taught completely online through pre-recorded lesson videos, podcasts, and handouts. Students typically receive homework assignments twice per week, which have soft deadlines. All student work is critiqued by our highly trained Teaching Assistants. college of Motion TA's are professional motion designers with real life experience in the industry. They will be there for you throughout the entire session to critique your work in our proprietary critique portal. Our TA's are able to critique as many versions of your work as you would like to submit during the duration of the session; so you get the feedback you need to sharpen your skills. During the course you will be invited to a private Facebook group that contains all of the Teaching Assistants and students in your session. This is a great tool for connecting, asking or answering questions, sharing thoughts or insights, and winning cool contests!
What is the workload like?
You can expect to commit at least 15-20 hours per week on course material. The lesson videos are 1 - 2 hours in length. There are 12 Assignments total. Typically assigned on Mondays and Thursdays with soft deadlines the next day. We have designated weeks with no lessons or assignments built into the schedule so students have extra time to keep with the course pace.
Schedule and Course Length:
12 Weeks of Design Bootcamp
Week 1: Orientation week
Week 2 - 3 Lessons and Assignments
Week 4: Focus Week (no new assignments or lessons this week)
Weeks 5 - 6: Lessons and Assignments
Week 7: Focus Week (no new assignments or lessons this week)
Week 8 - 9: Lessons and Assignments
Week 10 - 12: Extended Critiques (no new assignments or lessons this week)
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Ultimate Sci-Fi Soldier Modeling Tutorial
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 24.60 GB | Duration: 26h 33m
From Zbrush hard surface sculpting to clearn topology in Max, learn the top tips and tricks for impressive design.
What you'll learn
Understand hard surface sculpting in Zbrush at a high level.
Understand retopology in 3DS Max at a high level.
Understand polygon modeling and design in 3DS Max at a high level.
Understand procedural texturing and material creation in V-Ray for Max at a high level.
Requirements
This course is perfect for beginners who want to hit the ground running in Zbrush and Max, as well as intermediate users who want to gain a lot of expert tips and tricks for quick design and clean topology.
Description
This course starts with Zbrush where you will learn how to use a variety of techniques to quickly design and feel out your character. Then jump into 3D Studio Max where you will learn advanced retopology and modeling techniques that allow you to quickly rebuild the sculpt and add even more detail with clean topology that makes your model ready for all uses, from high-end cinematics to baking into game meshes or advertisement or 3D printing or concept design and more. Lastly, you will learn to use V-Ray for 3D Studio Max to quickly assign textures and procedural materials to your objects to achieve impressive renders without having to unwrap and manually texture your models. This allows you to quickly visualize your designs and present them to clients in record time. This course is suitable for complete beginners as well as intermediate users. You will get a complete introduction to 3DS Max and how to efficiently retopologize models using automatic as well as manual methods. You will learn advanced polygon-modeling techniques which will serve you well with everyday modeling as well as special situations. You will also learn some advanced Zbrush techniques for hard surface sculpting which are easy, fun and not overwhelming. Overall, this course presents a lot of information without overwhelming you.
Overview
Section 1: Zbrush
Lecture 1 Introduction to Zbrush
Lecture 2 Zbrush Hard Surface Technique Part 1
Lecture 3 Zbrush Hard Surface Technique Part 2
Lecture 4 Zbrush Knife Hard Surface Technique Part 1
Lecture 5 Zbrush Knife Hard Surface Technique Part 2
Lecture 6 Sculpting Part 1 - Torso and Helmet
Lecture 7 Sculpting Part 2 - Helmet, Chest, and Shoulders
Lecture 8 Sculpting Part 3 - Torso and Back
Lecture 9 Sculpting Part 4 - Legs
Lecture 10 Sculpting Part 5 - Helmet
Lecture 11 Sculpting Part 6 - Helmet
Lecture 12 Sculpting Part 7 - Chest and Lower Back
Section 2: 3D Studio Max
Lecture 13 Intro to Max
Lecture 14 Max Hotkeys Part 1
Lecture 15 Max Hotkeys Part 2
Lecture 16 Complex Max Modeling
Lecture 17 Max Helmet Modeling
Lecture 18 Max Retopology Workflow and Border Objects
Lecture 19 Max - Upgrade Your Extrude
Lecture 20 Max - Using Splines
Lecture 21 Max - Boolean Techniques
Lecture 22 Working at an Angle - Part 1
Lecture 23 Working at an Angle - Part 2
Lecture 24 Working at an Angle - Part 3
Lecture 25 Soldier Retopology Part 1
Lecture 26 Soldier Retopology Part 2
Lecture 27 Soldier Retopology Part 3
Lecture 28 Soldier Retopology Part 4
Lecture 29 Soldier Retopology Part 5
Lecture 30 Soldier Retopology Part 6
Lecture 31 Soldier Retopology Part 7
Lecture 32 Soldier Retopology Part 8
Lecture 33 Soldier Retopology Part 9
Lecture 34 Soldier Retopology Part 10
Lecture 35 Soldier Retopology Part 11
Lecture 36 Soldier Retopology Part 12
Lecture 37 Soldier Retopology Part 13
Lecture 38 Soldier Retopology Part 14
Lecture 39 Soldier Retopology Part 15
Lecture 40 Soldier Retopology Part 16
Lecture 41 Soldier Retopology Part 17
Lecture 42 Soldier Retopology Part 18
Lecture 43 Soldier Retopology Part 19
Section 3: V-Ray Rendering
Lecture 44 V-Ray Part 1 - Introduction and Light Setup
Lecture 45 V-Ray Part 2 - Triplanar Textures and Composite Maps
Lecture 46 V-Ray Part 3 - Adding Decals
Lecture 47 V-Ray Part 4 - Grime
Lecture 48 V-Ray Part 5 - Edge Scratches
Lecture 49 V-Ray Part 6 - Mixing Textures
Beginner and intermediate users who want to quickly design, sculpt, retopologize, and model an advanced detailed sci-fi soldier in Zbrush and Max.
Homepage
Code: https://anonymz.com/?https://www.udemy.com/course/ultimate-sci-fi-soldier/
Code: https://nitroflare.com/view/DAE679036EC37DE/Ultimate_SciFi_Soldier_Modeling_Tutorial.part1.rar
https://nitroflare.com/view/D74BC74648A702C/Ultimate_SciFi_Soldier_Modeling_Tutorial.part2.rar
https://nitroflare.com/view/7EEF0119B996EE9/Ultimate_SciFi_Soldier_Modeling_Tutorial.part3.rar
https://nitroflare.com/view/F19A772C5E6B3B4/Ultimate_SciFi_Soldier_Modeling_Tutorial.part4.rar
https://nitroflare.com/view/D4868D5A3D1591B/Ultimate_SciFi_Soldier_Modeling_Tutorial.part5.rar
Code: https://rapidgator.net/file/0443062553620647e491ed3454f2acd3/Ultimate_SciFi_Soldier_Modeling_Tutorial.part1.rar.html
https://rapidgator.net/file/a99098619c57ed16f420ccbb61f78d9d/Ultimate_SciFi_Soldier_Modeling_Tutorial.part2.rar.html
https://rapidgator.net/file/c30e0783fd3903d3a993080c947dd9e7/Ultimate_SciFi_Soldier_Modeling_Tutorial.part3.rar.html
https://rapidgator.net/file/0d6400252488f7de2d798947da4abfc7/Ultimate_SciFi_Soldier_Modeling_Tutorial.part4.rar.html
https://rapidgator.net/file/365906c38b28f940d74a4645bcfa1115/Ultimate_SciFi_Soldier_Modeling_Tutorial.part5.rar.html
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React - La Gu a Completa: Hooks Context Redux MERN +15 Apps
Last updated 3/2023
Created by Juan Pablo De la torre Valdez
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: Spanish + srt | Duration: 756 Lectures ( 66h 30m ) | Size: 23.5 GB
Aprende React: Hooks, State, MERN, Next.js, Remix Run, Redux, Tailwind CSS, Prisma y mucho m s - CREANDO +15 APPS REALES
What you'll learn
El curso incluye SSR, Gatsby, Nextjs, MERN, Styled Components, Context
Crear proyectos con Redux y React Redux (con Hooks)
Crear M s de 15 Proyectos con React
Conocer React a fondo
Conocer que es son los Hooks y crear tus propios Hooks
Utilizar Fetch API y Axios con React para consumir API's
Integrar React con otras tecnolog as JavaScript como Local Storage
Crear aplicaciones y request CRUD con React
Conocer Server Side Rendering con React con Nextjs y Gatsby
Deployment de Aplicaciones en React en Netlify, Heroku, Vercel y mucho m s
Crear Proyectos en React y escribir c digo React que siga las buenas pr cticas
Crear Proyectos con Nextjs y Gatsby
Integrar Mongo Express y Node con React
Aprender los Hooks useReducer y useContext
Requirements
Si has escrito HTML, CSS y JavaScript y deseas aprender React, estas en el curso adecuado
Incluso si no has escrito C digo JavaScript Moderno ( ES6+ ) el curso tiene una secci n de JavaScript antes de comenzar con React
No es necesario conocimientos previos en React asumo que nunca has escrito una sola l nea de React!
Description
El nico curso que ense a REACT SIN CONOCIMIENTO PREVIO HASTA LOS TEMAS M S AVANZADOS! COMPLETAMENTE REGRABADOPARA APRENDER HOOKS, CONTEXT Y REDUX, MERN, Gatsby, GraphQL, Testing Creando m s de 15 proyectos REALESReact es una librer a JavaScript desarrollada por Meta (Facebook) para crear Interfaces Web y Aplicaciones Interactivas y con flujo de datos m s complejo que jQuery o solamente JavaScript.Aprender React sin duda te har mejor desarrolladorWeb y JavaScript, es una libreria que nos permite escribir c digo de JavaScript moderno y crear incre bles aplicaciones web.En este curso aprender s esta librer a creando m ltiples proyectos del Mundo Real (Nada de Autenticaciones desde archivos TXT como en otros cursos, o pasar 20 horas viendo que es el State, solo c digo del mundo real que te dar un trabajo).Si nunca has escrito c digo React pero tienes deseos de aprenderlo, estas en el curso adecuado, asumo que nunca has escrito una sola linea de React. No has escrito c digo JavaScript o escribiste JavaScript en las versiones anteriores y no lo recuerdas? El curso tambi n incluye una Introducci n /Recordatorio a JavaScript! Que Aprender en el Curso?1.- Introducci n al Curso y Proyectos que construiremosVeremos todo lo que aprender s en el curso de React JS2.- JavaScript - Introducci n / Recordatorio, Cu nto JavaScript debo saber antes de React?Al ser React una librer a JavaScript, lo ideal es tener algo de conocimiento en este lenguaje, ya sea que nunca hayas escrito una l nea de JavaScript o lo hayas hecho hace tiempo, este cap tulo contiene todo lo que debes saber antes de comenzar con React.3.- Herramientas para Crear Apps en ReactVeremos algunas opciones para crear apps de React, entre ellas Vite, Remix Run, Next.js y Gatsby4.- Instalaci n de Node y NPM en WindowsVeamos como instalar Node en Windows5.- Instalaci n de Node y NPM en WindowsVeamos como instalar Node en Mac6.- PROYECTO: Administrador de Pacientes en Vite, Tailwind CSS y LocalStorageComenzaremos con un proyecto que incluye formularios, validaci n, state, props, Tailwind CSS para estilos y LocalStorage, desde el primer proyecto ya tendr s una base s lida de React.7.- PROYECTO: Control de Presupuesto en React con Vite y LocalStorageTomaremos lo aprendido en el cap tulo anterior y estaremos viendo como crear un control de presupuestos, con validaci n, gr ficas, y mucho m s!8.- PROYECTO: Cotizador de Criptomonedas en Vite, Styled Components, Custom HooksEste ser nuestro primer proyecto consumiendo una API externa, veremos como enviar una petici n hacia un servidor, leer la respuesta e imprimirla en pantalla, este proyecto incluye styled components y custom hooks.9.- PROYECTO: Administrador de Clientes - React Router DOM, Tailwind y JSON-ServerEn este Proyecto veremos como crear aplicaciones en React de m ltiples p ginas con React Router DOM10.- PROYECTO: Cotizador de CriptomonedasVeremos como tomar 10 criptomonedas y cotizarlas en TIEMPO REAL para obtener su precio al momento, ya sea Bitcoin a USD o Ethereum a Peso Mexicano los datos vienen desde una API y aprenderemos m s sobre Styled Components.11.- PROYECTO: Buscador de Noticias con una APISer de los ltimos proyectos con API's gratis, veremos como crear Custom Hooks y otros tem s como CSS Modules12.- PROYECTO: Buscador de Im genes con Pixabay APIAdem s de lo que aprendemos en cada proyecto (state, formularios, validaci n, props)este proyecto incluye un paginador personalizado y otras caracteristicas.13.- PROYECTO: Buscador letras e informaci n de artistasEste proyecto realiza una consulta hacia 2 API's al mismo Tiempo 14.- PROYECTO: Buscador de Bebidas con ContextComenzaremos a trabajar con Context API y el nuevo Hook de useContext() uno de los proyectos de nivel intermedio que te van a preparar para los temas siguientes.15.- PROYECTO MERN: Administrador de Proyectos y Tareas Aprende a Crear tu propio Basecamp, Asana o Trello con esta App, permite a los usuarios crear su cuenta, iniciar sesi n y comenzar a crear proyectos y asignarles tareas, los usuarios podr n marcar y desmarcar tareas finalizadas y tendr todas las opciones del CRUD (Crear Leer Actualizar y Borrar)El Proyecto utiliza MERN(MongoDB Node.js Express y React) estaremos creando una REST API desde cero que conectaremos a React.16.- Next.js y Firebase: Creando un Clon del Sitio Product HuntAprende Next.js el framework React para crear sitios y aplicaciones SSR, lo integraremos con Firebase ( incluyendo Autenticaci n, Storage, Database y Hosting)para crear un clon del sitio web product hunt, los usuarios podr n darse de alta, dar de alta productos, recibir votos y comentarios!17.- Gatsby, GraphQL y DatoCMSSi hay una tecnolog a que debes aprender este 2020 es Gatsby, la velocidad y performance son increibles, adem s esta hecho en React, utiliza SSR y soporta GraphQL, sin duda el presente y futuro de React!
Who this course is for
Si ya has tomado un curso en React pero te dejo m s dudas que otra cosa, este curso es para ti, iremos paso a paso introduciendo temas nuevos y cada vez m s complejos
Desarrolladores y Programadores Web que desean incorporar React a sus habilidades
Desarrolladores que deseen aprender la Librer a m s popular para Aplicaciones Modernas con JavaScript
Si eres de las personas que aprenden m s desarrollando proyectos reales, este curso es para ti, incluimos m s de 15 Proyectos!
Si eres de las personas que aprenden con cursos paso a paso, escribiendo c digo sin prisas y sabiendo que sucede, este curso es para ti,
React es una de las librer as mejor pagadas, cualquier persona que desee obtener un ingreso mayor debe tomar este curso
Homepage
Code: https://anonymz.com/?https://www.udemy.com/course/react-de-principiante-a-experto-creando-mas-de-10-aplicaciones/
Code: https://nitroflare.com/view/3B39BFED56190C7/React_-_La_Gu%C3%ADa_Completa_Hooks_Context_Redux_MERN__15_Apps.part1.rar
https://nitroflare.com/view/857E121052EA262/React_-_La_Gu%C3%ADa_Completa_Hooks_Context_Redux_MERN__15_Apps.part2.rar
https://nitroflare.com/view/AC4FB70B66F0FA4/React_-_La_Gu%C3%ADa_Completa_Hooks_Context_Redux_MERN__15_Apps.part3.rar
https://nitroflare.com/view/87361B2B6A5DCBB/React_-_La_Gu%C3%ADa_Completa_Hooks_Context_Redux_MERN__15_Apps.part4.rar
https://nitroflare.com/view/46FBB81C117F842/React_-_La_Gu%C3%ADa_Completa_Hooks_Context_Redux_MERN__15_Apps.part5.rar
Code: https://rapidgator.net/file/5e99998a0ff053bad287f820275d25b6/React_-_La_Gu a_Completa_Hooks_Context_Redux_MERN__15_Apps.part1.rar.html
https://rapidgator.net/file/5ddc5af18fc8d928cd06fb7e402247c4/React_-_La_Gu a_Completa_Hooks_Context_Redux_MERN__15_Apps.part2.rar.html
https://rapidgator.net/file/ade336a3500750a2a791e5b420d42e1f/React_-_La_Gu a_Completa_Hooks_Context_Redux_MERN__15_Apps.part3.rar.html
https://rapidgator.net/file/51a1319655ea6099f2db0a98548c979f/React_-_La_Gu a_Completa_Hooks_Context_Redux_MERN__15_Apps.part4.rar.html
https://rapidgator.net/file/b0c8c38dac5f7a35d5fafd6bdae6bc42/React_-_La_Gu a_Completa_Hooks_Context_Redux_MERN__15_Apps.part5.rar.html
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Aprende Java en 13 D as con Aplicaciones del Mundo Real!
Last updated 5/2023
Created by GM Technologies
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: Spanish + srt | Duration: 194 Lectures ( 21h 21m ) | Size: 20 GB
Aprende Java, Spring Boot, Swing, Java FX, JSPs, Thymeleaf, JSF-PrimeFaces, FullStack con Angular, React y Spring Boot!
What you'll learn
Aprender Java en el menor tiempo posible! Pensado en los estudiantes y profesionales que tienen poco tiempo para aprender lo mejor de Java!
Crear aplicaciones del Mundo Real con Java en 13 d as Aplicando las tecnolog as m s populares de Java al d a de hoy!
Desarrollar aplicaciones de Escritorio con Swing y Java FX con Spring Boot
Crear aplicaciones Web con PrimeFaces-JSF, Thymeleaf y JSPs con Spring Boot
Crear aplicaciones FullStack con Angular-Spring Boot y React-Spring Boot
Requirements
Si no tienes conocimientos de programaci n te recomendamos estudiar antes los siguientes cursos
Universidad de L gica de Programaci n: Donde aprender s los Fundamentos de Programaci n, y 7 lenguajes, incluyendo Java.
Universidad Java - De Cero a Experto - Donde aprender s la teor a y la pr ctica de las tecnolog as que aplicaremos en este curso. Recuerda que este es un curso 100% pr ctico, por lo que NO se ense ar teor a, si deseas aprender la teor a en es los cursos mencionados.
Description
Quieres Aprender Java en s lo 13 d as, creando aplicaciones del Mundo Real y explicaciones paso a paso? Quieres aprender la integraci n de tecnolog as m s populares de Java como son: Aplicaciones de Escritorio con Swing, Java FX y Spring Boot, Aplicaciones Web con JSPs, Thymeleaf, JSF-PrimeFaces y Spring Boot,, Aplicaciones Fullstack con Angular, React y Spring Boot?En este nuevo curso de Global Mentoring, aprender s Java de la manera m s pr ctica y divertida posible. Crearemos una aplicaci n del mundo real por d a aplicando las tecnolog as m s populares de Java al d a de hoy.Este es un curso 100% pr ctico, por lo que, si a n no cuentas con conocimientos de programaci n, de recomendamos complementar el estudio de tu curso con nuestros cursos tambi n publicados en Udemy:1) Universidad de L gica de Programaci n (Para programadores novatos, se incluye el estudio de 7 lenguajes de programaci n, incluyendo Java)2) Universidad Java: De Cero a Experto (Con explicaciones paso a paso)Sin embargo, si ya tienes conocimientos b sicos de programaci n, puedes comenzar de inmediato con este curso.Veamos cada una de las aplicaciones por d a que crearemos:D a 1: Aplicaci n de Calculadora Aplicaremos desde los conceptos m s fundamentales de Java, tales como creaci n de nuestro primer programa, creaci n de variables, operadores, sentencias de decisi n, ciclos, funciones, manejo de la consola para entrada y salida de datos y muchos temas m s!D a 2: Listado de Personas Aplicaremos el concepto de Clases y Objetos, uso de Listas, entre muchos temas ya aplicados en el d a anterior y as reforzar cada concepto estudiando hasta el momento.D a 3: Venta de Computadoras Crearemos una aplicaci n de Venta de Computadoras basado en un diagrama de Clases de UML, creando clases, objetos, as como la relaci n entre clases y muchos temas m s.D a 4: Cat logo de Pel culas Aprenderemos el uso de archivos en Java, manejo de Excepciones, Clases, Objetos, entre muchos temas m s para resolver esta aplicaci n.D a 5: Sistema de Estudiantes con MysqlPara crear este sistema nos conectaremos a una Base de Datos con Mysql para realizar las tareas de Selecci n, Inserci n, Modificaci n y Eliminaci n de registros del Sistema de Estudiantes.D a 6: Sistema de Estudiantes con Spring Boot y Mysql Este es el mismo sistema del d a anterior, pero en lugar de crear las clases de nuestra aplicaci n manualmente, utilizaremos Spring Boot y Maven para agilizar el desarrollo de nuestra aplicaci n de Sistema de Estudiantes.D a 7: Tienda de Libros con Swing y Spring BootCrearemos una Aplicaci n de Tienda de Libros, en esta aplicaci n integraremos las tecnolog as de Swing y Spring Boot para crear una aplicaci n de Escritorio robusta y flexible para que pueda crecer todo lo que necesitemos.D a 8: Sistema de Tareas con Java FX y Spring BootEn este d a crearemos un Sistema de Tareas integrando las tecnolog as de Java FX y Spring Boot. Adem s aplicaremos el patr n de dise o MVC (Model-View-Controller), Factory, Service, DAO (Repository), etc. Este tipo de integraciones nos permitir n crear aplicaciones de Escritorio robustas y escalables tanto como necesitemos.D a 9: Sistema de Empleados con JSPs, Spring Boot y Bootstbangn este d a creaci n nuestra primera aplicaci n Web para crear un Sistema de Empleados, utilizando patrones de dise o como el MVC, aplicaremos la tecnolog a de JSPs en la capa de presentaci n, patrones de dise o como Service, DAO (Repository), desplegaremos la aplicaci n en un servidor Tomcat Embebido, entre varias tecnolog as m s.D a 10: Sistema de Agenda de Contactos con Thymeleaf y Spring BootEn este d a crearemos un Sistema de Agenda de Contactos, donde integraremos las tecnolog as de Thymeleaf en la capa de presentaci n, y aplicaremos el patr n de dise o MVC, Service, Repository, entre varios m s con Spring Boot.D a 11: Sistema de Manejo de Cuentas Bancarias con PrimeFaces y Spring BootEn este d a crearemos un Sisteam de Manejo de Cuentas Bancarias donde integraremos las tecnolog as de PrimeFaces (JSF), Spring Boot, y para facilitar la configuraci n de esta integraci n de tecnolog as, utilizaremos el proyecto de JoinFaces. Este tipo de integraciones nos permite crear potentes aplicaciones Web, robustas y escalables, tanto como nuestra aplicaci n Web lo demande.D a 12: Sistema Manejo de Inventarios - Fullstack con Angular y Spring BootEn este d a crearemos un sistema para el Manejo de Inventarios de tipo FullStack, por un lado Angular creamos nuestro Front End, desarrollado con Visual Studio Code, y por otro lado Spring Boot en el Back End, usando IntelliJ IDEA y MySql como Base de Datos. Este tipo de aplicaciones son de las m s utilizadas hoy en d a por las empresas.D a 13: Sistema Administraci n de Recursos Humanos - Fullstack con React JS y Spring BootEn este ltimo d a crearemos un Sistema de Administraci n de Recursos Humanos de tipo FullStack, utlizando React JS para crear el Front End, desarrollado con Visual Studio Code,y por otro lado Spring Boot en el Back End, usando IntelliJ IDEA y MySql como Base de Datos. Este tipo de aplicaciones son de las m s utilizadas y demandadas hoy en d a por las empresas, as que tener este tipo de conocimientos y experiencia nos garantiza abrirnos las puertas para oportunidades laborales del mundo Java.Como puedes ver, este es un curso complet simo, donde comenzamos desde conceptos b sicos y llegamos a integrar las tecnolog as m s populares de Java al d a de hoy.As que no esperes m s y empieza a aprender Java hoy mismo de la forma m s pr ctica y divertida posible.Te veo del otro lado,Tu amigo e InstructorIng. Ubaldo AcostaFundador de Global Mentoring
Who this course is for
Cualquier estudiante o profesional que desee aprender las tecnolog as m s populares y utilizadas en el mundo laboral Java
Estudiantes o Profesionales con poco tiempo y que necesitan aprender qu se puede realizar con la tecnolog a Java al d a de hoy!
Gerentes o Directores de TI que necesitan aprender lo que se puede hacer con Java en el menor tiempo posible!
Equipos de Desarrollo de TI que necesitan aprender, en el menor tiempo posible, como se integran las tecnolog as m s populares al d a de hoy con Java!
Homepage
Code: https://anonymz.com/?https://www.udemy.com/course/aprende-java-en-13-dias-con-aplicaciones-del-mundo-real-spring/
Code: https://nitroflare.com/view/FC0279B7C633ACE/Aprende_Java_en_13_D%C3%ADas_con_Aplicaciones_del_Mundo_Real%21.part1.rar
https://nitroflare.com/view/BD4B0F696571391/Aprende_Java_en_13_D%C3%ADas_con_Aplicaciones_del_Mundo_Real%21.part2.rar
https://nitroflare.com/view/A7EEA91E141388D/Aprende_Java_en_13_D%C3%ADas_con_Aplicaciones_del_Mundo_Real%21.part3.rar
https://nitroflare.com/view/7B1F1E19FA2B048/Aprende_Java_en_13_D%C3%ADas_con_Aplicaciones_del_Mundo_Real%21.part4.rar
https://nitroflare.com/view/222109807980C33/Aprende_Java_en_13_D%C3%ADas_con_Aplicaciones_del_Mundo_Real%21.part5.rar
Code: https://rapidgator.net/file/29d40a1db9e29e93db4c49060fabc979/Aprende_Java_en_13_D as_con_Aplicaciones_del_Mundo_Real!.part1.rar.html
https://rapidgator.net/file/8f17e625e02c568a00bed5e33e12cd93/Aprende_Java_en_13_D as_con_Aplicaciones_del_Mundo_Real!.part2.rar.html
https://rapidgator.net/file/2b68e3a3eb9da3ae9caea599a3f1a586/Aprende_Java_en_13_D as_con_Aplicaciones_del_Mundo_Real!.part3.rar.html
https://rapidgator.net/file/ee1280d18ca4b030f5e1b106de10a0ea/Aprende_Java_en_13_D as_con_Aplicaciones_del_Mundo_Real!.part4.rar.html
https://rapidgator.net/file/77904f42683523ceea71a5db0e5ed318/Aprende_Java_en_13_D as_con_Aplicaciones_del_Mundo_Real!.part5.rar.html
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TotalTypescript - Professional TypeScript Training
Last updated 8/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 394 Lessons ( 13h 19m ) | Size: 21.2 GB
Become the TypeScript Wizard at Your Company
The feature s working. The tests are passing.
But your IDE is a sea of red lines. TypeScript s not happy again.
You move on to the next error
What on earth is this?
you think to yourself.
Element implicitly has an any type because expression of type string can t be used to index type string: string
No index signature with a parameter of type string was found on type string: string
It s impossible to Google. Every search result is either "here s 100 lines of complex code" or "here's a solution that doesn't work
You contemplate the absurd amount of hours you spend solving these problems.
You'd rather give up than deal with another
The intersection 'User & PublicUser' was reduced to 'never' because property 'email' has conflicting types in some constituents.
or
Return type of exported function has or is using name 'User' from external module 'sdk' but cannot be named.
Your time is precious. You have bigger fish to fry.
You could spend that time building new features or bugfixes. You could be providing value. Instead, you're fighting TypeScript.
These days, TypeScript is an industry default. If you re starting an enterprise app today, you ll need a good reason NOT to use TypeScript.
So you keep on pushing - all the time feeling like you re working against TypeScript, not with it.
The truth is that you never truly learned TypeScript, at least not in depth. That's the source of your pain.
You never developed a systematic approach to solving type errors.
You never developed a mental model for understanding when to use any.
You never understood the power of generics.
Ultimately
You never learned the underlying principles and patterns of being an effective TypeScript engineer.
An exercise-driven approach for learning TypeScript
Total TypeScript's approach is different than what you'll find in other online courses.
Instead of sitting through hours of lectures, you'll be presented with problematic code and a concise explanation of what needs to be done.
Then using your existing skills along helpful links to relevant docs and other resources, you'll have as much time as you need to complete the challenge either in your local editor or using the editor embedded into each lesson.
When you're ready, you can watch how a true TypeScript Wizard approaches solving the challenge.
The exercises build upon another, demonstrating the most important TypeScript concepts in a variety different contexts so you can build understanding of when, where, and how to best apply them in your own application and library code.
"The challenges were not too easy, and some of them took me a fair amount of time to find a working solution. This ultimately helped me to better understand TypeScript!"
Andrew C.
Make TypeScript work for you, not against you
What s the thing that separates TypeScript wizards from the rest?
Understanding.
To them, TypeScript doesn t feel like magic. It feels simple, predictable and malleable.
They can bend it to their will, and use its power for amazing DX.
Total TypeScript Core Volume is all about building that understanding at a deep level.
When you ve completed the exercises, you ll reach a point of mastery where very little surprises you any more.
You ll have less fear when approaching nasty TypeScript errors, more confidence when typing dynamic signatures, gain velocity by cutting lines of code, and so much more.
You deserve so much better
You deserve a practical, systematic approach to learning TypeScript in depth.
Total TypeScript shows you the techniques used by the most complex OSS libraries.
Become your company s resident TypeScript Wizard.
You will become a better contributor and reviewer.
You will be the one to unblock others and raise their velocity.
You will be the one who knows instinctively what TypeScript is doing.
You are indispensable.
Who is Total TypeScript for?
Total TypeScript Core Volume is suitable for any developer who is ready to work at becoming a wizard, though some basic familiarity with TypeScript is recommended.
The Type Transformations workshop begins by warming you up with exercises on basic inference and essential types.
Then nearly 150 exercises later, the Advanced TypeScript Patterns workshop will have you creating chainable method abstractions with generics and the builder pattern.
Check out the free Beginner's Tutorial to set a foundation and get an idea for the workshop's teaching approach.
Homepage
Code: https://anonymz.com/?https://www.totaltypescript.com/
Code: https://nitroflare.com/view/9FAE34507DA1E23/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part1.rar
https://nitroflare.com/view/3581AF110AE7352/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part2.rar
https://nitroflare.com/view/3361A2C70732279/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part3.rar
https://nitroflare.com/view/76E98988A203D84/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part4.rar
https://nitroflare.com/view/F44B8CF283F77D7/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part5.rar
Code: https://rapidgator.net/file/974109ea55fac216d6e16aa5d83ae91f/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part1.rar.html
https://rapidgator.net/file/a472806fbab94b2c400e61979fb219aa/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part2.rar.html
https://rapidgator.net/file/2a05123776196212d4403e2e283f7775/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part3.rar.html
https://rapidgator.net/file/ededc0ab60239d9f9d1589100619b9f3/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part4.rar.html
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Emerson, Thoreau, and the Transcendentalist Movement [TTC Audio]
English | 2006 | 12:12 | MP3@192kbps | MP3 | 504 mb
By: The Great Courses, Ashton Nichols
Narrated by: Ashton Nichols Ph.D. University of Virginia
The America we know today is so different in its fundamental views about almost every aspect of life as to be unrecognizable to our countrymen of two centuries ago. On issues as divergent as slavery, women's rights, education, the environment, and many others, we are simply no longer the country we were.
What is the source of not only these changes, but of our distinctly American way of experiencing ourselves-confident in our value as individuals, certain of our ability to discover truths, self-reliant in the face of uncertainty and change? Answers to questions like these and so many more are found in and around Boston and Concord, Massachusetts, which became, little more than five decades after the American Revolution, the epicenter of a profoundly influential movement that would make possible the America we know today. That movement was Transcendentalism-the subject of an extraordinary 24-lecture series by an award-winning teacher, scholar, and journalist.
You'll learn how Transcendentalism-drawing on an array of influences from Europe and the non-Western world-also offered uniquely American perspectives of thought: an emphasis on the divine in nature, on the value of the individual and intuition, and on belief in a spirituality that might "transcend" one's own experienceto provide a guide for daily living. And you'll learn how Transcendentalism's impact was rooted in the intellectual energy of two remarkable individuals: Ralph Waldo Emerson, the most important figure behind Transcendentalism in America, and Henry David Thoreau, his most influential disciple. Along with a diverse group of intellectual activists, literary figures, and social reformers, their ideas would remake America.
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Classics of British Literature [TTC Audio]
English | 2008 | 24:17 | MP3@192kbps | MP3 | 152 MB
By: John Sutherland, The Great Courses
Narrated by: John Sutherland
For more than 1,500 years, the literature of Great Britain has taught, nurtured, thrilled, outraged, and humbled readers both inside and outside its borders.
Chaucer, Shakespeare, Dickens, Austen, Swift, Conrad, Wilde - the roster of powerful British writers is remarkable. More important, Britain's writers have long challenged readers with new ways of understanding an ever-changing world.
This series of 48 fascinating lectures by an award-winning professor provides you with a rare opportunity to step beyond the surface of Britain's grand literary masterpieces and experience the times and conditions they came from and the diverse issues with which their writers grappled.
The unique insights Professor Sutherland shares about how and why these works succeed as both literature and documents of Britain's social and political history can forever alter the way you experience a novel, poem, or play.
More than just a survey, these lectures reveal how Britain's cultural landscape acted upon its literature and how, in turn, literature affected the cultural landscape. Professor Sutherland takes a historical approach to the wealth of works explored in these lectures, grounding them in specific contexts and often connecting them with one another.
All the great writers that come to mind when you think of British literature are here, along with unique looks at their most popular and powerful works. You also enjoy the company of less-familiar voices and contemporary authors who continue to take literature into new territories.
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Classics of American Literature [TTC Audio]
English | 1998 | 43:55 | MP3@192kbps | MP3 | 620 MB
To truly understand the United States of America, you must explore its literary tradition. Now, in this grand collection of 84 fascinating lectures, you'll get the chance to finally become familiar with America's true literary masterpieces (some you may already be familiar with, others you have yet to discover).
Professor Weinstein has crafted these lectures to explain why some works become classics while others do not, why some "immortal" works fade from our attention completely, and even why some contemporary works now being ignored or snubbed by critics may be considered immortal one day. One memorable work at a time, you'll see how each of these masterpieces shares the uncompromising uniqueness that invariably marks the entire American literary canon.
From Sleepy Hollow to The Great Gatsby and beyond, you'll journey through more than two centuries of the best writers America has yet produced, bringing out the beauty of their language, the excitement of their stories, and the value in what they say about life, power, love, adventure, and what it means, in every sense, to be American. You'll explore: the roles of self-reliance and the "self-made man" in the evolution of American literature; the evolution of the American ghost story, from Poe and Hawthorne to James and Morrison; the epic strain in American literature, from Melville and Whitman to Faulkner and Ellison; the perspectives on nature revealed in poets Whitman, Dickinson, Frost, and Eliot; the tenets of Modernism in the work of Eliot, Fitzgerald, Hemingway, and Faulkner; the contributions of O'Neill, Miller, and Williams to American theater; and much more.
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Economics, 3rd Edition
English | 2005 | 18:36 | MP3@192kbps | MP3 | 261 mb
By: Timothy Taylor, The Great Courses
Narrated by: Timothy Taylor
Economic issues are active in our lives every day. However, when the subject of economics comes up in conversation or on the news, we can find ourselves longing for a more sophisticated understanding of the fundamentals of economics.
These thirty-six lectures will help you think about and discuss economic issues that affect you and the nation every day-interest rates, unemployment, personal investing, budget deficits, globalization, and many more-with a greater level of knowledge and sophistication. They require no special or advanced knowledge of mathematics. Instead, you'll learn economics through intuitive explanations and in plain English.
Professor Taylor's first 18 lectures focus on "microeconomics," or looking at economics "from the bottom up." You'll study the behavior of individuals, households, and firms; and how they interact in markets for goods, labor, and saving and investment. Topics in microeconomics include: supply and demand in the free market, monopolies and regulated competition, and public goods.
The second eighteen lectures cover "macroeconomics," or studying the economy "from the top down." Here you will examine the factors that help economists evaluate the economy on a national and global scale. Among these macroeconomic issues are: common ways the government taxes and spends, the relationship between employment and inflation, and international exchange rates.
Throughout, Professor Taylor helps you apply what you are learning to many of today's most frequently discussed and misunderstood issues.
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The Discovery of Ancient Civilizations [Audiobook]
English | ASIN: B000CBOR6U | 2002 | 12 hours and 8 minutes | MP3 64 kbps | 336 MB
A series of flamboyant adventurers and archaeologists discovered the earliest civilizations and deciphered mysterious ancient scripts during the 19th century, before archaeology became the science it is today. This course tells the story of these legendary discoverers and the sites they found and excavated, including: Napoleon in ancient Egypt Sir Austen Henry Layard at Nineveh Heinrich Schliemann in Homeric Troy Arthur Evans at Knossos. The series concentrates on the explorers themselves. It is designed chronologically and includes a cast of fascinating characters such as circus strongman Giovanni Belzoni and French epigrapher Jean Francois Champollion, and a series of remarkable archaeologists including Paul Emile Botta, Howard Carter, John Lloyd Stephens, and Emil de Sarzec.
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Einstein's Relativity and the Quantum Revolution: Modern Physics for Non-Scientists [TTC Audio]
English | July 08, 2013 | ASIN: B00DTNWGP2 | M4B@62 kbps | 12h 17m | 329.64 MB
Richard Wolfson (Narrator, Author), The Great Courses (Author)
"It doesn't take an Einstein to understand modern physics," says Professor Wolfson at the outset of these twenty-four lectures on what may be the most important subjects in the universe: relativity and quantum physics. Both have reputations for complexity. But the basic ideas behind them are, in fact, simple and comprehensible by anyone. These dynamic and illuminating lectures begin with a brief overview of theories of physical reality starting with Aristotle and culminating in Newtonian or "classical" physics. After that, you'll follow along as Professor Wolfson outlines the logic that led to Einstein's profound theory of special relativity and the simple yet far-reaching insight on which it rests. With that insight in mind, you'll move on to consider Einstein's theory of general relativity and its interpretation of gravitation in terms of the curvature of space and time.
From there, you'll embark on a dazzling exploration of how inquiry into matter at the atomic and subatomic scales led to quandaries that are resolved-or at least clarified-by quantum mechanics, a vision of physical reality so profound and so at odds with our experience that it nearly defies language.
By bringing relativity and quantum mechanics into the same picture, you'll chart the development of fascinating hypotheses about the origin, development, and possible futures of the entire universe, as well as the possibility that physics can produce a "theory of everything" to account for all aspects of the physical world. But the goal throughout these lectures remains the same: to present the key ideas of modern physics in a way that makes them clear to the interested layperson.
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Emperors of Rome by Author: Garrett G. Fa | Narrator: Garrett G. Fagan
English | 2013 | ISBN: B00DTNXPD4 | 17:38:31 | MP3@192kbps | MP3 | 1.46 Gb
What sort of men were the Roman emperors (and were they all men)? What background and training, if any, prepared them for their awesome responsibilities? What depravities did they display? And what achievements can they claim: laws passed, monuments built, lands and peoples conquered?
Dive into these questions and more with this introduction to the complex personalities of emperors such as Augustus, Caligula, Claudius, and Nero. These thirty-six gripping lectures bring to life the many emperors of Rome from the turn of the 1st century to the transition to the Middle Ages. For more than five centuries, these emperors-a checkered mix of the wise, the brutal, and the unhinged-presided over a multi-ethnic empire that was nearly always at war.
Professor Fagan takes you deep into ancient Rome, asking: How did this system of rule come about? What did it replace? And who were the colorful, cruel, and crafty men who filled the almost omnipotent post of emperor? One of the most intriguing questions about the emperorship is why it endured for so long.
As you witness the reigns of the successive rulers unfold, you will see how the office evolved with the political forces that sustained it, becoming more and more tightly bound to the military. Each step toward despotism was taken with a view toward expedience. But when that step became the new normal, it paved the way for the next step, and so on. As you explore these questions, you'll also study the amalgam of eyewitness reports, later compilations, archaeological remains, and inscriptions on monuments and coins. Contemporary accounts, when available, are not necessarily to be trusted, which means you play the role of detective, sifting for the truth of this spellbinding era.
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Cycles of American Political Thought [TTC Audio]
English | 2006 | 18:14 | MP3@192kbps | MP3 | 1007 MB
American history is often presented as a tale of dynamic movers and shakers who subdued an untamed wilderness on the way to forging a great nation - all the while leaving philosophy for their European counterparts.
But this history neglects the philosophical underpinnings of America. As these 36 lectures demonstrate, America has borne the imprint of influential thinkers from its earliest days, from the Reformation theology of John Calvin to the Enlightenment philosophy of John Locke.
Throughout this epic historical journey, you'll explore the many ways this nation has answered the question: What is an American? Professor Kobylka traces the many answers that have been offered showing how the idea of "We the People" has changed and expanded far beyond the Founding Fathers' original conception.
You'll navigate America's ever-shifting political landscape and see how the great political trends in American history can be understood as variations on a single theme: the philosophy of liberalism, this conception that government is the source of some of our most deeply valued political notions. You'll also meet the great men and women who, over the course of American history, have molded political thought and policy.
This is your opportunity to gain a deep understanding both of the nation's past and how this rich political history continues to influence the current day. Even if you've studied American history before, you'll encounter something new: a unique synthesis of viewpoints, ideas, and events that's enlightening and compelling.
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