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Realistic Dagger Game Asset Creation In Blender
Last updated 2/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.61 GB | Duration: 9h 50m

Learn Modeling & Texturing AAA prop using Blender, Marmoset Toolbag, Substance Painter, and Photoshop



What you'll learn
High poly to low poly industry workflow
Optimize 3d models for games
Bake clean texture maps
Solve baking issues
Create realistic details
Create impressive image renders

Requirements
Basic Knowledge of Blender, Marmoset Toolbag, and Substance Painter required

Description
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info The purpose of this course is to show you how professional game props are created in AAA game studios.We will go over in-depth on how to create a high poly and low poly asset inside Blender. We will then create the uv s of our low poly dagger and make everything as optimal as possible so that we can go into marmoset toolbag where we will be creating texture maps for our asset. We will go through the process of baking our asset and I will show you how to fix any baking issues that might occur so you will know how to solve problems for your own future projects. After we create a wonderful clean bake, we will take our maps into substance painter where we will be creating our final texture. We will cover multiple things inside substance like creating normal map details, creating base materials and revolutionary techniques to add amazing details quickly and accurately. Once we are happy with our texture, I will show you how to create impressive image renders that you can use for your own work that can be represented in your portfolio.Lots of people want to be successful in game asset creation but they are not willing to invest in education and make sacrifices in order to do what is necessary to hit their goals. Don t let this be you. I know you will enjoy this course and you will learn a lot from it. Come and join me at Victory3D.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Going Over Our Reference and Installing Plugins

Section 2: Creating the Grip of Our Knife

Lecture 3 Creating the Grip of Our Knife Part 1

Lecture 4 Creating the Grip of Our Knife Part 2

Lecture 5 Creating the Grip of Our Knife Part 3

Lecture 6 Creating the Grip of Our Knife Part 4

Lecture 7 Creating the Grip of Our Knife Part 5

Lecture 8 Creating the Grip of Our Knife Part 6

Lecture 9 Creating the Grip of Our Knife Part 7

Lecture 10 Creating the Grip of Our Knife Part 8

Section 3: Creating Our Blade and Scabbard

Lecture 11 Creating Our Blade Part 1

Lecture 12 Creating Our Blade Part 2

Lecture 13 Creating Our Blade Part 3

Lecture 14 Finish Creating Our Blade and Creating Our Scabbard

Lecture 15 Creating Our Scabbard Part 1

Lecture 16 Creating Our Scabbard Part 2

Lecture 17 Creating Our Scabbard Part 3

Section 4: Low Poly and Unwrapping

Lecture 18 Turning Our Dagger into Low Poly Part 1

Lecture 19 Turning Our Dagger into Low Poly Part 2

Lecture 20 Turning Our Dagger into Low Poly Part 3

Lecture 21 UV Unwrapping Our Dagger Part 1

Lecture 22 UV Unwrapping Our Dagger Part 2

Section 5: Baking and Texturing

Lecture 23 Baking Our Dagger Part 1

Lecture 24 Baking Our Dagger Part 2

Lecture 25 Baking Our Dagger Part 3

Lecture 26 Creating Our Texture Part 1

Lecture 27 Creating Our Texture Part 2

Lecture 28 Creating Our Texture Part 3

Lecture 29 Creating Our Texture Part 4

Lecture 30 Creating Our Texture Part 5

Lecture 31 Creating Our Texture Part 6 and Setting up Our First Render

Section 6: Polishing

Lecture 32 Polishing and Adding More Render Scenes Part 1

Lecture 33 Polishing and Adding More Render Scenes Part 2

Anyone who wants to wants to enhance their art portfolio,Anyone who wants to understand the process of game asset creation,Anyone who wants to get better in modeling, baking, and texturing

Code:
https://anonymz.com/?https://www.udemy.com/course/dagger-game-asset-creation-in-blender/

[Image: realisticdaggergameasbhdvx.jpg]

Code:
https://rapidgator.net/file/ef945883c1b667fc881c6b5c083f217a/Realistic_Dagger_Game_Asset_Creation_in_Blender.part1.rar
https://rapidgator.net/file/6ff7cbea2ed6d9ae3ed46a833d1d68e2/Realistic_Dagger_Game_Asset_Creation_in_Blender.part2.rar

Code:
https://k2s.cc/file/b91b27c51b535/Realistic_Dagger_Game_Asset_Creation_in_Blender.part1.rar
https://k2s.cc/file/cfa133930d694/Realistic_Dagger_Game_Asset_Creation_in_Blender.part2.rar

Code:
https://nitroflare.com/view/4A1D2D975996813/Realistic_Dagger_Game_Asset_Creation_in_Blender.part1.rar
https://nitroflare.com/view/55F9774CCF976AC/Realistic_Dagger_Game_Asset_Creation_in_Blender.part2.rar
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Complete Character Creation In Maya For Beginners
Last updated 4/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.43 GB | Duration: 28h 0m

Be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render characters using Maya and Substance Painter.



What you'll learn
Cartoon Character Modeling in Maya
Texturing in Substance Painter
Basic Character Rigging
Walk Cycle Animation
Creating Cloth and Hair Using ncloth
Rendering Animation

Requirements
There is no requirements. This course is for complete beginners.

Description
Students Reviews : Zoltan Palinkas gave 5 Star and Says : This is the Best Tutorial what I have ever follow. Really good. This is a perfect Maya tutorial for beginners. Clear and accurate, easy to follow. The final result is amazing. Really good tutorial,Orlando Ordonez gave 5 Star and Says : Great course, especially if your a beginner and you want to know how do the complete character pipeline. The instructor does a great job of explaining everything in an easy to follow way. Would definitely recommend, and look forward to other course from this instructor.Check reviews section for more great reviews.Are you a beginner and want to learn complete character creation process in Maya for production ? I mean Everything from modeling, texturing, rigging, animation, cloth and hair simulation and rendering. Instructor : My name is Nalini kanta jena, I am a 3d Instructor. I have been working since 2008. I have worked as game artist in Lakshya Digital and Dhruva Interactive, two Gaming studios based in India. I have also taught at Arena animation, ZICA and Reliance Education as a 3d instructor. I have also taught more than 30,000 students all around the world through my online courses.Course Goal : At the end of this course, you will be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render Cartoon characters using Maya and Substance Painter.Key Topics : In this course, you will be learning:Character Modeling in MayaUV Unwrapping in MayaTexturing in Substance PainterRiggingWalk Cycle AnimationCreating Cloth and Hair Using nclothRendering AnimationI will start the course with Maya basics in case you have never used Maya before. Then I will model the character in Maya. After that I will unwrap UVs in Maya and then I will Switch to Substance painter and texture the character there. Then I will export textures into Maya and setup Lights, material and texture there. Then I will rig the character and then I will animate the character and create a walk cycle. After that I will work on the cloth so I will use ncloth for both the cloth and the hair simulation. at the end we are gonna render the animation sequence using Arnold.This Course is for Whom : I have designed this course for beginner students who wants to create characters for film and short films but struggles to do it because they lack the experience and knowledge of all these topics needed to create a character.Enroll Now : So if you are interested then enroll now and be able to create your own characters for film and short films today.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 What are in the Project File folder

Section 2: Maya Basics

Lecture 3 User Interface Overview

Lecture 4 View pot Navigation

Lecture 5 Creating Objects

Lecture 6 Saving and Opening Files

Lecture 7 Selecting Objects and Components

Lecture 8 Using Move, Rotate and Scale Tool

Lecture 9 Using Layers

Lecture 10 Soft Selection and Symmetry

Lecture 11 Hide and Show Objects

Lecture 12 Intro to Outliner

Lecture 13 Using Pivot Point

Lecture 14 Group Objects

Lecture 15 Using Marking Menu

Lecture 16 Using Hotbox & Wrap Up

Section 3: Character Modeling in Maya

Lecture 17 Creating a Project Folder

Lecture 18 Reference Image Setup in Maya

Lecture 19 Block Out the Torso

Lecture 20 Block Out the Arm

Lecture 21 Block Out the Leg

Lecture 22 Block Out the Hand

Lecture 23 Define the Hand

Lecture 24 Block out the Face - Eye Topology

Lecture 25 Block out the Face - Mouth Topology

Lecture 26 Block out the Face - Head Topology

Lecture 27 Modeling the Ear

Lecture 28 Modeling the Nose

Lecture 29 Modeling Mouth Bag

Lecture 30 Adjusting the Head with even Polygons

Lecture 31 Connecting the Head with Body

Lecture 32 Modeling Gum

Lecture 33 Modeling Gum part 02

Lecture 34 Modeling Teeth

Lecture 35 Modeling Tongue

Lecture 36 Blocking the foot

Lecture 37 Defining the lip

Lecture 38 Defining the Nose

Lecture 39 Defining the Eye

Lecture 40 Defining the Head

Lecture 41 Defining the Body

Lecture 42 Correcting the Pose for Rigging

Lecture 43 Mirroring The Character

Lecture 44 Mirroring the Eye

Lecture 45 Modeling the T-Shirt

Lecture 46 Modeling the Pant

Lecture 47 Blocking the Shoe

Lecture 48 Creating Curves for Hair

Lecture 49 Creating Curves for Hair Part 02

Lecture 50 Creating Curves for Hair Part 03

Lecture 51 Generating Geometry from Curves

Lecture 52 Generating Geometry from Curves Part 02

Lecture 53 Adjusting Hair Clumps

Lecture 54 Converting Hair Into Polygons

Lecture 55 Making The Eyebrows

Lecture 56 Creating The Hair Filler

Lecture 57 Final Check

Section 4: UV Unwrapping in Maya

Lecture 58 UV Unwrapping Basics

Lecture 59 Unwrapping Shirt UVs

Lecture 60 Unwrapping Pant UVs

Lecture 61 Unwrapping the Head UVs

Lecture 62 Unwrapping the Torso UVs

Lecture 63 Unwrapping the Hand UVs

Lecture 64 Unwrapping the Leg Uvs

Lecture 65 Unwrapping the Eye Uvs

Lecture 66 Unwrapping the Hair UVs

Lecture 67 Unwrapping Mouth UVs

Lecture 68 Packing UVs for the Cloth Texture

Lecture 69 Packing UVs for the Body Texture

Lecture 70 Packing UVs for the Mouth Texture

Lecture 71 Packing UVs for the Eye Texture

Lecture 72 Packing UVs for the Hair Texture

Lecture 73 Clean up and Exporting the Model

Section 5: Character Texturing in Substance Painter

Lecture 74 Creating a Project

Lecture 75 Interface Overview

Lecture 76 Navigating View port

Lecture 77 Adding Base Skin color

Lecture 78 Adding Base Color

Lecture 79 Adding Skin Tone

Lecture 80 Adding Skin Flaws

Lecture 81 Eye Texturing

Lecture 82 T shirt Texturing

Lecture 83 Pant Texturing

Lecture 84 Socks Texturing

Lecture 85 Shoe Texturing

Lecture 86 Adding Dirt to the Shoes

Lecture 87 Mouth Texturing

Lecture 88 Hair Texture Painting

Lecture 89 Hair Alpha Painting

Lecture 90 Final Touch on Texturing

Lecture 91 Rendering in Substance Painter

Lecture 92 Exporting Textures from Substance Painter

Lecture 93 Import and Assign Textures in Maya

Lecture 94 Rendering Setup using Arnold

Section 6: Character Rigging in Maya

Lecture 95 Organizing the Scene for Rigging

Lecture 96 Creating Leg Joints

Lecture 97 Mirroring Leg Joints

Lecture 98 Creating Spine Joints

Lecture 99 Creating the Head Joints

Lecture 100 Creating Arm Joints

Lecture 101 Binding Skin with the Joints

Lecture 102 Fixing Skin Deformation on Leg

Lecture 103 Fixing Skin Deformation on Hand

Lecture 104 Fixing Skin Deformation on Head

Lecture 105 Creating Global Control

Lecture 106 Creating Torso Controls

Lecture 107 Fixing Torso Skin Deformation

Lecture 108 Creating Head Controls

Lecture 109 Creating Eye Controls

Lecture 110 Creating Clavicle and Wrist Controls

Lecture 111 Elbow and Knee Control

Lecture 112 Creating Foot IK Groups

Lecture 113 Creating the Foot Control with Custom Attributes

Lecture 114 Creating Foot Roll and Toe Roll

Lecture 115 Creating Finger Costume Attributes

Lecture 116 Creating an Eye Close Blend shape

Lecture 117 Creating a Smile Blend shape

Lecture 118 Creating a Surprise Blend shape

Lecture 119 Connecting Control Curves with Blend shapes

Lecture 120 Final Tweak to all the Controllers

Section 7: Character Animation in Maya

Lecture 121 Animation Basics

Lecture 122 Correcting the Rig for Animation

Lecture 123 Creating the Contact Pose

Lecture 124 Creating the Middle Contact Pose

Lecture 125 Creating the Down Pose

Lecture 126 Creating the Passing Pose

Lecture 127 Creating the Peak Point Pose

Lecture 128 Fine Tuning the Animation Using Graph Editor

Lecture 129 Making the Animation Cycle

Section 8: Cloth and Hair Simulation

Lecture 130 Making a High poly Version of the Pant

Lecture 131 Making the Low Poly Pant a Ncloth

Lecture 132 Transferring the Ncloth Simulation to High Poly

Lecture 133 Making a High poly Version of the T Shirt

Lecture 134 Making the Low Poly Shirt a Ncloth

Lecture 135 Transferring Ncloth Simulation to the High Poly

Lecture 136 Simulating Hair with Ncloth Part 01

Lecture 137 Simulating Hair with Ncloth Part 02

Lecture 138 Transferring Hair Simulation to High Poly

Lecture 139 Creating a Clean Scene with Cache Data

Section 9: Rendering

Lecture 140 Setting up a Backdrop and Camera

Lecture 141 Adjusting Render Settings to Get good Quality

Lecture 142 Rendering Sequence Images

Section 10: Conclusion

Lecture 143 Conclusion

Lecture 144 Bonus Lecture - What's Next?

Beginner students who wants to create characters for film and short films but struggles to do it because they lack the experience and knowledge of all these topics needed to create a character.

Code:
https://anonymz.com/?https://www.udemy.com/course/complete-character-creation-in-maya-for-beginners/

[Image: completecharactercreawyexr.jpg]

Code:
https://rapidgator.net/file/4d7aa6670f1fac47a2f836f56f77c921/Complete_Character_Creation_in_Maya_for_Beginners.part1.rar
https://rapidgator.net/file/b5e2689020450b37b4273c2f1ea1deac/Complete_Character_Creation_in_Maya_for_Beginners.part2.rar
https://rapidgator.net/file/874ceef9c60e0c222ef6e2b47fe37a2a/Complete_Character_Creation_in_Maya_for_Beginners.part3.rar
https://rapidgator.net/file/6eaf019c62d02063139c15ea61003b0d/Complete_Character_Creation_in_Maya_for_Beginners.part4.rar
https://rapidgator.net/file/e15f2abde08d42442b7fc16795c10e31/Complete_Character_Creation_in_Maya_for_Beginners.part5.rar

Code:
https://k2s.cc/file/bf7e6bd37bf78/Complete_Character_Creation_in_Maya_for_Beginners.part1.rar
https://k2s.cc/file/1c096c142ce0c/Complete_Character_Creation_in_Maya_for_Beginners.part2.rar
https://k2s.cc/file/fe3aaa51f5c7f/Complete_Character_Creation_in_Maya_for_Beginners.part3.rar
https://k2s.cc/file/5a6c6eb5a2779/Complete_Character_Creation_in_Maya_for_Beginners.part4.rar
https://k2s.cc/file/86eb1b97fbee3/Complete_Character_Creation_in_Maya_for_Beginners.part5.rar

Code:
https://nitroflare.com/view/225CDA25CA4AC35/Complete_Character_Creation_in_Maya_for_Beginners.part1.rar
https://nitroflare.com/view/7D1527E89C714F7/Complete_Character_Creation_in_Maya_for_Beginners.part2.rar
https://nitroflare.com/view/779C9974105660D/Complete_Character_Creation_in_Maya_for_Beginners.part3.rar
https://nitroflare.com/view/5FBDE51896B2847/Complete_Character_Creation_in_Maya_for_Beginners.part4.rar
https://nitroflare.com/view/C6BCE50171D95E7/Complete_Character_Creation_in_Maya_for_Beginners.part5.rar
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Learn The Art Of Level Design
Last updated 8/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.65 GB | Duration: 13h 3m

Learn Design Principles and Techniques so you too, can build video game levels like the pros.



What you'll learn
You'll learn design principles and skills so you too can design game levels like a pro. Quickly iterate, and get awesome results.

Requirements
You will need a PC / MAC that can run Unity, and you should be able to use Unity at a basic level.

Description
WHAT YOU ARE GOING TO LEARN:Design compelling, engaging video game levels like a professional. To do this you need game design skills, and if you want to stand out from the crowd, you need to build your own levels and present your skills to potential clients / employers.Drawing on 30 years of game development, experience in art and game design, and a game design book published by Pearson Education (not included), I will show you how to create your own game ready levels from scratch. You will begin with learning the basics of creating bubble diagrams and sketching on paper to iterate quickly, then onto creating a 3D game environment presented in Unity. You will learn to use pro builder and pro grids to aid in your level creations.DESIGN / STORY / EMOTION:Creating levels for games, is at the heart of this course, but it's also about the ideas and the game design process that spawn the levels and worlds in which we play our games. The story you can tell through level design and the emotion your scene can invoke is also key to creating a successful level, and I will show you techniques on how you can deliver that in this course.DESIGN PRINCIPALS:I will teach you over 30 design principles and level creation techniques that level designers use today in top selling AAA games. Principles like; Design From the Core; Foreshadowing; Exposure; Layering; Immersion; Fight or Flight; Up the Ante; Pacing; Progression; Player Feedback; Situational Awareness; Scalable Rewards; Difficulty Ramping; Enemy Placement; Loot Placement; Player Choice; Colour as a Design tool, and many, many more.You will learn how to build a level in a 3D environment and install a character controller so you can explore and see your level from the players perspective, and come to realise what an iterative process level design actually is.This course is perfect for anybody seriously wishing to pursue a career as a Level Designer in the video game industry and would like to follow the process of level design by building an entire white box scene using various design principles and techniques.It's suitable for beginners to Intermediate levels. The more advanced designers may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards.PLEASE NOTE: This IS NOT AN ART COURSE. Level design is a very specific discipline within the games industry, and here we are primarily focusing on highly detailed, level creation process in white box form. I am also not a programmer so there is no prgramming in this course. However, I am going to add an additional section to cover some basic scripting at a later date, as an extra section to this course.

Overview

Section 1: Introduction

Lecture 1 Introduction to The Course

Section 2: Course Details

Lecture 2 Course Requirements

Lecture 3 Course Structure

Lecture 4 How to Get the Most From This Course

Lecture 5 Join our Facebook Page.

Section 3: What's it all About?

Lecture 6 Introduction

Lecture 7 What is a Level Designer

Lecture 8 What is a Level?

Lecture 9 Constraints

Lecture 10 Position Your Level

Lecture 11 Level Components | Breaking it down

Lecture 12 Conclusion

Section 4: Developing Your Concept

Lecture 13 Introduction

Lecture 14 So where do I start - Ideas.

Lecture 15 The Design Brief

Lecture 16 CHALLENGE | Create Your Own Design Brief

Lecture 17 Creating Reference / Mood Boards

Lecture 18 Get Scribbling

Lecture 19 CHALLENGE | Create your Bubble Diagram

Lecture 20 Conclusion

Section 5: Design Principles

Lecture 21 Introduction

Lecture 22 The Map (first look forward)

Lecture 23 CHALLENGE | Follow Along

Lecture 24 Beats

Lecture 25 Design From the Core

Lecture 26 Exposure / Priming

Lecture 27 Layering / Immersion

Lecture 28 Shaping / Fight or Flight

Lecture 29 Up the Ante

Lecture 30 Pacing and Progression

Lecture 31 Communication / Player Feedback

Lecture 32 More about Communication

Lecture 33 Situational Awareness & Resolution

Lecture 34 Scalable Rewards & Difficulty Ramping

Lecture 35 Foreshadowing

Lecture 36 Colour as a Design Tool

Lecture 37 Refine Your 2D Map

Lecture 38 Conclusion

Section 6: Setting Up Unity

Lecture 39 Installing Unity, ProBuilder and Grids

Lecture 40 Unity | ProBuilder Overview

Lecture 41 Unity | Setting Up The Controller

Section 7: White Boxing | Blocking Out The Shapes

Lecture 42 Introduction

Lecture 43 Example of a Good White Box Level

Lecture 44 Form Follows Function | Part 1

Lecture 45 Form Follows Function | Part 2

Lecture 46 Composition and Colour | Part 1

Lecture 47 Composition and Colour | Part 2

Lecture 48 What is Modular Design?

Lecture 49 Modular Design | Part 1

Lecture 50 Modular Design | Part 2

Lecture 51 Modular Design | Challenge

Lecture 52 Focal Points

Lecture 53 Keep it Clear of Clutter

Lecture 54 Into The Lion's Den

Lecture 55 Storytelling Mechanisms

Lecture 56 Progress Update | Challenge

Lecture 57 First Draft | Basic Structure

Lecture 58 Conclusion

Section 8: Adding The FUNctionality

Lecture 59 Introduction

Lecture 60 Your Fix List

Lecture 61 Re-focus on the Game Mechanics

Lecture 62 Placeholder Prop Preperation

Lecture 63 Core Object Placement

Lecture 64 Whitebox Level Update

Lecture 65 Enemy Placement / Pacing | Part 1

Lecture 66 Enemy Placement / Pacing | Part 2

Lecture 67 Walkthrough Update

Lecture 68 Pickup Placement | Part 1

Lecture 69 Pickup Impact | Part 1

Lecture 70 Pickups Can Change Your Level | Part 2

Lecture 71 Game Events and Traps

Section 9: Scripting / Functionality

Lecture 72 Introduction

Lecture 73 What is NavMesh

Lecture 74 Adding NavMesh to your scene

Section 10: Bonus Lecture

Lecture 75 Bonus Lecture

If you want to learn the fundamentals of level design, level building and how to iterate quickly like a pro, then this course is for you.

Code:
https://anonymz.com/?https://www.udemy.com/course/learn-the-art-of-level-design-part-1/

[Image: learntheartofleveldesxmiwy.jpg]

Code:
https://rapidgator.net/file/484c729cadb5afe38be51e7089989742/Learn_the_ART_of_Level_Design.part1.rar
https://rapidgator.net/file/6aba1165979dbcabfe5862b777951510/Learn_the_ART_of_Level_Design.part2.rar

Code:
https://k2s.cc/file/e745f07e06b6e/Learn_the_ART_of_Level_Design.part1.rar
https://k2s.cc/file/11c9b2018155d/Learn_the_ART_of_Level_Design.part2.rar

Code:
https://nitroflare.com/view/FE2AB79DD3DFA4E/Learn_the_ART_of_Level_Design.part1.rar
https://nitroflare.com/view/4E5412C574927A3/Learn_the_ART_of_Level_Design.part2.rar
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Beginning Fusion 360
Last updated 2/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 14.64 GB | Duration: 26h 3m

Learn to use Fusion 360 and all of its design tools so that making your own designs is a breeze



What you'll learn
Designing Objects in Fusion 360

Requirements
Computer That Can Run Fusion 360
Mouse is Recommended

Description
Learn to use Fusion 360 and its CAD designing toolsThese tools include Sketching, 3D Features, Drawing, and Part Assembly.At the end of this course we will bring together all of these concepts in some cool projects/When you are finished with this course making your own designs in Fusion 360 should be a breeze.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 What Will You Learn

Lecture 3 What is Required

Lecture 4 Udemy's Early Review Request

Lecture 5 What Is Fusion 360

Lecture 6 Creating Fusion 360 Account

Lecture 7 Downloading/Installing Fusion 360

Lecture 8 Introduction To Fusion 360

Lecture 9 Fusion Updates

Section 2: Sketching

Lecture 10 Cordinate System Have Z Be In Up Direction Rather Than Y

Lecture 11 Introduction To Sketching

Lecture 12 What is a Plane

Lecture 13 How to Use A Tool in Fusion 360

Lecture 14 Sketch Tool

Lecture 15 Sketching Learning Base On Projects

Lecture 16 Gas Flange Introduction

Lecture 17 Creating Rectangle

Lecture 18 Chamfer Tool On Sketch

Lecture 19 Adding Lines

Lecture 20 Adding Circles

Lecture 21 Dimensioning

Lecture 22 Offset Tool

Lecture 23 Nut Sector Introduction

Lecture 24 Circle and Offset

Lecture 25 Adding Lines and Circles

Lecture 26 Polygon Tool and Point Tool

Lecture 27 Circular Pattern Tool

Lecture 28 Shredder Dial Introduction

Lecture 29 Creating The Base Of Shredder Dial

Lecture 30 X, Y, And Hypotenuse Dimension Projections and Arc Radius

Lecture 31 Finishing Shredder Dial

Lecture 32 Jar Introduction

Lecture 33 Setting Up Sketch and Base Constraints

Lecture 34 Bottom Curve

Lecture 35 Starting The Neck

Lecture 36 Continuing Neck

Lecture 37 Finishing Jar

Lecture 38 Practice Sketch Introduction

Lecture 39 Practice Sketch 1

Lecture 40 Practice Sketch 2

Section 3: 3D Features

Lecture 41 3D Features Project Based Introduction

Lecture 42 Closed Profile and 3D Features Introduction

Lecture 43 Selected Profiles

Lecture 44 Adding Extrude

Lecture 45 Hole Tool

Lecture 46 Extruding Captive Clamp

Lecture 47 Thread Tool

Lecture 48 Cut Extrude

Lecture 49 Fillet Tool

Lecture 50 Chamfer Tool

Lecture 51 Shredder Dial Extrude and Emboss Tool

Lecture 52 Jar Revolve

Lecture 53 Section Analysis Tool

Lecture 54 Introduction To 3D Features

Lecture 55 Extrude Tool

Lecture 56 Revolve Tool

Lecture 57 Sweep Tool

Lecture 58 Loft Tool

Lecture 59 Loft Example

Section 4: Modifying Tools

Lecture 60 Introduction

Lecture 61 Hole Tool

Lecture 62 Thread Tool

Lecture 63 Fillet Tool

Lecture 64 Chamfer Tool

Lecture 65 Shell Tool

Lecture 66 Move/Copy

Lecture 67 Other Modifying Tools

Section 5: Putting It all Together

Lecture 68 Introduction

Lecture 69 Practice Part 1

Lecture 70 Practice Part 2

Section 6: Advanced Part Modeling

Lecture 71 Introduction

Lecture 72 Sketching On Existing 3D Geometry

Lecture 73 Project Feature

Lecture 74 What Is A Construction Plane

Lecture 75 5 Main Construction Plane Tools

Lecture 76 Patterning Features

Lecture 77 Practice Parts

Section 7: Drawings

Lecture 78 Introduction

Lecture 79 Creating A Drawing

Lecture 80 Creating Base View

Lecture 81 Creating Projected Views

Lecture 82 Creating Section Views

Lecture 83 Creating Detailed Views

Lecture 84 Modify Tools

Lecture 85 Geometry Tools

Lecture 86 General Dimension Tool

Lecture 87 Other Dimension Tools

Lecture 88 Annotation Text

Lecture 89 Drawing Symbols

Lecture 90 Inserting Image

Lecture 91 B.O.M. Bill Of Materials

Lecture 92 Tolerancing

Lecture 93 Saving Drawing

Lecture 94 Practice 1

Lecture 95 Practice 2

Lecture 96 Practice 3

Section 8: Input/Output

Lecture 97 Introduction

Lecture 98 Saving Files In Fusion 360 Cloud

Lecture 99 Version Control (Requires Internet)

Lecture 100 Exporting Parts/File Types (Certain Types Require Internet Con. To Translate)

Lecture 101 Saving A STL(Requires Internet Connection)

Lecture 102 Importing/Uploading Parts Into Fusion 360 (May Requires Internet Connection)

Section 9: Assemblies

Lecture 103 Introduction

Lecture 104 Placing Parts Into Assemblies

Lecture 105 Joint Creating Fusion Update

Lecture 106 Creating Joints

Lecture 107 Rigid Joints

Lecture 108 Revolute Joint

Lecture 109 Slider Joint

Lecture 110 Cylindrical Joint

Lecture 111 Pin-Slot Joint

Lecture 112 Planar Joint

Lecture 113 Ball Joint

Lecture 114 Rigid Group

Lecture 115 As Built Joint

Lecture 116 Capture Position

Section 10: Inspection Tools

Lecture 117 Introduction

Lecture 118 Measure Tool

Lecture 119 Section Analysis

Lecture 120 Coloring Your Parts

Lecture 121 Physical Materials

Lecture 122 Interferance Tool

Lecture 123 Center Of Mass

Section 11: Practice Projects

Lecture 124 Introduction

Lecture 125 Practice Project 1 Introduction Part 1

Lecture 126 Practice Project Part 1 Introduction Part 2: Summary

Lecture 127 Practice Project 1 Analysis

Lecture 128 Practice Project 1 Modeling Main Cup

Lecture 129 Practice Project 1 Modeling Cap and Assembly

Lecture 130 Practice Project 1 Drawings

Lecture 131 Practice Project 1 3D Printed Prototype

Lecture 132 Practice Project 1 Review

Lecture 133 Practice Project 1 Finished Project

Lecture 134 Practice Project 2 Introduction

Lecture 135 Practice Project 2 Assembly First Look

Lecture 136 Practice Project 2 Analysis

Lecture 137 Practice Project 2 Modeling Part 1 OEM Parts

Lecture 138 Practice Project 2 Modeling Part 2 Custom Parts

Lecture 139 Practice Project 2 Assembly

Lecture 140 Practice Project 2 OEM Part Drawings

Lecture 141 Practice Project 2 Custom Part Drawings

Lecture 142 Practice Project 2 Review

Lecture 143 Practice Project 2 Finished Project

Section 12: Extra Content- Sketch Tools

Lecture 144 Line Tool

Lecture 145 Rectangle Tool

Lecture 146 Circle Tool

Lecture 147 Arc Tool

Lecture 148 (Depricated) Polygon Tool

Lecture 149 Polygon Tool

Lecture 150 Eplipse Tool

Lecture 151 Point Tool

Lecture 152 Slot Tool

Lecture 153 Text Tool

Lecture 154 Other Sketching Tools

Lecture 155 Fillet Tool

Lecture 156 Offset Tool

Lecture 157 Trim/Extend/Break Tool

Lecture 158 Mirroring Modifier

Lecture 159 Pattern Modifier

Lecture 160 Dimensioning

Lecture 161 Constraints Introduction

Lecture 162 Vertical/Horizontal Constraint

Lecture 163 Coincide Constraint

Lecture 164 Tangent Constraint

Lecture 165 Equal Constraint

Lecture 166 Parallel Constraint

Lecture 167 Perpendicular Constraint

Lecture 168 Fix Constraint

Lecture 169 Midpoint Constraint

Lecture 170 Concentric Constraint

Lecture 171 Colinear Constraint

Lecture 172 Symmetry Constraint

Lecture 173 Curvature Constraint

Section 13: Conclusion

Lecture 174 Conclusion

Beginners Interested In 3D Design,People That Use Another CAD Package That Wish To Change To Fusion 360

Say Thank You

Code:
https://anonymz.com/?https://www.udemy.com/course/beginning-fusion-360/

[Image: beginningfusion3602ochn.jpg]

Code:
https://rapidgator.net/file/11da3da3117724e340991d2ab4c17917/Beginning_Fusion_360.part1.rar
https://rapidgator.net/file/603f4173f71ae0dd8bb6718144c08f82/Beginning_Fusion_360.part2.rar
https://rapidgator.net/file/ab575e3452e1d1297ae7cc12272708a7/Beginning_Fusion_360.part3.rar

Code:
https://k2s.cc/file/2cb87d9a96157/Beginning_Fusion_360.part1.rar
https://k2s.cc/file/edb530df75178/Beginning_Fusion_360.part2.rar
https://k2s.cc/file/f3506264a1432/Beginning_Fusion_360.part3.rar

Code:
https://nitroflare.com/view/2F5F3927D7460A9/Beginning_Fusion_360.part1.rar
https://nitroflare.com/view/C4FA6C8DA652DB9/Beginning_Fusion_360.part2.rar
https://nitroflare.com/view/EC879EA644601BE/Beginning_Fusion_360.part3.rar
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Master Web Design in Photoshop: Complete UI/UX Masterclass
Last Update: 5/2022
Duration: 17h 41m | Video: .MP4, 1280x720 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 10 GB
Genre: eLearning | Language: English

Learn UI/UX and how to create stunning website | Everything you need to know about web design in 2022 | All in Photoshop



What you'll learn:
Learn about conversion rates, bounce rates, improving sales
Learn how to work with coders and succesfully handover the design
Understand fantastic web design principles that can be immediately applied to any project
Learn UX principles that produce immediate results
Create beautiful website designs in Photoshop
The differences between landing pages and standard websites


Requirements
You need at least Photoshop CS6 and a BASIC understanding of how Photoshop works
A positive attitude :)


Description
A website can make or break a business. That's because no matter how great the company's services or products are, without a beautiful website, it's all for nothing! That's why entrepreneurs from all over the world are looking for skilled web designers who are capable of creating awesome websites. This course will help you do just that!
Prepare Yourself for a Career in Web Design by Learning the Foundations of Photoshop and the Ins-and-Outs of the Design Industry
Master the principles of web design & typography.
Learn to design custom graphics and beautiful icons.
Gain access to premium psd files and templates to inspire your own projects.
Discover how to work with clients and how to remain competitive in a cutting-edge industry.
Create Websites that Win Clients and Enhance Your Portfolio
Professional web design is in high demand, with every type of business from large corporations to small boutiques looking for web designers who can improve their online presence and build their brand. This course will teach you the skills you need to create stunning website designs using Photoshop so that you can turn your clients visions into reality. You will also learn how to speak with clients, decode their requests, and meet their demands.
Contents and Overview
Whether you re a beginner or an advanced web designer, you will find this course beneficial in how it blends clear, concise instruction with real world examples and hands-on exercises.
Photoshop & Web Design from A to ZFollowing the course s simple step-by-step process, you will learn the web design principles and Photoshop skills necessary to create vivid web pages and graphics, starting with fundamental topics such as comparing different versions of Photoshop and selecting a monitor, before advancing to spacing, typography, logo design, layout, and more.
Client Case StudiesYou will gain a better understanding of the realities of web design by examining real-life case studies that demonstrate what to do and what not to do when working with clients.
Interactive DemosYou will watch the creation of two websites from start to finish to gain a better understanding of the design process.
Free Templates & ResourcesYou will gain access to an exclusive selection of psd files, a cheat sheet hotkey guide, plus lots of website templates that you can use for your own projects.
Course features:
Crystal clear audio from a native English speaker
Photoshop CC was used throughout the course
Professionally edited: constant zoom in on important areas, hotkeys are shown as subtitles, repetitive techniques are slightly sped up
All lectures have the .psd presentation file attached plus a .pdf with any links that were shown in the video.
After completing this course, you will have a solid understanding of the principles of web design and the foundations of Photoshop necessary to create cutting-edge web pages and graphics. You will also be familiar with the web design industry and the professional strategies necessary to build a client base.

Who this course is for
This course is great for anyone who is into web design and wants to create websites in Photoshop
Anyone who wants to learn a new life skill they can immediately apply and make money
This is must-watch course for any developer, no matter the level of knowledge

Homepage
Code:
https://www.udemy.com/course/master-web-design-in-photoshop/

[Image: masterwebdesigninphotn3fch.jpg]

Code:
https://rapidgator.net/file/e100ab7a167b978fdab8407c4c3a2533/master-web-design-in-photoshop.part1.rar
https://rapidgator.net/file/d8bdd18bdd2f67291b3659a79ab733e1/master-web-design-in-photoshop.part2.rar

Code:
https://k2s.cc/file/d2ea72d7b99c2/master-web-design-in-photoshop.part1.rar
https://k2s.cc/file/d43826b6791be/master-web-design-in-photoshop.part2.rar

Code:
https://nitroflare.com/view/17F1DFAA9451B2C/master-web-design-in-photoshop.part1.rar
https://nitroflare.com/view/969EA6ADA08647D/master-web-design-in-photoshop.part2.rar
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[Image: 4812798001535tcvx.jpg]

NEW! Complete Guide to Substance Painter 2022
Published 08/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 43 lectures (10h 8m) | Size: 6.5 GB


[center]
Learn Texturing in Substance Painter from Beginners to Advanced Level with 3 complete projects

[/center]


What you'll learn
Learn the UI basics of Substance Painter
Setup a New Project and Bake Mesh Maps
Learn Realistic Texturing in Substance Painter
Learn Texturing in Substance Painter
Learn to use Opacity and Emissive Channels
Learn to use Masks, Smart Masks, Smart Materials, Generators and all the different features in Substance Painter
Learn to Export the Textures from Substance Painter to Blender/Unreal Engine

Requirements
A copy of Substance Painter (Note - Can get an Educational License for free or a Trial copy for 30 days)

Description
"Do you want to learn texturing in Substance Painter from scratch?"

Then I welcome you to this new course - Complete Guide to Substance Painter 2022 where we will be going through the complete process of learning Substance Painter from a beginner's perspective and we will also be working on three complete projects.

What you will get

43 FHD videos with over 10+ hours of content

All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas

We will go over all the important tools and concepts in Substance Painter together and nothing will be skipped. This course Is aimed at complete beginners so the only thing you need for this course is a copy of Substance Painter. Even if you do not have Substance Painter instead of buying it, you can get an Educational License if you are a student and get it completely for free or you can get a trial version for 30 days to try it out before buying.

We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of time-lapse so that you can follow every step easily.

We'll Go Over

Basic of Substance Painter and Viewport UI

Importing your model into Substance Painter

Setting up a New Project and Baking Mesh Maps

Learn about the all the tools and functions in Substance Painter

Learn about materials and Smart Materials and creating your own Smart Materials

Learn about Masks, Smart Masks, Geometry Masks

Going over different Effects and Filters

Texturing 3 complete projects - Fire Extinguisher, Drill Machine, Wooden Table

Create various real-life materials like Painted Metal, Plastic, Iron, Rubber, Glass etc.

Learn to use Emissive and Opacity maps

Learn to add effects like dust, dirt, roughness variations, edge damage and much more.

Add stickers/decals to your models to make your textures even more realistic.

Exporting Textures from Substance Painter to Blender/Unreal Engine

and many more things...

So, we will be learning a lot. I hope to see you there in the course.

Who this course is for
This course is aimed at complete beginners in Texturing and Substance Painter. No prior knowledge is required.

Code:
https://anonymz.com/?https://www.udemy.com/course/new-complete-guide-to-substance-painter-2022/

[Image: newcompleteguidetosubnjfz4.jpg]

Code:
https://rapidgator.net/file/fb45bdf4b5783047d13e687198f25c72/NEW_Complete_Guide_to_Substance_Painter_2022.part1.rar
https://rapidgator.net/file/07ca25d4cbc02e7d2436ef90fa27bc44/NEW_Complete_Guide_to_Substance_Painter_2022.part2.rar

Code:
https://k2s.cc/file/5c6eaecc037a5/NEW_Complete_Guide_to_Substance_Painter_2022.part1.rar
https://k2s.cc/file/8875f72f19803/NEW_Complete_Guide_to_Substance_Painter_2022.part2.rar

Code:
https://nitroflare.com/view/AA7C1EF225B654D/NEW_Complete_Guide_to_Substance_Painter_2022.part1.rar
https://nitroflare.com/view/085AF099550B2A9/NEW_Complete_Guide_to_Substance_Painter_2022.part2.rar
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[Image: cg4sa6wvwnunggu8vuo3sgbfq1.jpg]

Design a realistic firearm for entertainment
Daniele Trevisan | Duration: 3h 06m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 6,52 GB | Language: English

In this tutorial I showcase my process for designing and modeling a realistic firearm concept in Fusion 360, my tricks for rendering high quality materials in keyshot and how I use Photoshop for post production.

In this product you'll get:

Around 3 hours of narrated material broken into 3 parts
A bonus video on how to kitbash accessories and modelling a sight riser
3 render images in HD

This is an advanced tutorial - A basic/intermediate knowledge of Fusion 360, Keyshot and Photoshop is required.

Say Thank You

Code:
https://anonymz.com/?https://www.artstation.com/marketplace/p/G5wxg/design-a-realistic-firearm-for-entertainment

[Image: designarealisticfireahld99.jpg]

Code:
https://rapidgator.net/file/55e835ec9c6144c58c6dce0aa8eaa647/Design_a_realistic_firearm_for_entertainment.part1.rar
https://rapidgator.net/file/242493d9adcf8c8744e347923490817f/Design_a_realistic_firearm_for_entertainment.part2.rar

Code:
https://k2s.cc/file/a416734e9f43a/Design_a_realistic_firearm_for_entertainment.part1.rar
https://k2s.cc/file/6114db045cb24/Design_a_realistic_firearm_for_entertainment.part2.rar

Code:
https://nitroflare.com/view/76A9D449AB31FA2/Design_a_realistic_firearm_for_entertainment.part1.rar
https://nitroflare.com/view/58E9CE6E2726FBB/Design_a_realistic_firearm_for_entertainment.part2.rar
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Cinematic Lighting in Maya
Published 07/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 40 lectures (8h 55m) | Size: 6.8 GB


[center]
Light your scene like movies using Maya Arnold renderer

[/center]


What you'll learn
Learn Cinematic lighting
Render Interiors
Light Exterior Scenes
Light Characters and Props
Learn Maya Arnold

Requirements
I expect you to have basic knowledge of Maya and Arnold.
You should have Photoshop installed as well since we will do our post processing there.

Description
Hey guys, would you like to create amazing renders for your portfolio? Would you like to learn how to create cinematic looking compositions? If that is the case I welcome you to Cinematic Lighting in Maya.

WHY SHOULD YOU LEARN FROM ME

My name is Abraham Leal and I have 11 years of experience in the industry. I currently lead my own studio Critical Hit in Mexico were we produce experiences for the entertainment industry.

By the end of this course

You'll be able to create amazing images and showcase your models in the best possible way

You ll be able to properly light interior scenes, exterior scenes, characters and props.

WHAT WILL I LEARN

Arnold Lights

Camera settings

Composition

Using Assets

Storytelling

Post Production

COURSE PROJECTS

We will start by going over the basics of the Arnold Rendering Engine. We will then explore several exercises were we will apply and create a cinematic look for our renders. After that we will go over rendering exteriors and interiors in different light scenarios. Finally we will create 3 amazing compositions for a final cinematic scene.

IS THIS COURSE RIGHT FOR ME

I have designed this course for intermediate 3d students who want to improve their renders and create amazing pieces for their portfolio.

WHO IS NOT THE IDEAL STUDENT

This course is not designed for absolute Maya beginners.

WHAT SHOULD I KNOW OR HAVE FOR THE COURSE

I expect you to have basic knowledge of Maya and Arnold

You should have Photoshop installed as well since we will do our post processing there.

JOIN ME NOW

Leave all the boring renders behind and learn the tools to create and amazing portfolio. Join me and become a master of light in no time!

Who this course is for
I have designed this course for intermediate 3d students who want to improve their renders and create amazing pieces for their portfolio.
This course is not designed for absolute Maya beginners.

Code:
https://anonymz.com/?https://www.udemy.com/course/cinematic-lighting-in-maya/

Say Thank You

[Image: cinematiclightinginmaunf28.jpg]

Code:
https://rapidgator.net/file/7d8462c865332350ca825dbe27425dbd/Cinematic_Lighting_in_Maya.part1.rar
https://rapidgator.net/file/4e4d2df3c0ae8a5e56b39cb3d8ec275d/Cinematic_Lighting_in_Maya.part2.rar

Code:
https://k2s.cc/file/b662d2f13016c/Cinematic_Lighting_in_Maya.part1.rar
https://k2s.cc/file/77a5668729814/Cinematic_Lighting_in_Maya.part2.rar

Code:
https://nitroflare.com/view/B92B027E452DB08/Cinematic_Lighting_in_Maya.part1.rar
https://nitroflare.com/view/096B87BCD416041/Cinematic_Lighting_in_Maya.part2.rar
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Altair Hyperwork - Modelling - Meshing - Run Solver File
Last updated 4/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.12 GB | Duration: 9h 7m

learn with us HyperWorks is an analysis and Optimization Solution



What you'll learn
FEM Theory
Meshing of 1d 2d 3d
Create and set-up Finite element models for analysis
Improve knowledge of meshing
Topology, size, Shape Optimization
learner HyperWork tutorial
learner Hyperwork CFD

Requirements
Basic CAD And 3d modelling
Install latest or old version Altair HyperWork software student Version and licence version

Description
Hyperworks is a complete CAE software made by Altair engineering. It consists all the modules of CAE i.e. modelling, meshing, solver. It is a complete package of finite element procedure. Pre-processing, Solving and Post-processing can be done using Hyperworks.Altair HyperWorks provides the most comprehensive, open-architecture CAE solution in the industry including best-in-class modeling, analysis and optimizatio.HyperWorks line of software, including:OptiStruct - Structural Analysis Solver (linear and non-linear); solution for structural design and optimizationRADIOSS - Structural Analysis Solver (highly non-linear problems under dynamic loadings); an industry standard for automotive crash and impact analysisMotionView - Solver-neutral Multi-body Pre-processorMotionSolve - Multi-body Solver; an integrated solution to analyze and optimize multi-body system performanceHyperXtrude - Metal & Polymer Extrusion Solver; an advanced solver for manufacturing process simulations and validationsHyperForm - Metal Forming SolverHyperMesh, HyperCrash, Simlab, HyperView, HyperGraph - CAE Pre & Post Processing[1]HyperStudy - Design of Experiments and Multi-disciplinary Design OptimizationHyperMath - Mathematical Analysis EnvironmentAcuSolve - General-purpose Finite Element Based CFD SolverFEKO - 3D Electromagnetic Solver

Overview

Section 1: Theory of FEA and CAE

Lecture 1 Introduction

Lecture 2 How to decide element type

Lecture 3 Can we solve same problem using 1-D, 2-D and 3D element

Lecture 4 How to do meshing in critical area

Lecture 5 3d Element

Lecture 6 Minimum element length using in time and crease calculation analysis

Lecture 7 Material and property Information

Section 2: 1D Meshing

Lecture 8 1D Meshing Introduction

Lecture 9 Create Hyper-beam

Lecture 10 Create HyperBeam I Solving the problem usinng 10 rod element

Lecture 11 Create bar element

Lecture 12 Concept of C-D-E-F point

Lecture 13 Bar element analysis

Lecture 14 Create bar element using rectangular cross section

Lecture 15 Different of dof (Degree of freedom)

Lecture 16 Roll cage Analysis

Section 3: 2D Meshing

Lecture 17 2D Meshing topic cover in session

Lecture 18 how to open and save file In HyperMesh

Lecture 19 Working with panel

Lecture 20 Organizing a model

Lecture 21 Importing and repairing CAD

Lecture 22 Create a Mid-surface

Lecture 23 Simplifying Geometry

Lecture 24 Refining topology to achieve a quality mesh

Lecture 25 Auto Meshing panel

Lecture 26 Meshing without surfaces

Lecture 27 Create a Meshing in Curved surfaces

Lecture 28 Checking and editing Mesh

Section 4: 3D Meshing

Lecture 29 Create and Edit solid geometry

Lecture 30 Perform Tetra Meshing

Lecture 31 Creating a hex-penta mesh using surfaces part 1

Lecture 32 Creating a hex-penta mesh using surfaces part 2

Lecture 33 Creating a hexahedral mesh using the solid map function

Lecture 34 Using the tetramesh process manager

Section 5: Analysis and Post Processing

Lecture 35 Linear static analysis of a plate with a hole Part 1

Lecture 36 Linear static analysis of a plate with a hole part 2

Lecture 37 Thermal stress analysis of a coffee pot lid

Lecture 38 Normal modes analysis of a splash shield

Lecture 39 3D Inertia relief analysis using RADIOSS

Lecture 40 3D Buckling analysis using RADIOSS

Lecture 41 Connection of dissimilar meshes using CWELD element

Lecture 42 Analysis of a composite aircraft structure using PCOMPG

Lecture 43 Direct frequency response analysis of a flat plate

Lecture 44 Model frequency response analysis of a flat plate

Lecture 45 Acoustic analysis of a half car model

Lecture 46 Random response analysis of a flat plate

Lecture 47 Nonlinear gap analysis of an airplane wing rib

Lecture 48 Direct transient dynamic analysis of a bracket

Section 6: Topology Optimization

Lecture 49 Design concept for a structural C-clip

Lecture 50 Design concept for a structural C-clip with minimum member size control

Lecture 51 Topology optimization for an automotive control arm

Lecture 52 Increasing natural frequencies of an automotive splash shield with ribs

Lecture 53 Control arm topology optimization with draw direction constraints

Lecture 54 Sport weld reduction using CWELD and 1-D Topology optimization

Section 7: Use 3D Models in practice

Lecture 55 Practice models

Computer aided design & engineering,learn practical application of FEA and CAE,Aerospace Engineering,Mechanical and Industrial Engineer,Learn Meshing and Analysis of Mechanical System,Automobile Engineers

Say Thank You

Code:
https://anonymz.com/?https://www.udemy.com/course/altair-hypermesh/

[Image: altairhyperworkmodello3iwd.jpg]

Code:
https://rapidgator.net/file/c58513d5b788613bf822058143df2188/Altair_HyperWork_Modelling_Meshing_Run_Solver_File.part1.rar
https://rapidgator.net/file/ae04f6672ad7a0f31712df7dabde17bb/Altair_HyperWork_Modelling_Meshing_Run_Solver_File.part2.rar

Code:
https://k2s.cc/file/48841e6521c1c/Altair_HyperWork_Modelling_Meshing_Run_Solver_File.part1.rar
https://k2s.cc/file/378dcb888ad8e/Altair_HyperWork_Modelling_Meshing_Run_Solver_File.part2.rar

Code:
https://nitroflare.com/view/809CAECC2EA6995/Altair_HyperWork_Modelling_Meshing_Run_Solver_File.part1.rar
https://nitroflare.com/view/15555F3924C0542/Altair_HyperWork_Modelling_Meshing_Run_Solver_File.part2.rar
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[Image: zfpfalp2p5cosf6fj36xtcydqr.jpg]

Beginning Unity 2D
Last updated 10/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.06 GB | Duration: 20h 52m

Learn How To Build a Full Unity 2D Game And Publish It While Learning Unity Fundamentals



What you'll learn
Building a Multiplayer 2D Game From Scratch, From Nothing To Publishing

Requirements
Either Previous Programming Knowledge Or My General Programming Fundamentals Course Before Starting Course Is Required

Description
In this course we will be building a fully fleshed out gameThe game is a war strategy designed for fast pace pc/console playThis course will include all the main topics needed to learn Unity as well as building a cool game at the same timeThings that will be discussed:TransformsWeaponsWeapon SwitchingPhysicsCollision Detection/ColliderSpritesC# ScriptingPrefabsSpawningSoundGUI/UIAIPublishing GamePlease feel free to preview the course to get an example of the game that is going to be built

Overview

Section 1: Introduction

Lecture 1 Intro

Lecture 2 General Programming Fundamentals Course Prerequesite

Lecture 3 What is Unity 3D

Lecture 4 What is a Game Engine

Lecture 5 Installing Unity 3D & Required Tools

Lecture 6 First Look Unity Editor

Lecture 7 The Game Concept We Will Be Building

Section 2: Building Game

Lecture 8 Importing Sprite

Lecture 9 Unity Documentation Intro

Lecture 10 First Script Transform Translate

Lecture 11 Adding Character Control and Debug Lines

Lecture 12 Complete Character Movement

Lecture 13 Creating Variable That is Editable in Editor

Lecture 14 Rigid Body

Lecture 15 Look Control

Lecture 16 Fixing Player Movement

Lecture 17 Zombie Movement

Lecture 18 Adding Colliders

Lecture 19 Player Death

Lecture 20 Creating Prefabs

Lecture 21 Instantiate Bullet

Lecture 22 Setting Bullet Velocity

Lecture 23 Bullet And Zombie Impact

Lecture 24 Game Controller

Lecture 25 Spawning Zombie Horde

Lecture 26 Round Control

Lecture 27 UI

Lecture 28 Round Count UI

Lecture 29 Bullet Clip Mechanic

Lecture 30 Reloading Mechanic

Lecture 31 Bullet Velocity Based Damage

Lecture 32 Talking About Pathing

Lecture 33 A* Path Finding

Lecture 34 All Zombies Pathing and Obstacles Bullet Impact

Lecture 35 Gate Mechanic

Lecture 36 Standalone Build

Lecture 37 Profiler

Lecture 38 Gate Health Mechanic

Lecture 39 Start Of Shotgun Mechanic

Lecture 40 Shotgun Bullets

Lecture 41 Map Boarders

Lecture 42 On Death Return To Start Screen

Lecture 43 Basic Start Screen

Lecture 44 Saving Single Variable Data

Lecture 45 Customizable Keys in Settings Scene

Lecture 46 Tieing in Settings to Player Controls

Lecture 47 Audio Intro

Lecture 48 Additional Audio Prompts

Lecture 49 Multiplayer and Controllers Discussion

Lecture 50 Setting Up Controller Support

Lecture 51 Implementing Controller Controls

Lecture 52 Adding Controller Cursor

Lecture 53 Controller Rebinding In Settings

Lecture 54 New Controller System In Game Setup

Lecture 55 Finalizing Controller Control and Going Between Both Control Options

Lecture 56 Closing Out Gaemplay Section Of Course

Section 3: Multiplayer

Lecture 57 Narrowing Down Multiplayer Options

Lecture 58 Photon Bolt Vs Mirror

Lecture 59 Photon Getting Started and Multiplayer Sample

Lecture 60 Bolt Basics 102 Documentation (Optional)

Lecture 61 Bolt Basics 103 Documentation (Optional)

Lecture 62 Bolt Basics 104 Documentation (Optional)

Lecture 63 Bolt Basics 105 Documentation (Optional)

Lecture 64 To Replicate Or Not?

Lecture 65 Bolt 102 Game Implementation

Beginners interested in learning Unity 2D

Say Thank You

Code:
https://anonymz.com/?https://www.udemy.com/course/beginning-unity-2d/

[Image: beginningunity2dh7erp.jpg]

Code:
https://rapidgator.net/file/231fc27470cdb9eb6cec8b626055b509/Beginning_Unity_2D.part1.rar
https://rapidgator.net/file/89861afb2062faf23f8a04a1f51c087c/Beginning_Unity_2D.part2.rar

Code:
https://k2s.cc/file/c5ab07b5198fb/Beginning_Unity_2D.part1.rar
https://k2s.cc/file/ab9e2736caf54/Beginning_Unity_2D.part2.rar

Code:
https://nitroflare.com/view/FD2F3E8ACAD2769/Beginning_Unity_2D.part1.rar
https://nitroflare.com/view/5CA560F2E4201F1/Beginning_Unity_2D.part2.rar
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[Image: 9ajqdd4ga2mymts2petc4fodn6.jpg]

New! Zbrush Hard Surface Sculpting Beginner To Advance
Last updated 10/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.22 GB | Duration: 9h 20m

A course designed to all levels for anyone interested in learning developing Hard Surface Sculpting Techniques



What you'll learn
Learning and Mastering Techniques in Hard Surface Sculpting with the Newest Features of Zbrush
A solid foundation into mastering Zremesher, Polygroups and their relationship together with other Zbrush functions
How to sculpt and iterate quickly variety of base mesh shapes and re use those base meshes modularly to expedite your workflow
Learn the Primary and Secondary Functions Knife Curve Brush
Understanding of the Gizmos Transform Deformers and how important of a combination it is with the Knife Curve Brush

Requirements
Either a trial or license version of Zbrush 2021.7

Description
Hello and Welcome to Zbrush 2021 Hard Surface Sculpting Beginner to Advance, A course designed to all levels for anyone interested in learning developing Hard Surface Sculpting Techniques in ZbrushThis course will take you through a rundown of the basic tools and techniques needed for you to establish a foundation in your sculpting arsenal for crafting your hard surface subject The SPACE TURTLE!To that end we will supply you a base mesh where you will learn and practice all of our unique quick sculpting techniques and tricks to reveal not only how easy it is to create hard surface sculpts but to also demonstrate how modularly efficient it is to re use pieces to expedite your workflow.What we teach:Well start you off will a beginner section to develop a solid foundation into mastering Zremesher, Polygroups and their relationship together with other Zbrush functionsLearn the Primary and Secondary Functions Knife Curve BrushUnderstanding of the Gizmos Transform Deformers and how important of a combination it is with the Knife Curve BrushProblem solving Zremesher through Dynamic thicknessGoing over functions of zbrush such as Hard Surface Modeling tool Zmodeler, and Live BooleansHave Some fun Carving out a facial expression of our turtle and going over glass transparency rendering settings within ZbrushBy the end of this course you ll have gained the necessary knowledge in understanding just how fast you can flush out complex shapes through zbrush in just a short amount of time as well as have a fully complete Brave and Courageous Space Turtle.With that said let's START SCULPTING!!!

Overview

Section 1: Introduction

Lecture 1 What To Expect

Lecture 2 User Interface Introduction

Lecture 3 Knife Curve Brush

Lecture 4 Panning Curve Brushes With Accuracy

Lecture 5 Masking Isolate Selection and Polygroups

Lecture 6 ZRemesher And Polygroups

Lecture 7 Gizmo Deformers

Section 2: Creating Turtle Arm

Lecture 8 Lesson 1 Hard Surface Base Mesh Creation

Lecture 9 Lesson 2 Shoulder Base Mesh Creation

Lecture 10 Lesson 3 Placement of Base Mesh Arm and Adjustments

Lecture 11 Lesson 4 Detailing Fin Mesh

Lecture 12 Lesson 5 Detailing Mid Arm

Lecture 13 Lesson 6 Detailing Inner Arm

Lecture 14 Lesson 7 Detailing Base Mesh Shoulders

Lecture 15 Lesson 8 Array Meshes

Lecture 16 Lesson 9 Wire Creation

Lecture 17 Lesson 10 Finger Base Mesh

Lecture 18 Lesson 11 Finger Placement

Lecture 19 Lesson 12 Final Placements

Section 3: Leg Construction

Lecture 20 Lesson 13 Foot Creation

Lecture 21 Lesson 14 Shins Creation

Lecture 22 Lesson 15 Center Shins Creation

Lecture 23 Lesson 16 Shins Detailing

Lecture 24 Lesson 17 Shins Detailing 2

Lecture 25 Lesson 18 Wire Placement

Lecture 26 Lesson 19 Decimating And Mirroring

Section 4: Creating Chest

Lecture 27 Lesson 20 Creating Chest Piece Pad

Lecture 28 Lesson 21 Creating Chest Piece Outer Plates

Lecture 29 Lesson 22 Chest Pad Placement

Section 5: Creating Shell

Lecture 30 Lesson 23 Volume Chest Placement

Lecture 31 Lesson 24 Creating Shell Piece

Lecture 32 Lesson 25 Shell Placement

Section 6: Detailing Head and Helmet

Lecture 33 Lesson 26 Detailing Eyes

Lecture 34 Lesson 27 Creating Cloth Hood

Lecture 35 Lesson 28 Creating Helmet and Rendering Transparency

Anyone interested in Hard Surface Sculpting in Zbrush

Code:
https://anonymz.com/?https://www.udemy.com/course/zbrush-2021-hard-surface-sculpting-beginner-to-advance/

[Image: newzbrushhardsurfacesjfije.jpg]

Code:
https://rapidgator.net/file/131c255fd5b2abe4fc4cd315ec2f911b/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part1.rar
https://rapidgator.net/file/3e436a46bf642bfbf1fd236baea8ac47/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part2.rar

Code:
https://k2s.cc/file/fca3bbdc68dbc/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part1.rar
https://k2s.cc/file/9ecd7f8dca679/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part2.rar

Code:
https://nitroflare.com/view/8FE07707F7DDA44/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part1.rar
https://nitroflare.com/view/C0048E3A63DE7DA/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part2.rar
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[Image: 8iezdsdovpoc3mxcdfjaql4dnh.jpg]

3D Model And Texture A High Quality Game Prop Gun Rifle
Last updated 10/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.10 GB | Duration: 22h 0m

Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag



What you'll learn
Students will gain a better understanding of how game assets are professionally made in AAA game companies
Create clean low poly mesh that is suitable for games
Effectively create organized and properly laid out UVs
Bake maps and resolve any baking errors
Create realistic texture and color details
Polishing and rendering for quality presentation

Requirements
Basic Knowledge of 3ds Max, Substance Painter, and Marmoset Toolbag

Description
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, you will be taken to the process of creating an assault rifle from start to finish. The goal of this course is to have a complete game ready AAA weapon. You will begin by gathering references that will help you visualize the weapon and then move on to 3Ds Max to model the high poly asset, the low poly and create UV map. You will be able to prepare the scene for baking and will set all the required maps in Marmoset Toolbag. You will go to Substance Painter where you will be creating the final texture and finally you will be rendering your art piece in Marmoset Toolbag.

Overview

Lecture 1 Introduction

Section 1: Modeling the Rifle

Lecture 2 Reference and Setup

Lecture 3 Creating the Body (Part 1)

Lecture 4 Create the Body (Part 2)

Lecture 5 Turning the Body to High Poly

Lecture 6 Creating the Grip

Lecture 7 Creating the Trigger Ring

Lecture 8 Working on the Back

Lecture 9 Finishing the Back

Lecture 10 Creating the Front

Lecture 11 Finishing the Front

Lecture 12 Creating the Barrel

Lecture 13 Creating the Top Rim and Iron Sights

Lecture 14 Turning Top into High Poly and Adding Small Details

Lecture 15 Creating the Magazine

Lecture 16 Creating the Front Rails and Adding Final Details

Section 2: Low Poly Modeling

Lecture 17 Turning the Gun into Low Poly (Part 1)

Lecture 18 Turning the Gun into Low Poly (Part 2)

Lecture 19 Finish up the Low Poly

Section 3: Unwrapping, Texturing, Baking

Lecture 20 Unwrapping the Gun (Part 1)

Lecture 21 Unwrapping the Gun (Part 2)

Lecture 22 Packing the UVs (Part 1)

Lecture 23 Packing the UVs (Part 2)

Lecture 24 Preparing our Scene for Baking

Lecture 25 Baking Our Gun

Lecture 26 Resolving Baking Errors (Part 1)

Lecture 27 Resolving Baking Errors (Part 2)

Lecture 28 Setting up our Scene in Substance Painter

Lecture 29 Setting up Basic Colors for our Gun

Lecture 30 Adding Normal Map Details (Part 1)

Lecture 31 Adding Normal Map Details (Part 2)

Lecture 32 Adding Normal Map Details (Part 3)

Lecture 33 Adding Dirt and Grunge

Lecture 34 Adding Roughness

Lecture 35 Adding Text and More Color Detail

Lecture 36 Creating more Dirt and creating Edge Damage

Lecture 37 Final Polishing and Rendering

Lecture 38 Outro

Anyone who want to improve their hard surface modeling skills,Those who want to know how to bake and texture in a professional setting,Anyone who want to take their prop creation skills to the next level

Code:
https://anonymz.com/?https://www.udemy.com/course/riflecreation/

[Image: 3dmodelandtextureahigcuile.jpg]

Code:
https://rapidgator.net/file/5cad133a1a58cf855d89425d141785dc/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part1.rar
https://rapidgator.net/file/36d9c0bc00a2d0d6174970c19b1959e4/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part2.rar
https://rapidgator.net/file/5acd67a783123490aa807d44c15c1e24/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part3.rar
https://rapidgator.net/file/71e205d593c17dc29dbfbed1aa73bf0a/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part4.rar

Code:
https://k2s.cc/file/fa84f458599d3/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part1.rar
https://k2s.cc/file/bb8ee8b18a974/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part2.rar
https://k2s.cc/file/7a1de8a9ad186/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part3.rar
https://k2s.cc/file/00558bbc2eeae/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part4.rar

Code:
https://nitroflare.com/view/B33C14D8A38D449/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part1.rar
https://nitroflare.com/view/F9028E52513731F/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part2.rar
https://nitroflare.com/view/8D132FC046485FE/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part3.rar
https://nitroflare.com/view/E70ED3946799986/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part4.rar
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[Image: 47642702f45hwezu.jpg]

Canva For Freelancing: Monetize Your Graphic Design Skills
Published 07/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 62 lectures (8h 32m) | Size: 5.8 GB


[center]
Build graphic design skills with canva and monetize this skill using freelancing with fiverr, upwork, etc to make income

[/center]


What you'll learn
Learn the fundamentals of Canva & graphic design while having fun
Build a strong brand identity & a brand style guide for your business
Discover how to make a positive first impression with all your designs
Learn the smart Canva workflow that will allow to create final assets that are reusable and that continually save you time!
Learn to create animated graphics, ebooks, videos, presentations, and much more
Tips and tricks to use in designs which scream 'Professional Designer' to your audience
Master the art of designing seamless carousels and all graphics that are important to build digital presence on social media
Learn the secrets to start your journey as an International Freelancer and get paid

Requirements
Nothing Required

Description
Welcome to this course, Canva For Freelancing: Monetize Your Graphic Design Skills.

Learn a New Way of Designing Amazing Graphics Using Canva With Zero Prior Experience

With this Canva course, you will learn everything there is to know about graphic design on Canva. The Ultimate Guide to Master Canva Designing skill to become a paid international freelancer.

Are you ready to learn smart workflow tricks that will save you time?

We know, it can be really hard to create that one piece of design that people can t say no to.

Even the perfect designs come back for revisions, but you know, it is what it is. As a designer you should be ready for this, but what if you are not good at using tools like Adobe Photoshop or Illustrator?

Does that mean you cannot make good designs that make your client say WOW in the first look?

Of course, you can! That is where Canva comes into the picture.

Canva is THE BEST tool all around the web that can help you in designing beautiful graphics in no time.

No stress over monthly subscription charges as it is completely free

1000s of Pre-made design templates are available for you to use

Super user-friendly interface

If you re still reading this then you are someone who wants professional quality Graphic Designs but doesn t want to pay a designer or spend hours of precious time learning complicated and expensive software? And guess what? You don t have to!
This Canva mastery course is a step-by-step comprehensive framework that will help to transform you from a beginner to an expert Canva graphics designer and also help you to start your journey as an international freelancer.

Top-notch designing videos from basic to advance in one place. No more scrolling through the internet for tutorials. Avoid wastage of time and grab this opportunity right now.

With 70 Lessons and over 8+ Hours of Rich-Content in the course, you re bound to become a Top-notch designer!

Enroll inside to this course, Canva For Freelancing: Monetize Your Graphic Design Skills.

Enroll Now!

Who this course is for
Virtual Assistants - Who need to create professional graphics & designs for their clients
Content Creators - Who need to produce graphics without wanting to spend hours learning expensive, complicated software
Graphic Design Enthusiasts - Beginner designers and anyone interested in graphic designing
Social Media Managers - Who want to learn an in-demand skill and help brands in growing their visual influence
Freelancers - Who wants to boost their career on Fiverr, Upwork, etc
Business Owners - Who wants to create a strong brand identity

Code:
https://anonymz.com/?https://www.udemy.com/course/canva-for-freelancing-monetize-your-graphic-design-skills/

Say Thank You

[Image: canvaforfreelancingmoxsimq.jpg]

Code:
https://rapidgator.net/file/d4cc131f5df9c7d556b047a3c057ad19/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part1.rar
https://rapidgator.net/file/4da132590845d3bb3689da0a88a8020a/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part2.rar

Code:
https://k2s.cc/file/99a1fe49e863a/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part1.rar
https://k2s.cc/file/71cb0a01745e9/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part2.rar

Code:
https://nitroflare.com/view/487CE4E288C85B6/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part1.rar
https://nitroflare.com/view/2E88B01D11BA86B/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part2.rar
Like Reply
[Image: 0c7yiugplmdym87ccpi37qvcec.jpg]

Super Hero Anatomy Course For Artists -The Hulk
Last updated 11/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 21.04 GB | Duration: 26h 29m

Learn to Sculpt Hulk like characters with super human anatomy.



What you'll learn
Super Human Anatomy
Hulk Character Sculpting
Sculpting Muscles

Requirements
This course is for intermediate Zbrush user so you need to have Zbrush basic knowledge.

Description
Is this course right for me : If you want to sculpt Hulk like super hero characters then this covers that. This course is for intermediate level artists interested to learn and comprehend the male anatomy applied to the hypertrophy of superheroes.What you can do after finishing the course : At the end of the course, you will be able to create a complete character from scratch by sculpting all the visible muscles of the human body in their proper location. You'll understand the movement of the human body and the correct process to add dynamism by posing your character. Finally, you'll be able to render a final image and make a presentation of the project.Requirements to enrol : This course is for intermediate Zbrush user so you need to have Zbrush basic knowledge. Software we are gonna use : Zbrush. Keyshot. Zbrush to Keyshot Bridge. Photoshop. PureRef.If it sounds like you then keep reading.What will you learn : Hulk Character SculptingSuper Human AnatomySculpting MusclesRendering in Zbrush and KeyshotWho am I to teach : My name is Gibran Pietro Machaen, I've been working as a 3D sculptor since 2013. I'm specialized in sculpture and modeling for 3D printing, collectibles and statues.Thanks again for watching Nexttut education and as always, enjoy.ENROLL NOW and I will see you in the 1st lecture.

Overview

Section 1: Sketching the Proportions

Lecture 1 Resources Anatomy Base

Lecture 2 Download Project files & Setting the References PureRef

Lecture 3 Playing with clay Dynamesh and Sculptris Pro

Lecture 4 Basic Proportions

Lecture 5 Blocking 1

Lecture 6 Blocking 2

Lecture 7 Blocking the Hand

Lecture 8 Blocking Arms and Legs

Lecture 9 Blocking Foot

Lecture 10 Silhouette and Iterations

Section 2: Arm Anatomy

Lecture 11 The muscles and Structure 1

Lecture 12 The muscles and Structure 2

Lecture 13 Hands 1

Lecture 14 Hands 2

Lecture 15 Hands 3

Lecture 16 Hands Cleaning and pose

Lecture 17 Arms Details 1

Lecture 18 Arms Details 2

Lecture 19 Arms Details 3

Section 3: Leg Anatomy

Lecture 20 The muscles and Structure

Lecture 21 Feet 1

Lecture 22 Feet 2

Lecture 23 Feet 3

Lecture 24 Feet 4

Lecture 25 Leg Details 1

Lecture 26 Leg Details 2

Section 4: Torso Anatomy

Lecture 27 The muscles and Structure

Lecture 28 Torso_Details 1

Lecture 29 Torso_Details 2

Lecture 30 Torso_Details 3

Section 5: Working on the Face

Lecture 31 Face 1

Lecture 32 Face 2

Lecture 33 Face 3

Lecture 34 Face 4

Lecture 35 Hair 1

Lecture 36 Hair 2

Lecture 37 Hair 3

Lecture 38 Hair 4

Lecture 39 Final Details

Lecture 40 Eyebrows 1

Lecture 41 Eyebrows 2

Section 6: Preparing a model for posing

Lecture 42 Cleaning Proportions

Lecture 43 Automatic Retopology

Lecture 44 Cleaning Automatic Retopology

Lecture 45 Face and Hair for Transpose

Lecture 46 Final touches on Muscles

Section 7: Posing with Transpose Master

Lecture 47 Transpose Master basics

Lecture 48 Grasping the general idea of the pose

Lecture 49 Posing the Arms

Section 8: After Pose

Lecture 50 Principal deformation on Muscles

Lecture 51 Cleaning the Legs

Lecture 52 Cleaning the Arms

Lecture 53 Legs Stretching and Femur

Lecture 54 Creating an expression and a mouth cavity

Lecture 55 Teeth

Lecture 56 Gums and Forehead

Lecture 57 Final details

Lecture 58 Retouching the hands 1

Lecture 59 Retouching the hands 2

Section 9: The Base

Lecture 60 Creating a Base with basic brushes

Lecture 61 Adding details and noise

Lecture 62 Nanomesh

Section 10: Cloth

Lecture 63 Create the base for the Pants

Lecture 64 Dynamics Intro

Lecture 65 Creating Strips

Lecture 66 Strips Simulation

Lecture 67 ClothBrush and Basics of Surface

Lecture 68 The Hip Shirt

Lecture 69 The Torn Shirt 1

Lecture 70 The Torn Shirt 2

Lecture 71 UVs Ready Pants

Lecture 72 Seams 1

Lecture 73 Seams 2

Lecture 74 Stitches and Belt Loops

Lecture 75 Hip Folds

Lecture 76 General Folds

Lecture 77 Seams Details

Lecture 78 Details and Lateral Pockets

Lecture 79 Final Folds

Lecture 80 Simulating the Shirt Bits

Section 11: Color and Polypaint

Lecture 81 Getting the model ready

Lecture 82 Polypaint and the Basic Modifiers

Lecture 83 Claybrush Paint

Lecture 84 Shadows and Lights

Lecture 85 Spotlight on the base

Lecture 86 Eyes, nails and Cavities

Lecture 87 Merging the layers

Lecture 88 Dirt and BackPockets

Section 12: Render

Lecture 89 The basics of render inside Zbrush

Lecture 90 Zbrush to Keyshot

Lecture 91 Keyshot Settings

Lecture 92 Final Compo

Section 13: Conclusion

Lecture 93 Thanks

This course is for intermediate level artists interested to learn and comprehend the male anatomy applied to the hypertrophy of superheroes.

Code:
https://anonymz.com/?https://www.udemy.com/course/male-super-hero-anatomy-course-for-artists-the-hulk/

[Image: superheroanatomycoursnhcik.jpg]

Code:
https://rapidgator.net/file/18374979780af821ed060b7d3cd9cae5/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part1.rar
https://rapidgator.net/file/77420bcf9afd01a3c6e823ccc6f0176f/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part2.rar
https://rapidgator.net/file/9d5a19792832415309b23e5d44c058f1/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part3.rar
https://rapidgator.net/file/ed7cdf297bc8ea5ac625c001ccede867/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part4.rar
https://rapidgator.net/file/074054dbd7e1d5d753af937d98f10414/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part5.rar

Code:
https://k2s.cc/file/a3b11104c930d/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part1.rar
https://k2s.cc/file/6f92da9be9129/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part2.rar
https://k2s.cc/file/30ff8083caacd/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part3.rar
https://k2s.cc/file/bd2b26f5fd758/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part4.rar
https://k2s.cc/file/4321e7db930a7/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part5.rar

Code:
https://nitroflare.com/view/E8ACEE5B0A2F587/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part1.rar
https://nitroflare.com/view/268DE1213D8455F/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part2.rar
https://nitroflare.com/view/3E462ED3C93AD43/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part3.rar
https://nitroflare.com/view/714E8A636D9601C/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part4.rar
https://nitroflare.com/view/D987C9C4AB783DA/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part5.rar
Like Reply
[Image: xbjvcdlfgmpfmkilm98wjp2fwm.jpg]

Design Mobile Apps - Android & Ios - Ui, Ux & Prototyping
Last updated 1/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.18 GB | Duration: 14h 39m

The Complete Course to Designing Apps in Adobe XD! Create interactive prototypes WITHOUT any coding!



What you'll learn
Create beautiful apps in Photoshop & Adobe XD
Create interactive prototypes that make the app look like it's coded
Design according to the Material Design principles
Increase your speed through tips, tricks, and special techniques

Requirements
Minimal Photoshop knowledge - know the hotkeys, tools, and you've used it at least 30 days combined in the last 6 months
Patience & commitment - the journey will be difficult at times!

Description
Do you want to design outstanding apps? Impressive prototypes that look like the real deal but without any coding? This course is a masterclass a comprehensive approach to mobile app designing. I ll teach you everything you need to know, from A to Z. We ll use Adobe XD. I've taught over 250.000 students on Udemy and I'm a best-selling instructor!You ll learn about Material Design, the principles of color, spacing, and typography, tips and tricks, how to get design resources, and much much more. Get a life skill that s high in demand in today s job market, all for the price of a fancy coffee. Create beautiful apps, interactive prototypes, and supercharge your career.You'll learn to:Design beautiful mobile apps;Create interactive prototypes without any previous knowledge;Use Photoshop for mobile app design;The principles of Material Design;Learn Adobe XD from scratch;Prepare all the files for developers through a special program called Zeplin;How to size elements correctly on ALL phone types and sizes;Typography best practices;Where to get design resources like icons, custom graphics, photos, and more;FAQ:Will I learn how to code them? Kotlin, Java, Swift, Android Studio, Xcode, Eclipse?No, that's not covered. However, I do teach you how to talk to developers and prepare everything. You won't have to slice or manually export your assets. I'll show you all my secrets as the CEO of my own Mobile App Design company, founded in 2013.What Photoshop version do I need to have?Any CC version will do. CS6 is not good enough, but you can get a free 7 day trial from Adobe's website. More than enough time to watch this course.Is this course for everybody?I don't assume you have any experience regarding mobile apps. You do need basic Photoshop skills. This is explained in detail in the lecture called "Requirements and your expectations". In short, if you're not a complete beginner in terms of Photoshop, you'll be fine.What will we design?We have a few projects, but there's a flagship app that's as real as they get. Over 70 screens in the final prototype - beautiful, sleek, interactive, modern. All the cutting edge techniques and best practices are used.Final, personal note: I can honestly say there isn't anything like this anywhere out on the market. Believe me, I've looked long and hard. The course is PACKED full of knowledge I would have loved to have at the beginning of my career as a mobile app designer. I believe it's going to help a lot of people get a fantastic life skill. By far, this is the best course I've ever created. I hope you'll feel the same way.

Overview

Section 1: Getting Started

Lecture 1 Requirements and your expectations

Lecture 2 Join Our Photoshop Community and Download all Resources

Lecture 3 Photoshop vs Adobe Experience Design vs Sketch

Lecture 4 Activity: Design your first app layout Part 1

Lecture 5 Activity: Design your first app layout Part 2

Lecture 6 Don t design any mobile app without this!

Lecture 7 How much money can you earn as an app designer?

Lecture 8 Preview your designs on your phone

Lecture 9 Optional - Computer requirements

Section 2: Best Photoshop Techniques for App Designing

Lecture 10 Introduction

Lecture 11 Set up Photoshop for app designing

Lecture 12 Best settings for an Android project in Photoshop

Lecture 13 Must-know artboard features in Photoshop

Lecture 14 10 Tips to efficiently work with vectors in Photoshop

Lecture 15 Best tips for layer alignment

Lecture 16 Learn to efficiently select layers in artboards

Lecture 17 Exercise: Layer selection and repositioning

Lecture 18 Solve the previous exercise

Lecture 19 Best typography tips for app designing

Lecture 20 Learn how to actually use smart objects

Section 3: Material Design and Essential Android Components

Lecture 21 Introduction to Material Design

Lecture 22 Android interface components overview

Lecture 23 Learn to design the action bar

Lecture 24 The simple guide to sizing components in pixels

Lecture 25 Sizes in pixels & action bar showcase

Lecture 26 Everything you need to know about tabs

Lecture 27 Displaying content in cards

Lecture 28 Beautiful and effective buttons on Android

Lecture 29 Text Fields

Lecture 30 FREE size guide for Android components

Section 4: Food Delivery App

Lecture 31 Introduction to this section

Lecture 32 Understanding the brief and the client's wishes

Lecture 33 Analyze the app s competitors Part 1

Lecture 34 Analyze the app s competitors Part 2

Lecture 35 Layout for the location (1) and listing (2) screens

Lecture 36 Layout for the restaurant details (3) screen

Lecture 37 How to make great design choices

Lecture 38 Design concepts for the location screen (1)

Lecture 39 Design concepts for the restaurant listing (2)

Lecture 40 Restaurant listing alternatives (2)

Lecture 41 Final restaurant listing variations (2)

Lecture 42 Design concepts for the restaurant details (3) screen

Lecture 43 Choosing the best typeface

Lecture 44 Define and refine our app s style

Lecture 45 Finishing touches screen 1

Lecture 46 Finishing touches on screens 2 and 3

Lecture 47 Section overview

Section 5: Android Icons & Design Principles

Lecture 48 Section introduction

Lecture 49 What do you want to be? A designer or a problem-solver?

Lecture 50 Discover the one thing that ruins all your designs

Lecture 51 UI Icons in Android apps

Lecture 52 Hands-on icons: Create a dashboard panel

Lecture 53 Android Icons: Case studies

Lecture 54 A guide for app design inspiration

Lecture 55 Target audience and the app s story

Lecture 56 Create a mood board

Lecture 57 Discover what makes an app beautiful

Section 6: The Principles of Color in Android Apps

Lecture 58 Android color fundamentals

Lecture 59 How to use color appropriately

Lecture 60 The principle of color contrast

Lecture 61 The best color schemes from top apps

Lecture 62 Tools for awesome color schemes

Lecture 63 How to implement a color scheme

Section 7: Typography in Android Apps

Lecture 64 Android typography fundamentals

Lecture 65 7 rules for Android legibility

Lecture 66 Guide for perfect font sizing in Android apps

Lecture 67 Typography: what the biggest apps are doing

Lecture 68 How to make lots of text look great

Lecture 69 How to pair fonts correctly

Section 8: Designing iOS Apps

Lecture 70 iOS apps Overview

Lecture 71 1x, 2x, 3x, PPI, notch?! iOS artboard size guide

Lecture 72 App design comparison: iOS vs Android

Lecture 73 My take on the official UI Kit

Lecture 74 iOS status bar (with/wo Notch)

Lecture 75 iOS Navigation bar

Lecture 76 iOS Tab bar

Lecture 77 iOS Text Fields

Lecture 78 iOS Controls

Lecture 79 Running Android apps on Mac OS

Lecture 80 The official iOS typeface should you use it?

Lecture 81 iOS conclusions

Section 9: Food Delivery App - Part 2

Lecture 82 Section introduction

Lecture 83 Preparing the PSD for 20+ screens

Lecture 84 Login and registration screens version 1

Lecture 85 Login and registration screens iteration

Lecture 86 Design the right menu

Lecture 87 Design the left menu

Lecture 88 Creating card-based layouts for Addresses and Payments

Lecture 89 Add a payment method Design a credit card

Lecture 90 Design the Reviews screens

Lecture 91 Create the restaurant s address and user profile screens

Lecture 92 Making the order history screen & success page

Lecture 93 Create the order details screen

Lecture 94 An overview of our progress

Section 10: Introduction to Adobe XD

Lecture 95 Introduction to Adobe XD (Experience Design)

Lecture 96 Learning XD and setting your expectations

Lecture 97 An overview of XD s interface

Lecture 98 Getting around in Adobe XD

Lecture 99 Selecting layers in XD

Lecture 100 Shape fundamentals in Adobe XD

Lecture 101 Editing shapes in Adobe XD

Lecture 102 Text fundamentals in XD

Lecture 103 Grid and smart guides

Lecture 104 Pen tool

Lecture 105 Working with photos and masks

Lecture 106 Adobe XD tips & quirks

Section 11: Supercharge your work in Adobe XD

Lecture 107 Optional - Disable Adobe XD's Recording Message on Windows

Lecture 108 From Photoshop to XD

Lecture 109 Create real-life mockups in just a few clicks

Lecture 110 Lightning speed with the Assets panel

Lecture 111 Linked symbols

Lecture 112 Preview and device preview

Lecture 113 Prototyping overview and sharing your design

Lecture 114 Create interactive prototypes

Lecture 115 Prototyping tips and tricks

Lecture 116 Make your app prototype seem real

Lecture 117 The incredible auto-animate and drag

Lecture 118 The Libraries panel

Section 12: How to Work with Mobile App Developers

Lecture 119 Introduction to Zeplin

Lecture 120 What the coder gets out of Zeplin

Lecture 121 From Photoshop to Zeplin to Android Developers

Lecture 122 Anything is possible in Android! Make clients & coders love you

Lecture 123 Design specs through XD

Lecture 124 Exporting from XD

Lecture 125 The best way to work with coders in Zeplin

Section 13: Designing & Prototyping in Adobe XD

Lecture 126 Introduction

Lecture 127 Import and fix the PSD in Adobe XD

Lecture 128 Setting up the prototype

Lecture 129 Prototyping the login and register screens

Lecture 130 Dealing with the City dropdown

Lecture 131 Creating the map interaction

Lecture 132 Finishing the initial screen interactions

Lecture 133 Analyzing our progress

Lecture 134 Recover password and create an account

Lecture 135 Recreate the restaurant listing in Adobe XD

Lecture 136 Creating a search bar

Section 14: Advanced Techniques in Adobe XD

Lecture 137 Connecting the left menu

Lecture 138 Connecting the filters

Lecture 139 Creating an animated tab system for the dish listing

Lecture 140 Creating the app s routes difficult!

Lecture 141 Continuing route 1: user registers at the beginning

Lecture 142 Route 2: user registers during checkout

Lecture 143 Route 3: user already has an account

Lecture 144 Restaurant information and reviews

Lecture 145 Fine-tuning and project analysis

Lecture 146 Preparing to export to Zeplin

Lecture 147 Export to Zeplin

Section 15: Final Thoughts from Chris

Lecture 148 Do this before you start freelancing

Lecture 149 Final Thoughts & What's Next

Anybody that wants a dependable life skill that can bring a solid income,Designers who want to know more about Material Design, creating apps, and interactive prototypes,Anyone who wants to launch their own mobile apps,Developers who want to expand their skill set,Photoshop users that are looking for an alternative tool - Adobe XD

Code:
https://anonymz.com/?https://www.udemy.com/course/ultimate-app-design-course/

[Image: designmobileappsandro19cyc.jpg]

Code:
https://rapidgator.net/file/9552b2122d3c736c1f04865fd544a67b/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part1.rar
https://rapidgator.net/file/6b1ab58aa88e140cb52cee247312082e/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part2.rar

Code:
https://k2s.cc/file/a93b4cdd5e839/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part1.rar
https://k2s.cc/file/1a4e2e4046409/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part2.rar

Code:
https://nitroflare.com/view/2345792D417A86C/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part1.rar
https://nitroflare.com/view/858B90009B5539A/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part2.rar
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[Image: lanzizqsiisjpy8f3u80iand3t.jpg]

Learn The Art Of Zbrush
Last updated 2/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 16.57 GB | Duration: 25h 26m

Learn to sculpt environment props, objects and creatures in ZBrush.



What you'll learn
Learn to Use ZBrush in a professional capacity, with emphasis on environment objects, props and creatures.

Requirements
Have a PC or Mac capable of running ZBrush and a graphics tablet.

Description
Bringing ZBrush into your art pipeline is now more important than ever before. With the launch of new hardware and ever increasing rendering power and tools, like the new Unreal Engine 5, ZBrush sits in a sweet spot that let's you create art for this market of current and next-generation video games like never before.This course assumes you know nothing about ZBrush, that you've never used it, and I will guide you through all of it's quirks and gems from start to finish. ZBrush is renowned for use in character creation, but it is used for so much more than that. I am an environment artist primarily, but I create creatures and props too and I use ZBrush for all of my endeavors in art creation for video games.Not only will you learn how to use ZBrush, but I will take you though the stages to prepare your models for export to various packages like Substance Painter, Unity / Unreal and 3DS Max etc. and show you how you can tighten your pipeline and include ZBrush so it will bring the quality of your art to another level.You will learn all the tools in Zbrush that will allow you to do; detail sculpting, concept sculpting, low-poly modeling, optimize your models, paint your models, texture your models, create grass and hair, retopologize, create UVs, prepare and export your models and much, much more. I will give you challenges throughout the course, and test what you have learned with little fun quizzes along the way.If you take this course, I promise you, you will be proficient in Zbrush by the end of it and you will be able to create anything your creative juices will allow. If you are not happy with it, we offer a 30 day, money back guarantee. So why wait. You have nothing to lose and everything to gain.I'll see you in there.Kevin...

Overview

Section 1: Introduction

Lecture 1 Introduction to the course

Section 2: Course Details

Lecture 2 Course requirements

Lecture 3 What is Zbrush and Who Uses it?

Lecture 4 Installing Zbrush

Lecture 5 Course structure

Lecture 6 Join our facebook page

Section 3: Becoming Familiar With Zbrush

Lecture 7 Introduction

Lecture 8 First Look

Lecture 9 Getting Started

Lecture 10 Some Basic Controls

Lecture 11 Your First Brush and Smoothing

Lecture 12 Using the Space Bar

Lecture 13 Changing Your Sculpting Material

Lecture 14 What is a tool?

Lecture 15 Transform Basics | move, rotate, scale

Lecture 16 Apple Shape | ASSIGNMENT #01

Section 4: Basic Features

Lecture 17 Introduction

Lecture 18 More Help and Quicksave

Lecture 19 Sub Division

Lecture 20 Using Append

Lecture 21 Sub Tool Menu

Lecture 22 Folders

Lecture 23 Swapping Between Sub Tools

Lecture 24 Undo - Redo

Lecture 25 Move and Move Topological (4th Jan 2021)

Lecture 26 Bison Toy Blockout | ASSIGNMENT #2

Lecture 27 My Bison blockout TIMELAPSE

Section 5: Advanced Features

Lecture 28 Introduction

Lecture 29 Masking

Lecture 30 More Masking

Lecture 31 Symmetry X, Y, Z and Radial

Lecture 32 Live Boolean and Initialize

Lecture 33 Live Boolean and Dynamic Subdivide

Lecture 34 Live Boolean and IMM Boolean

Lecture 35 Deformation

Lecture 36 Polygroups Basics

Lecture 37 Alphas

Lecture 38 Alpha Map to 3D Mesh

Lecture 39 Dynamesh Basics

Lecture 40 More Dynamesh Features

Lecture 41 More Brushes

Lecture 42 A New Apple | ASSIGNMENT #3

Lecture 43 My Apple | I show you mine

Lecture 44 IMM Brushes

Lecture 45 Create Custom IMM Brushes

Lecture 46 Custom Curve IMM Brushes

Lecture 47 Lazy Mouse

Lecture 48 Bison Sculpt | ASSIGNMENT #4

Lecture 49 Bison Sculpt |Part 1

Lecture 50 Bison Sculpt | Part 2

Lecture 51 Bison Final Detail | Lightbox Brushes

Lecture 52 Quick Start Guide

Lecture 53 Dynamic Draw Size

Lecture 54 ZSpheres | A Different Start

Section 6: Custom UI

Lecture 55 Introduction

Lecture 56 Current UI Overview

Lecture 57 Customise UI

Lecture 58 Setting up your Quick Brush Pallette

Lecture 59 Changing Camera View Head

Lecture 60 Changing UI Colours

Section 7: ZModeler

Lecture 61 Introduction

Lecture 62 The ZModeler Brush

Lecture 63 ZModeler Basics

Lecture 64 ZModeler and Dynamic Subdivide

Lecture 65 ZModeler | Creating a Vase

Section 8: Zmodeler to Dynamesh | Master Sword

Lecture 66 Introduction

Lecture 67 Sword 01 | Creating the Blade

Lecture 68 Sword 02 | Creating the Handle

Lecture 69 Sword 03 | Handle Wings

Lecture 70 Sword 04 | Bevel and Details

Lecture 71 Sword 05 | Subdivide and Details

Lecture 72 Sword 06 | Handle

Lecture 73 Sword 07 | Finalising Detail

Section 9: Stone Circle Scene Project

Lecture 74 Introduction

Lecture 75 Modelling the Basic Shapes 01

Lecture 76 Modelling the Basic Shapes 02

Lecture 77 Sculpting Detail 01

Lecture 78 Sculpting Detail 02

Lecture 79 Dropping Some Long Grass

Lecture 80 Dropping Some Shorter Grass

Lecture 81 Adding a Tree

Lecture 82 Final Details

Section 10: Concepting / Speed Sculpting In Zbrush

Lecture 83 Introduction

Lecture 84 Creature Scultp | 01 | The Shape

Lecture 85 Creature Scultp | 02 | Refining the Shape

Lecture 86 Creature Scultp | 03

Lecture 87 Creature Sculpt | 04

Lecture 88 Creature Sculpt | 05

Lecture 89 Creature Sculpt | 06

Lecture 90 Creature Sculpt | 07

Lecture 91 Final Sculpt Reveal

Section 11: ZRemesher (Retopology)

Lecture 92 Introduction

Lecture 93 What is ZRemesher

Lecture 94 ZRemesher with Polygroups

Lecture 95 ZRemesher with Polypaint / Polygroups Combo

Lecture 96 ZRemesher Guide Brush

Lecture 97 Projecting Detail

Lecture 98 Extrude Edge Retopo

Section 12: Fibremesh (Hair and Grass)

Lecture 99 Introduction

Lecture 100 FibreMesh UI and Hair

Lecture 101 FibreMesh Grooming

Lecture 102 FibreMesh Grass

Section 13: PolyPaint your Model

Lecture 103 Introduction

Lecture 104 Using RGB

Lecture 105 Using Materials

Lecture 106 Painting Creature 01 | Colour Blockout

Lecture 107 Painting Creature 02 | More Detail and Colour

Lecture 108 Finishing Touches

Lecture 109 Posing Your Creature

Lecture 110 Decimating Your Model

Section 14: Texturing using Spotlight

Lecture 111 Introduction

Lecture 112 Spotlight Overview

Lecture 113 Spotlight as a Reference Plane

Lecture 114 Texture Projection

Lecture 115 Using Multiple Textures

Lecture 116 Final Spotlight Texturing

Section 15: Using Dynamics / Physics

Lecture 117 Introduction

Lecture 118 Quick Build Table | ZModeler | Dynamic Subdivide

Lecture 119 Dynamic Table Cloth

Lecture 120 T-Shirt With Dynamics

Section 16: ZBrush to Game Workflow

Lecture 121 Introduction

Lecture 122 Importing a Model

Lecture 123 UV Mapping / Unwrap

Lecture 124 Exporting a Model from Zbrush

Lecture 125 Baking Normals in Substance Painter

Lecture 126 Exporting Your Maps from Substance

Lecture 127 Bringing Your Models / Textures into Unity

Lecture 128 Render and Save from ZBrush

Section 17: ADDITIONAL PROJECTS

Lecture 129 PROJECT #01 | Witches Corner Intro

Lecture 130 Witches Corner | The Walls

Lecture 131 Witches Corner | The Floor

Lecture 132 Witches Corner | Cauldron

Lecture 133 Witches Corner | Bottles

Lecture 134 Witches Corner | Stool and Books

Lecture 135 Witches Corner | Pumpkin

Section 18: BONUS LECTURE

Lecture 136 BONUS Lecture

Beginners who are keen to learn the latest techniques in 3D modelling for games.

Code:
https://anonymz.com/?https://www.udemy.com/course/learn-the-art-of-zbrush/

[Image: learntheartofzbrushaxf74.jpg]

Code:
https://rapidgator.net/file/66c84445a6370624ff48fabc3d446da4/Learn_the_ART_of_ZBrush.part1.rar
https://rapidgator.net/file/8f7963bf803201667861d29ce636b81d/Learn_the_ART_of_ZBrush.part2.rar
https://rapidgator.net/file/5b0dedc8f57716e1d1693718ef421c03/Learn_the_ART_of_ZBrush.part3.rar
https://rapidgator.net/file/82e10f54a41fcc316a9db297e1ff29ad/Learn_the_ART_of_ZBrush.part4.rar

Code:
https://k2s.cc/file/82fb0515215fc/Learn_the_ART_of_ZBrush.part1.rar
https://k2s.cc/file/6aec44e68f43a/Learn_the_ART_of_ZBrush.part2.rar
https://k2s.cc/file/a31b6c3331a5e/Learn_the_ART_of_ZBrush.part3.rar
https://k2s.cc/file/6dcb382577cc6/Learn_the_ART_of_ZBrush.part4.rar

Code:
https://nitroflare.com/view/CCABFA91C3740EE/Learn_the_ART_of_ZBrush.part1.rar
https://nitroflare.com/view/BD6875376D37661/Learn_the_ART_of_ZBrush.part2.rar
https://nitroflare.com/view/D1DA18B9B39DBF7/Learn_the_ART_of_ZBrush.part3.rar
https://nitroflare.com/view/CC51B3A84E47F23/Learn_the_ART_of_ZBrush.part4.rar
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[Image: aajvti9zfxqsss8khgingvjflf.jpg]

Master Class: Cinema 4D rendering
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 9h 18m | 5.95 GB
Genre: eLearning | Language: English

Hi, I'm C4D Artist Taehoon Park.

While working at the Korean creative
studio, GIANTSTEP,
I've gained recognition for my entry
"Dreaveler," at Pause Fest Australia 2018.
Now, I'm working at The Mill,
a global creative studio best known
for its visual effects.

I've worked with numerous global businesses,
such as Google, Facebook, Samsung, Lotte,
Hyundai, LG, and participated in cinematic projects
for games like Marble Future Fight,
Apex Legends, Destiny, and more.


Homepage
Code:
https://coloso.us/mediadesign/motiongraphic_parktaehoon_us

[Image: 17antiquestorepart1rey0dqw.jpg]

Code:
https://k2s.cc/file/c1ede3cace020/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part1.rar
https://k2s.cc/file/7bb1c08e79905/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part2.rar
Code:
https://nitroflare.com/view/E5593AA50CB7ADE/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part1.rar
https://nitroflare.com/view/C0C15DFEB61FA8E/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part2.rar
Code:
https://rapidgator.net/file/32eb47b4dbbf7e399474d8ca706f7777/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part1.rar.html
https://rapidgator.net/file/f37df639ba0c8a31ef77d85a0c4444b8/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part2.rar.html
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Franklin Allen, Richard A. Brealey, Stewart C. Myers, Alex Edmans, "Principles of Corporate Finance, 14th Edition, International Edition"
English | ISBN: 1265074151 | 2022 | EPUB/PDF | 1056 pages | 31 MB

The latest edition in the Principles of Corporate Finance dynasty, the 14th edition continues in its tradition of showing how theory applies to the very practical problems and decisions faced by financial managers.

Looking at what financial managers do and why, the book aims to give readers a solid understanding of theory so that they know what questions to ask when times change and new problems need to be analyzed, eventually standing as a reference and a guide to help them make financial decisions, not just study them.

This new edition welcomes Alex Edmans to the author team, whose global authority and expertise in corporate governance, responsible business and behavioural finance have been invaluable in bolstering coverage of these topics. A new chapter is entirely dedicated to the subject of balancing shareholder value with promoting the interests of all stakeholders, the potential conflicts inherent in this, and how a responsible business should behave.

There have been several changes to chapter structure as well as expanded discussion of issues that have grown in importance since the previous edition including behavioural finance, and financial innovation driven by AI, big data and cloud computing. It has also grown to take a more international focus, to bring in more information and perspectives on major developing economies such as China and India, and looking at how financing and governance systems differ around the world.

The new edition retains and builds on the pedagogical features of previous editions, with new chapter content summaries, new self-test questions interspersed at key points, and a raft of 'Beyond the page' examples available online through links in the text.

Code:
https://nitroflare.com/view/496CEEB3676B082/1265074151.rar
Code:
https://rapidgator.net/file/3ff5d5a0cc9321cb692715a4e90044d5/1265074151.rar.html
Code:
https://k2s.cc/file/854202bb7cbf5/1265074151.rar
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[Image: 4o4ibs99zgfm2dzs1tiqkq5dna.png]

Game Ready AR-15 Weapon Course
Instructors: Stellar Works
21 Videos | Duration: 10h
Video: MP4 1920x1080 44 KHz | English
Project Files | Size: 5.4 GB

In this Course, you will be shown the methods in creating an optimized, Game Ready AR-15 in Blender 3D. You will learn how to go though the processes of using reference, making the model, remeshing, baking down details and texturing. In the course, the addons Boxcutter and Hard Ops are used as well as a few other programs and addons but it is 100% not required to have in order to follow along with the course! Other methods of achieving the final result will be shown too!
Who is this course for?

Anyone Experienced with Blender!

This course was created for those who want to create a Game Ready weapon, optimized for most Game engines. The Course will show both the use of Blender methods as well as other programs such as Marmoset Toolbag and Z-brush.

What s in the course?
Using reference to create needed shapes.

Boolean use and clean up.

Topology optimization.

Re-mesh for High Poly bake.

Baking and UV optimization.

Alternative ways to Re-mesh and Bake.

The use of Z-Brush, Marmoset and Substance Painter 2021.

Texturing in Substance Painter.

Export and rendering of final results in Blender.

OVERVIEW.

This course was designed by Stellar, and made possible with the collaboration Josh Johnson AKA NightHawk, and is 8 hours and 58 minutes in total. The modelling phase is broken up into different parts for convenience. The full process and alternatives to achieve the final result are all part of the course and there will be future added content.

Conclusion
In closing, you should achieve making an game ready AR-15 using the addons Boxcutter and Hardops, as well as Substance Painter, Marmoset and Z-Brush, or alternatives.

Addons Used In Blender 2.9x

Boxcutter_718_x
HardOps_987_Francium
SnappingPies
Looptools(native)
ShotPacker

[Image: uvsjle1s.jpg]

Code:
https://k2s.cc/file/a9eccbb605df9/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part1.rar
https://k2s.cc/file/59eafd2e93d98/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part2.rar
Code:
https://nitroflare.com/view/D2621373B7EFDCE/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part1.rar
https://nitroflare.com/view/F727FDE1FD61DEC/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part2.rar
Code:
https://rapidgator.net/file/51f6931b88a8c77254df05a94e5a2d0d/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part1.rar.html
https://rapidgator.net/file/5a2dcbf47bf253449254c898b7dc3b32/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part2.rar.html
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Goro Fujita From Concept Art to Virtual Reality
IAMAG Master Classes
Instructors: Goro Fujita
Video: MP4 1920x1080 48 KHz | English
Duration: 10.5h | Size: 12 GB

A Comprehensive collection of free and premium videos featuring the evolution of the art of Goro Fujita, from Concept Art, Animation to VR and Quill

[Image: gorofujitaartinvrtheb15ci6.jpg]

Code:
https://k2s.cc/file/a9e41f1ceb162/IAMAG_%D0%91%E2%94%80%E2%8C%A0_Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part1.rar
https://k2s.cc/file/14b851b6aaae0/IAMAG_%D0%91%E2%94%80%E2%8C%A0_Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part2.rar
https://k2s.cc/file/e767e57c3f8ab/IAMAG_%D0%91%E2%94%80%E2%8C%A0_Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part3.rar
Code:
https://nitroflare.com/view/93F5BCBF78C7698/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part1.rar
https://nitroflare.com/view/ED2CFB2CD9C4A54/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part2.rar
https://nitroflare.com/view/57476CEBE7A68FE/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part3.rar
Code:
https://rapidgator.net/file/0a22c61e2c9432ec573e239ae2e6da93/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part1.rar.html
https://rapidgator.net/file/daa9e68c2a4fce1391fb1d011671765c/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part2.rar.html
https://rapidgator.net/file/89ccee64f55e906c0f996e88acd507b4/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part3.rar.html
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