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The Beginner'S Guide To Artificial Intelligence (Unity 2022)
Last updated 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.48 GB | Duration: 30h 11m

A practical guide to programming non-player characters for games in the Unity Game Engine with C#



What you'll learn
Design and program NPCs with C# in Unity
Explain how AI is applied in computer games
Implement AI-related Unity Asset plugins into existing projects
Work with a variety of AI techniques for developing navigation and decision making abilities in NPCs

Requirements
You should be familiar with C# and the Unity Game Development Engine.

Description
Do your non-player characters (NPCs) lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.This course uses Unity Version 2021.3 LTSIn this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games using her internationally acclaimed teaching style and knowledge from over 30 years working with games, graphics and having written two award winning books on games AI. Throughout, you will follow along with hands-on workshops designed to teach you about the fundamental AI techniques used in today's games. You'll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.Learn how to program and work with:vectorswaypointsnavmeshesthe A* algorithmcrowdsflocksanimated charactersvehiclesand industry standard techniques such as goal-oriented action learning and behaviour trees.Contents and OverviewThe course begins with a detailed examination of vector mathematics that sits at the very heart of programming the movement of NPCs. Following this, systems of waypoints will be used to move characters around in an environment before examining the Unity waypoint system for car racing with AI controlled cars. This leads into an investigation of graph theory and the A* algorithm before we apply these principles to developing navmeshes and developing NPCs who can find their way around a game environment. Before an aquarium is programmed complete with autonomous collegeing fish, crowds of people will be examined from the recreation of sidewalk traffic, to groups of people fleeing from danger. Having examined the differing ways to move NPCs around in a game environment, their thinking abilities will be discussed with full explanations and more hands-on workshops using finite state machines and behaviour trees.The follow-along workshops included in the course come with starter Unity asset files and projects complete with solutions. Throughout, there are also quizzes and challenge exercises to reinforce your learning and guide you to express your newfound knowledge.At the completion of this course you will have gained a broad understanding of what AI is in games, how it works and how you can use it in your own projects. It will equip you with a toolset to examine any of the techniques presented in more depth to take your game environments to the next level.What students are saying about this course:This has been my favourite Udemy-Unity course so far. It took me from literally 0% knowledge of how game AI is achieved, and took me to a whole new level. Waypoints, pathfinding, state machines, etc etc etc are all covered in-depth and will reveal the magic (spoiler alert: it isn't magic) behind making your computer characters seem like they really have a mind of their own.Oh My God. I love her way of teaching things. I haven't finished this course yet. But all i can say is that it is another brilliant course from her. Artificial intelligence by itself is a tricky thing to do. And before starting this course i never thought that i will understand anything in it. But i was wrong. With her style of teaching, you will learn how to move your characters in an "intelligent" way. This course is perfectly sliced and the pace is wonderful.

Overview

Section 1: Introduction

Lecture 1 Welcome to the Course

Lecture 2 Introduction to Artificial Intelligence

Lecture 3 Join the H3D Student Community

Lecture 4 FAQs

Lecture 5 Not So Scary Vector Mathematics

Lecture 6 Vector Mathematics Basics Cheat Sheet

Section 2: The Mathematics of AI

Lecture 7 The Cartesian plane

Lecture 8 Vectors Part 1

Lecture 9 Vectors Part 2

Lecture 10 Vectors Part 3

Lecture 11 Calculating Distance Part 1

Lecture 12 Calculating Distance Part 2

Lecture 13 Calculating the Dot Product

Lecture 14 Calculating the Angle Between Vectors

Lecture 15 Calculating the Cross Project

Lecture 16 A Simple Autopilot Project

Lecture 17 A Simple AI Pet Challenge Project

Section 3: The Physics of AI

Lecture 18 Time

Lecture 19 Normalising Movement with Time

Lecture 20 Velocity

Lecture 21 Predicting Future Locations of Game Objects Part 1

Lecture 22 Predicting Future Locations of Game Objects Part 2

Lecture 23 Acceleration Part 1

Lecture 24 Acceleration Part 2

Lecture 25 Acceleration Part 3

Lecture 26 Trajectories Part 1

Lecture 27 Trajectories Part 2

Lecture 28 Trajectories Part 3

Section 4: The A* Algorithm

Lecture 29 The A* Pathfinding Algorithm Part 1

Lecture 30 The A* Pathfinding Algorithm Part 2

Lecture 31 The A* Pathfinding Algorithm Part 3

Lecture 32 The A* Pathfinding Algorithm Part 4

Lecture 33 The A* Pathfinding Algorithm Part 5

Lecture 34 The A* Pathfinding Algorithm Part 6

Section 5: Waypoints and Graphs

Lecture 35 Waypoints

Lecture 36 Slerping to the Direction of Travel

Lecture 37 Following a Circuit

Lecture 38 Following a Tracker

Lecture 39 Using A* with Waypoints Part 1

Lecture 40 A Simple Graph API Part 1

Lecture 41 A Simple Graph API Part 2

Lecture 42 A Simple Graph API Part 3

Lecture 43 Using A* with Waypoints Part 2

Lecture 44 Traversing a Path

Lecture 45 Giving Commands to Pathfind

Section 6: Vehicles

Lecture 46 Setting up Wheel Physics

Lecture 47 Forces on Wheels

Lecture 48 Constructing a Simple Car

Lecture 49 Turning the Steering Wheel

Lecture 50 Creating A Circuit with Waypoints

Lecture 51 Automatically Driving a Circuit Part 1

Lecture 52 Braking

Lecture 53 Driving Forces

Lecture 54 Improved Driving Tactics

Lecture 55 Adding a Progress Tracker

Lecture 56 Adding Antiroll Stabilising

Lecture 57 Reconfiguring for Car Setting Testing

Lecture 58 Avoiding Other Drivers

Lecture 59 Improving Avoidance and Reversing

Section 7: Navigation Meshes

Lecture 60 Navigation Mesh Introduction

Lecture 61 From Waypoints to Navigation Meshes

Lecture 62 NavMesh Agents Part 1

Lecture 63 NavMesh Agents Part 2

Lecture 64 NavMesh Agents Part 3

Lecture 65 Following a Player on a NavMesh

Section 8: Finite State Machines

Lecture 66 Finite State Machines

Lecture 67 Creating a State Class

Lecture 68 Patrolling

Lecture 69 Building the AI Class

Lecture 70 Chasing the Player Part 1

Lecture 71 Chasing the Player Part 2

Lecture 72 FSM Challenge

Section 9: Autonomously Moving Agents

Lecture 73 Seek and Flee

Lecture 74 Pursuit

Lecture 75 Evade

Lecture 76 Wander

Lecture 77 Hide Part 1

Lecture 78 Hide Part 2

Lecture 79 Hide Part 3

Lecture 80 Complex Behaviours

Lecture 81 Behaviour Challenge

Section 10: Crowd Simulation

Lecture 82 Moving As One

Lecture 83 Creating a City Crowd Part 1

Lecture 84 Creating a City Crowd Part 2

Lecture 85 Fleeing Part 1

Lecture 86 Fleeing Part 2

Lecture 87 Flocking Part 1

Lecture 88 Flocking Part 2

Lecture 89 Flocking Part 3

Lecture 90 Flocking Part 4

Lecture 91 Crowd Challenge Project

Lecture 92 Flock Challenge Project

Section 11: Goal Driven Behaviour

Lecture 93 An Introduction to GOAP

Lecture 94 Setting up a GOAP Environment

Lecture 95 Preplanning the agent's actions

Lecture 96 The World States

Lecture 97 Actions

Lecture 98 Agents

Lecture 99 The GOAP Planner Part 1

Lecture 100 The GOAP Planner Part 2

Lecture 101 Executing a Simple Plan

Lecture 102 Creating a Multistep Plan

Lecture 103 Spawning Patients

Lecture 104 Plans that Require Multiple Agents

Lecture 105 Matching Agents with Agents

Lecture 106 Adding More Resources to the World

Lecture 107 Implementing the Inventory System

Lecture 108 Moving the Nurse

Lecture 109 Adding a Goal Challenge

Section 12: Behaviour Trees

Lecture 110 Introducing Behaviour Trees

Lecture 111 Nodes

Lecture 112 Tree Printing

Lecture 113 Leaf and Action Nodes

Lecture 114 NavMesh Movement

Lecture 115 Sequences

Lecture 116 Selectors

Lecture 117 Extended Action Methods

Lecture 118 Conditions

Section 13: Final Words

Lecture 119 Some Final Words from Penny

Lecture 120 Where to now?

Section 14: Moving

Lecture 121 This is the previous version of the course.

Lecture 122 Vectors and Moving in a Straight Line

Lecture 123 Traveling to a Goal Location

Lecture 124 Pushing the Character Forward

Lecture 125 Slerping

Lecture 126 About Animation and Translation

Lecture 127 Waypoints

Lecture 128 Challenge

Section 15: Cars

Lecture 129 Unity's Waypoint System

Lecture 130 Car Racing with Waypoints

Lecture 131 Customising Car Behaviours

Lecture 132 Unity's Vehicle System

Section 16: Waypoints

Lecture 133 Graph Theory and Pathfinding

Lecture 134 Pathfinding through Waypoints

Lecture 135 Pathfinding through Waypoints Part 2

Lecture 136 Challenge

Lecture 137 Waypoints in 2D

Section 17: NavMeshes

Lecture 138 NavMesh Basics

Lecture 139 From Waypoints to NavMesh

Lecture 140 NavMesh Agents Part 1

Lecture 141 NavMesh Agents Part 2

Lecture 142 Following a Player on A NavMesh and Setting-Up Off Mesh Links

Lecture 143 Fixing Mixamo Textures

Lecture 144 Animating on a NavMesh

Lecture 145 Syncing Animation Speed with NavMesh Agent Speed

Lecture 146 Multiple NavMeshes for Different Agent Sizes

Lecture 147 Challenge

Section 18: Autonomously Moving Agents

Lecture 148 Seek and Flee

Lecture 149 Pursuit

Lecture 150 Evade

Lecture 151 Wander

Lecture 152 Hide Part 1

Lecture 153 Hide Part 2

Lecture 154 Complex Behaviours

Lecture 155 Behaviour Challenge

Section 19: Moving As One

Lecture 156 Crowd Simulation

Lecture 157 Creating a City Crowd Part 1

Lecture 158 Creating a City Crowd Part 2

Lecture 159 Fleeing

Lecture 160 Flocking Part 1

Lecture 161 Flocking Part 2

Lecture 162 Flocking Part 3

Lecture 163 Challenge 1

Lecture 164 Challenge 2

Lecture 165 Challenge 3

Section 20: Let's Start Thinking

Lecture 166 Line of Sight

Lecture 167 Finite State Machines Part 1

Lecture 168 Finite State Machines Part 2

Lecture 169 Finite State Machines Part 3

Lecture 170 Converting the FSM to Work on a Navmesh

Lecture 171 Challenge

Section 21: Behaviour Trees

Lecture 172 Introduction to Behaviour Trees

Lecture 173 Sequence Nodes Part 1

Lecture 174 Sequence Nodes Part 2

Lecture 175 Embedding Logic in Behaviour Trees

Lecture 176 Selector Nodes

Lecture 177 More Logic for Complex Behaviours

Lecture 178 Putting Together a Complex Behaviour Tree

Lecture 179 Challenge

Section 22: Goal-Orientated Action Planning

Lecture 180 Introduction to GOAP

Lecture 181 Getting Started with GOAP in Unity

Lecture 182 Adding Actions to GOAP

Lecture 183 Adding Multiple Plans to GOAP

Lecture 184 Global States and Multiple Agents

Section 23: End Words

Lecture 185 Where To Now?

Anyone interested in learning how to program their own non-player characters (NPCs).,Anyone interested in seeing how artificial intelligence is applied in computer games.

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/artificial-intelligence-in-unity/

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Code:
https://k2s.cc/file/d29ce1897996b/The_Beginners_Guide_to_Artificial_Intelligence_Unity_2022.part1.rar
https://k2s.cc/file/58a135d5123ad/The_Beginners_Guide_to_Artificial_Intelligence_Unity_2022.part2.rar
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https://k2s.cc/file/1391c4100d291/The_Beginners_Guide_to_Artificial_Intelligence_Unity_2022.part5.rar
Code:
https://nitroflare.com/view/BE95ED366A10E98/The_Beginners_Guide_to_Artificial_Intelligence_Unity_2022.part1.rar
https://nitroflare.com/view/246B9B395845F6B/The_Beginners_Guide_to_Artificial_Intelligence_Unity_2022.part2.rar
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https://nitroflare.com/view/584F1F54BA2856A/The_Beginners_Guide_to_Artificial_Intelligence_Unity_2022.part4.rar
https://nitroflare.com/view/FAA0857A50C99DF/The_Beginners_Guide_to_Artificial_Intelligence_Unity_2022.part5.rar
Code:
https://rapidgator.net/file/f9899405e14d9214f7ad8148f9f60619/The_Beginners_Guide_to_Artificial_Intelligence_Unity_2022.part1.rar.html
https://rapidgator.net/file/ca271b3ec7363617e9d756a4b52d6d72/The_Beginners_Guide_to_Artificial_Intelligence_Unity_2022.part2.rar.html
https://rapidgator.net/file/da25a4ed69d8b3e000ad014d83be03d6/The_Beginners_Guide_to_Artificial_Intelligence_Unity_2022.part3.rar.html
https://rapidgator.net/file/6fa0156c0afc7ccfadb2d27811e120d6/The_Beginners_Guide_to_Artificial_Intelligence_Unity_2022.part4.rar.html
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Unity C# Scripting : Complete C# For Unity Game Development
Last updated 6/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.58 GB | Duration: 25h 33m

Learn C# Scripting for Unity Game Development from Basics, Create your own 3D & 2D Games With Unity & C#. (2022 Updated)



What you'll learn
Get A Solid Understanding of C# & Basic Programming Concepts
Learn Unity's API from Absolute Basics
Learn Object Oriented Programming Concepts
Learn C# Scripting With Practical Examples in Unity
Use C# Skills for Building Mobile / Android Games
Implement Basic AI Features in Unity
Learn Version Controlling with Github , Bitbucket & SourceTree
Build Real 2D & 3D Example Games With C# & Unity

Requirements
No previous programming experience is required
Basic familiarity with computers is enough

Description
This Course will Teach You everything that you need to get started with C# scripting in Unity. You will learn step by step from scratch every feature of the C# language as well as how to implement it in Unity's API for building Games. All The Content works fine in Unity 2021 .List of Things You Will Learn

Learn C# Language from absolute basicsMaster basic Programming conceptsLearn Unity's APILearn Object Oriented Programming ConceptsCreate Ready To Use C# ScriptsApply Your C# Skills for Building Android / Mobile GamesImplement Basic AI Features With C#Learn Version Controlling With Github, Bitbucket, Source TreeI have taught C# Scripting to thousands of people on my Youtube Channel: Charger Games. I love teaching complex concepts in a simple way, so even if you have no previous coding experience, no need to worry, I'm gonna teach you everything step by step in the perfect order.Learn the basic concepts, tools, and functions that you will need to build fully functional Games with C# and the Unity game engine.Build a strong foundation in C# Scripting and Unity Game Development with this course.Get Started With C# programmingLearn fundamentals of Unity APILearn Object Oriented Programming ConceptsCreate Reusable C# scriptsLearn Intermediate C# Concepts in UnityTake Your C# Skills to the next levelA Powerful Skill at Your Fingertips Learning the fundamentals of C# Scripting in Unity puts a powerful and very useful tool at your fingertips. Unity is free, easy to learn, has excellent documentation, and is the game engine used for building games.Jobs in unity game development are plentiful, and being able to learn C# Scripting along with Unity game development will give you a strong background to more easily build awesome games.Content and Overview Suitable for beginning programmers, through this course of 100+ lectures and 20+ hours of content, you'll learn all of the Unity C# Scripting fundamentals and establish a strong understanding of the concept behind C# programming. Each chapter closes with quizes, putting your new learned skills into practical use immediately.Starting with the installation of the Unity , Visual Studio , this course will take you through various C# language features and how to use them. By creating example C# Scripts, you'll a establish a strong understanding of unity game development.With these basics mastered, the course will take you through building different example games with unity to learn more about the process of creating mobile android games with unity.Students completing the course will have the knowledge to create fully functional Games with C# or use their C# skills to Build any other useful thing that they want.Complete with working files, you'll be able to work alongside the author as you work through each concept, and will receive a verifiable certificate of completion upon finishing the course.

Overview

Section 1: Introduction To Unity C# Scripting ( Updated 2022 )

Lecture 1 Introduction To This C# Scripting Course

Lecture 2 Installing and Setting Up Unity 2022

Lecture 3 Join The Community

Section 2: Getting Started With C# Scripting In Unity

Lecture 4 Getting Started With C# Scripting In Unity

Lecture 5 Understanding Structure of a C# Script

Lecture 6 Event Functions in Unity C#

Lecture 7 Variables in Unity C#

Lecture 8 Public Variables in Unity C#

Lecture 9 The Update Function In Detail

Lecture 10 Function Basics in C#

Lecture 11 Functions With Return Type & Parameters in Unity

Lecture 12 If Else Statements in C#

Lecture 13 More Conditions and Equality Checking

Lecture 14 Understanding Boolean Variables

Lecture 15 Introduction To Arrays in Unity C#

Lecture 16 More About Arrays in C#

Lecture 17 Understanding For Loops in C#

Lecture 18 While Loops in Unity C# Scripting

Lecture 19 Learning foreach Loops in C#

Lecture 20 Switch Case Statements in C#

Section 3: Diving into Core Unity C# Programming

Lecture 21 Searching & Finding GameObjects in Unity

Lecture 22 Getting Access To Components using GetComponent Function

Lecture 23 Moving Rotating & Scaling with Transform Component

Lecture 24 Instantiating Random Objects in C#

Lecture 25 Repeatedly Calling Funtions with InvokeRepeating

Lecture 26 Working With KeyBoard Inputs in Unity

Lecture 27 Smooth Movement With Input.GetAxis

Lecture 28 Working With Mouse Input In Unity C#

Lecture 29 Working With Physics - Creating Player Controller

Lecture 30 Shooting Bullets Using Physics

Lecture 31 Checking Collisions in Unity with C#

Lecture 32 Working With Triggers

Lecture 33 Understanding LookAt function

Lecture 34 Loading Scenes / Levels In Unity With C#

Section 4: Intermediate Unity C# Scripting Concepts

Lecture 35 Classes & Objects - Object Oriented Programming Concepts

Lecture 36 Constructors in C# Unity

Lecture 37 Using System.Serializable To Initialize Objects

Lecture 38 C# Properties - Everything You Need To Know

Lecture 39 Enums in C#

Lecture 40 Inheritance in C# - Part 1

Lecture 41 Inheritance in c# - Part 2

Lecture 42 Polymorphism Virtual Functions & Overriding in C#

Lecture 43 Static Variables Functions & Classes in C#

Lecture 44 Understanding Method Overloading in C#

Lecture 45 Using Namespaces in C# & Unity

Lecture 46 Working With Attributes In Unity

Lecture 47 Understanding Coroutines in Unity C#

Section 5: Create a 2D Candy Catch Game - Start to Finish

Lecture 48 Setting Up Sprites for Game Characters & Backgrounds

Lecture 49 Setting Up The Candies

Lecture 50 Creating Player Controller

Lecture 51 Restricting Player Movement within Boundaries

Lecture 52 Checking if Monster Eats Candies

Lecture 53 Removing Candies when Out of Screen

Lecture 54 Spawning Random Candies

Lecture 55 Spawning Candy at Random Position

Lecture 56 Repeatedly Spawning Candies

Lecture 57 Checking Score

Lecture 58 Showing Score UI on Screen

Lecture 59 Creating Lives Counter

Lecture 60 Showing Available Lives UI

Lecture 61 Stop Candy Spawning On GameOver

Lecture 62 Creating GameOver Panel

Lecture 63 Creating Main Menu

Lecture 64 Creating GameOver Menu Controller

Lecture 65 Animating The GameOver Panel

Section 6: Creating Useful C# Scripts Ready To Use in Your Projects

Lecture 66 Zooming In And Out In Unity with C#

Lecture 67 Creating Camera Shake in Unity with C#

Lecture 68 Rotating Objects With Mouse With C#

Lecture 69 Detecting Button Clicks and Calling Functions

Lecture 70 Create 2D Infinite Scrolling Background for Runner Games

Section 7: Scripting Basic Artificial Intelligence With C# in Unity

Lecture 71 Getting Started With Navmesh in Unity

Lecture 72 Chasing While Avoiding Obstacles

Lecture 73 All About NavMesh Agent in Unity

Lecture 74 Agent Moving on Ramp and Narrow Places

Lecture 75 Moving Intelligent Agent Upstairs

Lecture 76 Intelligent Agent Jumping With Off Mesh Links

Lecture 77 Creating Off Mesh Links Manually

Section 8: Scripting For Android & Mobile Devices In Unity

Lecture 78 Build an Android Game Start to Finish in 40 Minutes

Lecture 79 Working With Touch Inputs In Unity C#

Lecture 80 Touch & Destroy Objects With RayCasting in Unity C#

Lecture 81 Accelerometer Inputs in Unity C#

Lecture 82 Accelerometer Inputs in Unity C# - Part 2

Lecture 83 Creating Responsive UI in Unity

Lecture 84 Touch Swipe Controls In Unity C#

Lecture 85[Deprecated] Touch Joystick Input Controller In Unity C#

Lecture 86[Deprecated] Creating Your First Android Game - Complete Process (2018)

Lecture 87[Deprecated] Getting Started & Setting Up Android Development Environment (2017)

Section 9: Learn Version Controlling - Manage Your Unity C# Projects Effectively

Lecture 88 Why Use Version Controlling in Your Projects

Lecture 89 Cloning and Creating New Repository

Lecture 90 Practical Version Controlling Example

Lecture 91 Branching Your Projects

Lecture 92 Pushing Local Repository to Github & Bitbucket

Section 10: Build A Complete 3D Game With Unity & C#

Lecture 93 Setting Up The Game Level

Lecture 94 Controlling The Ball

Lecture 95 Moving Ball After First Touch

Lecture 96 Checking When The Ball Falls Off The Platform

Lecture 97 Camera Following The Ball Smothly

Lecture 98 Make Platforms Fall Down After Ball Goes Away

Lecture 99 Spawning The Platforms

Lecture 100 Random Platform Spawning Algorithm

Lecture 101 Fixing Platform Falling

Lecture 102 Creating Diamonds and Randomly Spawning

Lecture 103 Destroying Diamonds On Collision

Lecture 104 Creating Awesome Particle Effects

Lecture 105 Create UiManager and Text Animations

Lecture 106 More Main Menu Ui Animations

Lecture 107 GameOver Menu and Animations

Lecture 108 Scripting The UiManager

Lecture 109 ScoreManager Score and HighSchore

Lecture 110 Creating GameManager and Controlling The Whole Game

Lecture 111 Final Fixes and Finishing The Game

Lecture 112 Building and Publishing Our Game

Section 11: Bonus Section : Special Discount Coupons

Lecture 113 Download All Scripts and Project Files

Lecture 114 Bonus : Special Discount Coupons For All Courses

Anyone who wants to Learn C# Scripting for Unity Game Development,Beginner C# developers willing to work in Unity,Anyone who wants to Build Games using C#,Someone proficient in another language & willing to learn C# in a fun way

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/unity-c-sharp-scripting/

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Code:
https://k2s.cc/file/c46b88465c7fc/Unity_C_Scripting_Complete_C_For_Unity_Game_Development.part1.rar
https://k2s.cc/file/94655d40eea30/Unity_C_Scripting_Complete_C_For_Unity_Game_Development.part2.rar
Code:
https://nitroflare.com/view/79870A3A9BC75F0/Unity_C_Scripting_Complete_C_For_Unity_Game_Development.part1.rar
https://nitroflare.com/view/4ADF09997548A0A/Unity_C_Scripting_Complete_C_For_Unity_Game_Development.part2.rar
Code:
https://rapidgator.net/file/afa1dafc65b4f87aefe2821746b87250/Unity_C_Scripting_Complete_C_For_Unity_Game_Development.part1.rar.html
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iOS & Swift: Become An App Developer
Last Updated 08/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 429 lectures (90h 6m) | Size: 42.4 GB

Beginner's Guide to Learn iOS, Swift, ARKit, CoreML, App Design, Advanced Programming and Much More



What you'll learn
Submit iOS apps to the Apple App Store
Understand the basic concepts of programming
Apply for JR iOS developer jobs
Work fluently with Swift and iOS
Work as an iOS freelancer
Master Swift from basics to advanced
Learn mobile app design with Sketch
Build ARKit & CoreML apps


Requirements
Requires a computer running macOS Sierra or Mojave


Description
Welcome to the world's most comprehensive course on iOS development. This course is designed like an in-person coding bootcamp to give you the most amount of content and help with the least amount of cost.

NO PRIOR CODING EXPERIENCE REQUIRED

OVER 88 HOURS OF CONTENT

Here are some of the things you'll be able to do after taking this course

Submit apps to the app store

Understand programming & basic algorithms

Work fluently with Swift & iOS

Apply to jr iOS development jobs

Work as an iOS contractor

Who this course is for

People who want to build apps

Those who want to create their own startup

Those looking to get a full time job as a developer

Business owners

Students & teenagers

People who want to make money building apps

If you are absolutely new to programming you should start at the beginning of the course and go to the end.

I've designed this course to take you down a guided learning path. Lectures are not broken out by specific topics. You build apps and then learn a ton of principles within those apps. So don't skip around!

If you already know Swift then you can skip the Swift section since the changes in Swift between iOS 11 and 12 are minor

If you've never programmed before, make sure you DO take the Swift lessons. We'll teach you core foundational principles so you can build complex apps.

Don't forget to join the free live community where you can post questions to coding issues

Here are a few things you'll learn

Swift

Xcode

Interface Builder

Firebase & Cloud Firestore

Build a Slack Clone

Maps & GPS

Core Data

ARKit & Augmented Reality

CoreML & Machine Learning

Tables & Data

APIs, HTTP, and Networking

App Design

Storyboards & Segues

SiriKit

ReplayKit

And a lot more...

NEW ADVANCED TOPICS

After you master the foundational iOS and Swift principles you will want to start taking the advanced sections.

The advanced topics are designed to take your skills to the highest level so you can land your first job.

Some of the advanced topics are

Mastering protocols & delegates

Diving deep into Swift extensions

Swift data structures

Protocol oriented programming

Reactive programming in Swift

Unit Testing

UI Testing

And more

SOME OF OUR REVIEWS

"Great course so far. Definitely better than codecademy, teamtreehouse and freecodecamp" - Luke

"When you're a beginner deciding that you want to learn to code, it is by far not easy by any means. I have purchased books from iBooks about Swift and while some were better than others, it just doesn't sink in for me like watching this course. The way Mark explains things and his analogies are easy to understand and his teaching style has me genuinely excited about learning to code." - Jay

"amazing course and teachers!

awesome actual stuff here! this course prepares you for real life, and help you to get hired as professional developer. I watched this course and i got development job." - Vladimir

"I am a 15 year old developer who struggled to find comprehensive tutorials online which I could follow without getting confused because there was prior knowledge I did not know. You start from the ground up making this course useful for anyone including beginners and experienced programmers which has boosted my confidence as I know that i have built some complicated apps which shows me that I am capable of building large projects. Thanks :) " - Roel

Who this course is for
People new to programming
Existing programmers who want to learn iOS
Anyone who wants to build iOS apps
Anyone who wants to get a job as an iOS developer
Students and teenagers
Business owners and startups

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/devslopes-ios12/

[Image: 001mvcintheoryswyese.jpg]

Code:
https://nitroflare.com/view/BCC08FF3819B15A/iOS_%26_Swift_Become_An_App_Developer.part01.rar
https://nitroflare.com/view/BF1AB07847EAFDE/iOS_%26_Swift_Become_An_App_Developer.part02.rar
https://nitroflare.com/view/B4D107B601D117C/iOS_%26_Swift_Become_An_App_Developer.part03.rar
https://nitroflare.com/view/615A6C91F0168A5/iOS_%26_Swift_Become_An_App_Developer.part04.rar
https://nitroflare.com/view/F79AF65019A80E0/iOS_%26_Swift_Become_An_App_Developer.part05.rar
https://nitroflare.com/view/80461F8F6E148F4/iOS_%26_Swift_Become_An_App_Developer.part06.rar
https://nitroflare.com/view/F2396F2B2629ABF/iOS_%26_Swift_Become_An_App_Developer.part07.rar
https://nitroflare.com/view/8C4F9A348D5871E/iOS_%26_Swift_Become_An_App_Developer.part08.rar
https://nitroflare.com/view/F663FE848944F95/iOS_%26_Swift_Become_An_App_Developer.part09.rar
Code:
https://k2s.cc/file/967948e2a707a/iOS___Swift_Become_An_App_Developer.part01.rar
https://k2s.cc/file/f62e88234dfe2/iOS___Swift_Become_An_App_Developer.part02.rar
https://k2s.cc/file/4701d0bc6f1a8/iOS___Swift_Become_An_App_Developer.part03.rar
https://k2s.cc/file/3e42b3e763649/iOS___Swift_Become_An_App_Developer.part04.rar
https://k2s.cc/file/099e6a3094042/iOS___Swift_Become_An_App_Developer.part05.rar
https://k2s.cc/file/2e2d01fadeabe/iOS___Swift_Become_An_App_Developer.part06.rar
https://k2s.cc/file/ad94a872bee58/iOS___Swift_Become_An_App_Developer.part07.rar
https://k2s.cc/file/6ce516453bfbf/iOS___Swift_Become_An_App_Developer.part08.rar
https://k2s.cc/file/48d45a1810e8b/iOS___Swift_Become_An_App_Developer.part09.rar
Code:
https://rapidgator.net/file/77b88c685f825d29ccb51b614ba6cd9f/iOS_&_Swift_Become_An_App_Developer.part01.rar.html
https://rapidgator.net/file/7586d200abef0e0a3c75f7de17226853/iOS_&_Swift_Become_An_App_Developer.part02.rar.html
https://rapidgator.net/file/e87da3ffd26be10efd8d1a13c36b53c5/iOS_&_Swift_Become_An_App_Developer.part03.rar.html
https://rapidgator.net/file/79cc04d8c9ba0f2e912d649961fd7493/iOS_&_Swift_Become_An_App_Developer.part04.rar.html
https://rapidgator.net/file/51bc3b5eb380b1ac3479767bdb6e898a/iOS_&_Swift_Become_An_App_Developer.part05.rar.html
https://rapidgator.net/file/750468ef58f3a4b72feb4612ee87ecce/iOS_&_Swift_Become_An_App_Developer.part06.rar.html
https://rapidgator.net/file/847cec57c50a3d84d89e6d7da17e60e1/iOS_&_Swift_Become_An_App_Developer.part07.rar.html
https://rapidgator.net/file/5448e3b333e2fafd0981823ba252778a/iOS_&_Swift_Become_An_App_Developer.part08.rar.html
https://rapidgator.net/file/73555d33b797b0f951795af6cc9a8f22/iOS_&_Swift_Become_An_App_Developer.part09.rar.html
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Laravel 9.X: Ecom Shop
Last updated 9/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.80 GB | Duration: 12h 46m

Ecommerce shop with PayPal System



What you'll learn
How To Install Laravel
Integrate Bootstrap 4
Display Images on Heroku
Learn How To Use PHP Artisan Commands
How To Create A Complete Project/Website In Laravel
Javascript
Learn About Routes
Learn How To Create Models & Controllers
Learn How To Create Views Using Blade
Connect Website To Database & Create Tables
Learn About Blade & How To Use Its Most Important Features
Redirect Users To Specific Pages
Make User Authentication Using Laravel Auth
Share Data With All Views
Create Admin Dashboard To Control All Users
Restrict Access To Admins Only

Requirements
PHP, Laravel

Description
You'll learn how to code your own E-commerce web application using the most powerful and user-friendly framework available to web developers, Laravel.By the end of the course, you'll also be able to build and add powerful features to your web apps including PayPal Payment SystemIf you have basic knowledge of Laravel and you want to go to the next level - this course is definitely for you.You'll learn how to Uplaod Images to your website using the most powerful and user-friendly framework available to web developers, Laravel/React.You'll also be able to build and Connect Website To Database & Create TablesCreate Models & Controllers to your website using the most powerful and user-friendly framework available to web developers, Laravel.You'll also be able to build and Connect Website To Database & Create TablesLearn About Blade & How To Use Its Most Important Featurest- React Js basics- Upload Images and Data- Learn to make GET, POST requests from React Frontend to Laravel Backend- Learn Intermediate Level Laravel Techniques- Learn How To Use PHP Artisan Commands- Learn How To Create Models & Controllers- Learn How To Create Views Using Blade- Connect Website To Database & Create Tables- Learn About Blade & How To Use Its Most Important Features- Share Data With All Views

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Why Laravel

Lecture 3 Setting Up Laravel Homestead with virtualbox and vagrant

Section 2: Create Laravel Application

Lecture 4 Create Laravel Application

Section 3: Create First Route

Lecture 5 Homestead yaml file

Lecture 6 Create a home route

Section 4: Bootstrap

Lecture 7 Bootstrap Integration

Section 5: Design Master Page

Lecture 8 Design master page

Section 6: Design Home Page

Lecture 9 Design Home Page

Section 7: User Authentication

Lecture 10 User Authentication

Lecture 11 Create users in Laravel 8

Section 8: Add Admin to users

Lecture 12 Add Admin column to Users

Lecture 13 Create a route for Admin

Section 9: Create Categories table

Lecture 14 Create Categories Table

Lecture 15 Create Categories Controller

Section 10: Categories

Lecture 16 Create Navbar

Lecture 17 Create Admin Controller

Lecture 18 Create a function for creating categories

Lecture 19 Create a route for displaying all categories

Lecture 20 Add additional fields for creating categories

Lecture 21 Create a function for displaying all categories

Lecture 22 Design a page for displaying categories

Section 11: Edit Category

Lecture 23 Create edit function for categories

Lecture 24 Create a route for updating categories

Lecture 25 Create a function for updating categories

Lecture 26 Edit Category

Section 12: Delete Category

Lecture 27 Create a route for deleting categories

Lecture 28 Delete a category

Section 13: Create SubCategory

Lecture 29 Create category field in index.blade.php

Lecture 30 Create a subcategory

Section 14: Products

Lecture 31 Create Products Table

Lecture 32 Create Products Controller

Lecture 33 Create a function for creating products

Lecture 34 Create a route for creating products

Section 15: Create Products

Lecture 35 Create store poduct function

Lecture 36 Install Laravel collective package and image package

Lecture 37 Add additional fields into products table

Lecture 38 Add Protected table into Product Model

Section 16: Display Products

Lecture 39 Create a route for displaying products

Lecture 40 Create a function for displaying all products

Section 17: Edit Products

Lecture 41 Create a route edit products

Lecture 42 Create a function edit products

Section 18: Update Products

Lecture 43 Modify edit product function

Lecture 44 Design edit product view

Lecture 45 Create a function for updating products

Section 19: Delete Products

Lecture 46 Create a function for deleting products

Lecture 47 Delete a product

Section 20: Products Attribute

Lecture 48 Create protucts attribute table

Lecture 49 Create a model for product attributes

Section 21: Create Protected Table

Lecture 50 Create a function for creating attributes

Lecture 51 Design attributes page

Lecture 52 Add protected table into ProAttribute Model

Section 22: Design Attributes Page

Lecture 53 Design a table for viewing attributes

Section 23: Delete Attribute

Lecture 54 Create a function delete attribute

Section 24: Design Home Page

Lecture 55 Design home page

Section 25: Display Categories

Lecture 56 Display categories in home page

Lecture 57 Design categories drop-down in navbar

Lecture 58 Display subcategories

Section 26: Create a route for products

Lecture 59 Create a route products

Lecture 60 Create Products Function

Section 27: Design 404 page

Lecture 61 Create 404 page

Lecture 62 Design 404 page

Section 28: Category Status

Lecture 63 Create status field for category

Section 29: Delete Image

Lecture 64 Create a route delete image of product

Lecture 65 Create a link delete image

Section 30: Product Detail

Lecture 66 Create product detail function

Lecture 67 Create product detail function

Section 31: Select Product Price

Lecture 68 Add javascript to product detail page

Lecture 69 Create a function select product price

Section 32: Complete Select Product Price

Lecture 70 Continue integrate javascript into detail page

Section 33: Additional Images of Product

Lecture 71 Create a link to store more images of product

Lecture 72 Create proimages table

Lecture 73 Create ProImage Model

Lecture 74 Create a function for storing additional images for product

Section 34: Delete Additional Images

Lecture 75 Create a table view for displaying images

Lecture 76 Delete additional image of product

Lecture 77 Create a function delete additional image

Section 35: Display additional images of product

Lecture 78 Displaying additional images of product

Section 36: Attributes

Lecture 79 Create a route update attribute

Lecture 80 Create a function edit attribute

Section 37: Fontawesome

Lecture 81 Add fontawesome to ecommerce website

Lecture 82 Display stock availability in details view

Section 38: Cart Table

Lecture 83 Create cart table

Lecture 84 Integrate cart form into detail page of product

Lecture 85 Create cart function

Section 39: UUID PACKAGE

Lecture 86 Create a route view cart

Lecture 87 Unstall package uuid

Lecture 88 Test out Cart function

Section 40: Display Image in Cart

Lecture 89 Display image of product in cart

Lecture 90 Delete a product form cart

Section 41: Cart Quantity

Lecture 91 Update cart quantity

Section 42: Section 42

Lecture 92 Display Total Price

Section 43: Coupons

Lecture 93 Create coupons table

Lecture 94 Create Coupon Model

Section 44: Datepicker

Lecture 95 Integrate datepicker

Section 45: First Coupon

Lecture 96 Create a function view coupons

Lecture 97 Create first coupon

Section 46: Edit Coupon

Lecture 98 Create edit coupon function

Lecture 99 Create a function coupon update

Lecture 100 Create a route update coupon

Section 47: Delete Coupon

Lecture 101 Create function delete coupon

Section 48: Coupon Function

Lecture 102 Create a route for applying coupon

Lecture 103 Create a function apply coupon

Section 49: Apply Coupon

Lecture 104 Apply First Coupon

Lecture 105 Display total cost with applied coupon

Section 50: Session Forget

Lecture 106 Add session forget to cart function

Section 51: Register User Function

Lecture 107 Create a function register a user

Section 52: Logout Route

Lecture 108 Create logout route

Section 53: Signup a User

Lecture 109 Sign up a user

Section 54: Client Account

Lecture 110 Create a function client account

Lecture 111 Create Account View

Lecture 112 Add loginfront middleware in routes

Section 55: Country Model

Lecture 113 Create Country Model

Lecture 114 Create countries table

Section 56: Update User Account

Lecture 115 Create a route update account

Lecture 116 Create a function update account

Lecture 117 Update user account

Section 57: Checkout View

Lecture 118 Create function checkout

Lecture 119 Create checkout view

Section 58: Add highlights to account page

Lecture 120 Redesign account page

Section 59: Invoice Address Table

Lecture 121 Create invoice address table

Section 60: Invoice Form

Lecture 122 Add javascript to checkout page

Lecture 123 Add Invoice form in checkout view

Lecture 124 Create Invoicestore function

Lecture 125 Create First Invoice

Section 61: Order Review Page

Lecture 126 Create a function to review an order

Lecture 127 Design orderreview

Section 62: Display Order in Cart View

Lecture 128 Add cart to order review page

Section 63: Display Coupon an Sum Total

Lecture 129 Display coupon and sum total information in order review

Section 64: PayPal Integration

Lecture 130 Install PayPal Package

Lecture 131 Create a route paypal payment

Lecture 132 Add paypal button in order review page

Lecture 133 Create a function for successful payment

Lecture 134 Make First Transaction With PayPal

Section 65: Display Cart Count

Lecture 135 Cart Count

Section 66: Section 66 Repository of the ECOM SHOP Course

Lecture 136 Ready files of the course

If you have basic knowledge of Laravel and you want to go to the next level - this course is definitely for you.

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/laravel-60-ecom-shop/

[Image: 63createstatusfieldfowqfsy.jpg]

Code:
https://k2s.cc/file/714342cbc515e/Laravel_9x_ECOM_SHOP.part1.rar
https://k2s.cc/file/0bc02881746c3/Laravel_9x_ECOM_SHOP.part2.rar
Code:
https://nitroflare.com/view/A20651F82F78E31/Laravel_9x_ECOM_SHOP.part1.rar
https://nitroflare.com/view/AF5E104E2561BEC/Laravel_9x_ECOM_SHOP.part2.rar
Code:
https://rapidgator.net/file/ec3ef9178b0cad975fa5e05ac282a6db/Laravel_9x_ECOM_SHOP.part1.rar.html
https://rapidgator.net/file/4155b1f69c9154dad520ffb2455eb58c/Laravel_9x_ECOM_SHOP.part2.rar.html
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[Image: 4506488462f3pcxh.jpg]

Master WordPress - Build 5 Advanced WordPress Projects 2023
Published 07/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 53 lectures (15h 17m) | Size: 10.9 GB

Design and Develop major websites like business website, e-commerce web application, Blogging website etc. from scratch



What you'll learn
You will be able to build a highly converting Landing Page
You will be able to build a Business website along with Online Payment System
You will be able to create an amazing News portal/Blogging website
You will be able to design and develop an ecommerce web application from scratch (all major features included)
You will be Building a personal web developer portfolio


Requirements
No coding knowledge needed.
Laptop/PC with normal Internet connection to watch and practice the course content


Description
Do you know some basics about Wordpress yet don't feel much confident about your wordpress skills to take client projects or do you feel incompetent as a developer because you are comfortable only with using ready-made themes and go blank when a client asks for custom feature/design then worry no more as I will be here assisting you along the way and we will be building projects so you gain all the confidence in taking more projects and delivering it successfully like an expert.

This is a purely project-based course where we will be building 5 amazing projects from scratch and you will learn by doing not just theory but also will be implementing it simultaneously. also, not to forget, you need no programming skills to take this course if you already know it's great! but we will learn to build things without coding.

The 5 complex projects include

Landing page

Business website

Ecommerce website

News portal

Portfolio website

Coming to the freebies, Everyone likes freebies. while learning WordPress or building 5 Projects you will need some premium plugins along the way, but you need not worry as once you enroll we offer those plugins to you for free ( for educational purposes )

Free Elementor pro

Free Jet plugins &

To go live you get free 30 Days of hosting

As technology keeps changing, we need to update too. I will be updating course chapters and Projects all the time to make them relevant for the present and future. So you take it once and get updates for a lifetime.

What are you waiting for?

Let's dive in and get started with building some cool wordpress projects which you can be proud of and at the same time excel in your WordPress-related career.

No matter if you are a Freelancer, Digital Marketer, or Web Developer this course is for you. You will have proof of skill and confidence to take on projects independently.

Enroll now! I will see you inside!

Who this course is for
Any one who wants to learn WordPress Web Development
Beginners who want a great kick start in Web Development with No prior coding skill
Freelancers to hone their skills and level up their expertise in WordPress Web Development
Any Professional who wants to change their career by getting into Web Development
Digital Marketers who wants to learn Website development and charge premium price their clients

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/master-wordpress-by-building-5-real-world-wordpress-projects/

[Image: 5.createdynamicfooter9kets.jpg]

Code:
https://k2s.cc/file/6f3a9effd677b/Master_WordPress_by_building_5_Real-World_WordPress_Projects.part1.rar
https://k2s.cc/file/97a76f8688a33/Master_WordPress_by_building_5_Real-World_WordPress_Projects.part2.rar
https://k2s.cc/file/044cabbc7ee3c/Master_WordPress_by_building_5_Real-World_WordPress_Projects.part3.rar
Code:
https://nitroflare.com/view/93878B9E3B8CAE1/Master_WordPress_by_building_5_Real-World_WordPress_Projects.part1.rar
https://nitroflare.com/view/D98C494FF9E267E/Master_WordPress_by_building_5_Real-World_WordPress_Projects.part2.rar
https://nitroflare.com/view/A369A8C1397569E/Master_WordPress_by_building_5_Real-World_WordPress_Projects.part3.rar
Code:
https://rapidgator.net/file/c054b1b5720f5d1610086e3e72647edc/Master_WordPress_by_building_5_Real-World_WordPress_Projects.part1.rar.html
https://rapidgator.net/file/7a0c97199d5bcd47cf586fadb84da364/Master_WordPress_by_building_5_Real-World_WordPress_Projects.part2.rar.html
https://rapidgator.net/file/17d14a7f37b55c7dcb89a5522b61e0d2/Master_WordPress_by_building_5_Real-World_WordPress_Projects.part3.rar.html
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Complete C++ Programming Course With Oop'S Concept
Last updated 5/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 19.00 GB | Duration: 33h 15m

Learn C++ Programming from very basics to OOP's topics like Inheritance, Polymorphism with Linked List, Stacks , Queues



What you'll learn
Learn from if else to loops ,Patterns,1Dimensional and 2Dimensional Arrays , Functions
Pointers, Dynamic Memory Allocations ,Recursion ,Strings, Creating 1D and 2D arrays using Pointers
All the Codes typed in front of the students with Line by line explanation of each typed line of Code
Object Oriented Programmings Concepts, like Inheritance ,Operator Overloading etc including Data structures topics such as Linked List ,Stacks and Queues

Requirements
C++ Compiler Like DevC++, CodeBlocks , Xcode etc (Will be shown how to Download )
No Programming knowledge required. Course covers C++ programming concepts in detail.

Description
This Course is 33 hours content made for people who don't have any knowledge about programming & want to get started with C++ from scratch in 2021. Topics to be covered will be from Basics - Datatypes and Variables ,Operators ,Conditional Statements, Loops, Recursion ,Arrays, Pointers, Dynamic Memory Allocations Object Oriented Programming, Inheritance, Types of Inheritance ,Static Members , Linked List, Stacks, Queues etc.So, you've heard a lot about C++, but you don't know how to get started? Then this course is exactly what you need!This course assumes no previous coding experience . It doesn't matter if you have never written any programs or you have no idea about programming... After this course all of this will change. A major focus is problem-solving skills, algorithms and strong fundamentals. Also, the focus of this course will be to make sure that you have done the substantial amount of coding by the end of it. You'll be exposed from very easy to hard level of questions and ConceptsCourse is designed keeping in mind the requirements of beginners. Course starts with fundamentals of logic building and problem solving..This course will enhance the problem solving skills of the students using C++. Course follow step-by-step approach to make students fall in love with programming and ignite their passion of coding with the help of problems ranging to easy to intermediate to expert level.This course will teach you all the fundamentals you need. With over 100+ lectures and more than 33 hours of video this comprehensive course leaves no stone unturned!You will learn how to program in C++ in a fast and easy way! .This course will teach you C++ in a practical mannerAs for the curriculum, curriculum is designed to make students proficient in programming .You will learn theory and you will also gain lots of practice. During the course we will write many programs that will make you a great programmer.I believe that when learning coding, it is best that you learn it while typing codes on your computer rather than just listening. This course exactly do thatI have made the course as friendly as possible. This guarantees what you're learning is relevant for you today and will never be obsolete.What I will learn ?Basics - Datatypes and VariablesOperators and ExpressionsConditional StatementsLoopsRecursion Arrays OOPsPointersDynamic Memory AllocationsInheritanceTypes of Inheritance Static MembersLinked ListStacksQueues

Overview

Section 1: Introduction

Lecture 1 Course OverView

Lecture 2 Course Details

Lecture 3 Source Codes

Lecture 4 Installing Dev C++ (For mac users check the resources)

Lecture 5 Understanding the Environment

Lecture 6 DataTypes

Lecture 7 TakingInput

Lecture 8 SimpleInterest

Lecture 9 ArithmeticOperators

Lecture 10 FahrenheitTOCelciusConversionProgram

Lecture 11 RelationalOperators

Lecture 12 LogicalOperators

Section 2: Conditional Statements

Lecture 13 ConditionalStatements

Lecture 14 FindingTheGreatestNumber

Lecture 15 GradingAStudent

Section 3: While Loop

Lecture 16 WhileLoop

Lecture 17 Syntax of whileloop

Lecture 18 finding sum of N numbers

Lecture 19 sum of Even Numbers

Section 4: Patterns

Lecture 20 Pattern1

Lecture 21 Pattern 2

Lecture 22 Triangle Pattern

Lecture 23 Increment and Decrement Operators

Section 5: For loop

Lecture 24 For loop Intro

Lecture 25 Scope of Variables

Lecture 26 Understanding Break and Continue

Lecture 27 Factorial of a Number

Lecture 28 Reversing a given Number

Lecture 29 Palindrome Number

Lecture 30 Fibonacci

Section 6: Functions

Lecture 31 Functions Introduction and Calculating nCr

Lecture 32 From N given numbers Find Prime Numbers

Lecture 33 How Function Call Works

Lecture 34 Scope in Functions

Lecture 35 Pass By Value In Functions

Section 7: Arrays

Lecture 36 Arrays Introduction

Lecture 37 Finding Max and Min in an Array

Lecture 38 Arrays and Functions part 1

Lecture 39 Arrays and Functions part 2

Lecture 40 Reversing an Array

Lecture 41 Linear Search

Lecture 42 Finding Duplicates in Array

Section 8: Strings(Character Arrays)

Lecture 43 Length of String

Lecture 44 Reversing a String

Lecture 45 Dry Run for Reversing a String Program

Lecture 46 Replace Characters

Lecture 47 Inbuilt Functions and finding Prefixes of Strings

Section 9: Two Dimensional Arrays

Lecture 48 Two Dimensional Arrays

Lecture 49 Sum and Maximum In Two Dimensional Array

Lecture 50 Sum Of columns

Lecture 51 How are 2D arrays Stored

Section 10: Pointers

Lecture 52 Pointers Introduction

Lecture 53 Pointers and Arrays 1

Lecture 54 Pointers and Arrays 2

Lecture 55 Character Array Pointers

Lecture 56 Pointers with Functions

Lecture 57 Double Pointers

Section 11: Dynamic Memory Allocations

Lecture 58 Pass By Reference

Lecture 59 Dynamic Memory Allocation

Lecture 60 Memory Leakage Handling

Lecture 61 Two Dimensional Arrays Dynamically

Lecture 62 Constant Functions

Section 12: Recursion 1

Lecture 63 Factorial Using Recursion

Lecture 64 PMI in recursion

Lecture 65 Print Numbers in Increasing and Decreasing Order

Lecture 66 Power of a Number

Lecture 67 Fibonacci Using Recursion

Lecture 68 Fibonacci Output Explaination in Recursion

Lecture 69 Sorted Array

Lecture 70 Sorted Array 2

Lecture 71 SumOfArray Using Recursion

Lecture 72 Finding Number

Lecture 73 First Index of Duplicate Numbers

Lecture 74 Last Index of Duplicate Numbers

Section 13: Recursion 2

Lecture 75 Length of String Using Recursion

Lecture 76 Remove All X

Lecture 77 Inbuilt Strings

Lecture 78 Substring

Lecture 79 Code Of Finding Substring

Lecture 80 Print Substring Without Using Extra Array

Section 14: Object Oriented Programming 1

Lecture 81 Introduction

Lecture 82 Understanding Functions Use in Classes

Lecture 83 Arrow Operators

Lecture 84 Constructors In classes

Lecture 85 this Keyword

Lecture 86 Addition Subtraction and Multiplication Class Implementation

Lecture 87 More On Constructors

Lecture 88 Play With Constructors

Lecture 89 Fraction Class Implementation

Lecture 90 Fraction Class Implementation 2

Lecture 91 Complex Number Class Implementation

Lecture 92 Complex Number Class Implementation 2

Section 15: Object Oriented Programming 2

Lecture 93 Shallow Copy and Deep copy

Lecture 94 Handling Shallow Copy and Deep copy In Copy Constructors

Lecture 95 Initialisation List

Lecture 96 Constant Functions

Lecture 97 Static Members in Class

Section 16: Dynamic Array Class Implementation

Lecture 98 Dynamic Array Class Implementation

Section 17: Operator Overloading

Lecture 99 Operator Overloading 1

Lecture 100 Operator Overloading of PreIncrement Operator

Lecture 101 Operator Overloading of PostIncrement Operator

Lecture 102 Operator Overloading 4

Section 18: Object Oriented Programming 3(INHERITANCE)

Lecture 103 Encapsulation and Abstractions

Lecture 104 Inheritance in OOPS

Lecture 105 AccessModifiers in Inheritance

Lecture 106 Constructors and Destructors in Inheritance

Lecture 107 Types of Inheritances

Lecture 108 Hybrid Inheritance

Lecture 109 Polymorphism in OOPs -Compile Time

Lecture 110 Polymorphism in OOPs -Run Time

Lecture 111 Virtual Functions and Abstract Classes

Section 19: Linked List

Lecture 112 Linked List Introduction

Lecture 113 Linked List Basics

Lecture 114 Taking Input

Lecture 115 Take Input Better and Length of Linked List

Lecture 116 Difference between takeInput_and takeInputBetter

Lecture 117 Insert Element any Position

Lecture 118 Delete Explanation Linked List

Lecture 119 Delete any Position Code

Lecture 120 Duplicates_removal_in_LL

Lecture 121 Find Data in Linked List

Lecture 122 Midpoint Linked List

Lecture 123 Merge_Sorted_LinkedList

Section 20: Stacks and Templates

Lecture 124 Stacks Introduction

Lecture 125 Template_understanding_code

Lecture 126 Template_understanding_code part 2

Lecture 127 StacK_usingArray_Code_part1

Lecture 128 StacK_usingArray_Code_part2

Lecture 129 Stack_DoubleFunction_CODE

Lecture 130 stack__using_LinkedList_INTRO

Lecture 131 Stack_DoubleFunction_CODE

Lecture 132 Inbuilt_stack_CODE

Section 21: Queues in C++

Lecture 133 Introduction and Implementation Understanding

Lecture 134 Queue_using_array_CODE

Lecture 135 Queue_using_array_Double_Property

Lecture 136 Queue_using_LinkedList_Part1

Lecture 137 Queue_using_LinkedList_Part2

Lecture 138 Inbuilt_queue_CODE

Beginners - (Concepts are Covered from Basics to Advance),Anyone who wants to learn how to code using C++.,Anyone who want enhance C++skills by learning the basics of Object Oriented Programming (OOPS)

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/c-programming-from-beginner-to-advance/

[Image: 38arraysandfunctionspdjio2.jpg]

Code:
https://k2s.cc/file/7be4add63a820/Complete_C_Programming_Course_with_OOPs_Concept.part1.rar
https://k2s.cc/file/0bb5df4dc917e/Complete_C_Programming_Course_with_OOPs_Concept.part2.rar
https://k2s.cc/file/67cf785fe12f4/Complete_C_Programming_Course_with_OOPs_Concept.part3.rar
https://k2s.cc/file/eed4394fc0de6/Complete_C_Programming_Course_with_OOPs_Concept.part4.rar
Code:
https://nitroflare.com/view/F31DF72D9CFE2D3/Complete_C_Programming_Course_with_OOPs_Concept.part1.rar
https://nitroflare.com/view/152D2D5DD607156/Complete_C_Programming_Course_with_OOPs_Concept.part2.rar
https://nitroflare.com/view/B2A9DFD63BF4EFE/Complete_C_Programming_Course_with_OOPs_Concept.part3.rar
https://nitroflare.com/view/14425D71C9DD591/Complete_C_Programming_Course_with_OOPs_Concept.part4.rar
Code:
https://rapidgator.net/file/b04a576d1f8a82300e9094d61ddbccdd/Complete_C_Programming_Course_with_OOPs_Concept.part1.rar.html
https://rapidgator.net/file/b376b79c104430d421b8a0a41bd0edcc/Complete_C_Programming_Course_with_OOPs_Concept.part2.rar.html
https://rapidgator.net/file/15e328521c97d0fd9a98ea04a1170b6e/Complete_C_Programming_Course_with_OOPs_Concept.part3.rar.html
https://rapidgator.net/file/38a418de00b785e4b6241c67fc61ba4e/Complete_C_Programming_Course_with_OOPs_Concept.part4.rar.html
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Build An E-Store Using Next.Js, Figma, Graphql, Paypal.
Published 7/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.87 GB | Duration: 14h 37m

Learn how to use React(NextJS), HyGraph(GraphCMS), GraphQL, Figma, Styled Components, EmailJS, Auth0 and PayPal



What you'll learn
Design using Figma
Build the e-store frontend using NextJS
Create, store and manage the e-store products using GraphCMS (Hygraph)
Use GraphQL to get, add, and update products
Add payments using PayPal
Add authentication with Auth0
Push the project's source code to GitHub
Deploy the project on Vercel for free

Requirements
Knowledge of basic programing concepts
Familiarity with the basics of JavaScript, HTML, CSS and React
Willingness to Learn

Description
If you are a beginner web developer with React then this course is great match for you.This is a project based course which covers all the steps to build a fully functional ecommerce website from scratch.I will show you HOW to use all of those technologies, tools and services together in one full project, and we will start from the idea, design the frontend with Figma which is the best free design tool today, then we will create and manage the products in the backend with the excellent CMS from GraphCMS (now rebranding to Hygraph), then we will fetch the products using GraphQL for the frontend we will use NextJS which probably you already know its a React Framework, then we will implement authentication and protected routes with Auth0, add payments with PayPal, we will have fully functional cart page and contact page with a form in it that actually sends emails using EmailJS After we are done with the coding we will push the code on GitHub, then link our GitHub repo with our account on Vercel where we are going to deploy our project live online for free. And the best of all.. all of this by using only free tools and services.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Detailed introduction

Lecture 3 Course resources

Section 2: Design with Figma

Lecture 4 About Figma and the inspiration

Lecture 5 Initial setup

Lecture 6 Design the general layout

Lecture 7 Design the nav links and cart icons

Lecture 8 Colors and Icons

Lecture 9 Design the Contact page

Lecture 10 Design the Cart page

Section 3: CMS - Create and manage the products

Lecture 11 Create GraphCMS(HyGraph) account

Lecture 12 General intro

Lecture 13 create products schema

Lecture 14 The GraphQL playground

Lecture 15 API tokens and permissions

Section 4: The frontend

Lecture 16 Initial setup

Lecture 17 Connect the frontend with the CMS

Lecture 18 Build the first query to fetch products

Lecture 19 Start building the layout

Lecture 20 The navbar

Lecture 21 Build the footer

Lecture 22 Create the top-bar

Lecture 23 Start building the menu

Lecture 24 Menu CSS

Lecture 25 Menu CSS part 2

Lecture 26 Build the list of products

Lecture 27 Build the list of products part 2

Lecture 28 Build the list of products part 3

Lecture 29 Menu links to pages

Lecture 30 Build dynamic pages

Lecture 31 Display placeholders for products

Lecture 32 Build dynamic brand pages

Lecture 33 Query the products by brand

Lecture 34 Work on the homepage

Lecture 35 Frontend - custom-hook

Lecture 36 Custom hook to get the product details

Lecture 37 Short bugfix

Lecture 38 Details page

Lecture 39 Fetch product details

Lecture 40 Destructuring product data

Lecture 41 Slug page details

Lecture 42 Slug page images

Lecture 43 Slug page price details

Lecture 44 Add to cart - buttons

Lecture 45 Details page CSS

Lecture 46 Another bugfix

Section 5: Contact page

Lecture 47 Base layout

Lecture 48 Create EmailJS account

Lecture 49 Connect with EmailJS

Lecture 50 Tweak the sent message content

Lecture 51 Form styling

Lecture 52 Create the info-card

Lecture 53 Add google map

Lecture 54 Fix map errors

Section 6: Building the Cart Page

Lecture 55 Initial setup

Lecture 56 Basic state management

Lecture 57 Add to cart functionality

Lecture 58 Manage number of items in cart

Lecture 59 Styling

Lecture 60 Styling - part 2

Lecture 61 Add cart item details

Lecture 62 Cart math

Lecture 63 Save cart in local storage

Lecture 64 Remove items from cart

Lecture 65 Manage number of items in frontend

Lecture 66 Manage number of items in state

Lecture 67 Clear cart button

Lecture 68 Clean the empty cart

Lecture 69 Show cart info in navbar

Lecture 70 Cart-total card

Lecture 71 Cart-total amount

Section 7: Authentication

Lecture 72 Add authentication

Lecture 73 Show the username in the nav

Lecture 74 Login confirm page

Lecture 75 Logout confirm page

Section 8: Payments using PayPal

Lecture 76 Create new PayPal account

Lecture 77 Stripe vs PayPal implementation

Lecture 78 Checkout page

Lecture 79 PayPal checkout button

Lecture 80 Checkout button styling

Lecture 81 Route protection

Lecture 82 Clear the cart after payment

Lecture 83 Stock Manager part 1

Lecture 84 Stock Manager part 2

Section 9: Final Section

Lecture 85 Save users mails

Lecture 86 Responsiveness on different devices

Lecture 87 Hide the menu on small devices

Lecture 88 SEO - optimization

Lecture 89 Push the code to GitHub

Lecture 90 Deploy the project on Vercel for free

Beginner React developers who want to build a complete project without too much backend

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/build-an-e-store-using-nextjs-figma-graphql-paypal/

[Image: 51formstylingsa9c22.jpg]

Code:
https://k2s.cc/file/9ca378fc87d58/Build_an_estore_using_Nextjs_Figma_GraphQL_PayPal.part1.rar
https://k2s.cc/file/893d956edf6ff/Build_an_estore_using_Nextjs_Figma_GraphQL_PayPal.part2.rar
Code:
https://nitroflare.com/view/F43ED4BFB535CC3/Build_an_estore_using_Nextjs_Figma_GraphQL_PayPal.part1.rar
https://nitroflare.com/view/6B4ECD330D6344B/Build_an_estore_using_Nextjs_Figma_GraphQL_PayPal.part2.rar
Code:
https://rapidgator.net/file/aba05f9175ad48fdc61ab146a8c7f968/Build_an_estore_using_Nextjs_Figma_GraphQL_PayPal.part1.rar.html
https://rapidgator.net/file/080cc50c73eafda1889f61fb07b7d459/Build_an_estore_using_Nextjs_Figma_GraphQL_PayPal.part2.rar.html
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Formation Unity Et C# : Développeur De Jeux Vidéo (2022)
Last updated 6/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: French | Size: 30.96 GB | Duration: 65h 24m

La formation ultra complète au développement de jeux vidéo avec Unity et C#. Apprenez avec un expert certifié UNITY 3D.



What you'll learn
Maîtriser Unity 3D au travers de 10 projets
Programmer avec le langage C#
Créer des jeux 3D (PC ou Mobile)
Utiliser des modèles 3D et les animer
Coder des interactions et événements
Développer un jeu de plateforme 3D
Acquérir les bonnes pratiques avec un expert
Avoir les conseils d'un professionnel certifié
Pratiquer avec 10 projets complets

Requirements
Avoir la motivation
Un ordinateur avec accès internet
Avoir envie de créer des jeux vidéo
Être passionné par l'informatique

Description
Il s'agit de la formation certifiante la plus complète (+ de 60 heures de vidéos) et la plus récente sur Udemy. Elle vous permettra de devenir développeur de jeux et de maîtriser Unity ainsi que C# et travers de 10 projets.Envie d'apprendre Unity ? De créer des jeux ? De migrer depuis un autre moteur ? De vivre de votre passion ?Cette formation est faite pour vous ! Pas besoin de connaissances particulières, nous allons tout voir de A à Z ! Nous utiliserons la dernière version de Unity pour ce cours, vous aurez donc accès à la formation la plus à jour du net !Cette formation complète sur Unity 3D vous permettra d'apprendre à créer des jeux 3D avec le langage de programmation C#. Cette formation vous permettra d'apprendre à utiliser Unity tout en mettant vos connaissances en pratique immédiatement. Tout au long de cette formation, nous allons suivre notre fil rouge : Créer un jeu de plateforme/aventure 3D pour apprendre par la pratique. Il y aura ensuite 9 autres projets pour pratiquer toujours plus.Nous découvrirons tout depuis le début (pas besoin de connaissances pour suivre cette formation) et nous irons jusqu'à la publication de notre jeu en ligne. Étant expert certifié Unity, j'ai fait en sorte de vous transmettre les bonnes pratiques pour aboutir à un projet de qualité pro. J'enseigne Unity depuis plus de 10 ans et j'ai publié de nombreux livres sur ce logiciel. Après avoir suivi cette formation, vous serez à l'aise avec Unity et vous serez en mesure de développer n'importe quel type de jeux. Vous obtiendrez également un certificat de réussite.Ce guide complet vous permettra de maîtriser le moteur de jeu Unity et le langage de programmation C#. Vous y apprendrez les techniques essentielles du développement de jeux 3D :Importer et réutiliser des assets (modèles 3D, textures, sons...)Mettre en place de la physique dans vos jeuxConcevoir des interfaces utilisateurProgrammer avec le langage C#Créer un prototype avant le développement du projetParamétrer la lumière et l'éclairageAméliorer les graphismes avec le post-processingAnimer les objets et personnagesGérer les collisions et déclencher des événementsCréer des interactions entre les objets du jeuUtiliser les caméras et ajouter des effets visuelsCoder toutes les fonctionnalités d'un jeu de plateformeCombattre des ennemisProgrammer une intelligence artificielle complèteMettre en place des objectifs/missionsSauvegarder des données en mémoireCréer une minimapLa mise en réseau / multi-joueursCompiler et distribuer votre jeuDes heures de bonus, conseils, astuces, exercices, projets...Une formation complémentaire complète pour créer un FPSUne formation complémentaire sur le développement de jeux pour mobiles5 formations bonus ajoutées en complément pour vous exercer sur 10 projets concrets... et tellement plus !Alors n'attendez plus, lancez vous et devenez développeur de jeu indépendant pour vivre de votre passion. Obtenez votre certification de réussite et décrochez un emploi dans le secteur du développement de jeux vidéo !*** NOUVEAU ***Apprenez à créer un FPS 3D avec UNITY !Cette formation évolue et continuera d'évoluer. J'ajouterai du contenu et je réaliserai des vidéos selon vos demandes. Je viens d'ajouter près de 10 heures de vidéos pour vous permettre d'apprendre à créer un FPS 3D avec Unity et C# et j'ai ajouté 25 conseils pour améliorer vos jeux et votre game design !Des tutoriels, projets et ateliers complets en bonus pour vous exercerAjout de 6 ateliers 'création de jeux' complémentaires pour aller toujours plus loin et pratiquer toujours plus. Ce cours complet s'enrichit encore pour vous offrir le contenu le plus adapté à vos besoins. Voilà 30 heures de vidéos en plus ! Apprenez le développement de jeux pour mobiles dans un projet bonus.Découvrez la nouvelle version (2022) de Unity dans une section dédiée.*** BON VISIONNAGE ***

Overview

Section 1: Introduction à Unity 3D

Lecture 1 Introduction à Unity 3D

Lecture 2 Avant de poursuivre le cours

Lecture 3 Découverte de l'interface de Unity

Lecture 4 Plus loin avec l'interface du logiciel

Lecture 5 Prise en main du player vidéo d'Udemy pour suivre au mieux une formation !

Section 2: Mise à jour Unity 2022 : Pour découvrir la nouvelle interface de Unity (bonus)

Lecture 6 Présentation de ces viéos complémentaires (optionnelles) sur Unity 2022

Lecture 7 Installer la nouvelle version du logiciel et accéder aux pré-versions

Lecture 8 L'interface de Unity 2022 - Découverte

Lecture 9 Les différents menus et leur utilisé (Partie 1)

Lecture 10 Les différents menus et leur utilisé (Partie 2)

Lecture 11 Quelques manipulations de base + Utilisation d'assets 3D

Section 3: Les notions fondamentales à acquérir quand on crée des jeux avec Unity

Lecture 12 A propos de cette section

Lecture 13 Découverte de l'asset store et de ProBuilder

Lecture 14 La nouvelle façon d'installer ProBuilder sous Unity

Lecture 15 La physique avec Unity

Lecture 16 Comprendre les prefabs

Lecture 17 Concevoir une interface utilisateur (UI)

Lecture 18 Les standards assets de Unity

Section 4: Initiation à la programmation C#

Lecture 19 Bien configurer visual studio (ou VS Code) pour l'auto complétion + coloration.

Lecture 20 Découverte de C#

Lecture 21 Gestion des entrées clavier/souris avec C#

Lecture 22 Avant d'aller plus loin dans le cours

Lecture 23 Solution de l'exercice de codage précédent.

Lecture 24 Encore un peu de C#, plus de pratique et "mini Minecraft" sous Unity

Lecture 25 Présentation de Visual Studio 2022 et de son auto-complétions intelligente

Lecture 26 Avoir plusieurs versions de visual studio en parallèle.

Section 5: Vidéos complémentaires C# : Pour se perfectionner en C# si besoin

Lecture 27 Présentation de cette section complémentaire (optionnelle) sur le langage C#

Lecture 28 Découvrir le langage C#

Lecture 29 Les variables en programmation

Lecture 30 Les conditions en programmation

Lecture 31 Les boucles for et while

Lecture 32 Les tableaux pour stocker plusieurs valeurs d'un même type

Lecture 33 Les fonctions simples

Lecture 34 Plus loin avec les fonctions en C#

Lecture 35 Utiliser clavier et souris pour agir sur le jeu

Section 6: Projet : Création d'un jeu de plateforme/aventure 3D de A à Z

Lecture 36 Prototypage du niveau (Pensez à télécharger les ressources de la section)

Lecture 37 Prototypage du personnage

Lecture 38 Gestion du saut et de la rotation du personnage

Lecture 39 Mise en place de l'environnement 3D réel

Lecture 40 Calcul des lumières (lightmapping)

Lecture 41 Le post traitement du rendu (post-processing)

Lecture 42 Animation d'éléments du décor

Lecture 43 Création de tweens avec iTween

Lecture 44 Animation du personnage 3D

Lecture 45 Détection des collisions entre le personnage et les objets/ennemis du jeu

Lecture 46 Création d'effets visuels avec les particules

Lecture 47 Améliorer le visuel grâce aux particules

Lecture 48 Gestion des caméras

Lecture 49 Création d'effets visuels (feedbacks) lors d'un événement

Lecture 50 Invincibilité temporaire (clignotement)

Lecture 51 Création d'une barre de vie

Lecture 52 Gestion du score et des objets ramassés

Lecture 53 Création de checkpoints (point de sauvegarde)

Lecture 54 Création d'un menu et changement de scène

Lecture 55 Amélioration du menu principal (design)

Lecture 56 NavMesh (zone de navigation) pour vos entités autonomes

Lecture 57 Script de patrouille (déplacement autonome des ennemis)

Lecture 58 Détection du joueur et poursuite de celui-ci

Lecture 59 Amélioration et finition de l'intelligence artificielle des monstres

Lecture 60 Ajout d'amis à libérer (objectif mission)

Lecture 61 Création du script de pause et affichage des objectifs

Lecture 62 Création d'une mini map 2D

Lecture 63 Compilation et publication du jeu final en ligne

Section 7: Réponses à vos questions / Si vous bloquez, demandez-moi

Lecture 64 A propos de cette section - Comment ça marche ?

Lecture 65 Question 1 : Comment utiliser / déplacer la caméra de Unity et filmer des objets

Lecture 66 Comment faire clignoter le personnage quand il est touché par un monstre ?

Lecture 67 Comment transférer des données (sauvegardées) entre les scènes d'un jeu ?

Lecture 68 Utiliser le nouveau Input System de Unity3D

Lecture 69 Faire de la génération procédurale / aléatoire en 3D avec Unity et C-sharp

Lecture 70 Génération procédurale 3D appliquée aux terrains de Unity

Lecture 71 Ne pas redémarrer la musique au changement de scène

Lecture 72 Changer le comportement (sens) des flèches du clavier au changement de caméra

Lecture 73 Comment optimiser un projet Unity ? Diminuer la qualité & augmenter les FPS ?

Lecture 74 Comment utiliser le système Blend Tree de l'Animator pour animer un perso ?

Lecture 75 Comment créer un système d'inventaire en drag and drop ?

Lecture 76 Comment configurer le Canvas pour l'ajuster automatiquement à l'écran ?

Lecture 77 Modifier des variables à distance depuis un serveur web (sans recompiler)

Lecture 78 Bruit de pas pendant la marche, différent selon la texture du sol (herbe/pierre)

Section 8: Nouvelle formation / projet : Création d'un jeu mobile 3D complet.

Lecture 79 Intro - Présentation du projet de jeu de golf pour mobiles et tablettes

Lecture 80 Modélisation 3D et import de Blender vers Unity

Lecture 81 Importation des assets / modèles 3D supplémentaires

Lecture 82 Création du premier niveau du jeu et assemblage des modèles

Lecture 83 Ajout d'effets visuels et modification dynamique du ciel (skybox) du jeu

Lecture 84 Création d'animations pas script, par plugin ou par l'outil d'animation

Lecture 85 Programmation du contrôle de la caméra

Lecture 86 Script du tir de la balle de golf

Lecture 87 Amélioration du système de tir de la balle

Lecture 88 Détection des collisions et déclencher la fin du niveau

Lecture 89 Ajout des effets sonores et de la musique de fond + SFX manager & Singleton

Lecture 90 Afficher un feedback quand on termine un niveau

Lecture 91 Création du menu permettant d'aller au niveau suivant ou au menu principal

Lecture 92 Création d'une animation d'introduction de niveau

Lecture 93 Programmation de la fonction de mise en pause du jeu

Lecture 94 Création des autres niveaux du jeu pour créer un aventure à plusieurs scènes

Lecture 95 Création d'un sélecteur de niveaux avec déblocage des scènes déjà visitées

Lecture 96 Déclencher un feedback/signal pour avertir l'utilisateur qu'il peut jouer

Lecture 97 Créer un menu d'options pour régler le volume du jeu

Lecture 98 Créer un système de zoom pour filmer de près une action importante du jeu

Lecture 99 Ajout d'objets bonus à ramasser pour améliorer son score et le challenge

Lecture 100 Compiler et tester son jeu directement sur un smartphone / tablette

Lecture 101 Monétisation avec Unity Ads / Afficher des pubs

Section 9: Création d'un FPS 3D avec UNITY : Formation complète Bonus

Lecture 102 Présentation de cette formation offerte : Créer un FPS avec Unity 3D

Lecture 103 Téléchargement des assets du projet

Lecture 104 Téléchargement d'Unity et création d'un nouveau projet

Lecture 105 Un exemple de niveau basique avec des formes simples

Lecture 106 Un peu plus loin dans le level design avec un décor 3D de qualité

Lecture 107 Création d'un ennemi et du viseur pour notre arme

Lecture 108 Gestion des animations dans Unity avec son Animator

Lecture 109 Notions indispensable du langage C# pour Unity et la création de scripts

Lecture 110 Programmation du mouvement de l'ennemi

Lecture 111 Programmation de l'arme du joueur

Lecture 112 Ajout des effets spéciaux

Lecture 113 Programmation des interactions avec les objets

Lecture 114 Intelligence artificielle partie 1/2

Lecture 115 Intelligence artificielle partie 2/2

Lecture 116 Création de la barre de vie

Lecture 117 Programmation du viseur de l'arme

Lecture 118 Optimisation des scènes

Lecture 119 Création du menu principal du jeu

Lecture 120 Programmation des interactions avec les menus

Lecture 121 Compiler et Partager son jeu

Lecture 122 Astuce : Ennemie capable de repérer le joueur via le laser de son arme

Section 10: Des astuces en vrac pour ajouter des fonctionnalités uniques à vos jeux

Lecture 123 Présentation de cette rubrique bonus : Des astuces pour Unity3D !

Lecture 124 Astuce 1 : Ajouter une vidéo dans une scène Unity

Lecture 125 Astuce 2 : Ouvrir une URL depuis Unity

Lecture 126 Astuce 3 : Sauvegarder des données avec les PlayerPrefs

Lecture 127 Astuce 4 : Utiliser iTween pour créer des tweens/animations par script

Lecture 128 Astuce 5 : Programmez votre propre extension (module) pour Unity

Lecture 129 Astuce 6 : Créez une scène en noir & blanc

Lecture 130 Astuce 7 : Créer un effet de outline (contour) sur un objet à ramasser

Lecture 131 Astuce 8 : Télécharger une texture dynamiquement depuis un serveur web

Lecture 132 Astuce 9 : Appeler une API REST et parser les données JSON avec SimpleJSON et C#

Lecture 133 Astuce 10 : Créer un système de dialogue infini avec des répliques infinies !

Lecture 134 Modéliser en 3D directement sous Unity avec ProBuilder

Lecture 135 15 conseils pour ajouter du peps à vos jeux vidéo

Lecture 136 Créer un Plugin (une DLL) pour Unity et accéder aux fonctions de la DLL

Lecture 137 Utiliser les Scriptable Objects pour s'organiser et stocker des datas

Section 11: Créer un jeu multi-joueurs en ligne (jeu en réseau) avec Photon (PUN 2) et C#

Lecture 138 Initialisation du projet et préparation du serveur de jeu en ligne

Lecture 139 Créez un launcher permettant de se connecter à votre jeu en réseau

Lecture 140 Instancier un joueur sur le réseau et visualiser les autres joueurs du serveur

Lecture 141 Tirer un projectile sur les autres joueurs et visualiser cela sur le réseau

Section 12: Atelier : Développer des jeux en réalité virtuelle (Cardboard)

Lecture 142 Avant propos : Projet VR mis à jour en 2020

Lecture 143 Introduction au projet de jeu en VR

Lecture 144 Les outils pour créer des jeux en réalité virtuelle

Lecture 145 Configuration du SDK pour la VR

Lecture 146 Déclencher des événements dans la RV

Lecture 147 Activer des objets par le regard avec un timer C#

Lecture 148 Programmation d'un script de tir en RV

Lecture 149 Destruction d'objets par script

Lecture 150 Marcher automatiquement en RV avec un script C#

Lecture 151 Ramasser des objets, ouvrir des portes, interagir... en réalité virtuelle

Lecture 152 Calculer la distance entre le joueur et un objet spécifique

Lecture 153 Compiler le projet et le tester sur un casque de réalité virtuelle

Section 13: L'encyclopédie pour créer des projets réalistes et avoir des graphismes HD

Lecture 154 Introduction aux techniques d'optimisation du rendu

Lecture 155 Comprendre les materials et le PBR

Lecture 156 L'éclairage des scènes et les ombres

Lecture 157 Les modes de rendu et les options pour améliorer le réalisme

Lecture 158 La lumière volumétrique et l'effet de profondeur

Lecture 159 Les étapes pour aboutir à un rendu réaliste et de haute qualité

Lecture 160 Obtenir un son parfait et ultra réaliste qui prend en compte l'environnement

Section 14: Cadeau : 4 formations Unity supplémentaires pour aller toujours plus loin

Lecture 161 Présentation des 4 formations Unity bonus

Section 15: Développer des jeux en réalité augmentée avec Unity

Lecture 162 Introduction à la réalité augmentée avec Unity

Lecture 163 Découverte du SDK de Vuforia

Lecture 164 Configuration du projet pour la réalité augmentée

Lecture 165 Découverte des exemples de Vuforia

Lecture 166 Présentation d'autres projets d'exemple faits avec Vuforia

Lecture 167 Création de votre premier maker pour la RA

Lecture 168 TD 1 : Notre premier jeu en réalité augmentée (1/2)

Lecture 169 TD 1 : Notre premier jeu en réalité augmentée (2/2)

Lecture 170 TD 2 : Jeu de cartes de monstres en RA (1/2)

Lecture 171 TD 2 : Jeu de cartes de monstres en RA (2/2)

Lecture 172 TD 2 : Jeu de cartes de monstres en RA fin

Lecture 173 TD 3 : Application en réalité augmentée (1/2)

Lecture 174 TD 3 : Application en réalité augmentée (2/2)

Section 16: Développement d'une intelligence artificielle avec C#

Lecture 175 Introduction à la formation bonus sur l'IA

Lecture 176 Présentation de l'algorithme que nous allons mettre en place

Lecture 177 Préparation du projet IA

Lecture 178 Mise en place de waypoints

Lecture 179 Déplacement entre plusieurs points

Lecture 180 Choisir une zone à explorer

Lecture 181 Créer plusieurs types de mouvements

Lecture 182 Recherche du joueur

Lecture 183 Autre type de détection

Lecture 184 Perdre de vue le joueur

Lecture 185 Vérifier si le joueur est visible

Lecture 186 Faire en sorte que l'IA ait une mémoire

Lecture 187 TD Création d'une simulation et d'une entité autonome - partie 1

Lecture 188 TD Création d'une simulation et d'une entité autonome - partie 2

Lecture 189 TD Création d'une simulation et d'une entité autonome - partie 3

Lecture 190 TD Création d'une simulation et d'une entité autonome - partie 4

Lecture 191 TD Création d'une simulation et d'une entité autonome - partie 5

Section 17: Initiation au développement de jeux 2D (Side scroller & Tower defence)

Lecture 192 Introduction à la formation jeux 2D

Lecture 193 Présentation de l'IHM de Unity

Lecture 194 Téléchargement des assets que nous allons utiliser

Lecture 195 Mise en place du décors

Lecture 196 Translation 2D des éléments du décors

Lecture 197 Les conditions avec C#

Lecture 198 Utilisation des animations

Lecture 199 L'instanciation en 2D

Lecture 200 Les collisions en 2D

Lecture 201 Création d'une interface GUI

Lecture 202 Fin de notre premier projet 2D

Lecture 203 Développement d'un outil et préparation du second projet 2D

Lecture 204 L'intelligence artificielle pour notre projet

Lecture 205 Gestion des points de vie

Lecture 206 Mise en place des tourelles qui vont tirer sur les vagues de monstres

Lecture 207 Construction des tours

Lecture 208 Upgrade / amélioration des tourelles

Lecture 209 Gestion du score du jeu

Lecture 210 Création des vagues de monstres

Lecture 211 Menu principal

Lecture 212 Publication sur le Google Play Store

Section 18: Des astuces avancées pour booster vos jeux vidéo

Lecture 213 Présentation de cette formation bonus

Lecture 214 Intégrer de la publicité à un jeu et le monétiser avec des annonces

Lecture 215 Développer un plugin pour Unity

Lecture 216 Déplacer un personnage avec une manette de jeu

Lecture 217 Optimiser un projet

Lecture 218 Intégrer les réseaux sociaux

Lecture 219 Créer un système de sauvegardes

Lecture 220 Publier un jeu sur mobile

Section 19: Bolt : Découverte de la programmation visuelle

Lecture 221 Découverte de Bolt partie 1

Lecture 222 Découverte de Bolt partie 2

Lecture 223 Découverte de Bolt partie 3

Lecture 224 Bolt pour la 3D : Se déplacer

Lecture 225 Bolt pour la 3D : Détecter une collision

Lecture 226 Bolt pour la 3D : Incrémenter une quantité (inventaire)

Lecture 227 Bolt pour la 3D : Instancier un objet chargé dynamiquement

Lecture 228 Bolt pour la 3D : Manger (absorber) un personnage 3D plus petit que le notre

Lecture 229 Déplacement type Point & Click avec Bolt

Lecture 230 Déclencher un effet sonore avec Bolt

Section 20: Créer un launcher pour son jeu avec Visual Studio, C# & WPF

Lecture 231 Création d'un launcher partie 1/2

Lecture 232 Création d'un launcher partie 2/2

Section 21: Nouvel atelier : Création d'un jeu de société - Clone de puissance 4 simplifié

Lecture 233 Mise en place de la grille de jeu et des pions 2D + physique

Lecture 234 Instancier un jeton dans la bonne colonne quand on clique sur la grille

Lecture 235 Changer de joueur quand on a terminé son tour de jeu

Lecture 236 Bloquer les colonnes quand on a joué 6 jetons sur une même colonne

Lecture 237 Présentation de l'algorithme de détection de victoire

Lecture 238 Mise en place de la fonction de détection d'un vainqueur

Section 22: Mini atelier city builder : Créer un jeu de stratégie/construction type tycoon

Lecture 239 Générer la grille du jeu

Lecture 240 Gérer les cases de la grille et la création d'un bâtiment sur la case

Lecture 241 Fonction de sélection du bâtiment à construire

Lecture 242 Coder une caméra type RTS avec déplacement et zoom

Lecture 243 Prendre en compte le coût d'une construction et l'argent généré

Lecture 244 IA et script des visiteurs : Coder un comportement autonome

Lecture 245 Téléchargement des scripts

Section 23: PROJET : Créer un jeu d'horreur et de survie 3D avec une ambiance sombre

Lecture 246 Mise en place du projet sous Unity et import des assets du jeu

Lecture 247 Configuration des lumières du manoir hanté

Lecture 248 Créer un terrain 3D avec l'outil terrain de Unity

Lecture 249 Créer une ambiance qui fait froid dans le dos avec les effets de post traitement

Lecture 250 Configurer un personnage jouable avec une vue à la première personne (FPS)

Lecture 251 Création d'une cinématique d'introduction pour notre jeu

Lecture 252 Système d'analyse et de ramassage d'objets pour mener l'enquête

Lecture 253 Créer un système de sous titres pour afficher du texte et faire avancer le jeu

Lecture 254 Mise en place d'un objectif et condition de fin de partie

Lecture 255 Une lampe de poche avec des piles qui se vident + Piles de rechange

Lecture 256 Déclencher des événements qui vont faire peur au joueur

Lecture 257 Ajout d'un zombie animé pour plus d'angoisse

Lecture 258 Création du menu principal du jeu d'horreur 3D

Lecture 259 Compilation du projet et let's play du jeu d'horreur final

Section 24: Conclusion

Lecture 260 BONUS

Les développeurs qui souhaitent s'orienter vers Unity,Les débutants qui souhaitent découvrir le monde de la création de jeux,Les passionnés de jeux vidéo,Les internautes exigeants qui souhaitent suivre une formation dispensée par un expert,Si votre objectif est d'obtenir un certificat de formation Unity

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/formation-unity-3d-creez-des-jeux-3d-avec-unity-et-csharp/

[Image: 21gestiondesentreescl4bi1c.jpg]

Code:
https://nitroflare.com/view/CD47262FB47F361/Formation_Unity_et_C_D%C3%A9veloppeur_de_jeux_vid%C3%A9o_2022.part1.rar
https://nitroflare.com/view/4BC97360FFBE0A9/Formation_Unity_et_C_D%C3%A9veloppeur_de_jeux_vid%C3%A9o_2022.part2.rar
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https://nitroflare.com/view/336B41C634BAAFE/Formation_Unity_et_C_D%C3%A9veloppeur_de_jeux_vid%C3%A9o_2022.part7.rar
Code:
https://k2s.cc/file/8cf005b186715/Formation_Unity_et_C_D%D0%98veloppeur_de_jeux_vid%D0%98o_2022.part5.rar
https://k2s.cc/file/4749508ef389d/Formation_Unity_et_C_D%D0%98veloppeur_de_jeux_vid%D0%98o_2022.part6.rar
https://k2s.cc/file/7e60fd5079db3/Formation_Unity_et_C_D%D0%98veloppeur_de_jeux_vid%D0%98o_2022.part7.rar
https://k2s.cc/file/cb82461ea43c0/Formation_Unity_et_C_D%D1%86%E2%95%98veloppeur_de_jeux_vid%D1%86%E2%95%98o_2022.part1.rar
https://k2s.cc/file/ac37ce43e1a47/Formation_Unity_et_C_D%D1%86%E2%95%98veloppeur_de_jeux_vid%D1%86%E2%95%98o_2022.part2.rar
https://k2s.cc/file/b736417fa221d/Formation_Unity_et_C_D%D1%86%E2%95%98veloppeur_de_jeux_vid%D1%86%E2%95%98o_2022.part3.rar
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Code:
https://rapidgator.net/file/a5e0618e87b6e4a94e465b23716dbf22/Formation_Unity_et_C_Développeur_de_jeux_vidéo_2022.part1.rar.html
https://rapidgator.net/file/c55e4532c58cf6ab8dd8febd0015a4a8/Formation_Unity_et_C_Développeur_de_jeux_vidéo_2022.part2.rar.html
https://rapidgator.net/file/79aeb63d2de79b47ac35b57e2a34ce37/Formation_Unity_et_C_Développeur_de_jeux_vidéo_2022.part3.rar.html
https://rapidgator.net/file/9d9fe18d3ce5e7367804633a3a4353ae/Formation_Unity_et_C_Développeur_de_jeux_vidéo_2022.part4.rar.html
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https://rapidgator.net/file/77d0f223c1e4ce59d6a087a9520aca63/Formation_Unity_et_C_Développeur_de_jeux_vidéo_2022.part6.rar.html
https://rapidgator.net/file/2fd98dcd6b1ad9608514af718257a86f/Formation_Unity_et_C_Développeur_de_jeux_vidéo_2022.part7.rar.html
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Flutter & Dart - The Complete Flutter App Development Course 2021
Last updated 9/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.29 GB | Duration: 25h 48m

Build Flutter iOS and Android Apps with a Single Codebase: Learn Google's Flutter Mobile Development Framework & Dart



What you'll learn
Be ABLE to Build Any iOS and Android App You Want
MASTER Dart and Flutter Framework
BUILD Full-fledged Apps for Your Startup or Business
CREATE a Portfolio of Apps to Apply for Development Job
WORK as A Cross-Platform Mobile Developer Who can Develop iOS and Android Apps
GAIN a Competitive Advantage in the Workplace as a Flutter Mobile Developer

Requirements
A Computer - Mac or PC
No Previous Programming Experience Required - I'll go over Everything You'll Need to Get Started
Anyone Who Has the "I Can Do It" Mentality
Willingness to Learn By Doing - You'll have a Step-by-Step Learning Process with Challenges and Exercises for Better Retention

Description
Flutter Development is here to stay!Welcome to The Complete Flutter App Development Course (The World's First Complete Dart and Flutter Course). Flutter is the new Cross-platform Mobile Development Framework created by Google, allowing developers to build Android and iOS Apps with one single codebase!Flutter is the BEST way to create cross-platform apps that otherwise would require two distinct mobile development teams to create.Why is Flutter a BIG Deal?Flutter is a big deal because any developer (or anyone who wants to learn mobile development) can now build native Android and iOS apps with one codebase ONLY! This means, instead of having to learn Objective-C or Swift to build iOS apps, and Java, or Kotlin to build Android apps, you can now use Flutter Mobile Development Framework to build apps that run natively on both iOS and Android devices using the General-purpose Dart Programming Language.By learning Flutter App Development, you'll be able to build iOS and Android apps with a single codebase! This course is the ultimate Flutter tutorial created for those who want to build cross-platform iOS and Android mobile apps using the Dart Programming language.This course is fully hands-on, in which you'll get the chance to practice and learn:Dart Programming Language - Fundamentals and intermediate topicsHow to understand Flutter Mobile Development by building apps incrementally.How to design, build, debug Flutter Android and iOS AppsHow to get Flutter apps to communicate with a realtime database - FirestoreHow to build robust apps with Flutter.You'll see how easy it's to get started building Android and iOS apps using Google's Flutter App Development Framework!The course is structured in such a way to improve your knowledge retention - by having a lot of hands-on projects. In each section of the course, you will be practicing and building something meaningful and useful, which will further your understanding of Flutter iOS and Android Development.For instance, you'll start by learning the very basics of the Dart Programming language (which is the programming language used in Flutter) - you'll learn control flow and functions, how to do arithmetic in Dart, and so forth. Next, you'll learn Object-Oriented Programming in Dart - understanding how to construct classes and Objects and how it all works when building robust programs. Furthermore, you'll learn intermediate and advanced Dart topics such as Abstract classes, Interfaces, and Data Structures. Once you've learned the Dart Programming language, you'll then start with Flutter Mobile Development. You'll start by building small, simple iOS and Android apps using Flutter, such as the Business Card app. Then, we move into the realm of Stateful Widgets in Flutter - how to manage state in an App.Along the way, we continue to build several fun apps to solidify the main, fundamental Flutter concepts. You'll also have several challenges you need to further dive deeper into understanding Flutter concepts.Continuing with the course, you'll also have the opportunity to learn how to parse JSON from a remote API into your Flutter app and cleanly display the parsed data to the user using Material Design concepts. Additionally, you'll learn how to connect your app to Firebase/Firestore and use a real-time database.You'll finish the journey by learning how to package up your Flutter iOS or Android app to publish on either the Appstore or Google Play store.The course will take you from zero to hero - from knowing nothing (or a little) about Flutter iOS and Android Mobile development to building complex, stunning mobile applications!Why Should You Take This Course?My name is Paulo Dichone; I've created the most best-selling online programming courses (with over 100,000 happy and satisfied students). I'm a Software Engineer, a teacher, and the author of highly rated Development courses on Udemy. I've taught over 100,000 students online and received over 15,000 reviews. Students love my teaching methodology, which is heavy on hands-on, project-based approaches.I know how hard it can be to learn programming and Android development - there's a lot of information out there, but the problem is that none is complete, nor is it updated. I understand how frustrating it's to try to learn something on your own and spend months without seeing progress! Here's what my current and past students have to say about this course and my other courses:"It's a good course for Intermediate Learners...Nice job, Paulo...I've learned a lot from you" - Collins ★★★★★ (5 stars rating)Best tutor ever !!! Very kind, polite, great explanation, loved your course content !!! Covered a wide range of topics !!!! Above expectations, super amazing... Thanks a lot for helping me start my mobile development career and making this field super easy for me !!!!!!! ?????????? - Mehul ★★★★★ (5 stars rating)"I liked the course and the professor. I'm taking another course with him because he's excellent in my opinion, starts from beginner to advanced, very organized classes. A lot of examples in the course, and he was updating the course often too. Money well spent." - Kevin ★★★★ (4.5 stars rating)"Great course. Very easy in understanding and friendly learning. Good Job, Sir. Thanks for this." - Muhammad - ★★★★ (5 stars rating)"Well, in my opinion, this is a great course since I knew nothing about java and by now I'm able to write my own apps pretty easily." - Michael - ★★★★ (5 stars rating)"Great course! I learned lots from the numerous examples. I now have the confidence to build my own apps and to explore different areas of Android programming. - ★★★★ (4.5 stars rating)Great Course!!!! Thanks, Paulo!!!!!" - Ian - ★★★★ (5 stars rating)"I am delighted with this course. I have only attended the Android part because I had a basic knowledge of Java. I really like how Paulo teaches. He goes step by step, and you can understand everything. My first language is not English, but he speaks very. Clearly, I can understand every word. Also, he is a happy guy, and you can hear that through the courses that he really loves what he is doing." - Antal - ★★★★ (5 stars rating)"Very well thought-out course. Flows smoothly with great delivery. I have been developing Android Apps for several years, and I still found this course informative, relevant, and helpful. I would recommend everyone take this course if you are new to Android or returning for a refresher course." - Douglas - ★★★★ (5 stars rating)=========This Course Also Comes With: Lifetime Access to All Future Updates A responsive instructor in the Q&A Section Links to interesting articles and lots of good code to base your next template onto Udemy Certificate of Completion Ready for Download A 30 Day, "No Questions Asked" Money Back Guarantee!Take this complete Flutter course now, completely risk-free!

Overview

Section 1: Getting Started

Lecture 1 The Learning Path of This Course

Section 2: Why Flutter

Lecture 2 Why Flutter Development?

Lecture 3 Important Message

Section 3: Download Flutter Code

Lecture 4 Flutter App Project Source Code

Lecture 5 How the Project Source Code is Structured?

Section 4: Development Tools Setup MAC- For Mac OX Users

Lecture 6 MAC -Setup Dart and Flutter SDK on Mac OSX - Part 1

Lecture 7 For MAC Users ONLY: How to Create a .bash_profile

Lecture 8 For MAC Users ONLY: How to Access the Library Folder in Your Home Folder

Lecture 9 MAC -Setup Dart and Flutter SDK on Mac OSX - Part 2

Lecture 10 MAC -Setup Dart and Flutter SDK on Mac OSX - Part 3

Lecture 11 MAC -Setup Dart and Flutter SDK on Mac OSX - Final

Section 5: Development Tools Setup Windows - For Windows Users

Lecture 12 Download Android Studio and Setup Emulators

Lecture 13 OPTIONAL - Android Studio - Fix VTX is Disabled in BIOS

Lecture 14 Windows Flutter Installation - Final Setup

Lecture 15 Windows Flutter Installation Resources - Very Helpful!

Section 6: Introduction to the Dart Programming Language - From Scratch

Lecture 16 Intro to Dart and Dart Pad - Online Editor

Lecture 17 Dart - Coding Style and Naming Convention

Lecture 18 Dart - Declaring variables - String

Lecture 19 Dart Types and Assigning Types to Variables

Lecture 20 Dart - Numbers - Integers and Doubles

Lecture 21 Dart - Booleans

Lecture 22 Dart - Const and Final Keywords

Lecture 23 Dart - Concatenation

Lecture 24 Dart Operators - Arithmetic

Lecture 25 Equality and Relational Operators in Dart

Lecture 26 Source Code

Section 7: Control Flow and Functions in Dart - If Statements, Logical Operators, For Loops

Lecture 27 Control Flow - If Statements

Lecture 28 Logical Operators

Lecture 29 For Loops in Dart

Lecture 30 While, Do-While and Break in Dart

Lecture 31 Switch Cases

Lecture 32 Introduction to Functions in Dart

Lecture 33 Function Return Types - String-Int-Booleans

Lecture 34 Dart - Using the => Operator for Returning Expressions

Lecture 35 Arguments and Functions in Dart

Lecture 36 Optional Parameters in Dart

Lecture 37 Lexical Scope in Dart

Lecture 38 Resources

Lecture 39 Source Code

Section 8: Object Oriented Programming - Introduction

Lecture 40 Introduction to Classes and Objects

Lecture 41 Introduction to Class Creation and Instance Variables

Lecture 42 Adding Methods to Classes

Lecture 43 Introduction to Constructors - Part 1

Lecture 44 Named and Sugar Syntactic Constructors - Part 2

Lecture 45 Setters and Getters

Lecture 46 Source Code

Section 9: Object Oriented Programming - Intermediate - Inheritance Concepts

Lecture 47 Introduction to Inheritance with Dart

Lecture 48 Creating Classes and Inheritance Tree

Lecture 49 Override Methods

Lecture 50 Inheriting Classes with Constructors

Lecture 51 The toString() Method - Override

Lecture 52 Source Code

Section 10: Object Oriented Programming - Advanced - Abstract and Interface Concepts

Lecture 53 Introduction to Abstract and Interface Classes

Lecture 54 Abstract and Interface Classes in Dart - Creation

Lecture 55 Source Code

Section 11: Data Structures and Collections in Dart

Lecture 56 Introduction to Collections

Lecture 57 Creating Lists and Iterating through Them

Lecture 58 Creating a List with a Person Type Object

Lecture 59 Introduction to Maps

Lecture 60 Source Code

Section 12: Building Flutter Apps - Flutter Fundamentals

Lecture 61 Introduction to Flutter and Flutter App Anatomy

Lecture 62 Creating a Flutter Hello World App - Basics with Text Widget

Lecture 63 Understanding Material Design Basics - Text and Widget Properties

Lecture 64 Formatting Our Code

Lecture 65 Little Material Design Presentation

Lecture 66 Flutter Scaffold Widget and Properties

Lecture 67 Flutter InkWell Widget and Event Listeners

Lecture 68 Flutter Gesture Detector Widget - Creating a Custom Button

Lecture 69 Flutter Bottom Navigator and Adding a Tap

Lecture 70 Flutter Floating Action Button

Section 13: Build a Biz Card App

Lecture 71 What You'll Build Next?

Lecture 72 App - Build a Biz card App

Section 14: Flutter Stateful Widgets

Lecture 73 Introduction to Stateless VS Stateful Widgets

Lecture 74 App - Build a Quotes App - Part 1

Lecture 75 App - Build a Quotes App - Finished Product

Section 15: APP - Build a Flutter Tip Calculator App

Lecture 76 Flutter Tip Calculator - User Interface - Part 1

Lecture 77 Flutter Tip Calculator - Top Card and Custom Colors

Lecture 78 Flutter Tip Calculator - Building the Split Row

Lecture 79 Flutter Tip Calculator - Build the Tip Row

Lecture 80 Flutter Tip Calculator - Finished User Interface

Lecture 81 Flutter Tip Calculator - Wrapup

Section 16: APP - Quiz App - Learn More Flutter Widgets

Lecture 82 Download - Image Resource

Lecture 83 Setup Project - Adding Image Assets

Lecture 84 Question Model Class - Setup

Lecture 85 Finishing the User Interface

Lecture 86 Finishing Quiz Logic

Lecture 87[CHALLENGE] - Finished Logic

Lecture 88[SOLUTION - IMPROVEMENTS] - Wrapup

Section 17: Flutter Intermediate Concepts - Navigation, Listviews - Building a Movie App

Lecture 89 Download -Movie Resources

Lecture 90 Creating a Listview of Movies

Lecture 91 Customizing ListTile Row and Adding onTap

Lecture 92 Navigating to a Second Route - Screen

Lecture 93 Returning to the First Route/Screen

Lecture 94 Passing Data to Second Route/Screen

Lecture 95 Creating a Movie Model Class - Showing Movies - Part 1

Lecture 96 MOVIE APP - Passing a Movie Object to Details Route and Showing Image

Lecture 97 MOVIE APP - Customizing Row

Lecture 98 MOVIE APP - Adding Movie Image

Lecture 99 MOVIE APP - Finishing Custom Row

Lecture 100 MOVIE APP - Changing the Background Color

Lecture 101 MOVIE APP - Details Route - Showing Movie Thumbnail

Lecture 102 MOVIE APP - Details Route - Adding Linear Gradient

Lecture 103 MOVIE APP - Details Route - Adding Movie Poster

Lecture 104 MOVIE APP - Details Route - Movie's Header

Lecture 105 MOVIE APP - Details Route - Adding Movie's Cast

Lecture 106 MOVIE APP - Details Route - Adding Horizontal Line

Lecture 107 MOVIE APP - Details Route - Adding Bottom Movie Posters - Finished App

Lecture 108[CODE REFACTOR] - Movie App Code Refactor

Section 18: Understanding Themes in Flutter

Lecture 109 Introduction to UI and UX

Lecture 110 What's Material Design?

Lecture 111 Themes in Flutter

Lecture 112 Exploring ThemeData Class - App Brightness

Lecture 113 Theming Headlines and Body1 Text

Lecture 114 Theming - Over-Writing Theme Properties

Lecture 115 Theming - Refactoring our TextTheme Further

Lecture 116 Theming - Adding Custom Fonts to Our Project

Lecture 117 Theming - Applying FontFamily to All TextTheme Properties

Lecture 118 Material Design - Material.io Overview

Lecture 119 Material Design - Understanding Color Themes

Lecture 120 Material Design - Typography and Iconography

Lecture 121 Resources

Section 19:[CHALLENGE] - Material Design Challenge - Theme the Mortgage Calculator

Lecture 122 Download Starter code and Resources

Lecture 123 Challenge Instructions

Section 20:[SOLUTION] - Material Design App (Mortgage App) Solution

Lecture 124 Mortgage App - Solution - Pick Color Palette and Create Colors File

Lecture 125 Mortgage App - Solution - Theming App - Part 1

Lecture 126 Mortgage App - Solution - Theming App - Part 2

Lecture 127 Mortgage App - Solution Wrapup

Lecture 128 Solution Source Code

Section 21: Connecting to the World - Networking in Flutter

Lecture 129 Introduction to HTTP and JSON

Lecture 130 Flutter Introduction to Async and Future - Http Requests

Lecture 131 Addinghttp Package to our Project

Lecture 132 Setup Network Class

Lecture 133 Fetching JSON Data

Lecture 134 Fetching JSON and Using FutureBuilder Widget

Lecture 135 Finalizing Fetching JSON and FutureBuilder

Lecture 136 Plain Old Dart Object ( PODO ) and Mapping JSON - Introduction Setup

Lecture 137 PODO - Creating a PostList Class and Mapping

Lecture 138 PODO - Final Implementation

Section 22: APP - Build a Weather Forecast Flutter App

Lecture 139 What You'll Build - Weather Forecast App Demo

Lecture 140 OpenWeather - Setting up our APPID

Lecture 141 Setup Our Weather Forecast Project

Lecture 142 Creating Our Forecast Model Class

Lecture 143 WeatherForecast Modified/fixed File

Lecture 144 Fixing Forecast Model Class

Lecture 145 Pulling JSON Data from API and Showing Data

Lecture 146 Using FutureBuilder to Show Data

Lecture 147 Adding City and Country Names

Lecture 148 Getting City Name Dynamically from TextField

Lecture 149 Formatting and Showing Date

Lecture 150 Showing Current Temp

Lecture 151 Adding Humidity, Wind and Max to the User Interface

Lecture 152 Utilizing FontAwesome Icons

Lecture 153 Setup getWeatherIcon Helper Function

Lecture 154 Setup Bottom ScrollView - Part 1

Lecture 155 Setup Day in Bottom ScrollView

Lecture 156 Adding WeatherIcon to our ScrollView

Lecture 157 Finished App

Lecture 158 Code Refactoring and User Interface Improvements

Lecture 159 Resources and Tips

Section 23: Flutter Google Maps - Building the Earthquakes App

Lecture 160 Introduction to Google Maps and API Key Android Setup

Lecture 161[OPTIONAL] Google Maps iOS Setup

Lecture 162 Showing a Google Map - Problem to be Fixed - AndroidX Update

Lecture 163 Fixing AndroidX Issues

Lecture 164 Running our Map on Both Android and iOS

Lecture 165 Adding Markers onto Map

Lecture 166 Showing Another Marker

Lecture 167 Implementing CameraPosition Animations

Lecture 168 Quakes App - Demo

Lecture 169[API Link] - JSON API Link to Use

Lecture 170 Quakes App - Our Quakes API and Chrome Extension

Lecture 171 Quakes App - Setting up Project and TypesHelper Class

Lecture 172 Quakes App - Fixing the Types Issue

Lecture 173 Quakes App - Getting All Quakes and Setup Markers

Lecture 174 Quake App - Markers Fixed and Working

Lecture 175 Quake App - Adding Zooms and Finished App

Lecture 176 Resources

Section 24: Firestore - Realtime Database - Build a Community Board App

Lecture 177 Introduction to Firebase/Firestore and Realtime Database

Lecture 178 Setting up Firestore in our Project

Lecture 179 Reading Data from Firestore Database

Lecture 180 Board App - Setup Form

Lecture 181 Board App - Saving Data to Firestore Database from the App

Lecture 182 Board App - Custom Card - Accounting for Nulls

Lecture 183 Board App - Restructuring Custom Card

Lecture 184 Board App - Custom Card - Quick Code Refactoring

Lecture 185 Board App - Delete a Document

Lecture 186 Board App - Update Document

Lecture 187 Resources

Section 25:[OPTIONAL] Creating Adaptive Flutter Apps

Lecture 188 Device Orientation - Portrait and Landscape

Lecture 189 Setting up the Project

Lecture 190 Joke Listing Class

Lecture 191 Joke Details Class

Lecture 192 Final Product - The Joke App

Lecture 193 Resources

Section 26: OPTIONAL: Deconstructing Flutter Topics

Lecture 194 Deconstructing the Flutter Syntax - Part 1

Lecture 195 Deconstructing the Flutter Syntax - Understanding Named Parameters - Part 2

Lecture 196 Deconstructing BuildContext

Lecture 197 Resources

Section 27: Publishing Flutter Apps in the Appstore and PlayStore

Lecture 198 Download all Assets Needed for this Section

Lecture 199 Creating App Icon - With Online Tools

Lecture 200 Dynamically Generating iOS and Android Icons Using Plugin

Lecture 201 Adding Splash Screen - Android

Lecture 202 Adding Launcher Image - iOS

Lecture 203 Signing Android App - Generating a Keystore and AppBundle

Lecture 204 Publishing App to Google PlayStore

Lecture 205 Setup iOS App to Publish in the Appstore

Lecture 206 Creating the iOS Archive and Uploading It

Lecture 207 Resources

Section 28: The App Development Process

Lecture 208 The App Development Process

Section 29: What's Next - Build at least 5 Apps

Lecture 209 Keep Learning By Building Apps - Lots of Them!

Section 30:[OPTIONAL] Flutter - Animations

Lecture 210 Getting Started with Animations in Flutter

Lecture 211 Creating a Counter Animation

Lecture 212 Introduction to Tween Class

Lecture 213 Tween - Animation Status

Lecture 214 Introduction to Chain Animation - Separating Animation Logic

Lecture 215 Chain Animation - Using the Separated Class

Lecture 216 Build a Company Profile Page Animation - Introduction

Lecture 217 Company Page Animation - Model and Data Classes - Part 2

Lecture 218 Company Page Animation - Create Animation Classes - Part 3

Lecture 219 Company Page Animation - Showing Image and Backdrop Opacity - Part 4

Lecture 220 Company Page Animation - Adding Blur Effect and Logo Avatar - Part 5

Lecture 221 Company Page Animation - Adding UI Interface and Animation - Part 6

Lecture 222 Company Page Animation - Adding Animation and UI Touchups - Part 7

Lecture 223 Company Page Animation - Adding UI - Scrollable Courses Area - Part 8

Lecture 224 Finished App

Lecture 225 Resources

Section 31: Bonus

Lecture 226 Bonus

Beginner Developers and Intermediate- Advanced Web or Mobile Developers new to Dart and Google Flutter Mobile SDK,Android Developers Who Want to Build iOS Apps with Single Codebase,iOS Developers Who Want to Build Android Apps with Single Codebase,Web Developers Who Want to Build Android and iOS Apps with Single Codebase,Entrepreneurs Who Want to Build Android and iOS Apps with Single Codebase,Managers and Program Managers Who Want to Learn How to Build Android and iOS Apps with Single Codebase

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/flutter-dart-the-complete-flutter-app-development-course/

[Image: 72appsx4ftu.jpg]

Code:
https://nitroflare.com/view/E83A95C206AD163/Flutter_%26_Dart_The_Complete_Flutter_App_Development_Course.part1.rar
https://nitroflare.com/view/E9C1B2A13D96A2B/Flutter_%26_Dart_The_Complete_Flutter_App_Development_Course.part2.rar
Code:
https://k2s.cc/file/3dd6df5e77d8c/Flutter___Dart_The_Complete_Flutter_App_Development_Course.part1.rar
https://k2s.cc/file/77487f37417bf/Flutter___Dart_The_Complete_Flutter_App_Development_Course.part2.rar
Code:
https://rapidgator.net/file/dbe376a4b78ba6446785c324168e3384/Flutter_&_Dart_The_Complete_Flutter_App_Development_Course.part1.rar.html
https://rapidgator.net/file/0c4682b784ba7367480b1820af461894/Flutter_&_Dart_The_Complete_Flutter_App_Development_Course.part2.rar.html
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Der Große Arduino-Lehrgang: Vom Anfänger Zum Profi
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: German | Size: 6.79 GB | Duration: 20h 0m

Das Arduino-Mikrocontroller-System verstehen, programmieren und in der Praxis einsetzen.



What you'll learn
Du wirst mit den Grundlagen von Mikrocontrollern im Allgemeinen vertraut.
Du wirst die Arduino IDE kennenlernen und wie Du damit eigene Programme erstellst.
Ich werde Dir die wichtigsten Sensoren vorstellen, die Du für Deine Projekte brauchst.
Wir werden uns anschauen, wie sich einzelne Arduino-Boards unterscheiden.

Requirements
Es ist von Vorteil, wenn Du Basiskenntnisse im Bereich Mikrocontroller und Programmierung mitbringst.
Ich biete Dir aber bei allen aufkommenden Fragen individuelle Unterstützung.
Da sich die Mikrocontroller-Welt ständig ändert, wird auch der Kurs unregelmäßig aktualisiert.

Description
Der Kurs richtet sich vornehmlich an Einsteiger im Bereich Arduino, deckt aber auch alle fortgeschrittenen Bereiche ab. Da sowohl das Arduino-Konzept ständigen Neuerungen unterzogen ist, aber auch immer wieder neue Grundlagenbereiche integriert werden sollen, ist der Kurs dynamisch aufgebaut und wird laufend weiterentwickelt. Neben den speziellen Kapiteln, die sich auf den Arduino selbst konzentrieren, werden auch allgemeine Themen aus dem Bereich Mikrocontroller und Programmierung, wie Sensorik, Antriebstechnik und Vernetzung behandelt.Da bei einer derart komplexen Materie nie alle Fragen innerhalb der Videos beantwortet werden können, stehe ich allen Teilnehmern mit meinem ganzen Wissen unterstützend zur Verfügung. Diese Unterstützung biete ich sowohl für alle Fragen zum konkreten Unterrichtsmaterial, als auch bei Problemen mit eigenen Projekten.

Who this course is for
An alle, die sich für Mikrocontroller im Allgemeinen und Arduino im Speziellen interessieren und diese leistungsfähigen Systeme für eigene Entwicklungen nutzen möchten. Einen Kurs für eine derart breite Zielgruppe zu entwickeln, ist nur schwer möglich, deshalb ist eine individuelle Unterstützung so wichtig. Egal, was Sie nicht verstehen, ich werde Ihre Fragen so lange beantworten, bis Ihnen alles klar geworden ist.

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/arduino-lehrgang-vom-anfaenger-zum-profi

[Image: 57grundlagenderprogra7zdq7.jpg]

Code:
https://nitroflare.com/view/47B3BA80C794B25/Der_gro%C3%9Fe_ArduinoLehrgang_Vom_Anf%C3%A4nger_zum_Profi.part1.rar
https://nitroflare.com/view/1B66E34E595CDBE/Der_gro%C3%9Fe_ArduinoLehrgang_Vom_Anf%C3%A4nger_zum_Profi.part2.rar
Code:
https://k2s.cc/file/a5afbb955de9f/Der_gro%D1%8Ae_ArduinoLehrgang_Vom_Anf%D0%94nger_zum_Profi.part1.rar
https://k2s.cc/file/5b4e747858e54/Der_gro%D1%8Ae_ArduinoLehrgang_Vom_Anf%D0%94nger_zum_Profi.part2.rar
Code:
https://rapidgator.net/file/9a60b2c2cb8ab21c71b111cfb8cd5d63/Der_große_ArduinoLehrgang_Vom_Anfänger_zum_Profi.part1.rar.html
https://rapidgator.net/file/19f28b09cdaff58ee82e4376d3de583f/Der_große_ArduinoLehrgang_Vom_Anfänger_zum_Profi.part2.rar.html
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Apprendre Angular Par La Création D'Un Site E-Commerce 2022
Last updated 5/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: French | Size: 15.85 GB | Duration: 35h 58m

De nombreux projets professionnels pour apprendre, approfondir et devenir un expert incontournable du framework Angular



What you'll learn
Créer une application Angular complète à partir d'un dossier vide
Ajouter des formulaires pilotés par le template et par le modèle
Mettre en place un système d'authentification
Développer un système de navigation entre composants
Effectuer des requêtes HTTP depuis son application
Consommer les ressources d'une API pour produire un site
Déployer une application Angular en production

Requirements
Des connaissances en HTML, JavaScript & CSS sont recommandées
Etre motivé

Description
Vous souhaitez vous former au développement d'applications Web avec la dernière version d'Angular ? Vous rêvez de construire des sites web dynamiques, qui réagissent immédiatement aux moindres interactions de vos utilisateurs, avec une performance optimale ? Eh, ça tombe bien, vous êtes au bon endroit !Ce cours va vous permettre de vous lancer dans le développement d'applications web avec la dernière version du framework Angular. Pour une meilleure compréhension de son contenu, il est nécessaire d'avoir un minimum de connaissances sur le fonctionnement du web et sur les langages HTML et JavaScript. J'ai a eu à cœur de proposer un cours très pragmatique avec de nombreux exemples de codes expliqués, qui illustrent de façon très concrète les passages plus théoriques. Conçu pour être un allié efficace au quotidien, ce cours à la structure claire constitue un réel référentiel Angular pour le développeur.Ce que vous allez apprendre dans cette formation :Introduction générale Framework AngularMise en place et création d'un projet AngularStructure d'un projet AngularGestion des données dynamiques avec AngularNotions avancéesLes services asynchronesLes formulaires par la méthode template ou reactive en AngularInteraction avec un backendÀ la fin de ce cours, vous serez capable de :Créer des components AngularManipuler un template avec le data-binding, les directives et les pipesFaire communiquer les components avec les services et les ObservablesCréer des Single Page Applications avec le routingCommuniquer avec les utilisateurs avec les formulairesFaire communiquer une application avec un backendSi vous ne savez pas de quoi je parle, n'hésitez pas à voir les vidéos d'Intro de chaque partie, elles sont gratuites.Afin de vous proposer la formation la plus complète possible sur Udemy je m'engage à :Ajouter des chapitres pour les nouvelles mises à jour importantes (1 ou 2 par Mois)Ajouter régulièrement du contenu à la formation (essentiellement des cas pratiques)Ajouter des cas pratiques à la demande (Merci de m'envoyer un émail si vous avez une proposition)Accompagner les participants avec des cas pratiques et autres sources utiles à leur réalisation.Ces ajouts de vidéos seront, bien entendu, gratuits si vous avez acquis la formation.Je reste disponible dans la rubrique Question/Réponses d'Udemy pour répondre à vos questions.Informations importantes à savoir:Si cette formation ne vous satisfait pas alors nous nous engageons à vous rembourser sous 30 jours.Une fois que vous avez rejoint la formation, vous y avez accès à vie y compris les mises à jours.Vous pouvez m'envoyer des messages personnels avec toutes vos questions ou suggestions d'amélioration concernant la formationVous bénéficierez d'un suivi et d'une assistance durant toute la durée de votre formation A la fin de votre formation, vous pouvez obtenir une lettre de recommandation pour faciliter vos recherches d'emploi ou de stages Allez ! On passe à l'action !Inscrivez-vous maintenant et commencez par bâtir votre profil de développeur web.

Overview

Section 1: Introduction générale Framework Angular

Lecture 1 Cours 1 Présentation de la formation

Lecture 2 Cours 2 Présentation des projets de la formation

Lecture 3 Introduction au Framework Frontend Angular

Section 2: Les avantages de la formation

Lecture 4 Présentation 1 Les avantages de la formation

Lecture 5 Présentation 2 Les avantages de la formule starter

Lecture 6 Présentation 3 Les avantages de la formule basic

Lecture 7 Présentation 4 Les avantages de la formule premium

Lecture 8 Présentation 5 Les avantages de la formule business

Lecture 9 Présentation 6 Les ressources du formateur

Section 3: La communication client-serveur

Lecture 10 Cours 1 La Communication client serveur

Lecture 11 Cours 2 La Communication dans le cadre d'un site Web

Lecture 12 Cours 3 La Communication dans le cadre d'une Application Web

Lecture 13 Cours 4 Reconnaitre un site Web

Lecture 14 Cours 5 Reconnaitre une application Web

Lecture 15 Cours 6 Synthèse

Section 4: Installation des logiciels de travails

Lecture 16 Cours 1 Présentation des logiciels de travails

Lecture 17 Cours 2 Installation du navigateur Chrome sur Windows

Lecture 18 Cours 3 Installation de l'éditeur de code

Lecture 19 Cours 4 Installation du logiciel de version GIT

Lecture 20 Cours 5 Installation du logiciel de NodeJs

Section 5: Découverte de la CLI Angular

Lecture 21 Cours 1 Installation de angular CLI

Lecture 22 Cours 2 Découverte de angular CLI

Lecture 23 Cours 3 Création d'un projet avec angular CLI

Lecture 24 Cours 4 Comprendre le contenu d'un projet Angular

Lecture 25 Cours 5 Comprendre le contenu d'un projet Angular

Lecture 26 Cours 6 Comprendre le contenu d'un projet Angular

Section 6: Structure d'un projet Angular

Lecture 27 Cours 1 Structure d'un projet Angular

Lecture 28 Cours 2 Le module et le composant en Angular

Lecture 29 Cours 3 Le serveur de développement en Angular

Lecture 30 Cours 4 Configuration du DNS local en Angular Sur Windows

Section 7: TP 1 Mise en page statique avec Angular

Lecture 31 Cours 1 Présentation du module de cours

Lecture 32 Cours 2 Comment architecturer un projet

Lecture 33 Cours 3 Mise en page en angular

Lecture 34 Cours 4 Mise en page en angular

Lecture 35 Cours 5 Mise en page en angular

Lecture 36 Cours 6 Conclusion de la mise en page

Section 8: TP 2 Mise en page statique avancée avec Angular

Lecture 37 Cours 1 Mise en place du projet

Lecture 38 Cours 2 Mise en page desktop

Lecture 39 Cours 3 Mise en page du container

Lecture 40 Cours 4 Mise en forme du main

Lecture 41 Cours 5 Fin de la mise en forme du main

Lecture 42 Cours 6 Mise en page Tablette et Mobile

Section 9: Intégration de librairies CSS et JS

Lecture 43 Cours 1 Intégration de librairies en Angular

Lecture 44 Cours 2 Intégration de librairies en Angular

Lecture 45 Cours 3 Intégration de librairies en Angular

Section 10: Les directives en angular

Lecture 46 Cours 1 La directive ngIf en angular

Lecture 47 Cours 2 La directive ngFor en angular

Lecture 48 Cours 3 La directive ngClass en angular

Lecture 49 Cours 4 La directive ngStyle en angular

Section 11: La logique d'un composant Angular

Lecture 50 Cours 1 Mise en place du projet Shop App

Lecture 51 Cours 2 Balisage de l'application

Lecture 52 Cours 3 Mise en page du header et du footer

Lecture 53 Cours 4 Mise en page d'un produit

Lecture 54 Cours 5 Mise en page flexible des produits

Lecture 55 Cours 6 Quelques ajustements de styles

Section 12: La gestion des données dynamiques

Lecture 56 Cours 1 La logique d'un composant

Lecture 57 Cours 2 Propriétés et méthodes d'un composant

Lecture 58 Cours 3 Les types de données en TypeStript

Lecture 59 Cours 4 Affichages des propriétés dans le template

Lecture 60 Cours 5 Les filtres en Angular

Lecture 61 Cours 6 Création d'un model de données

Lecture 62 Cours 7 Création d'un model de données

Section 13: La transmission de données entre composants

Lecture 63 Cours 1 Introduction à la transmission des données

Lecture 64 Cours 2 L'opération Input et Output

Lecture 65 Cours 3 Transmission père au fils

Lecture 66 Cours 4 Utilisation des données reçues

Lecture 67 Cours 5 La directive ngFor ou la boucle For

Lecture 68 Cours 6 Quelques ajustement de styles

Lecture 69 Cours 7 Les évènements en angular

Lecture 70 Cours 8 Transmission du fils au père

Lecture 71 Cours 9 La directive ngIf en angular

Section 14: TP Création du modal Product View

Lecture 72 Cours 1 Présentation du projet

Lecture 73 Cours 2 Mise en place du model en Angular

Lecture 74 Cours 3 Ajustement de styles sur le modal

Lecture 75 Cours 4 Affichage du modal product View

Lecture 76 Cours 5 Gestion de l'interaction avec le Modal

Lecture 77 Cours 6 Mot de fin du la réalisation du projet

Lecture 78 Cours 7 Quelques ajustement sur l'aspect responsive

Section 15: Les services, Observables, Promises

Lecture 79 Cours 1 Les services en angular

Lecture 80 Cours 2 L'injection de dépendance

Lecture 81 Cours 3 Gestion asynchrone des données

Lecture 82 Cours 4 Programmation réactive avec RxJs

Lecture 83 Cours 5 Programmation reactive avec RXJS

Lecture 84 Cours 6 Le requêtage HTTP en angular

Lecture 85 Cours 7 Requête HTTP vers un serveur

Lecture 86 Cours 8 Les variables d'environnement en Angular

Section 16: Les formulaires templates en angular

Lecture 87 Cours 1 Présentation des formulaires

Lecture 88 Cours 2 La directive ngModel

Lecture 89 Cours 3 Correction des exercices sur le formulaire

Lecture 90 Cours 4 Correction des exercices sur le formulaire

Lecture 91 Cours 5 Correction des exercices sur le formulaire

Section 17: TP Création d'un formulaire

Lecture 92 Cours 1 Présentation du projet

Lecture 93 Cours 2 Mise en place du formulaire

Lecture 94 Cours 3 Mise en forme du formulaire

Lecture 95 Cours 4 Finalisation du projet

Lecture 96 Cours 5 Gestion de l'aspect responsive

Lecture 97 Cours 6 Création de la page de connexion

Section 18: Les formulaires réactifs en Angular

Lecture 98 Cours 1 Présentation des formulaires réactifs

Lecture 99 Cours 2 La validité d'un formulaire

Lecture 100 Cours 3 La validité d'un formulaire

Lecture 101 Cours 4 Exercice sur la validité d'un formulaire

Section 19: La routing en Angular

Lecture 102 Cours 1 Mise en place du routing en angular

Lecture 103 Cours 2 La navigation au sein d'une application Angular

Lecture 104 Cours 3 Les routes dynamiques dans angular

Lecture 105 Cours 4 Présentation du projet à réaliser

Lecture 106 Cours 5 Correction de l'exercice sur le routage

Lecture 107 Cours 6 Correction de l'exercice sur le routage

Lecture 108 Cours 7 Correction de l'exercice sur le routage

Lecture 109 Cours 8 Ajustement de styles

Lecture 110 Cours 9 Création d'une page loader

Lecture 111 Cours 10 Fin du projet

Section 20: Interface graphique du site E-commerce

Lecture 112 Cours 1 Présentation du projet

Lecture 113 Cours 2 Ajustements de la partie Header

Lecture 114 Cours 3 Ajustement du style des products item

Lecture 115 Cours 4 Ajustement du style des products item

Lecture 116 Cours 5 Ajustement du style du bas de page

Lecture 117 Cours 4 Ajustement du style des products item

Lecture 118 Cours 5 Ajustement du style du bas de page

Lecture 119 Cours 6 Ajustement du style du bas de page

Lecture 120 Cours 7 Ajustement du style du bas de page

Lecture 121 Cours 8 Ajustement du style de la page signup

Lecture 122 Cours 9 Ajustement du style du modal

Lecture 123 Cours 10 Ajustement du style du single product

Lecture 124 Cours 11 Ajustement du style du single product

Lecture 125 Cours 12 Ajustement du style du single product

Lecture 126 Cours 13 Ajustement du style du single product

Lecture 127 Cours 14 Ajustement du style du single product

Section 21: Routing avancé en Angular

Lecture 128 Cours 1 Création des routes imbriquées

Lecture 129 Cours 2 Amélioration de l'interface graphique

Lecture 130 Cours 3 Gestion des données des routes imbriquées

Lecture 131 Cours 4 Gestion des données des routes imbriquées

Lecture 132 Cours 5 Mise en page des détails de produits

Lecture 133 Cours 6 Mise en page des détails de produits

Section 22: Création d'un menu pour Mobile

Lecture 134 Cours 1 Création du menu mobile

Lecture 135 Cours 2 Création du menu mobile

Lecture 136 Cours 3 Création du menu mobile

Lecture 137 Cours 4 Fin du projet d'ajustement de styles

Lecture 138 Cours 5 Ajustement responsive

Section 23: Création d'un slider en Angular

Lecture 139 Cours 1 Mise en place du slider

Lecture 140 Cours 2 Programmation du slider

Lecture 141 Cours 3 Programmation du slider

Lecture 142 Cours 4 Programmation du slider

Section 24: Création de la page product By Category

Lecture 143 Cours 1 Présentation du projet

Lecture 144 Cours 2 Mise en place du container

Lecture 145 Cours 3 Mise en forme de la page

Lecture 146 Cours 4 Récupération des categories

Lecture 147 Cours 5 Affichage des categories de produits

Lecture 148 Cours 6 Affichage des categories de produits

Lecture 149 Cours 7 Affichage des produits

Lecture 150 Cours 8 Affichage des produits

Lecture 151 Cours 9 Affichage des produits

Lecture 152 Cours 10 Affichage des produits

Lecture 153 Cours 11 Affichage des produits

Lecture 154 Cours 12 Affichage des produits

Section 25: Création de la page de contact

Lecture 155 Cours 1 Présentation du projet à réaliser

Lecture 156 Cours 2 Création de la page contact

Lecture 157 Cours 3 Création de la page contact

Lecture 158 Cours 4 Gestion des données de la page de contact

Lecture 159 Cours 5 Gestion des données de la page de contact

Lecture 160 Cours 6 Gestion des données de la page de contact

Lecture 161 Cours 7 Création de la page 404

Section 26: Création d'interface Moderne

Lecture 162 Présentation de la création de l'interface moderne

Lecture 163 Cours 1 Présentation de l'atelier de formation

Lecture 164 Cours 2 Mise en place du projet

Lecture 165 Cours 3 Présentation de la stratégie

Lecture 166 Cours 4 Mise en place des couleurs du site

Lecture 167 Cours 5 Mise en place du fichier utile

Lecture 168 Cours 6 Création de la partie Banner Promo

Lecture 169 Cours 7 Mise en place de la barre de navigation top

Lecture 170 Cours 8 Mise en forme du nav top

Lecture 171 Cours 9 Mise en forme du nav top

Lecture 172 Cours 10 Mise en forme responsive du nav top

Lecture 173 Cours 11 Mise en place du website details

Lecture 174 Cours 12 Mise en forme du website details

Lecture 175 Cours 13 Mise en forme du website details

Lecture 176 Cours 14 Mise en forme du website details

Lecture 177 Cours 15 Mise en forme du menu

Lecture 178 Cours 16 Mise en forme du menu

Lecture 179 Cours 17 Mise en forme du menu

Lecture 180 Cours 18 Mise en forme du menu

Lecture 181 Cours 19 Mise en forme du menu

Lecture 182 Cours 20 Mise en forme du menu

Lecture 183 Cours 21 Mise en forme du menu

Lecture 184 Cours 22 Mise en forme du menu

Section 27: Slider : Interface Moderne

Lecture 185 Cours 1 Création du slider

Lecture 186 Cours 2 création de la partie promo

Lecture 187 Cours 3 création de la partie promo

Lecture 188 Cours 4 Création des boutons next et previous

Lecture 189 Cours 5 Ajustement de la partie promo

Section 28: Product : Interface Moderne

Lecture 190 Cours 1 Création de la section products featured

Lecture 191 Cours 2 Création de la section products featured

Lecture 192 Cours 3 Création de la section products featured

Lecture 193 Cours 4 Mise en forme de la section products featured

Lecture 194 Cours 5 Mise en place New arrivals Products

Lecture 195 Cours 6 Mise en place Banner big Sale

Lecture 196 Cours 7 Mise en place des categories

Lecture 197 Cours 8 Mise en page Pub banner

Lecture 198 Cours 9 Mise en page de la partie News

Lecture 199 Cours 10 Mise en page de la partie partenaires

Section 29: Special Product : Interface Moderne

Lecture 200 Cours 1 Mise en place spécial Product

Lecture 201 Cours 2 Mise en forme spécial Product

Lecture 202 Cours 3 Mise en forme spécial Product

Section 30: Footer : Interface Moderne

Lecture 203 Cours 1 Mise en place du footer

Lecture 204 Cours 2 Mise en forme du footer

Lecture 205 Cours 3 Mise en forme du footer

Section 31: Les tests unitaires en Angular

Lecture 206 Cours 1 Introduction au Test BDD avec Jasmine

Lecture 207 Cours 2 Ecrire le test unitaire d'une fonctionnalité

Lecture 208 Cours 3 Tester un model TypeScript

Lecture 209 Cours 4 Tester un component

Lecture 210 cours 5 Tester un component

Lecture 211 cours 6 Tester un component avec dépendance

Section 32: Conclusion à la formation

Lecture 212 Partie 1 Conclusion à la formation

Lecture 213 Partie 2 Aller plus loin avec une autre formation

Développeurs web junior souhaitant se former sur la nouvelle version d'Angular,Etudiants et stagiaires dans le domaine des technologies web

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/devenez-expert-incontournable-en-angular-par-la-pratique/

[Image: 51cours2balisagedelap4wet4.jpg]

Code:
https://nitroflare.com/view/1517CE031647E1B/Apprendre_Angular_par_la_cr%C3%A9ation_dun_site_ecommerce_2022.part1.rar
https://nitroflare.com/view/900D65F7F5DC263/Apprendre_Angular_par_la_cr%C3%A9ation_dun_site_ecommerce_2022.part2.rar
https://nitroflare.com/view/C979098C9CD44A9/Apprendre_Angular_par_la_cr%C3%A9ation_dun_site_ecommerce_2022.part3.rar
https://nitroflare.com/view/F424B4E3FB57A6C/Apprendre_Angular_par_la_cr%C3%A9ation_dun_site_ecommerce_2022.part4.rar
Code:
https://k2s.cc/file/6ea528f62f91c/Apprendre_Angular_par_la_cr%D0%98ation_dun_site_ecommerce_2022.part1.rar
https://k2s.cc/file/e3dc5bbeb1aac/Apprendre_Angular_par_la_cr%D0%98ation_dun_site_ecommerce_2022.part2.rar
https://k2s.cc/file/7e870b9a1b310/Apprendre_Angular_par_la_cr%D0%98ation_dun_site_ecommerce_2022.part3.rar
https://k2s.cc/file/c107d2b2c891f/Apprendre_Angular_par_la_cr%D0%98ation_dun_site_ecommerce_2022.part4.rar
Code:
https://rapidgator.net/file/b921502a3854e4d998055bde87feca08/Apprendre_Angular_par_la_création_dun_site_ecommerce_2022.part1.rar.html
https://rapidgator.net/file/b682e0e0f56469d72ea8566ea5c11a80/Apprendre_Angular_par_la_création_dun_site_ecommerce_2022.part2.rar.html
https://rapidgator.net/file/67c6d70e464ce3b512d925e05f602a9c/Apprendre_Angular_par_la_création_dun_site_ecommerce_2022.part3.rar.html
https://rapidgator.net/file/9644fabd52126d0fb5d91bacb3d99df3/Apprendre_Angular_par_la_création_dun_site_ecommerce_2022.part4.rar.html
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Flutter & Dart: Le Cours Complet Pour Ios Et Android
Dernière mise à jour : 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: Français | Size: 18.89 GB | Duration: 32h 54m

Apprenez à créer des applications pour iOS et Android avec le SDK Flutter et la langage Dart de Google



What you'll learn
A la fin de ce cours, vous saurez développer des applications pour iOS et Android
Vous saurez maitriser Flutter
Le langage de programmation 'Dart' n'aura plus aucun secret pour vous


Requirements
Vous devez avoir un Mac ou un PC
Vous devez avoir un smartphone sous Android ou iOS pour pouvoir tester vos applications sur un vrai appareil
Aucune connaissance préalable à la programmation n'est nécessaire.


Description
Connaissez vous Flutter?C'est le SDK (ou Kit de développement en français) de Google. Il permet de créer des applications à la fois pour Android et iOS.Connaissez vous Dart?C'est un langage de programmation orienté objet développé par Google. Il est facile à comprendre et à prendre en main et se rapproche de langages tels que Java ou Swift par exemple.Dans ce cours nous allons ensemble apprendre à développer des applications à la fois pour iOS et Android avec Flutter et Dart. Nous partirons des bases pour créer au fil du cours des applications de plus en plus évoluées.Pour bien mettre en pratique vos nouvelles compétences, vous aurez des challenges à faire tout au long du cours, comme par exemple créer une application de calcul de calories.Voici ce que vous allez apprendre durant ce cours:La prise en main d'Android Studio, le logiciel qui vous servira durant votre apprentissage.Les bases de Dart.La programmation orienté Les Widgets basiquesCréation d'un lecteur audioLes Widgets PopCréation d'un quizzLes Widgets InteractifsCréation d'un calculateur de caloriesAdapter les Widgets selon la plateforme(Android ou iOS)Les ListesLes GrillesCréation d'un Flux RSSLes MenusLa GeolocalisationUtiliser une APICréation d'une application météo.Et bien plus encore...Alors vous êtes prêts à vous lancer? Je vous attends dans le cours.

Overview
Section 1: Introduction à Flutter et Dart

Lecture 1 Avant de commencer

Lecture 2 Qu'est ce que Flutter?

Lecture 3 Le site de Flutter

Lecture 4 Qu'est ce que Dart?

Lecture 5 Mon Top 5 des raisons d'utiliser Flutter

Lecture 6 Je me présente

Lecture 7 Rejoignez notre communauté

Lecture 8 Recap en PDF

Section 2: Installation de l'Environnement

Lecture 9 Avant propos

Lecture 10 Installation de Android Studio

Lecture 11 Mac seulement: Installation de Xcode

Lecture 12 Ajout de Flutter

Lecture 13 Flutter doctor

Lecture 14 Posez vos questions

Section 3: Flutter: Notre première application

Lecture 15 Création d'un projet Flutter

Lecture 16 Tour de Android Studio

Lecture 17 Tour du projet

Lecture 18 Le Main.dart

Lecture 19 Lancement sur un émulateur Android

Lecture 20 Lancement sur un simulateur iOS

Lecture 21 Lancement sur un smartphone Android

Lecture 22 Lancement sur un iPhone

Lecture 23 Modifions un peu notre code

Lecture 24 Le projet complet

Section 4: Dart: Les bases de Dart

Lecture 25 Le site de Dart

Lecture 26 Le dartPad

Lecture 27 Les Commentaires

Lecture 28 Le print

Lecture 29 Les variables

Lecture 30 Comment nommer une variable?

Lecture 31 Constantes et finales

Lecture 32 Les Strings

Lecture 33 Les nombres entiers

Lecture 34 Les nombres décimaux

Lecture 35 Les booléens

Lecture 36 le dynamic

Lecture 37 Les listes

Lecture 38 Les maps

Lecture 39 Le non nullable

Section 5: Dart: Les Opérateurs

Lecture 40 L'opérateur d'assignation

Lecture 41 Les opérateurs arithmétiques

Lecture 42 Les opérateurs de comparaison

Lecture 43 && et

Lecture 44 L'opérateur ternaire

Lecture 45 L'opérateur ??

Section 6: Dart: les boucles

Lecture 46 For range

Lecture 47 For in

Lecture 48 Le forEach

Lecture 49 while et do while

Section 7: Dart: les conditions

Lecture 50 if

Lecture 51 if - else

Lecture 52 if -else if - else

Lecture 53 switch

Lecture 54 vérifier un non nullable

Section 8: Dart: les fonctions

Lecture 55 fonction basique

Lecture 56 fonction avec paramètre

Lecture 57 fonction avec retour

Section 9: Flutter: Les Widgets basiques

Lecture 58 Introduction

Lecture 59 Création du projet

Lecture 60 StatelesWidget et BuildContext

Lecture 61 Scaffold

Lecture 62 Container

Lecture 63 Text

Lecture 64 Créer une fonction pour réutiliser les Widgets

Lecture 65 Text.rich et TextSpan

Lecture 66 Center

Lecture 67 Icon

Lecture 68 Image.network

Lecture 69 Image.asset

Lecture 70 Card

Lecture 71 Padding

Lecture 72 AppBar

Lecture 73 Column

Lecture 74 Row

Lecture 75 Expanded

Lecture 76 CircleAvatar et ImageProvider

Lecture 77 Stack

Lecture 78 Divider

Lecture 79 Spacer

Lecture 80 SingleChildScrollView

Lecture 81 BoxDecoration

Lecture 82 Le projet

Section 10: Flutter: Exercice Basique

Lecture 83 Présentation de l'exercice

Lecture 84 Création du projet

Lecture 85 Stack et Images

Lecture 86 Le Header

Lecture 87 A propos de moi

Lecture 88 Les Amis

Lecture 89 Les Posts

Lecture 90 Le projet complet

Section 11: Dart: La programmation orienté objet

Lecture 91 La POO en question

Lecture 92 class et Attributs

Lecture 93 Modifier un attribut et rendre privé

Lecture 94 Constructeurs

Lecture 95 Méthodes

Lecture 96 Héritage

Lecture 97 Enum

Lecture 98 Dans un projet Flutter

Lecture 99 Créer des classes pour les Widgets

Lecture 100 Le Override

Lecture 101 retour sur private, get et set

Lecture 102 Le projet complet

Section 12: Flutter: Les Widgets interactifs

Lecture 103 Mis en place du projet

Lecture 104 Le StatefulWidget

Lecture 105 FloatingActionButton

Lecture 106 TextButton

Lecture 107 ElevatedButton

Lecture 108 IconButton

Lecture 109 TextField

Lecture 110 TextEditingController et late

Lecture 111 Switch

Lecture 112 Slider

Lecture 113 Checkbox

Lecture 114 Radio

Lecture 115 DatePicker

Lecture 116 Le projet complet

Section 13: Flutter: Exercice Widgets Interactifs

Lecture 117 Présentation de l'exercice

Lecture 118 Mise en place du projet

Lecture 119 la class Profile

Lecture 120 Montrer les informations

Lecture 121 TextFields

Lecture 122 Montrer les secrets

Lecture 123 Ajout du genre

Lecture 124 Ajouter la taille

Lecture 125 Mes Hobbies

Lecture 126 Radios

Lecture 127 Modification du updateUser et ajout de l'age

Lecture 128 Le projet complet

Section 14: Flutter: Utiliser des packages. L'appareil photo

Lecture 129 Le site pour nos packages

Lecture 130 Ajout du package

Lecture 131 permissions pour iOS

Lecture 132 Notre première photo

Lecture 133 Utiliser la camera

Lecture 134 Le projet complet

Section 15: Flutter: Exercice ajouter l'appareil photo

Lecture 135 Présentation de l'exercice

Lecture 136 La ressource url

Lecture 137 Mise en place de image_picker

Lecture 138 Prendre une photo

Lecture 139 Le projet complet

Section 16: Flutter: Pop up et Navigation

Lecture 140 Mise en place du projet

Lecture 141 Le snackBar

Lecture 142 AlertDialog

Lecture 143 Créer une méthode pour l'alerte

Lecture 144 SimpleDialog

Lecture 145 Naviguer

Lecture 146 Le projet complet

Section 17: Flutter: Exercice Pop Up

Lecture 147 Présentation

Lecture 148 Ressources

Lecture 149 Mise en place du projet

Lecture 150 UI de HomePage

Lecture 151 UI de QuizzPage

Lecture 152 Logique du jeu

Lecture 153 Finalisation du projet

Lecture 154 Le projet complet

Section 18: Flutter: Les Widgets Cupertino

Lecture 155 Les Cupertino Widgets

Lecture 156 Vérifier la plateforme

Lecture 157 CupertinoScaffold

Lecture 158 CupertinoNavigationBar

Lecture 159 CupertinoButton

Lecture 160 Créer une page adaptive

Lecture 161 CupertinoSwitch

Lecture 162 CupertinoSlider

Lecture 163 CupertinoTextField

Lecture 164 CupertinoAlertDialog

Lecture 165 CupertinoActionSheet

Lecture 166 CupertinoPicker

Lecture 167 CupertinoSegmentedControl

Lecture 168 Le projet complet

Section 19: Flutter: Listes et Grilles

Lecture 169 Création du projet

Lecture 170 Retour sur SingleChildScrollView

Lecture 171 ListView.builder

Lecture 172 ListTile

Lecture 173 Ajout IconButton

Lecture 174 Dismissible

Lecture 175 GridView

Lecture 176 Inkwell

Lecture 177 Orientation du smartphone

Lecture 178 Liste ou Grille selon Orientation

Lecture 179 Le projet complet

Section 20: Flutter: Exercice Liste et Grille MARSEILLE

Lecture 180 Présentation de l'exercice

Lecture 181 Resources et ennoncé

Lecture 182 Mise en place du projet

Lecture 183 Définir l'orientation

Lecture 184 ListPage

Lecture 185 GridPage

Lecture 186 NavigatorHelper

Lecture 187 DetailPage

Lecture 188 Le projet complet

Section 21: Flutter: Créez une application de flux RSS

Lecture 189 Qu'est ce qu'un flux RSS

Lecture 190 Création du projet Flutter

Lecture 191 Ajout des packages

Lecture 192 Obtenir les données

Lecture 193 L'article

Lecture 194 Peupler les données

Lecture 195 Les Styles de Texte

Lecture 196 Le projet complet

Section 22: Flutter: L'architecture MVC

Lecture 197 Qu'est ce Que l'architecture MVC?

Lecture 198 Les modeles

Lecture 199 Controllers et Future Builder

Lecture 200 Les Vues

Lecture 201 Le DetailController

Lecture 202 Le Package url_launcher

Lecture 203 Plusieurs Flux et le TabBarController

Lecture 204 Le projet complet

Section 23: Flutter: Apprenez à jouer une vidéo dans votre application

Lecture 205 Création d'un projet

Lecture 206 DarkMode et Light Mode

Lecture 207 La class Video

Lecture 208 UI de ListController

Lecture 209 Passer au PlayerController

Lecture 210 UI du PlayerController

Lecture 211 Le ListView de autres videos

Lecture 212 Les controles de la Video

Lecture 213 Le Projet complet

Section 24: Flutter: Ajoutez un Drawer a vos applications

Lecture 214 Création du projet

Lecture 215 Le Drawer

Lecture 216 Le DrawerHeader

Lecture 217 Le projet complet

Section 25: Flutter: Exercice Drawer

Lecture 218 Présentation du challenge

Lecture 219 Ressources et énnoncé

Lecture 220 Mise en place du projet

Lecture 221 Ajout du Drawer

Lecture 222 MenuItem et ListTile

Lecture 223 UI de l'accueil

Lecture 224 UI des réalisations

Lecture 225 Le projet Complet

Section 26: Flutter: Créez une application de Musique

Lecture 226 Création du projet

Lecture 227 UI de Home

Lecture 228 Ajout du Font

Lecture 229 Les Modèles

Lecture 230 Obtenir tous les artistes

Lecture 231 Obtenir tous les Albums

Lecture 232 Obtenir tous les genres

Lecture 233 La PlaylistView

Lecture 234 Avant le UI

Lecture 235 UI partie 1

Lecture 236 UI partie 2: Le Slider

Lecture 237 Jouer le premier son

Lecture 238 Les Musiques inApp

Lecture 239 Shuffle & Repeat

Lecture 240 Play/Pause

Lecture 241 Obtenir et observer la Duration

Lecture 242 Rewind / Forward

Lecture 243 Les autres playlists

Lecture 244 Le projet à télécharger

Section 27: Flutter: Stocker des données simples

Lecture 245 Le SharedPreferences

Lecture 246 UI de SearchController

Lecture 247 La Recherche

Lecture 248 Les méthodes de SharedPreferences

Lecture 249 Sauver, Obtenir et Supprimer

Lecture 250 Le projet complet

Section 28: Flutter: Le State Management avec Provider

Lecture 251 Qu'est ce que le Provider ?

Lecture 252 Utiliser le compteur différemment

Lecture 253 Extraire les Widgets

Lecture 254 Le TabbarController

Lecture 255 Provider pour les couleurs

Lecture 256 Provider pour les Listes

Lecture 257 Finalisation

Lecture 258 Le projet complet

Section 29: Flutter: Utiliser une API avec Flutter

Lecture 259 Présentation de l'application

Lecture 260 Qu'est ce qu'une API?

Lecture 261 Ou trouver des API?

Lecture 262 OpenWeatherMap

Lecture 263 Créer un compte

Lecture 264 Json

Lecture 265 Création du projet

Lecture 266 Ajout des packages

Lecture 267 Obtenir la position de l'utilisateur

Lecture 268 Convertir les villes en coordonnées

Lecture 269 Convertir coordonnées en Ville

Lecture 270 Premier appel API

Lecture 271 Création des classes

Lecture 272 Convertir en Json

Lecture 273 Début du UI

Lecture 274 Obtenir l'icône de météo

Lecture 275 Changer le thème des textes

Lecture 276 Le Daily

Lecture 277 Montrer les Daily

Lecture 278 Modifier la Tile

Lecture 279 Le Drawer

Lecture 280 AddCityView

Lecture 281 Le shared preferences

Lecture 282 Mettre à jour selon la ville choisie

Lecture 283 Le projet complet

Section 30: Flutter: SQFLite: Enregistrer des données de façon permanente

Lecture 284 Présentation de l'application

Lecture 285 Le package SQFlite

Lecture 286 Création du projet

Lecture 287 Création de la base de données

Lecture 288 UI de Home

Lecture 289 Les classes

Lecture 290 Obtenir les Items

Lecture 291 Ajouter un Item

Lecture 292 La ListTile

Lecture 293 Supprimer un Item

Lecture 294 ArticleListView

Lecture 295 AddArticleView

Lecture 296 TextFieldView

Lecture 297 L'appareilPhoto

Lecture 298 ajouter l'article dans la base de donnée

Lecture 299 Ajouter un article

Lecture 300 Obtenir les articles

Lecture 301 Montrer les articles

Lecture 302 Supprimer les articles

Lecture 303 Le projet Complet

Section 31: ARCHIVE Flutter 1: Créez une application de calcul de calories

Lecture 304 Présentation du Challenge

Lecture 305 Les ressources

Lecture 306 Préparation du projet

Lecture 307 Switch et changement de couleur

Lecture 308 Age et DatePicker

Lecture 309 Slider et Padding

Lecture 310 Les Radio

Lecture 311 Le SingleChildScrollView

Lecture 312 Calcul et alertes

Lecture 313 Le Projet complet

Section 32: ARCHIVE Flutter 1: Créez une application de Quizz

Lecture 314 Présentation du Challenge

Lecture 315 Les Ressources

Lecture 316 Préparation du projet

Lecture 317 UI de la première page et CustomText

Lecture 318 Naviguer vers la seconde page

Lecture 319 La classe Question

Lecture 320 UI de la seconde page

Lecture 321 Création du Simple Dialog

Lecture 322 Création de l'AlertDialog et fin du projet

Lecture 323 Le projet Flutter complet

Section 33: ARCHIVE Flutter 1: Créez une application de musique

Lecture 324 Présentation du Challenge

Lecture 325 Préparation du projet

Lecture 326 La Classe Musique

Lecture 327 Images et Textes

Lecture 328 Les IconButton

Lecture 329 Le Slider

Lecture 330 Configuration du audioplayer

Lecture 331 Play, pause, rewind et forward

Lecture 332 Finalisation

Lecture 333 Coda_music, le projet complet

Section 34: ARCHIVE Les Widgets Cupertino : Adaptez votre Design

Lecture 334 Vérifier la Plateforme de la device

Lecture 335 Le CupertinoScaffold

Lecture 336 Changer le Text selon la Plateforme

Lecture 337 Le CupertinoSwitch

Lecture 338 Le CupertinoSlider

Lecture 339 Le CupertinoButton

Lecture 340 Le CupertinoAlerte

Lecture 341 Le projet complet

Section 35: ARCHIVE Les Widgets interactifs

Lecture 342 Le TextField

Lecture 343 Le CheckBox

Lecture 344 Le Radio

Lecture 345 Le Switch

Lecture 346 Le Slider

Lecture 347 Date et Time Picker

Section 36: Extras: Exercices Dart

Lecture 348 Exercices

Toute personne souhaitant développer des applications pour iOS et Android,Ceux qui veulent apprendre ce nouvel outil qu'est Flutter

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/flutter-dart-creez-des-applications-pour-ios-et-android/

[Image: 184listpagesyuctw.jpg]

Code:
https://k2s.cc/file/f0b38b4882cc3/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part1.rar
https://k2s.cc/file/9d3ca22cca492/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part2.rar
https://k2s.cc/file/40e1063cbd50c/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part3.rar
https://k2s.cc/file/5b70707b5f6fe/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part4.rar
Code:
https://nitroflare.com/view/DDD74103EEF6888/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part1.rar
https://nitroflare.com/view/41E08A064904CEB/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part2.rar
https://nitroflare.com/view/B4EBBD00B6C2CF8/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part3.rar
https://nitroflare.com/view/5C0FFF8A9807406/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part4.rar
Code:
https://rapidgator.net/file/9917fa354f0e68a7bf654248d3ee3d30/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part1.rar.html
https://rapidgator.net/file/0086ff9b0a0656620591c17dfb6850e8/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part2.rar.html
https://rapidgator.net/file/ef6035b65af1e42c552beedba645a04c/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part3.rar.html
https://rapidgator.net/file/9b15459c4f6448b71c5c9b387ebc6432/Flutter_Dart_Le_Cours_complet_pour_iOS_et_Android.part4.rar.html
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[Image: 4735236c6b7ayerl.jpg]

Typescript & React JS Course with React & Typescript Project
Published 07/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 197 lectures (22h 46m) | Size: 7.4 GB


[center]
Typescript and ReactJS course helps you understand React JS & Type script in detail with real Typescript React Projects

[/center]


What you'll learn
TypeScript is a programming language that helps developers turn medium-sized JavaScript projects and prototypes into large-scale ones.
TypeScript is a syntactical superset of JavaScript, any JavaScript program is also a valid TypeScript program.
Microsoft introduced TypeScript to solve this scalability problem. TypeScript is often referred to as JavaScript with type .
TypeScript is better suited than JavaScript for large applications, but it requires a foundational knowledge of JavaScript to use.
TypeScript is mainly associated with development careers. Typical job titles for TypeScript developers include senior developer, front end developer.
Typescript is a superset of JavaScript. As its name suggests, TypeScript adds optional static typing to the JavaScript language.
JavaScript is a text-based computer programming language used to make dynamic web pages.
Developers use TypeScript when they need to scale up their JavaScript development.
TypeScript is mainly associated with development careers. Typical job titles for TypeScript developers include senior developer, front end developer.
Developers with an understanding of TypeScript (which implies skill in JavaScript) might work in a wide range of fields building applications for both server-si
Learn how to define variables using data types in type script
Learn what TypeScript (typescript react react typescript Type script typescript node nodejs typescript angular typescript )for is and why we should use it
Use the different types of variable prefixes like let and const in typescript.
Understand what TypeScript (typescript angular typescript react three js jest threejs) really it is about and how works
React, or React JS, is a front-end Javascript library for building UI components for the web. If you are interested in web development, React is the perfect lib
React is worth learning. There are a couple of reasons. The first one is that React is in high demand in the software development job market
React encourages engineers to write code using a Functional Programming approach. Engineers create components, which are normal Javascript functions
React is an open-source JavaScript frontend library. Some developers consider it a frontend framework because it does more than standard libraries usually do.
React is an essential Javascript framework for web development. It is the most popular framework for developing web, mobile, and desktop app user interfaces.
A runtime system is a platform where a software program runs. It's essentially an environment housing the collection of software and hardware that allows an app
This is the full React JS course. You will learn React JS, Redux, Hooks and Context
This course is the best way to learn complete React JS
You will learn React JS with hands-on examples
Dive in ReactJS
Learn how to create Single Page Web Application with Reactjs
Learn components, props, states and component life cycle methods in React js
Create reusable React Components
Learn sending request to an API and fetch data
User Inputs, Forms and Events in React
Routing with React Router
Learn to create multi-page web app with react-router-dom
Manage the data of our application with the Redux library
We will learn how to perform asynchronous operations with Redux thunk
Create context with class-based component
Learn to consume context with Context Consumer
Learn how to consume context with static contextType
How to manipulate context data in class-based components
Learn the most important hook functions like, useState, useEffect, useReducer and useContext
Learn how powerfull when we use Context and Hooks together
Learn how to easily build the largest and most advanced React applications
Learn routing with NodeJS
Frameworks provide an opinionated approach to building an entire application.
Requirements
This course is ideal for people who have a basic knowledge of HTML, CSS, JavaScript but you don't need to be an expert
Basic ES6 knowledge would be beneficial but not required
Basic knowledge of Javascript
No prior Typescript knowledge is required
Computer with access to the internet
A Windows PC, Mac or Linux Computer
Es6 knowledge would be beneficial but not required
Desire to learn React
Nothing else! It's just you, your computer and your ambition to get started today
Desire to learn React JS
Desire to learn full stack React js with Redux, Nodejs, Hooks and Context
Desire to learn Reactjs with redux
Desire to learn future technology react js with nodejs
Desire to learn frontend and backend web development with javascript (react js, nodejs, redux framework, nodejs )
Desire to learn mern stack with react, nodejs, hooks and context
Description
TypeScript, Typescript, Type script, typescript react, react typescript, react js, hooks and context
Hello,
Welcome to the "Typescript & React JS Course with React & Typescript Project" course.
Typescript and ReactJS course helps you understand React JS & Type script in detail with real Typescript React Projects
TypeScript is a programming language developed and maintained by Microsoft. It introduces additional features like strict type binding (variables are bound to specific data types) to JavaScript and can also be compiled down to Java Script as well.
TypeScript is a strongly typed programming language that builds on JavaScript, giving you better tooling at any scale.
TypeScript adds additional syntax to JavaScript to support a tighter integration with your editor. Catch errors early in your editor.
TypeScript code converts to JavaScript, which runs anywhere JavaScript runs. TypeScript understands JavaScript and uses type inference to give you great tooling without additional code.
TypeScript is a programming language developed and maintained by Microsoft. It is a strict syntactical superset of JavaScript and adds optional static typing to the language. It is designed for the development of large applications and transpiles to JavaScript.
TypeScript is a superset of typed JavaScript (optional) that can help build and manage large-scale JavaScript projects. It can be considered JavaScript with additional features like strong static typing, compilation, and object-oriented programming.
React is a front-end library in Javascript that was developed by Facebook. The simplest definition of React is that it is a user interface library used for building UI components for the web. But if that was all React did, it would be little more than a template library. Developers define components in React by using an HTML-like syntax called JSX. These encapsulated components manage their own state, making it simple to pass rich data to a component and keep the state of the application and its components out of the Document Object Model (DOM). These features give React components the ability to react dynamically and efficiently to changes in their state. A set of simple components in React can be composed into either simple single-page applications or large, complex web applications.
React is a free and open-source front-end JavaScript library for building user interfaces based on UI components. It is maintained by Meta and a community of individual developers and companies.
React is a declarative, efficient, and flexible JavaScript library for building user interfaces. It lets you compose complex UIs from small and isolated pieces of code called "components".
This React training can help you become skilled in using this powerful JavaScript tool. With this React course, you can learn how to create elements that let users update data in real time, create useful interactive components on a webpage, and so much more. Millions have learned to use React with JavaScript with Oak Academy, and you can too.
Frequently asked questions
What is Typescript?
TypeScript is a programming language that helps developers turn medium-sized JavaScript projects and prototypes into large-scale ones. JavaScript, a widely-used programming language, was designed to be easy to use for developers and non-developers alike. As a result, JavaScript development is difficult to scale up. Microsoft introduced typescript react to solve this scalability problem. TypeScript is often referred to as JavaScript with typescript react because it allows developers to find errors while writing their code rather than wait until the application is running. And because TypeScript is a syntactical superset of JavaScript, any JavaScript program is also a valid TypeScript program.
What is the difference Typescript and Javascript?
Typescript is a superset of JavaScript. As its name suggests, Type script adds optional static typing to the JavaScript language. JavaScript is a scripting language that allows developers to create dynamic web content. It is known for being fairly easy to use and learn. This makes it a popular programming language for small and medium-scale web projects. Developers use Type script when they need to scale up their JavaScript development. Its language is more powerful and intuitive, allowing developers to find and correct errors during compile time, rather than only during run-time, as with JavaScript. TypeScript is better suited than JavaScript for large applications, but it requires a foundational knowledge of JavaScript to use.
What careers use Typescript?
TypeScript is mainly associated with development careers. Typical job titles for TypeScript developers include senior developer, front end developer, stack developer, and software engineer. Because react typescript and typescript node is a superset of JavaScript, learning react typescript is a great next step for engineers who are already skilled in JavaScript. Programming knowledge is applicable in just about every industry, so developers with an understanding of TypeScript (which implies skill in JavaScript) might work in a wide range of fields building applications for both server-side and client-side execution.
What is TypeScript and why use it?
TypeScript features, syntax, and keywords in nodejs typescript
Tooling and Framework Options
How to create a class
TypeScript variables and functions in angular typescript
TypeScript declarations
TypeScript classes and interfaces
Much more...
What is React?
React is a front-end library in Javascript that was developed by Facebook. The simplest definition of React is that it is a user interface library used for building UI components for the web. But if that was all React did, it would be little more than a template library. Developers define components in React by using an HTML-like syntax called JSX. These encapsulated components manage their own state, making it simple to pass rich data to a component and keep the state of the application and its components out of the Document Object Model (DOM). These features give React components the ability to react dynamically and efficiently to changes in their state. A set of simple components in React can be composed into either simple single-page applications or large, complex web applications.
What is React used for?
React is an open-source JavaScript frontend library. Some developers consider it a frontend framework because it does more than standard libraries usually do. The most common use of React is to build dynamic user interfaces for single-page web applications. But the structure of React makes it useful for more than just creating websites. JSX, which is one feature of React, is a syntax extension for Javascript that provides a template for the HTML and manages the state of the element. But JSX can be used as an interface for things other than HTML. React Native uses React to build mobile applications. Here, JSX becomes an interface for mobile UIs instead of HTML. There are even a few libraries that use React and JSX to interact with and manage hardware like React Hardware.
How does React work?
React encourages engineers to write code using a Functional Programming approach. Engineers create components, which are normal Javascript functions. These functions return information to tell React what content should be displayed on the screen. The real power of React comes from the ability to nest or compose these functions inside of one another. This nesting ability encourages code reuse and allows an engineer to write a component a single time, but in many different places.
Is React a framework or library?
Frameworks provide an opinionated approach to building an entire application. Libraries, on the other hand, assist in building a single aspect of an application. With this in mind, React is a library. It assists engineers in presenting HTML in the browser. React has no opinions on how data is fetched, how styling is applied, or how the app is deployed or built.
Is React worth learning?
Yes, React is worth learning. There are a couple of reasons. The first one is that React is in high demand in the software development job market and has been for a few years. If you learn to code in React and can do it well, you will increase your chances of finding a job. This alone is another reason it is worth learning. Website users no longer will settle for old-fashioned sites that won't update without a page reload. React's method of dynamically updating the HTML of a web page fits these users' needs and improves their experience. React has also been around a few years and has stood the test of time. A large portion of websites, both small and large, use React as a frontend framework.
Is React hard to learn?
Every technology or programming language has a learning curve, and React is no different. But it is easy to learn if you are dedicated and determined to create frontend web applications. To make learning React simpler, you should stick to the basics of React before you add any extra libraries, as that will only complicate your learning experience in the beginning. Since React is a Javascript framework, a solid grounding in Javascript will give you a head start. With this knowledge, the unique concept of JSX, React's templating language, and the way React uses state will be much easier to grasp.
What is the difference between React Native and ReactJS, and which one should I learn?
React, or React.JS, is a front-end Javascript library for building UI components for the web. If you are interested in web development, React is the perfect library to learn to create interactive, dynamic single-page apps, or even full-scale web applications. React Native is a framework for building native mobile applications for both the Android phone and Apple's iPhone. React Native is still React, which means the syntax and workflow for building applications are basically the same, but the generated components are different. In React, web components are generated. In React Native, the generated components interact with a phone's native APIs. If your focus is web development, then you should learn React. If you want to build mobile applications, it is best to learn React first and become familiar with the technology before you try React Native.
Why is React so popular?
There are many reasons why React is popular. One reason is that Facebook developed it. The social proof is that if it is good enough for Facebook, one of the most popular social networks on the web, it should be good enough for other applications. React also solved many of the past issues that developers had with developing single-page applications (SPAs). React came out when SPAs were becoming popular, and all the existing frameworks to build them made development complicated and prone to bugs. One feature that makes it better than past libraries is that React is relatively easy to use. Its components are reusable, plus React's use of the virtual DOM makes it very performant. React should remain popular in the future as each new release brings new features and performance improvements.
This course is going to take you from the beginning to a further level. Please save you learn ambition and if you have questions contact with me.
IMPORTANT !!!: This course was prepared for Education and all information you learned should be used as legally.
Why would you want to take this course?
Our answer is simple: The quality of teaching.
OAK Academy based in London is an online education company. OAK Academy gives education in the field of IT, Software, Design, development in English, Portuguese, Spanish, Turkish, and a lot of different languages on the Udemy platform where it has over 1000 hours of video education lessons. OAK Academy both increase its education series number by publishing new courses, and it makes students aware of all the innovations of already published courses by upgrading.
When you enroll, you will feel the OAK Academy`s seasoned developers expertise. Questions sent by students to our instructors are answered by our instructors within 48 hours at the latest.
Video and Audio Production Quality
All our videos are created/produced as high-quality video and audio to provide you the best learning experience.
You will be,
Seeing clearly
Hearing clearly
Moving through the course without distractions
Dive in now "Typescript & React JS Course with React & Typescript Project".
Typescript and ReactJS course helps you understand React JS & Type script in detail with real Typescript React Projects
We offer full support, answering any questions.
See you in the TypeScript and React course!
À qui ce cours s'adresse-t-il
Who this course is for
Anyone learning Angular should definetely understand how to Typescript works.
This Course is for every student who wants to extend his or her horizon beyond vanilla JavaScript
Anyone who Javascript developer looking to understand how to structure large codebases.
Beginner who wants to be React developer
Anyone who wants to build amazing React single page web applications
For those who want to learn React Hooks
Anyone who wants to learn React Js and its modern face Hooks & Context
Students who want to learn how to build fast single page web apps
For those who want to learn React Context API
Anyone interested in learning an extremely popular technology used by leading tech companies like Facebook, Instagram and Netflix
Anyone who wants to learn today's most popular front-end architectures and take their Web development skills to the next level and learn a future-oriented technology
Who wants to learn React-Router, React-Portals and Redux
Anyone planning a job transformation and wants to become a React developer
Also, if you are looking to move in React-Native App development, it would be great for starting with React Js. Once you are familiar with concepts like JSX, props and states, same concepts are applied in React Native too. And moving into React Native would be so easy
Anyone who wants to learn Redux
Anyone who wants to learn Hooks
Anyone who wants to learn Context

Code:
https://anonymz.com/?https://www.udemy.com/course/typescript-react-js-course-with-react-typescript-project/

[Image: typescriptreactjscourljdp1.jpg]

Code:
https://rapidgator.net/file/a546e37cfa20499158ca556986338cb8/Typescript__React_JS_Course_with_React__Typescript_Project.part1.rar
https://rapidgator.net/file/02c9d1a23ed51b89b1245242ec2c1365/Typescript__React_JS_Course_with_React__Typescript_Project.part2.rar

Code:
https://k2s.cc/file/ac70d6cdb6bc6/Typescript__React_JS_Course_with_React__Typescript_Project.part1.rar
https://k2s.cc/file/e9aabd91f1eb3/Typescript__React_JS_Course_with_React__Typescript_Project.part2.rar

Code:
https://nitroflare.com/view/ACA8F1034C757C6/Typescript__React_JS_Course_with_React__Typescript_Project.part1.rar
https://nitroflare.com/view/F45C0D9C846E0C8/Typescript__React_JS_Course_with_React__Typescript_Project.part2.rar
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[Image: 3kd6qfaziuzpyu8qs4gm4tpf59.jpg]

React and React Native Apps with NodeJs API for Web & Mobile
Published 07/2022
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.5 GB | Duration: 113 lectures • 16h 48m



What you'll learn
Learn to build web apps with react
Learn to build mobile apps with react-native
Learn to build API with NodeJs
Learn react router v6
Learn to use SockerIO for building realtime apps
Learn to build login/register/forgot and reset password system
Learn Mongo database
Learn to send emails using sendgrid
Learn state management using react context
Components based react project architecture
Learn to use react hooks and create custom hooks
Learn CRUD (create, read, update and delete)
Learn to use responsive masonary layout
Learn to use local storage
Learn to write middlewares and protect routes
Learn to secure pages from unauthorized users
Learn to add searching/filtering
Learn to add load more feature
Learn to use expo to build react native apps
Learn to see react native app preview in your phone and simulators
Learn about react native components
Learn to make HTTP (GET, POST, PUT, DELETE) requests to your own API
Learn to use icons in react native
Learn to use react navigation in react native apps
Learn to protect screens from unauthorized users
Learnt o use footer tab navigation
Learn to add hundreds of real world features in react, react-native and NodeJs apps

Requirements
Basic understanding of JavaScript
Basics of React
Basics of NodeJs

Description
In this course, you will learn to use React and React Native with NodeJs and MongoDB to build applications for web browsers and native mobile apps for IOS and Android devices.
You will learn to build fully functioning app for web using react, react router v6, react hooks, react context and many other useful libraries from npm. You will also learn to build a complete login and registration system including password forgot and reset. You will learn to send emails, protect the pages from not logged in users and even learn to use SocketIo to make your application realtime.
You will also learn to build your own server/backend/api using NodeJs and MongoDB. You will be able to save your users in the database, save the content they create in mongo database and also issue json web tokens to authenticate your users.
Finally you will learn to build a mobile app using react native, which will be able to run in both platforms, IOS and Android.
This course is your gateway to become a truly Fullstack Javascript developer. You will learn to use single backend to power multiple apps for the web browsers and mobile devices. The course is geared towards beginners so you can easily follow along with me. Every line of code is explained and the source code is provided for almost all lectures. Building a Fullstack project is more than coding. It's a thought process. It's the art of architecting a system that works seamlessly with all the moving parts that makes up a fully functioning project.
Take this course and turn yourself to an ultimate Javascript developer by mastering react, react native, NodeJs, MongoDB and the entire modern Javascript eco-system.
Who this course is for
JavaScript developers looking to build web and mobile apps
JavaScript developers looking to build their own NodeJs API
JavaScript developers looking to learn how to integrate web and mobile apps with one API
JavaScript developers looking to gain more practical/coding knowledge in react, react-native and NodeJs

Code:
https://anonymz.com/?https://www.udemy.com/course/react-react-native-nodejs-web-and-mobile-apps/

[Image: reactandreactnativeapn0czg.jpg]

Code:
https://rapidgator.net/file/1b20774704514f2e6449c7ece3030058/React_and_React_Native_Apps_with_NodeJs_API_for_Web__Mobile.part1.rar
https://rapidgator.net/file/c33e9d6460b111b29148f4369a510db8/React_and_React_Native_Apps_with_NodeJs_API_for_Web__Mobile.part2.rar

Code:
https://k2s.cc/file/58f487c8b70ad/React_and_React_Native_Apps_with_NodeJs_API_for_Web__Mobile.part1.rar
https://k2s.cc/file/9b2b1db3856e7/React_and_React_Native_Apps_with_NodeJs_API_for_Web__Mobile.part2.rar

Code:
https://nitroflare.com/view/4F992703ECCFFC6/React_and_React_Native_Apps_with_NodeJs_API_for_Web__Mobile.part1.rar
https://nitroflare.com/view/1684942E275C52A/React_and_React_Native_Apps_with_NodeJs_API_for_Web__Mobile.part2.rar
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[Image: 2906970b53boffdj.jpg]

Must Know Object Oriented Programming in Java
Last Updated 03/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 128 lectures (11h 39m) | Size: 5.5 GB


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An intensive programming for beginners course with the key topcis that every software devloper MUST know

[/center]


What you'll learn
Fundamentals of object-oriented programming
Classes and objects
Control flow
Variables and data types
Object state
Methods and constructors
Mistakes to avoid
Concatenation
Internal and external method calls
Collections and Looping
Array and ArrayList
Importing packages
Identity vs equality
Exception handling
The Iterator class
Debugging Java applications
Abstraction and modularization
Build small projects like Chess and Bank Account
And much more.
Requirements
No coding experience necessary.
No advanced math experience necessary.
Description
Learn object-oriented programming in the most popular programming language behind your favorite apps and websites.
Must-Know Software Developer Fundamentals Course
Java is the most in-demand and widely used programming language.
That's why we designed this absolute beginner's course on only everything you must know about Java.
Get up and running with your first object-oriented programming projects.
You'll learn all the core fundamentals you need to become a rockstar Java developer.
Start here if you have no programming experience or are coming from another programming language to learn transferable, actionable skills.


What you'll learn
Fundamentals of object-oriented programming
Variables and data types
Control flow
Classes and objects
Methods and constructors
Concatenation
Object state
Array and ArrayList
Collections and Looping
Internal and external method calls
Identity vs equality
Importing packages
Exception handling
The Iterator class
Plus
Mistakes to avoid
Real-life small projects
Debugging Java applications
Abstraction and modularization
With projects like
Chess
Bank account
Generic game
And much more!
No prior experience necessary!
COURSE AUTHOR
Alexandra Kropova, Software Developer at Mammoth Interactive INC.
Alexandra Kropova is a software developer specializing in Java and JavaScript, with extensive experience in full-stack web development and app development. She has helped produce courses for Mammoth Interactive INC. since 2016.
Enroll in this intensive introduction to Java today to begin your career as a software developer.
About Mammoth Interactive
Join 700,000 students in high-quality courses featured at Harvard
Lifetime access that never expires
Project-based curriculum to superboost your portfolio
Graduation certificate for every course
Absolute beginner-friendly
20-60 hours of new content added every month
Student Reviews from the Community
"Captivating voice, easy to follow at a rapid pace, get some paper and fasten your seat-belts. I'm enjoying every second of this." PHILIP MURRAY
"100% worth the time invested." DEREK HASS
Don't wait. Start now with an amazing Udemy sale.
Who this course is for
Absolute beginners to programming
Experienced programmers coming from another language
College students who need extra study help
Java developers who want to brush up on the core fundamentals

Code:
https://anonymz.com/?https://www.udemy.com/course/must-know-object-oriented-programming-in-java/

[Image: mustknowobjectorientegidrw.jpg]

Code:
https://rapidgator.net/file/80a2c2a2679cec554c50682f40170844/Must_Know_Object_Oriented_Programming_in_Java.part1.rar
https://rapidgator.net/file/4cd461c80b42559e1e3b7e039c76baa2/Must_Know_Object_Oriented_Programming_in_Java.part2.rar

Code:
https://k2s.cc/file/6baa62d1b5222/Must_Know_Object_Oriented_Programming_in_Java.part1.rar
https://k2s.cc/file/e217584a34711/Must_Know_Object_Oriented_Programming_in_Java.part2.rar

Code:
https://nitroflare.com/view/E3E39A81DF6DE82/Must_Know_Object_Oriented_Programming_in_Java.part1.rar
https://nitroflare.com/view/3A7D0FF3032D139/Must_Know_Object_Oriented_Programming_in_Java.part2.rar
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[Image: 2817271c57827rigz.jpg]

Blazor Bootcamp - .NET 6 E-Commerce Web App(WASM and Server)
Last Updated 07/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 216 lectures (15h 36m) | Size: 5.23 GB


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Learn to build e-commerce web application using Blazor Server, Blazor WASM and .NET 6(EF Core) API and deploy to azure

[/center]


What you'll learn
Learn fundamentals of Blazor
Forms in Blazor with Validation
Build real world e-commerce application using Blazor Web Assembly and Blazor Server
Manage admin features using Blazor Server
Build .NET 6 API from scratch
Consume .NET 6 API using Blazor WASM
Authentication & Authorization in Blazor Server and WASM
Emails with Blazor
Integrate Stripe Payments in Blazor WASM
Repository Pattern and Dependency Injection
Deploying .NET API, Blazor WASM & Server to Azure
Syncfusion and Radzen Blazor Components
Blazored Local Storage
And much more!
Requirements
3-6 months familiarity with .NET Core / EF Core / .NET API
Visual Studio 2022
SQL Server Management Studio
.NET 6
Description
For years JavaScript frameworks have dominated the front end/client side development! But things are about to change with Blazor!
Blazor is an exciting new part of .NET Core (.NET 6) designed for building rich web user interfaces in C#. This course will help developers transition from building basic sample apps to implementing more real world concepts, design patterns, and features.
With that there are many questions.
What is Blazor? How do I get started with fundamentals of Blazor?
How do you scale an existing application?
How do you architect a mid-large scale project?
How to correctly process payments?
How to efficiently understand Blazor and use it in real world projects?
This course will provide you a complete real world scenario with Blazor which will make you face many challenges and solve those issues as we proceed with the course.
There are other courses on Udemy, but this is the ultimate course, it covers everything there is to Blazor from Blazor Server to Blazor WASM applications which consumes .NET 6 API.
This course will help developers transition from building basic sample apps to implementing more real world concepts, design patterns, and features.
So join me in this exciting course of exploring what real world challenges are with Blazor as it evolves drastically!
We will be using the latest .NET 6 for this course along with Entity Framework Core and Stripe for payment processing.
Who this course is for
Anyone who wants to learn fundamentals of Blazor using .NET 6
Anyone who wants to understand new file structure in Blazor WASM and Server Application
Build e-commerce website using Blazor WASM and Server in .NET 6!

Code:
https://anonymz.com/?https://www.udemy.com/course/introduction-to-aspnet-core-x

[Image: blazorbootcamp.net6eceffj4.jpg]

Code:
https://rapidgator.net/file/9b4fb533c166cb82c231a64e4cb137be/Blazor_Bootcamp_-_.NET_6_E-Commerce_Web_AppWASM_and_Server.part1.rar
https://rapidgator.net/file/d70967f0372dad19d6c43488b594fb6f/Blazor_Bootcamp_-_.NET_6_E-Commerce_Web_AppWASM_and_Server.part2.rar

Code:
https://k2s.cc/file/0606ee6f27b6f/Blazor_Bootcamp_-_.NET_6_E-Commerce_Web_AppWASM_and_Server.part1.rar
https://k2s.cc/file/e2a423a2c9391/Blazor_Bootcamp_-_.NET_6_E-Commerce_Web_AppWASM_and_Server.part2.rar

Code:
https://nitroflare.com/view/25669F359663795/Blazor_Bootcamp_-_.NET_6_E-Commerce_Web_AppWASM_and_Server.part1.rar
https://nitroflare.com/view/CD6905D10B16090/Blazor_Bootcamp_-_.NET_6_E-Commerce_Web_AppWASM_and_Server.part2.rar
Like Reply
[Image: 44829886d5a483c20.jpg]

Master Unity and C# By Developing 5 Super Mario Games
Published 07/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 166 lectures (17h 24m) | Size: 10 GB


[center]
Create Dance Dance Mario Mix, Super Mario Bros, Mario Sunshine, Mario Baseball, and a VR game for Google Cardboard!

[/center]


What you'll learn
Develop 5 Super Mario games in Unity using C#
Create a Dance Dance Revolution Mario Mix game for mobile
Build a Super Mario VR game for Google Cardboard
Develop a 2D Super Mario Bros. game for PC and Web
Create a Super Mario Baseball game for Android and iOS
Develop a Super Mario Sunshine version of Jetpack Joyride
Learn how to develop Artificially Intelligent (AI) enemies in Unity using C#
Create exciting power-up effects like Mega Mario, Fire Mario, Metal Mario, and Mini Mario
Learn how to program swinging on rope, swimming, and other physics driven behaviors
Packed with professional C# coding techniques to level you up as a developer
Practice industry standard version control techniques with GitHub
Over 17 hours of content
Requirements
A computer running Mac, Windows, or Linux
Basic knowledge of Unity and C#
Google Cardboard for VR Section (Optional)
Description
In this course we will use Unity and C# to develop 5 Super Mario video games
Dance Dance Revolution - Mario Mix
Super Mario Bros.
Super Mario Sunshine (Jetpack Joyride style)
Super Mario Baseball
Super Mario VR (for Google Cardboard)
Here are some more details on each of the games we will develop
Dance Dance Revolution - Mario Mix
3D game development
Animated start screen
In-game audio
3D dance animations
Rotating disco lights effect
Pattern timing and coordination
Android and iOS
Super Mario Bros.
2D game development
7 levels
Enemy AI including
Goomba
Koopa
Flying Koopa
Dry Bones
Cheep Cheep
Blooper
Mr. Blizzard
Frost Piranha
Bowser (boss fight)
Items and Power-ups including
Fire Flower
Red Mushroom
Mega Mushroom
1up Mushroom
PC and Web
Super Mario Sunshine (Jetpack Joyride style)
3D game development
Infinite Runner / Sidescroller style
Enemy AI
Petey Piranha
Bullet Bill
Bowser
Power-ups
Mini Mushroom
Mega Mushroom
Metal Armor
1up Mushroom
Fruit
Super Star
Android and iOS
Super Mario Baseball
3D game development
Mario sports style game
Waluigi is up to bat, Kritter is pitching
Tap the screen to hit the ball
Android and iOS
Super Mario VR
3D Virtual Reality Game Development
Google Cardboard SDK for Unity
Main Menu that uses gaze tracking
3 levels
By the end of this course you will have 5 Super Mario games you developed in Unity using C# and have an intricate knowledge of the Unity game engine that you can use to develop professional quality games and content for your portfolio. Are you ready to master Unity game development? If so, then in the words of our favorite plumber dressed in red, "Here we goooo!"
Who this course is for
Anyone that wants to build 5 awesome Super Mario games in Unity using C#
Anyone that wants to gain mastery of the Unity Game Engine
Aspiring game developers that want to build professional quality games for their portfolio
Video game fans that are curious how to build Super Mario Games

Code:
https://anonymz.com/?https://www.udemy.com/course/unity-super-mario-games/

[Image: masterunityandcbydeves7fb3.jpg]

Code:
https://rapidgator.net/file/e32dd46185b110559256aad54aa0943b/Master_Unity_and_C#_By_Developing_5_Super_Mario_Games.part1.rar
https://rapidgator.net/file/a02b8a5d2592bfe4cc464f7a6d557989/Master_Unity_and_C#_By_Developing_5_Super_Mario_Games.part2.rar

Code:
https://k2s.cc/file/eef0f4acc059e/Master_Unity_and_C%23_By_Developing_5_Super_Mario_Games.part1.rar
https://k2s.cc/file/1e5538186096a/Master_Unity_and_C%23_By_Developing_5_Super_Mario_Games.part2.rar

Code:
https://nitroflare.com/view/824B57E8C6F266C/Master_Unity_and_C%23_By_Developing_5_Super_Mario_Games.part1.rar
https://nitroflare.com/view/7C3A18F71CBF84B/Master_Unity_and_C%23_By_Developing_5_Super_Mario_Games.part2.rar
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[Image: 22835723ded4rsd3v.jpg]

WordPress Plugin Development using Boilerplate
Last Updated 07/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 101 lectures (12h 43m) | Size: 6.2 GB


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Learn professional WordPress Plugin development in project based course. Learn how to do it the faster, smarter, easier!

[/center]


What you'll learn
Create, save and retrieve custom fields using metaboxes
Create Plugin options settings page with sections and tabs
Different field types like color field, textareas, select fields, checkboxes, multiselect, posts dropdown, media fields and many more
Custom Post Type: Loop, Single template, Archive Template, Permalinks, Taxonomies
Register, configure, output and style Shortcodes
Widgets creation, configuration, Saving and Display
Add different field types to Settings Page, Widgets, Metaboxes
Make plugin translation ready, .POT and .PO files creation and test
How to make extendable plugins
Sanitization, escaping and other best practices for developing secure plugins
Cleanup at Uninstall
Basic Key Concepts
Requirements
Html, CSS
PHP Basics
Description
Learn the necessary skills to become a Plugin Developer for a CMS that powers more than 30% of the entire internet.
Whether you want to
build plugins for your client,
for WordPress plugin repository or
premium plugins that you want to sell on marketplaces,
This most up-to-date course created after release of WordPress 5.0 will give you the necessary skills to create professional plugins that are secure, fast and following Best Practices.
In this project-based WordPress plugin development course, we shall base our plugin on WordPress Plugin Boilerplate. Plugin Boilerplate is meant to be a starting point for plugin development and is defined as "A standardized, organized, object-oriented foundation for building high-quality WordPress plugins."
With over 100 video lectures and more than 12+ hours of video content, you will learn
the key concepts in WordPress plugin development world to bring the beginner developers up-to-the-speed and giving refresher to seasoned developers
what is plugin boilerplates, how it is structured and what are the points to consider while using online plugin generator
How to register Custom Post Types for customized functionality for your plugin
How to load single and archive templates to give your CPT unique required look
How to create, save and retrieve custom fields using metaboxes
How to speed setup metaboxes and custom fields using helper frameworks
Best practices to efficiently deal with WordPress Settings API to create Plugin options settings page giving the ability to configure your plugin
Methods to add sections and fields in settings page to organize your plugin settings and save them after sanitization
How to create plugin admin menu, action links, and how to add different field types like color field, textareas, select fields, checkboxes, multiselect, posts dropdown, media fields and many more to offer a range of customization for setting plugin options.
How to create re-usable piece of codes for plugin users by registering Shortcodes and also learning about different variation of shortcodes with special regard to shortcode attributes.
Best Practices for enqueuing CSS and JS for shortcodes and how to alter shortcode output using custom post type loop
How to use Widgets API to create widgets for the plugin
In-depth understanding of how firm(), widget() and update() methods work
Using helper classes to create widgets securely and with speed
How to avoid naming collisions for functions, classes, constants and variables
Create .pot, .po and .mo files to make plugin translation ready
Using custom apply_filter to allow overrides and additions
do_action to make plugin extendible
Steps to cleanup at Uninstall
Submitting plugins to Wordpress repo
... and much, much more!
For the price of dinner out with your friends, you have the power to learn a high demand skill that have a lot of jobs in freelancing world.
Enroll today and enjoy
Lifetime access to the course and all future updates
Over 12 hours of high quality, up to date video lectures
Exercise files for every stage of plugin development project
Links to all important resources
Access to the student-only discussion forum
30 day, no questions asked, money back guarantee
Who this course is for
Who want to learn how to develop WordPress plugins faster and easier. You will learn necessary techniques to develop clean, secure and professional WordPress plugins. WordPress powers nearly 30% of the website of WWW and learning to create plugins can open new career opportunities.
Become WordPress Plugin Developer
Pursue a career in WordPress
Generate extra money by developing and selling WordPress plugins
Learn how to create professional plugins
Know how to avoid pitfalls and errors in plugin development process
Follow best practices for plugin development
Develop secure plugins faster

Code:
https://anonymz.com/?https://www.udemy.com/course/wordpress-plugin-development-using-boilerplate/

[Image: wordpressplugindeveloreigp.jpg]

Code:
https://rapidgator.net/file/c2795271316c4b92493667d1f6204767/WordPress_Plugin_Development_using_Boilerplate.part1.rar
https://rapidgator.net/file/d04350407bb16c5b63e96132674f1add/WordPress_Plugin_Development_using_Boilerplate.part2.rar

Code:
https://k2s.cc/file/f0dfb2669513a/WordPress_Plugin_Development_using_Boilerplate.part1.rar
https://k2s.cc/file/95a8af795e08a/WordPress_Plugin_Development_using_Boilerplate.part2.rar

Code:
https://nitroflare.com/view/EF1EBDF7D96B094/WordPress_Plugin_Development_using_Boilerplate.part1.rar
https://nitroflare.com/view/30DFE760A6827F3/WordPress_Plugin_Development_using_Boilerplate.part2.rar
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[Image: 4774978448e08fzx.jpg]

Learn how to build a Backend REST API with Node JS
Last updated 10/2022
Created by Pierre-Henry Soria MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 44 lectures (11h 44m) | Size: 6.83 GB


[center]
Build a backend NodeJS API with a React client

[/center]


What you'll learn
Being able to quickly build a backend API for any kinds of projects
Software Architecture: Learn the n-tier and layered architecture pattern
Build a client React application and being able to plug it to an API
Clean code and good practices in NodeJS and RESTful API architecture
Learning how to create API endpoints, testing an API and secure an API
Calling an API from a client and how to deal with CORS
Axios library and Fetch Native JS API
React Bootstrap v5
Implementing unit tests to our API with AVA test runner
Requirements
Basic knowledge of programming (using a code editor, installing Web extensions, ...)
Basic knowledge in CSS and JavaScript
Have an IDE (WebStorm, IntelliJ, Visual Studio Code, ...)
Description
Quickly learn the fundamental of building a robust RESTFul API with NodeJS based on an efficient professional architecture pattern, and then, see how to plug your API with a client which you will also learn how to build. A client built with the latest React and Bootstrap versions.
You will learn how to build a backend API from scratch and build a client that will speak to your API through HTTP protocol.
Communicate with your backend. HTTP and HTTP methods and codes.
How to validate the input data validation.
How to request some API endpoints easily
How to test your API gradually.
How to design a flexible and solid API architecture.
How to secure your API.
CORS on your API.
Building a client from scratch with React
Calling the CRUD (Create-Read-Update-Delete) endpoints from your client.
And so much more will be covered in this course.
This JavaScript course will also cover some great packages that will change your life during the development of an API efficiently.
You will learn to create very easily a design in a matter of minutes, without any complicated CSS (just a few reusable components).
You will learn how to embrace the power of "styled-components".
You will be able to add as many pages as needed in your React application thanks to React Router Dom.
At the end of this course, you will be comfortable enough to create an API from scratch by yourself, implement new endpoints, being comfortable with many packages (such as logging, rate-limiter, Yup schema validation, ...).
And icing on the cake, you will be able to create a client frontend from scratch and use those endpoints to interact with the backend on your frontend JavaScript application.
At the end of the course, you will even learn how you can create different unit tests for your API.
Who this course is for
Beginners and intermediate developers
Anyone looking to gain more professional knowledge in JavaScript and NodeJS/React
Anyone interested in building a clean RESTFul backend API in NodeJS
Anyone interested in building a modern frontend React JS client

Code:
https://anonymz.com/?https://www.udemy.com/course/build-backend-api-node-js-and-react-frontend/

[Image: learnhowtobuildabackeppe17.jpg]

Code:
https://rapidgator.net/file/11c72760b4230f78994da9a466c0e504/Learn_how_to_build_a_Backend_REST_API_with_Node_JS.part1.rar
https://rapidgator.net/file/7adcee5923bf141e6dffb7b0e4a98308/Learn_how_to_build_a_Backend_REST_API_with_Node_JS.part2.rar

Code:
https://k2s.cc/file/df5d5d9782986/Learn_how_to_build_a_Backend_REST_API_with_Node_JS.part1.rar
https://k2s.cc/file/afb7d70ae497a/Learn_how_to_build_a_Backend_REST_API_with_Node_JS.part2.rar

Code:
https://nitroflare.com/view/DFFC794907857D9/Learn_how_to_build_a_Backend_REST_API_with_Node_JS.part1.rar
https://nitroflare.com/view/2FFC9EF350C7182/Learn_how_to_build_a_Backend_REST_API_with_Node_JS.part2.rar
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The Complete Mern Stack Developer Course 2020
Last updated 9/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.43 GB | Duration: 13h 3m

Learn how to create Full Stack Web applications using React as Front-End , Node+Express as Backend and Mongo as Database


What you'll learn
Build a full stack Web Apps with React ,Node, Express & MongoDB
Learn Node JS API (Backend) Development
Node JS Runtime Environment
Express JS and Express Routing
Mongo DB and its Operations
Connecting Node JS with Mongo DB
React Introduction
Developing Single Applications With React
Learn to Write Functional Components with React Hooks

Requirements
Javascript Basics

Description
MERN is a free and open-source JavaScript software stack for building dynamic web sites and web applications. Because all components of the MERN stack support programs that are written in JavaScript, MERN applications can be written in one language for both server-side and client-side execution environmentsIn This Course You Will LearnWhat is MERN StackAdvantages Of Mern StackNode JsImplementing Routes in Node JSRendering HTML Files in Node JsExpress JSExpress RoutingNPM Node Package ManagerMongo DBMongoDB Commands Like Create, Read, Update, DeleteConnecting Node JS With Mongo DBHow To Create a new React ApplicationComponents and Different types of ComponentsComponents Structure and Life CycleHow to handle events in ReactApplying styles to React JS ComponentsReact HooksForms and Form SubmissionsRouting in ReactControlling one component from another Component with the help of Context-APIConnecting React Applications to Back-End and build complete full-stack Applications
Overview
Section 1: Introduction
Lecture 1 What is MERN Stack
Lecture 2 Course Structure
Lecture 3 Node Installation
Lecture 4 Join The Community
Section 2: ES6 Brush Up
Lecture 5 Let Keyword
Lecture 6 Const Keyword
Lecture 7 Arrow Functions
Lecture 8 For Of loop
Lecture 9 Template Literals
Lecture 10 Spread Operator
Section 3: React - Intro
Lecture 11 What is React
Lecture 12 What is Component
Lecture 13 JSX Overview
Section 4: First React App
Lecture 14 Helloworld App in React
Lecture 15 Project Structure of React-App
Lecture 16 Debuggung React App
Section 5: Components
Lecture 17 Components Introduction
Lecture 18 Class Components
Lecture 19 Functional Components
Lecture 20 Parent , Child Components
Lecture 21 What is state
Lecture 22 setState Method
Lecture 23 Props in Class Components
Lecture 24 Props in Functional Components
Section 6: Event Handling In React
Lecture 25 Event Handling in Class Components
Lecture 26 Event Handling in Functional Components
Section 7: CSS in React
Lecture 27 Inline CSS
Lecture 28 Local CSS
Lecture 29 Manipulating CSS using Events
Section 8: Project - Counter App
Lecture 30 Counter Application
Section 9: LifeCycle
Lecture 31 Class Component Life Cycle Methods
Section 10: React Hooks
Lecture 32 What is a React Hook
Lecture 33 useState Hook
Lecture 34 useEffect Hook
Lecture 35 Manipulating CSS using Hooks
Section 11: React Forms with Hooks
Lecture 36 Forms Introduction
Lecture 37 Forms Submission
Section 12: Project - User Authentication
Lecture 38 Authentication - Part1
Lecture 39 Authentication - Part2
Lecture 40 Authentication - Part3
Section 13: Project - TODO List
Lecture 41 Todo List Part-1
Lecture 42 Todo List Part-2
Section 14: React Router
Lecture 43 Routing Part-1
Lecture 44 Routing Part-2
Section 15: Maps in React
Lecture 45 Maps Introduction
Lecture 46 Maps Part-2
Lecture 47 Maps Part-3
Lecture 48 Conditional Rendering in React
Section 16: HTTP Methods
Lecture 49 Fetch Method
Lecture 50 Axios Method
Lecture 51 Return HTML Content using HTTP Methods
Section 17: Project - HOTEL App
Lecture 52 Hotel App - Part1
Lecture 53 Hotel App - Part2
Section 18: Node JS
Lecture 54 Hello World in Node JS
Lecture 55 Hello World On Screen
Lecture 56 Creating Multiple Routes
Section 19: Node JS Modules
Lecture 57 What is Node JS Module
Lecture 58 Local Modules
Lecture 59 NPM
Lecture 60 Installing first NPM Module - Nodemon
Section 20: Express Framework
Lecture 61 What is Express Framework
Lecture 62 HelloWorld in Express Framework
Section 21: Creating Rest API
Lecture 63 Postman - GET Method
Lecture 64 Postman - POST Method
Section 22: Express Router
Lecture 65 Express Router
Section 23: Mongo DB
Lecture 66 What is Mongo DB
Lecture 67 Installing Mongo DB
Lecture 68 Mongo DB Insert
Lecture 69 Mongo DB Update and Delete
Section 24: Mongo DB with Node Js
Lecture 70 Connecting Node JS with Mongo DB
Lecture 71 Node-Mongo Create , Read Operations
Lecture 72 Node-Mongo Delete and Update Operations
Section 25: MERN Helloworld
Lecture 73 Connecting React and Node
Lecture 74 Helloworld in MERN
Section 26: MERN Authentication
Lecture 75 Creating Front-End
Lecture 76 Applying Styles
Lecture 77 User Registration
Lecture 78 User Login
Lecture 79 Getting Users List
MERN Stack,React,Node,Mongo DB,Express,Javascript

Code:
https://anonymz.com/?https://www.udemy.com/course/the-complete-mern-stack-developer-course-react-node-2020/

[Image: thecompletemernstackdlrff6.jpg]

Code:
https://rapidgator.net/file/8c7ddfb3a5ca518d260630c7a320ff09/The_Complete_MERN_Stack_Developer_Course_2020.part1.rar
https://rapidgator.net/file/5e3a3751055708e59f4113bfd5f8fce6/The_Complete_MERN_Stack_Developer_Course_2020.part2.rar

Code:
https://k2s.cc/file/d9e88f70ef9cb/The_Complete_MERN_Stack_Developer_Course_2020.part1.rar
https://k2s.cc/file/4fd463bce1a4a/The_Complete_MERN_Stack_Developer_Course_2020.part2.rar

Code:
https://nitroflare.com/view/4D9AB0866DA0F73/The_Complete_MERN_Stack_Developer_Course_2020.part1.rar
https://nitroflare.com/view/275678A2163BCBB/The_Complete_MERN_Stack_Developer_Course_2020.part2.rar
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