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MERN Stack Project Course 2022 - Build Fullstack React App
Last updated 9/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 323 lectures (30h 28m) | Size: 16.2 GB

Learn MERN Stack By Building an Advanced E-commerce App incl. Product Attributes, SocketIO, Real Time Chat,Charts & More



What you'll learn
Learn How To Combine MongoDB, Express, React, NodeJS (MERN Stack)
How To Create Fullstack Web Applications (Frontend + Backend) From Scratch Using MERN Stack
How To Create Testable and Maintainable React Components
How To Test Your App using Jest & Postman/Insomnia
Understand Redux With Real Life Scenarios
Create Real Time Chat and Chart
Much much more


Requirements
JavaScript language at least intermediate level
ES6 syntax (object de-structuring and arrow functions)
Basics of HTML & CSS
Basics of React is recommended but not a must-have


Description
In this course, you will learn the MERN Stack by building an amazing e-commerce application from scratch. The application will have not only basic functionalities such as a shopping cart and product search, but also advanced things such as chat, real-time sales charts, product attributes (e.g. product color to choose from), creating testable components in React and other things (see free videos and curriculum).

MERN Stack is a very popular development kit for building web applications. MERN consists of MongoDB (as a database), Express (a framework to make it easier to use Node), React (to create user interfaces), and Node (as a server). You will learn how to combine all four technologies together and build an advanced fully responsive e-commerce application step by step.

In the first part, you will learn the basics of MERN Stack and the JSX extension. Thanks to JSX we can easily create components in React. I will also show you the entire application and give you some tips about VS Code and downloadable resources. And the rest of this course is about covering and going through the steps of creating each MERN Stack application from scratch using e-commerce as example app. I will explain you everything in elegant and understandable way. You will deeply understand Redux using real life scenarios.

We'll start by installing React and creating an HTML template for the entire application (using React Bootstrap). We will link the created subpages with routing

Next, we will install Express JS to handle the Node server for our application

We will connect to the MongoDD database and save example data to this database, such as a list of products for the store

We will create an API through which the frontend will retrieve data from the database, log in to the application, etc.

Once we have the frontend, backend and API, we can connect everything together and develop the application further by supplementing the frontend code with backend operations

Some of the e-commerce app features

shoping cart

login, register

PayPal payment

uload images to Clodinary and to local disk

searching, sorting, filtering, pagination of product list

multilevel categories

bestsellers carousel

star rating system and reviews

real time sales charts

chat

deploy application to Heroku

React local state

Redux state

beautiful functional programming using React Hooks

Much more!

Please go through the curriculum and see free videos to get better understanding of the course

Almost all of my students are satisfied with my courses! Take a look at some of the comments from them

"I loved this course, the author explains everything in a good way, even for me non native speaker. I was a bit scared to do an english course but it paid off.

Thanks a lot and greetings from Germany"

another

"This course is outstanding! It covers ground that no other course does. The instructor is well organized and thorough in all his examples and explanations. I'm looking forward to more of his courses."

Sign up for the course now and become a MERN Stack web developer !!!

Who this course is for
Everyone who wants to build full stack web applications using MERN Stack
Everyone who wants to add to the portfolio an advanced MERN Stack project

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/mern-stack-project-course-build-fullstack-react-app/

[Image: 2.managelocalstateforw2ed8.jpg]

Code:
https://uploadgig.com/file/download/B328097575ca911d/MERN%20Stack%20Project%20Course%202022%20-%20Build%20Fullstack%20React%20App.part1.rar
https://uploadgig.com/file/download/54d5bf6726c4b283/MERN%20Stack%20Project%20Course%202022%20-%20Build%20Fullstack%20React%20App.part2.rar
https://uploadgig.com/file/download/9e32A4da46441478/MERN%20Stack%20Project%20Course%202022%20-%20Build%20Fullstack%20React%20App.part3.rar
https://uploadgig.com/file/download/770422d4Ee088015/MERN%20Stack%20Project%20Course%202022%20-%20Build%20Fullstack%20React%20App.part4.rar

Code:
https://nitroflare.com/view/3B5F9407068F786/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part1.rar
https://nitroflare.com/view/32F9DCFF9C04812/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part2.rar
https://nitroflare.com/view/F8596E42B34DEC9/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part3.rar
https://nitroflare.com/view/94BCF83726F7D0D/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part4.rar

Code:
https://rapidgator.net/file/f0691f5359cf1fb7ec678d6a49c1d398/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part1.rar.html
https://rapidgator.net/file/077fe653d070ed7457522915a50fba10/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part2.rar.html
https://rapidgator.net/file/704619298df185d63e33d49757f7d814/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part3.rar.html
https://rapidgator.net/file/97490b830ad4a74ba7598d2a6d3d3d4f/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part4.rar.html
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The Ultimate Hyper-Real Drawing With Colored Pen
Last updated 6/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.27 GB | Duration: 7h 58m

Sketching and Drawing with Colored Ballpoint pen Step by Step Hyper-real- Realistic Drawing with Colored Pen



What you'll learn
Basic and primary sketching of the lips and cross with pencil
Learn how to hatch in layers
Learn to combine colors in painting with pens
Learning to combine skin colors
Lip coloring and creating volumes with pens
Teaching how to draw patterned golden metal texture

Requirements
Fabriano cardboard 220 g
Colored Ballpoint pens in different colors like Staedtler pens
White jelly pen
Eraser
Pencil

Description
Painting with pen technique is one of the sweetest painting techniques, and the popularity of this technique will double when you can draw an attractive painting with the limited color pens available. The advantages of painting with the colored ballpoint pen are the cheapness of its tools, the cleanliness of the technique (which does not require sharpening like a pencil or the need to wash a brush like oil paint, etc.), and it increases your creativity in using the limited colors of pens which are available in the market. Of course, this limitation of colors in pens may be seen as a weakness, but if we look at it from another angle, this weakness can be called a strength that will be a factor in your creativity in combining colors. In the following tutorial, you will be taught a sketch including lips and a cross, in which you will:1. first, get acquainted with the linear sketching of the design.2. then you will learn how to paint and hatch and shade the skin and create the volume of the face. Combining skin color is one of the main challenges in all colored techniques in painting.3. You will also learn the shape, color, and texture of the lips with a pen, and finally, you will learn the golden metallic shape of the cross with embossed designs, which will help you to draw all kinds of golden accessories. The present course is suitable for students over 15 years old who are generally familiar with drawing and painting. The purpose of this course is to teach painting with pen technique, teaching the skin and lip color and creating volumes, as well as gold ornaments and how to make volume.

Overview

Section 1: Introduction

Lecture 1 Introduction & Linear drawing with a pencil

Lecture 2 Main Picture

Lecture 3 Lip sketch

Lecture 4 Sketching of teeth and shape of nose

Lecture 5 Cross sketching

Lecture 6 Continue the Cross sketching

Section 2: Lip Painting with pens

Lecture 7 Upper lip background and foundation color

Lecture 8 Add colors to the upper lip

Lecture 9 Adding darkness and create upper lip volume

Lecture 10 Creating the background and foundation of the lower lip

Lecture 11 Adding colors, hatches, shadings, creating overall volume& texture of lower lip

Lecture 12 Increasing the darkness and creating the volume of the lips

Section 3: Face Volume Painting (Learning Skin Color) with pens

Lecture 13 Create volume and color for foundation of the nose and the space above the lips

Lecture 14 Creating the foundation of the chin

Lecture 15 Creating foundation hatches of the cheek bones

Lecture 16 Create neck background color

Lecture 17 Continue the Create neck background color

Lecture 18 Finish the neck background

Lecture 19 Adding complementary skin colors and creating more volume on the neck and face

Lecture 20 Continue to add complementary skin colors& create more volume on the neck & face

Lecture 21 Continue to complementary skin colors& create more volume on the neck & face

Lecture 22 Finish adding complementary skin colors& create more volume on the neck & face

Lecture 23 Create the inner part of the lips and gums

Lecture 24 Finish the inner part of the lips and gums

Section 4: Cross Painting with pens

Lecture 25 Shaping the general shape of the cross

Lecture 26 Continue Shaping the general shape of the cross

Lecture 27 Create cross background color

Lecture 28 Creating volume and construction of the cross with pens

Lecture 29 Continue to volume and construction of the cross with pens

Lecture 30 Continue to volume and construction of the cross with pen part 2

Lecture 31 Continue to volume and construction of the cross with pen part 3

Lecture 32 Continue to volume and construction of the cross with pen part 4

Lecture 33 Continue to volume and construction of the cross with pen part 5

Lecture 34 Finish to volume and construction of the cross with pen

Lecture 35 Complete the volume and color of facial skin

Section 5: Creating lights and painting teeth with a pen

Lecture 36 Create highlights with pen on lips and foundation of the teeth

Lecture 37 Finish highlights with pen on lips and foundation of the teeth

Lecture 38 Completing the shape, volume and color of the teeth

Lecture 39 Continue completing the shape, volume, and color of the teeth

Lecture 40 Finish completing the shape, volume, and color of the teeth

The present course is suitable for students over 15 years old who are generally familiar with drawing and painting.

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/the-ultimate-hyper-real-drawing-with-colored-pen/

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Code:
https://uploadgig.com/file/download/A8fd0cFd1f78da82/The%20Ultimate%20Hyperreal%20Drawing%20with%20Colored%20Pen.part1.rar
https://uploadgig.com/file/download/B3e9f80807247edF/The%20Ultimate%20Hyperreal%20Drawing%20with%20Colored%20Pen.part2.rar
https://uploadgig.com/file/download/9aaCe6262fa39f6b/The%20Ultimate%20Hyperreal%20Drawing%20with%20Colored%20Pen.part3.rar

Code:
https://nitroflare.com/view/C48E44826144AB2/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part1.rar
https://nitroflare.com/view/BFC2A3ED5085E66/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part2.rar
https://nitroflare.com/view/2109749EE66D7C6/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part3.rar

Code:
https://rapidgator.net/file/c0fcb4c81a46b553aa639b1d19a56980/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part1.rar.html
https://rapidgator.net/file/a2a9f472747026e43d5f8f1ab24f4e44/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part2.rar.html
https://rapidgator.net/file/4ecfafe0369fe4c05bbe458bae330723/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part3.rar.html
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Learn Ui Mobile App Design & Game Mechanics In Construct 2
Last updated 11/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.72 GB | Duration: 67h 31m

Includes FREE book! This is our ULTIMATE course. Design real iOS apps in Swift.​ Make 60 complete games in Construct 2.



What you'll learn
Navigate Xcode 9's interface.
Code in Apple's programming language, Swift 4.0.
Build apps for the iPhone from start to finish. ​
Make the code AND art for projects.​
Learn how to build simple games from scratch in Construct 2

Requirements
To follow along in Xcode 9, you must have a Mac computer or MacOS software.
Must have the pro version of Construct 2.

Description
Do you want to learn a new skill no one can take away from you? Sign up now for our course.
Code in Swift with practical projects! Design apps from scratch. Learn to make games in Construct 2.
In Part 1 of this course you learn how to make apps in Xcode 9. This course is project-based -- you follow along with your instructor to build real projects.
The best way for you to learn how to make your own app is to follow project-based training content. You can put the apps you make in this course in your portfolio!
Learn to develop for the biggest company in the world
Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps.
Xcode is accessible for beginners who want to make simple apps. Swift 4.0 is the programming language to learn if you want to make apps for Apple products.
Your teachers will teach you practical skills using real-world examples. Take this course to build your portfolio today.
In Part 2, you build 60 2D games in Construct 2. This course is unique because we make both the code and the art for the game from scratch.
We teach you the fundamentals of designing and coding a game.
Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses
C# Unity and Swift 4 Masterclass: Make Games and Apps Xamarin Start to Finish Android & iOS Apps (& Learn to Code)iOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsThe Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!Code in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode) Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Complete Construct 2 and Angular: Make 60 Games and Web AppsBuild 60 Games in Construct 2This course is for you
Usually it takes a whole team of people to build a project like a game or web app. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.
You get full lifetime access to this course for a single one-time fee.
Your purchase includes the best-selling e-book "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps!" by Mammoth Interactive.
Enroll right now to join the awesome community of Mammoth Interactive

Overview

Section 1: Introduction to the Course

Lecture 1 Course Trailer!

Lecture 2 Construct Game Engine Inspiration

Section 2: Introduction to Xcode 9

Lecture 3 Introduction to This Course

Lecture 4 Top 10 Reasons Why This Course is Awesome!

Lecture 5 How to Use this Course

Lecture 6 How to Download Xcode 9

Lecture 7 Updates

Section 3: Swift 4 - Language Basics

Lecture 8 Language Basics Topics List

Section 4: Swift 4 - Language Basics 01) Variables and Constants

Lecture 9 Learning Goals

Lecture 10 Intro to Variables and Constants

Lecture 11 Primitive Types

Lecture 12 Strings

Lecture 13 Nil Values

Lecture 14 Tuples

Lecture 15 Type Conversions

Lecture 16 Assignment Operators

Lecture 17 Conditional Operators

Lecture 18 Source Code

Section 5: Swift 4 - Language Basics 02) Collection Types

Lecture 19 Topics List and Learning Objectives

Lecture 20 Intro to Collection Types

Lecture 21 Creating Arrays

Lecture 22 Common Array Operations

Lecture 23 Multidimensional Arrays

Lecture 24 Ranges

Lecture 25 Source Code

Section 6: Swift 4 - Language Basics 03) Control Flow

Lecture 26 Topics List and Learning Objectives

Lecture 27 Intro to If and Else Statements

Lecture 28 Else If Statements

Lecture 29 Multiple Simultaneous Tests

Lecture 30 Intro To Switch Statements

Lecture 31 Advanced Switch Statement Techniques

Lecture 32 Testing for Nil Values

Lecture 33 Intro to While Loops

Lecture 34 Intro to For...In Loops

Lecture 35 Intro to For...In Loops (Cont'd)

Lecture 36 Complex Loops and Loop Control Statements

Lecture 37 Source Code

Section 7: Swift 4 - Language Basics 04) Functions

Lecture 38 Topics List and Learning Objectives

Lecture 39 Intro to Functions

Lecture 40 Function Parameters

Lecture 41 Return Statements

Lecture 42 Parameter Variations - Argument Labels

Lecture 43 Parameter Variations - Default Values

Lecture 44 Parameters Variations - InOut Parameters

Lecture 45 Parameter Variations - Variadic Parameters

Lecture 46 Returning Multiple Values Simultaneously

Lecture 47 Source Code

Section 8: Swift 4 - Language Basics 05) Classes, Structs and Enums

Lecture 48 Topics List and Learning Objectives

Lecture 49 Intro to Classes

Lecture 50 Properties as Fields - Add to Class Implementation

Lecture 51 Custom Getters and Setters

Lecture 52 Calculated Properties

Lecture 53 Variable Scope and Self

Lecture 54 Lazy and Static Variables

Lecture 55 Behavior and Instance Methods

Lecture 56 Class Type Methods

Lecture 57 Class Instances as Field Variables

Lecture 58 Inheritance, Subclassing and SuperClassing

Lecture 59 Overriding Initializers

Lecture 60 Overriding Properties

Lecture 61 Overriding Methods

Lecture 62 Structs Overview

Lecture 63 Enumerations

Lecture 64 Comparisons between Classes, Structs and Enums

Lecture 65 Source Code

Section 9: Introduction to XCode

Lecture 66 Intro and Demo

Lecture 67 General Interface Intro

Lecture 68 File System Introduction

Lecture 69 ViewController Intro

Lecture 70 Storyboard File Intro

Lecture 71 Connecting Outlets and Actions

Lecture 72 Running an Application

Lecture 73 Debugging an Application

Lecture 74 Source Code

Section 10: Simple Calculator App (Swift 4 Project)

Lecture 75 Intro and Demo

Lecture 76 Building the UI

Lecture 77 Connecting Outlets and Actions

Lecture 78 Implementation Planning

Lecture 79 Storing Input Values and Choosing Operation

Lecture 80 Implementing Calculate and Clear Function

Lecture 81 Error Checking and Handling

Lecture 82 Beautifying App and Finishing Touches

Lecture 83 Source Code

Section 11: RGB to Hex Code Color Converter App (Swift 4 Project)

Lecture 84 Intro and Demo

Lecture 85 Building the UI

Lecture 86 Connecting Outlets and Actions

Lecture 87 Planning Implementation and Setting Blueprint

Lecture 88 Implementing Conversion Selection

Lecture 89 Implementing Hex to RGB Conversion

Lecture 90 Implementing RGB to Hex Conversion

Lecture 91 Improving App Appearance

Lecture 92 Source Code

Section 12: Hangman Game App (Swift 4 Project)

Lecture 93 Demo and Intro

Lecture 94 Building the UI

Lecture 95 Connecting Outlets, Actions, and Textfield Protocol

Lecture 96 Planning our Implementation Process

Lecture 97 Implement Word and Hint Selection

Lecture 98 Implementing Remaining Set Up

Lecture 99 Implementing TextField Processing

Lecture 100 Implementing Correct Guess Processing

Lecture 101 Implementing Incorrect Guess Processing

Lecture 102 Implementing The Last Bit of Functionality

Lecture 103 Improving App Appearance

Lecture 104 Source Code

Section 13: Simple Flashcard App (Swift 4 Project)

Lecture 105 Intro and Demo

Lecture 106 Building the Interface

Lecture 107 Connecting Outlets and Actions

Lecture 108 Building the data model

Lecture 109 Planning Implementation

Lecture 110 Implement Save Functionality

Lecture 111 Implementing Fetch Functionality

Lecture 112 Implementing Display Functionality

Lecture 113 Implementing Delete Functionality

Lecture 114 Improving App Appearance

Lecture 115 BONUS #1: More About the NSManagedObjectContext

Lecture 116 BONUS #2: Implementing Subject Search

Lecture 117 Source Code

Section 14: Simple Weather App (Swift 4 Project)

Lecture 118 Introduction and Demo

Lecture 119 Building and Connecting the UI

Lecture 120 Learning about our Weather API

Lecture 121 Planning Implementation Phase

Lecture 122 Requesting and Retrieving Data

Lecture 123 Decoding JSON Data into Structs

Lecture 124 Setting up DateHandler Class

Lecture 125 Sorting Data into Todays and Tomorrows Data

Lecture 126 Storing Todays and Tomorrows Data

Lecture 127 Displaying Data on UI

Lecture 128 Retrieving and Displaying Icon

Lecture 129 Improving App Appearance

Lecture 130 Source Code

Section 15: UI Elements - UIController

Lecture 131 Intro and Demo

Lecture 132 Setting up the UI

Lecture 133 Displaying Simple Alert Message

Lecture 134 Dismissing Alert

Lecture 135 Adding Cancel Action

Lecture 136 Adding Multiple Actions

Lecture 137 Adding TextFields to Alert

Lecture 138 Simulating Login Scenario

Lecture 139 Altering Alert Controller Appearance

Lecture 140 Source Code

Section 16: UI Elements - UIViews

Lecture 141 Introduction

Lecture 142 View Hierarchy with Storyboards

Lecture 143 Modifying View Attributes with Storyboards

Lecture 144 Changing Attributes Programmatically

Lecture 145 Adding, Removing, and Shifting Subviews

Lecture 146 CGAffineTransforms

Lecture 147 Attaching Tap Gesture Recognizer to a View

Lecture 148 Source Code

Section 17: UI Elements - UILabels

Lecture 149 Introduction

Lecture 150 Adding Label to Storyboard

Lecture 151 Modifying Label Attributes Using Storyboards

Lecture 152 Modifying Label Attributes Through Code

Lecture 153 Adding Labels to Projects using ViewController

Lecture 154 Source Code

Section 18: UI Elements - UIButtons

Lecture 155 Introduction

Lecture 156 Why We Use Buttons

Lecture 157 Modifying Button Attributes Using Storyboard

Lecture 158 Using Button Outlets And Actions

Lecture 159 Button Interaction With Other Elements

Lecture 160 Connecting Multiple Buttons To Single Action

Lecture 161 Adding Buttons Programatically

Lecture 162 BONUS Setting Button Image

Lecture 163 Source Code

Section 19: UI Element - UISegmentedControl

Lecture 164 Introduction

Lecture 165 What are UISegmentedControls

Lecture 166 Adjusting Properties Using Storyboard

Lecture 167 Adding Behavior via Outlets and Actions

Lecture 168 Adding Segmented Controls Programatically

Lecture 169 Source Code

Section 20: UI Elements - UITextField

Lecture 170 Introduction

Lecture 171 Why We Use UITextFields

Lecture 172 Modifying TextField Attributes Using Storyboard

Lecture 173 Exploring TextField Attributes Using ViewController

Lecture 174 Implementing TextField Actions

Lecture 175 Adding TextFieldDelegate Methods

Lecture 176 Implementing Should Delegate Methods

Lecture 177 Implementing Did Delegate and Text Replacement Methods

Lecture 178 Adding TextFields Programatically

Lecture 179 Source Code

Section 21: UI Elements - UISliders

Lecture 180 Introduction

Lecture 181 What is a UISlider

Lecture 182 Exploring Attributes in Storyboards

Lecture 183 Adding Behavior to Sliders

Lecture 184 Changing Slider Properties Through Code

Lecture 185 BONUS - Changing Slider Images

Lecture 186 Source Code

Section 22: Introduction to the Construct Game Engine

Lecture 187 How do I - Part 1

Lecture 188 How do I - Part 2

Section 23: Avoid Falling Blocks Game (Construct 2 Project)

Lecture 189 Avoid Falling Blocks Game - Part 1

Lecture 190 Avoid Falling Blocks Game - Part 2

Lecture 191 Avoid Falling Blocks Game - Part 3

Lecture 192 Avoid Falling Blocks Game - Part 4

Section 24: Building a Collecting Game (Construct 2 Project)

Lecture 193 Building a Collecting Game - Part 1

Lecture 194 Building a Collecting Game - Part 2

Lecture 195 Building a Collecting Game - Part 3

Lecture 196 Building a Collecting Game - Part 4

Section 25: Simple Circular Shooter (Construct 2 Project)

Lecture 197 Simple Circular Shooter - Part 1

Lecture 198 Simple Circular Shooter - Part 2

Lecture 199 Simple Circular Shooter - Part 3

Section 26: Simple Monochrome Game (Construct 2 Project)

Lecture 200 Simple Monochrome Game - Part 1

Lecture 201 Simple Monochrome Game - Part 2

Lecture 202 Simple Monochrome Game - Part 3

Lecture 203 Simple Monochrome Game - Part 4

Section 27: Mobile Shooter in HD (Construct 2 Project)

Lecture 204 Mobile Shooter in HD - Part 1

Lecture 205 Mobile Shooter in HD - Part 2

Lecture 206 Mobile Shooter in HD - Part 3

Section 28: Avoid Mobile Game (Construct 2 Project)

Lecture 207 Avoid Mobile Game - Part 1

Lecture 208 Avoid Mobile Game - Part 2

Lecture 209 Avoid Mobile Game - Part 3

Lecture 210 Avoid Mobile Game - Part 4

Section 29: Simple Collection Game (Construct 2 Project)

Lecture 211 Simple Collection Game - Part 1

Lecture 212 Simple Collection Game - Part 2

Lecture 213 Simple Collection Game - Part 3

Section 30: Simple Fall Down Game (Construct 2 Project)

Lecture 214 Simple Fall Down Game - Part 1

Lecture 215 Simple Fall Down Game - Part 2

Lecture 216 Simple Fall Down Game - Part 3

Section 31: Physics Endless Runner (Construct 2 Project)

Lecture 217 Physics Endless Runner - Part 1

Lecture 218 Physics Endless Runner - Part 2

Lecture 219 Physics Endless Runner - Part 3

Section 32: Gravity Infinite Runner (Construct 2 Project)

Lecture 220 Gravity Infinite Runner - Part 1

Lecture 221 Gravity Infinite Runner - Part 2

Lecture 222 Gravity Infinite Runner - Part 3

Section 33: Drag and Drop Game (Construct 2 Project)

Lecture 223 Drag and Drop Game - Part 1

Lecture 224 Adding more game logic and fixing errors

Lecture 225 Making tech circles and other art

Lecture 226 Creating the titlepage

Lecture 227 Exporting and testing the game

Lecture 228 Metaphors and design

Lecture 229 Conclusion and challenge

Section 34: Avoid Game (Construct 2 Project)

Lecture 230 Avoid Game - Part 1

Lecture 231 Avoid Game - Part 2

Lecture 232 Avoid Game - Part 3

Section 35: Turret-Based Avoid Game (Construct 2 Project)

Lecture 233 Turret-Based Avoid Game - Part 1

Lecture 234 Turret-Based Avoid Game - Part 2

Lecture 235 Turret-Based Avoid Game - Part 3

Section 36: Drag and Drop Shooter (Construct 2 Project)

Lecture 236 Drag and Drop Shooter - Part 1

Lecture 237 Drag and Drop Shooter - Part 2

Lecture 238 Drag and Drop Shooter - Part 3

Lecture 239 Drag and Drop Shooter - Part 4

Section 37: Falling Running Away Game (Construct 2 Project)

Lecture 240 Falling Running Away Game - Part 1

Lecture 241 Falling Running Away Game - Part 2

Lecture 242 Falling Running Away Game - Part 3

Section 38: Endless Mobile Avoid Game (Construct 2 Project)

Lecture 243 Endless Mobile Avoid Game - Part 1

Lecture 244 Endless Mobile Avoid Game - Part 2

Lecture 245 Endless Mobile Avoid Game - Part 3

Section 39: Endless Runner Game (Construct 2 Project)

Lecture 246 Endless Runner Game - Part 1

Lecture 247 Endless Runner Game - Part 2

Lecture 248 Endless Runner Game - Part 3

Section 40: Gravity Ball Game (Construct 2 Project)

Lecture 249 Gravity Ball Game - Part 1

Lecture 250 Gravity Ball Game - Part 2

Lecture 251 Gravity Ball Game - Part 3

Section 41: Endless Runner With Gravity Flip (Construct 2 Project)

Lecture 252 Endless Runner With Gravity Flip - Part 1

Lecture 253 Endless Runner With Gravity Flip - Part 2

Lecture 254 Endless Runner With Gravity Flip - Part 3

Lecture 255 Endless Runner With Gravity Flip - Part 4

Section 42: Runner Game (Construct 2 Project)

Lecture 256 Runner Game - Part 1

Lecture 257 Runner Game - Part 2

Lecture 258 Runner Game - Part 3

Section 43: Retro Skiing Game (Construct 2 Project)

Lecture 259 Retro Skiing Game - Part 1

Lecture 260 Retro Skiing Game - Part 2

Lecture 261 Retro Skiing Game - Part 3

Section 44: Kids Addition Game (Construct 2 Project)

Lecture 262 Kids Addition Game

Section 45: Lane Avoid Game (Construct 2 Project)

Lecture 263 Lane Avoid Game - Part 1

Lecture 264 Lane Avoid Game - Part 2

Lecture 265 Lane Avoid Game - Part 3

Section 46: Physics Collect Game (Construct 2 Project)

Lecture 266 Physics Collect Game - Part 1

Lecture 267 Physics Collect Game - Part 2

Lecture 268 Physics Collect Game - Part 3

Section 47: Kids Subtraction Game (Construct 2 Project)

Lecture 269 Kids Subtraction Game

Section 48: Color Changing Vertical Shooter (Construct 2 Project)

Lecture 270 Color Changing Vertical Shooter - Part 1

Lecture 271 Color Changing Vertical Shooter - Part 2

Section 49: Rotational Color Game (Construct 2 Project)

Lecture 272 Rotational Color Game - Part 1

Lecture 273 Rotational Color Game - Part 2

Lecture 274 Rotational Color Game - Part 3

Section 50: Multiplication Game (Construct 2 Project)

Lecture 275 Multiplication Game

Section 51: Flappy Bird Clone (Construct 2 Project)

Lecture 276 Flappy Bird Clone - Part 1

Lecture 277 Flappy Bird Clone - Part 2

Lecture 278 Flappy Bird Clone - Part 3

Section 52: Ball Avoid (Construct 2 Project)

Lecture 279 Ball Avoid - Part 1

Lecture 280 Ball Avoid - Part 2

Section 53: Algebra Addition Game (Construct 2 Project)

Lecture 281 Algebra Addition Game

Section 54: One Page Platformer (Construct 2 Project)

Lecture 282 One Page Platformer - Part 1

Lecture 283 One Page Platformer - Part 2

Lecture 284 One Page Platformer - Part 3

Section 55: Platformer With Wrap (Construct 2 Project)

Lecture 285 Platformer With Wrap - Part 1

Lecture 286 Platformer With Wrap - Part 2

Section 56: Kids Division Game (Construct 2 Project)

Lecture 287 Kids Division Game

Section 57: Platform Shooter (Construct 2 Project)

Lecture 288 Platform Shooter - Part 1

Lecture 289 Platform Shooter - Part 2

Lecture 290 Platform Shooter - Part 3

Lecture 291 Platform Shooter - Part 4

Section 58: Pathfinding Block Count (Construct 2 Project)

Lecture 292 Pathfinding Block Count - Part 1

Lecture 293 Pathfinding Block Count - Part 2

Section 59: Algebra Subtraction Game (Construct 2 Project)

Lecture 294 Algebra Subtraction Game

Section 60: Drop Block Fun (Construct 2 Project)

Lecture 295 Drop Block Fun - Part 1

Lecture 296 Drop Block Fun - Part 2

Section 61: Algebra Multiplication Game (Construct 2 Project)

Lecture 297 Algebra Multiplication Game

Section 62: Color Switching Mobile Game (Construct 2 Project)

Lecture 298 Color Switching Mobile Game - Part 1

Lecture 299 Color Switching Mobile Game - Part 2

Section 63: Cross Shooter (Construct 2 Project)

Lecture 300 Cross Shooter - Part 1

Lecture 301 Cross Shooter - Part 2

Section 64: Algebra Division Game (Construct 2 Project)

Lecture 302 Algebra Division Game

Section 65: Action Game (Construct 2 Project)

Lecture 303 Action Game - Part 1

Lecture 304 Action Game - Part 2

Lecture 305 Action Game - Part 3

Section 66: Busting a Rock Game (Construct 2 Project)

Lecture 306 Busting a Rock Game - Part 1

Lecture 307 Busting a Rock Game - Part 2

Lecture 308 Busting a Rock Game - Part 3

Lecture 309 Busting a Rock Game - Part 4

Section 67: Kids Coloring Game (Construct 2 Project)

Lecture 310 Kids Coloring Game

Section 68: Turret Shooter Game (Construct 2 Project)

Lecture 311 Turret Shooter Game - Part 1

Lecture 312 Turret Shooter Game - Part 2

Section 69: Flashcard Game (Construct 2 Project)

Lecture 313 Flashcard Game - Part 1

Lecture 314 Flashcard Game - Part 2

Section 70: Cannon Game (Construct 2 Project)

Lecture 315 Cannon Game - Part 1

Lecture 316 Cannon Game - Part 2

Lecture 317 Cannon Game - Part 3

Section 71: Double Shooter (Construct 2 Project)

Lecture 318 Double Shooter

Section 72: Addicting Game (Construct 2 Project)

Lecture 319 Addicting Game - Part 1

Lecture 320 Addicting Game - Part 2

Section 73: Don't Shoot the Middle (Construct 2 Project)

Lecture 321 Don't Shoot the Middle - Part 1

Lecture 322 Don't Shoot the Middle - Part 2

Lecture 323 Don't Shoot the Middle - Part 3

Section 74: Flip Mobile Platformer (Construct 2 Project)

Lecture 324 Flip Mobile Platformer - Part 1

Lecture 325 Flip Mobile Platformer - Part 2

Lecture 326 Flip Mobile Platformer - Part 3

Section 75: Capture the Flag (Construct 2 Project)

Lecture 327 Capture the Flag - Part 1

Lecture 328 Capture the Flag - Part 2

Section 76: Color Sidescrolling Shooter (Construct 2 Project)

Lecture 329 Color Sidescrolling Shooter - Part 1

Lecture 330 Color Sidescrolling Shooter - Part 2

Section 77: Bloom Shooter (Construct 2 Project)

Lecture 331 Bloom Shooter - Part 1

Lecture 332 Bloom Shooter - Part 2

Section 78: Zombie Sword Game (Construct 2 Project)

Lecture 333 Zombie Sword Game - Part 1

Lecture 334 Zombie Sword Game - Part 2

Section 79: Resources

Lecture 335 ($25.99 value) FREE BOOK

Lecture 336 Please leave us a rating.

Lecture 337 Bonus Lecture: Get 155 courses!

Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9.,People who want to make games.

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/learn-ui-mobile-app-design-game-mechanics-in-construct-2/

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Code:
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Code:
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Analyse Stratégique De Votre Entreprise En 7 Étapes Simples
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz
Language: French | Size: 6.54 GB | Duration: 5h 58m

Réalisez le diagnostic stratégique de votre entreprise et établissez un plan d'actions précis sur 3 ans



What you'll learn
Faire le diagnostic stratégique de votre entreprise
Apprendre à faire une analyse stratégique d'entreprise
Découvrir les forces et les faiblesses de votre entreprise (analyse SWOT)
Remplir une matrice Mc Kinsey
Rédiger un rétroplanning
Rédiger un mapping, plan d'actions opérationnelles
Rédiger un compte de résultat prévisionnel
Rédiger un plan de trésorerie prévisionnel

Requirements
Pas de prérequis nécessaires, toutes les notions abordées sont expliquées clairement.

Description
Suivez le guide et développez une stratégie précise pour votre entreprise pour les 3 prochaines années1 méthode simple, concrète, accessible à tous et applicable IMMEDIATEMENTGérer une entreprise, vous le savez très bien, c'est gérer avant tout mille tâches au quotidien.La tête dans le guidon, vous n'avez plus le temps de prendre du recul et de réfléchir véritablement aux orientations stratégiques que vous voulez donner à votre entreprise.Tout est fait dans l'urgence, sans aucune anticipation, à l'instinct.J'ai créé cette formation "Analyse stratégique de votre entreprise", qui est une méthode qui vous accompagne pas à pas, pour que vous ayez en votre possession tous les outils nécessaires à une prise de décision claire et cohérente.Pas besoin de maitriser les dernières notions de marketing à la mode, il suffit de suivre les étapes, l'une après l'autre, en faisant appel à votre bon sens.Après avoir suivi cette formation, vous serez capable d'analyser en profondeur votre entreprise et votre marché, et d'en tirer les conclusions pour savoir dans quelle direction stratégique vous diriger, et vous aurez entre les mains un plan d'actions concrètes et opérationnelles à suivre pour développer votre entreprise de façon pérenne et rentable sur les 3 à 5 prochaines années.

Who this course is for
chefs d'entreprise,chefs de projet,décideurs stratégiques

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/analyse-strategique

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Code:
https://uploadgig.com/file/download/5eCC595d951296a5/Analyse%20stratégique%20de%20votre%20entreprise%20en%207%20étapes%20simples.part1.rar
https://uploadgig.com/file/download/7c0eeB71499538cf/Analyse%20stratégique%20de%20votre%20entreprise%20en%207%20étapes%20simples.part2.rar

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Code:
https://rapidgator.net/file/08eac98c20ca5f41bf70ce35f669721d/Analyse_stratégique_de_votre_entreprise_en_7_étapes_simples.part1.rar.html
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C# Unity® And Swift 4 Masterclass: Make Games And Apps
Last updated 5/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.39 GB | Duration: 42h 0m

Includes FREE eBook, source code, and art assets! Make a 3D Portals game in Unity® and Blender. Make apps for iOS 11.



What you'll learn
Code in C#.
Create artwork in Blender.
Make a complete 3D game in Unity®.
Make real apps from scratch.
Code in Apple's programming language, Swift 4.0.
Build apps for the iPhone from start to finish. ​

Requirements
To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), Unity® (for game set-up and coding), and Xcode 9 (for the Swift sections of this course).
This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC. Xcode is made for Mac computers, but you can use MacOS virtual machine software to use Xcode on a PC.

Description
In this course, you learn how to build a Portals game with Unity® and Blender. You also design and code practical apps from start to finish in Xcode 9. Join now to get so many new skills.
This course is unique because we make both the code and the art for the game from scratch! We teach you the fundamentals of designing, coding, and modeling a 3D game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels.
Don't worry if you've never coded before. We start simple and add more to the games as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses
Complete your first FPS and game art in Unity® and MakeHuman Practical Unity Developer Academy: Make Fully Featured GamesThe Complete Real World Game Development and Design BootcampMake a Portals clone in Unity and Blender from scratchMake Your 1st 3D Unity® Game & 40 Low Poly Models in Blender The Complete Blender Design & Unity Game Development CourseC# Unity and Swift 4 Masterclass: Make Games and AppsiOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsCode in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode) Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Learn UI Mobile App Design & Game Mechanics in Construct 2The Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!C# Unity and Swift 4 Masterclass: Make Games and Apps Xamarin Start to Finish Android & iOS Apps (& Learn to Code)
No experience necessary. Even if you've never coded before, you can take this course.
One of the best features is that you can watch the tutorials at any speed you want. This means you can speed up or slow down the video if you want to.
This course is project-based, where you follow along with your instructor to build real projects. The best way for you to learn how to make your own app is to follow project-based training content.
You learn practical, employable skills immediately. You can put the apps you make in this course in your portfolio!
Why Xcode?
Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps.
At the same time Xcode is accessible for beginners who want to make simple apps. Swift 4.0 is the programming language to learn if you want to make apps for Apple products.
You will also get access to the eBook "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps." by Mammoth Interactive (normally $89.99).
Your teachers will teach you practical skills using real-world examples. Take this course to build your portfolio today!

Overview

Section 1: Introduction

Lecture 1 Course Trailer

Lecture 2 Unity Portals Gameplay!

Section 2: Introduction to Unity

Lecture 3 Downloading Unity

Lecture 4 Unity Editor

Lecture 5 Hello World

Lecture 6 Variables

Lecture 7 Methods

Lecture 8 Loops

Lecture 9 Positioning

Section 3: First Person, Boxes

Lecture 10 Enabling first person mode

Lecture 11 Adding a Box

Lecture 12 Clicking Logic

Lecture 13 Raycasts

Lecture 14 Grabbing Class

Lecture 15 Moving the Box

Lecture 16 Adjustments and Prefabs

Section 4: Buttons and Doors

Lecture 17 Designing a button

Lecture 18 Trigger colliders

Lecture 19 Pressure identification

Lecture 20 Button Animation

Lecture 21 Button Color

Lecture 22 Designing the Door

Lecture 23 Opening The Door

Lecture 24 Connecting the Button and the Door

Lecture 25 Orb

Section 5: Portals | Unity Project

Lecture 26 Portal Areas

Lecture 27 Getting the hit points

Lecture 28 Spawning Portals

Lecture 29 Normals

Lecture 30 Teleporting

Lecture 31 Adjusting teleporting angles

Lecture 32 Portal Rendering

Section 6: Interface and Level Management | Unity Project

Lecture 33 Game Interface

Lecture 34 Menu Scene

Lecture 35 Starting Level

Lecture 36 Finishing Level

Lecture 37 Level Flow

Section 7: Introduction to Blender

Lecture 38 Overview of Blender

Section 8: Portal Gun | Blender Project

Lecture 39 Gun

Lecture 40 Gun Unwrap

Lecture 41 Portal Gun Base Colors

Lecture 42 Portal Gun UV Saving

Lecture 43 Portal Gun Texturing

Lecture 44 Gun Texturing Cont'd

Section 9: Props and Pieces | Blender Project

Lecture 45 Button

Lecture 46 Button UV

Lecture 47 Button Texturing

Lecture 48 Button Crazybump

Lecture 49 Cables

Lecture 50 Cables Texturing

Lecture 51 Cables Crazybump

Lecture 52 Simple Block

Section 10: Scene Pieces | Blender Project

Lecture 53 Walls

Lecture 54 Walls and Floors UV

Lecture 55 Walls and Floors Export

Lecture 56 Floor and Wall Norm Spec map

Lecture 57 Floor Texturing

Lecture 58 Wall Texturing

Lecture 59 Doors

Lecture 60 Door UV Wrap

Lecture 61 Door Export

Lecture 62 Door Textured

Lecture 63 Door Unwrap Fix

Lecture 64 Door Normals and Unity Assembly

Lecture 65 Unity Wall Texturing

Lecture 66 Unity Floor Texturing

Section 11: Integrating Art from Blender to Unity

Lecture 67 New Box

Lecture 68 New Button

Lecture 69 New Wires

Lecture 70 New Doors

Lecture 71 New Walls

Lecture 72 New Floor and Ceiling

Lecture 73 Updating Level

Lecture 74 Portal Gun

Lecture 75 Project Cleanup

Lecture 76 Adjusting Wall and Floor Materials

Lecture 77 Materials for the Door

Lecture 78 Button and Cable Materials

Lecture 79 Portal Gun and Final Touches

Lecture 80 Challenge Time!

Section 12: ($2000 value!) Source Code and Assets | Portals Game

Lecture 81 Source Code and Assets

Section 13: Introduction to the Swift 4 Section of this Course

Lecture 82 Introduction to this Part

Lecture 83 Top 10 Reasons Why This Course is Awesome!

Lecture 84 How to Use this Course

Lecture 85 How to Download Xcode 9

Lecture 86 *Beta is free

Lecture 87 Updates

Section 14: Language Basics | Swift 4

Lecture 88 Language Basics Topics List

Section 15: Variable and Constants | Swift 4

Lecture 89 Learning Goals

Lecture 90 Intro to Variables and Constants

Lecture 91 Primitive types

Lecture 92 Strings

Lecture 93 Nil Values

Lecture 94 Tuples

Lecture 95 Type Conversions

Lecture 96 Assignment Operators

Lecture 97 Conditional Operators

Lecture 98 (60$ value!) Source Code

Section 16: Collection Types | Swift 4

Lecture 99 Topics List and Learning Objectives

Lecture 100 Intro to Collection Types

Lecture 101 Creating Arrays

Lecture 102 Common Array Operations

Lecture 103 Multidimensional Arrays

Lecture 104 Ranges

Lecture 105 (60$ value!) Source Code

Section 17: Control Flow | Swift 4

Lecture 106 Topics List and Learning Objectives

Lecture 107 Intro to If and Else Statements

Lecture 108 Else If Statements

Lecture 109 Multiple Simultaneous Tests

Lecture 110 Intro To Switch Statements

Lecture 111 Advanced Switch Statement Techniques

Lecture 112 Testing for Nil Values

Lecture 113 Intro to While Loops

Lecture 114 Intro to for...in Loops

Lecture 115 Intro to for...in Loops 2

Lecture 116 Complex Loops and Loop Control Statements

Lecture 117 (60$ value!) Source Code

Section 18: Functions | Swift 4

Lecture 118 Topics List and Learning Objectives

Lecture 119 Intro to Functions

Lecture 120 Function Parameters

Lecture 121 Return Statements

Lecture 122 Parameter Variations - Argument Labels

Lecture 123 Parameter Variations - Default Values

Lecture 124 Parameters Variations - InOut Parameters

Lecture 125 Parameter Variations - Variadic Parameters

Lecture 126 Returning Multiple Values Simultaneously

Lecture 127 (60$ value!) Source Code

Section 19: Classes, Struct and Enums | Swift 4

Lecture 128 Topics List and Learning Objectives

Lecture 129 Intro to Classes

Lecture 130 Properties as fields - Add to Class Implementation

Lecture 131 Custom Getters and Setters

Lecture 132 Calculated Properties

Lecture 133 Variable Scope and Self

Lecture 134 Lazy and Static Variables

Lecture 135 Behaviour as Instance Methods and Class type Methods

Lecture 136 Class Type Methods

Lecture 137 Class Instances as Field Variables

Lecture 138 Inheritance, Subclassing and SuperClassing

Lecture 139 Overriding Initializers

Lecture 140 Overriding Properties

Lecture 141 Overriding Methods

Lecture 142 Structs Overview

Lecture 143 Enumerations

Lecture 144 Comparisons between Classes, Structs and Enums

Lecture 145 (60$ value!) Source Code

Section 20: Introduction to XCode

Lecture 146 Intro and Demo

Lecture 147 General Interface Intro

Lecture 148 File System Introduction

Lecture 149 ViewController Intro

Lecture 150 Storyboard File Intro

Lecture 151 Connecting Outlets and Actions

Lecture 152 Running an Application

Lecture 153 Debugging an Application

Lecture 154 (60$ value!) Source Code

Section 21: Simple Calculator | Xcode Project

Lecture 155 Intro and Demo

Lecture 156 Building the UI

Lecture 157 Connecting Outlets and Actions

Lecture 158 Implementation Planning

Lecture 159 Storing Input Values and Choosing Operation

Lecture 160 Implementing Calculate and Clear Function

Lecture 161 Error Checking and Handling

Lecture 162 Beautifying App and Finishing Touches

Lecture 163 (60$ value!) Source Code

Section 22: RGB to Hex Code Color Converter | Xcode Project

Lecture 164 Intro and Demo

Lecture 165 Building the UI

Lecture 166 Connecting Outlets and Actions

Lecture 167 Planning Implementation and Setting Blueprint

Lecture 168 Implementing Conversion Selection

Lecture 169 Implementing Hex to RGB Conversion

Lecture 170 Implementing RGB to Hex Conversion

Lecture 171 Improving App Appearance

Lecture 172 (60$ value!) Source Code

Section 23: Hangman Game | Xcode Project

Lecture 173 Demo and Intro

Lecture 174 Building the UI

Lecture 175 Connecting Outlets, Actions, and Textfield Protocol

Lecture 176 Planning our Implementation Process

Lecture 177 Implement Word and Hint Selection

Lecture 178 Implementing Remaining Set Up

Lecture 179 Implementing TextField Processing

Lecture 180 Implementing Correct Guess Processing

Lecture 181 Implementing Incorrect Guess Processing

Lecture 182 Implementing The Last Bit of Functionality

Lecture 183 Improving App Appearance

Lecture 184 (60$ value!) Source Code

Section 24: Simple Flashcard App | Xcode Project

Lecture 185 Intro and Demo

Lecture 186 Building the Interface

Lecture 187 Connecting Outlets and Actions

Lecture 188 Building the data Model

Lecture 189 Planning Implementation

Lecture 190 Implement Save Functionality

Lecture 191 Implementing Fetch Functionality

Lecture 192 Implementing Display functionality

Lecture 193 Implementing delete functionality

Lecture 194 Improving App Appearance

Lecture 195 BONUS More About the NSManagedObjectContext

Lecture 196 BONUS Implementing Subject Search

Lecture 197 (60$ value!) Source Code

Section 25: Simple Weather App | Xcode Project

Lecture 198 Introduction and Demo

Lecture 199 Building and Connecting the UI

Lecture 200 Learning about our Weather API

Lecture 201 Planning Implementation Phase

Lecture 202 Requesting and Retrieving Data

Lecture 203 Decoding JSON Data into Structs

Lecture 204 Setting up DateHandler Class

Lecture 205 Sorting Data into Todays and Tomorrows Data

Lecture 206 Storing Todays and Tomorrows Data

Lecture 207 Displaying Data on UI

Lecture 208 Retrieving and Displaying Icon

Lecture 209 Improving App Appearance

Lecture 210 (60$ value!) Source Code

Section 26: UIController | UI Elements

Lecture 211 Intro and Demo

Lecture 212 Setting up the UI

Lecture 213 Displaying Simple Alert Message

Lecture 214 Dismissing Alert

Lecture 215 Adding Cancel Action

Lecture 216 Adding Multiple Actions

Lecture 217 Adding TextFields to Alert

Lecture 218 Simulating Login Scenario

Lecture 219 Altering alert controller Appearance

Lecture 220 (60$ value!) Source Code

Section 27: UIViews | UI Elements

Lecture 221 Introduction

Lecture 222 View Hierarchy with Storyboards

Lecture 223 Modifying View Attributes with Storyboards

Lecture 224 Changing Attributes Programmatically

Lecture 225 Adding, Removing, and Shifting Subviews

Lecture 226 CGAffineTransforms

Lecture 227 Attaching Tap Gesture Recognizer to a View

Lecture 228 (60$ value!) Source Code

Section 28: UILabels | UI Elements

Lecture 229 Introduction

Lecture 230 Adding Label to Storyboard

Lecture 231 Modifying Label Attributes Using Storyboards

Lecture 232 Modifying Label Attributes Through Code

Lecture 233 Adding Labels to Projects using ViewController

Lecture 234 (60$ value!) Source Code

Section 29: UIButtons | UI Elements

Lecture 235 Introduction

Lecture 236 Why we Use Buttons

Lecture 237 Modifying Button Attributes Using Storyboard

Lecture 238 Using Button Outlets And Actions

Lecture 239 Button Interaction With Other Elements

Lecture 240 Connecting Multiple Buttons To Single Action

Lecture 241 Adding Buttons Programatically

Lecture 242 BONUS: Setting Button Image

Lecture 243 (60$ value!) Source Code

Section 30: UISegmentedControl | UI Elements

Lecture 244 Introduction

Lecture 245 What are UISegmentedControls

Lecture 246 Adjusting Properties Using Storyboard

Lecture 247 Adding Behaviour via Outlets and Actions

Lecture 248 Adding Segmented Controls Programmatically

Lecture 249 (60$ value!) Source Code

Section 31: UITextField | UI Elements

Lecture 250 Introduction

Lecture 251 Why We Use UITextFields

Lecture 252 Modifying TextField Attributes Using Storyboard

Lecture 253 Exploring TextField Attributes Using ViewController

Lecture 254 Implementing TextField Actions

Lecture 255 Adding TextFieldDelegate Methods

Lecture 256 Implementing Should Delegate Methods

Lecture 257 Implementing Did Delegate and Text Replacement Methods

Lecture 258 Adding TextFields Programmatically

Lecture 259 (60$ value!) Source Code

Section 32: Resources

Lecture 260 Free book! ($89.99 value) The Ultimate iOS 10, Xcode 8 Developer Book.

Lecture 261 Please leave us a rating!

Lecture 262 Bonus Lecture: How to get more content.

Anyone who wants to learn game development and app development.,This course assumes you know a little about Unity Technologies and Blender,Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9.

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/cunitygames-swift4apps/

[Image: 38overviewofblendersb7dqt.jpg]

Code:
https://uploadgig.com/file/download/7E5eEa8fd2A1692a/C%20Unity%20and%20Swift%204%20Masterclass%20Make%20Games%20and%20Apps.part1.rar
https://uploadgig.com/file/download/4bdef9d9Ef6Ba5cc/C%20Unity%20and%20Swift%204%20Masterclass%20Make%20Games%20and%20Apps.part2.rar

Code:
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https://nitroflare.com/view/D366B99021D5A57/C_Unity%C2%AE_and_Swift_4_Masterclass_Make_Games_and_Apps.part2.rar

Code:
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Sewing: Create The Best Custom-Made Jeans
Last updated 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.74 GB | Duration: 12h 37m

Learn how to make a pair of jeans using only ONE sewing machine. Stop buying jeans and start creating.



What you'll learn
Learn how to make custom-made jeans using only a single-stitch sewing machine
Learn how to create a pattern base on specified measurements
Know what parts of the pants to be measured when you want to get its measurement
Learn how to measure a person's body to achieve a perfect fit for his/her pants
Understand the different uses of sewing tools
Know what the thread numbers/sizes are
Learn how to use a bias to hide the rough edges

Requirements
No sewing experience required
You need at least a basic single-stitch sewing machine, thread, ruler, tape measure, pen, and scissors

Description
I'm Fred Deocariza and I have created the FIRST course on Udemy about how to make a pair of custom-made jeans.For years I have been learning and sewing and experimenting with jeans because I am in love with them. But great jeans are expensive, so I made it my life's mission to create the most amazing custom-made jeans in the world using ONLY a single stitch sewing machine. Why? Because jeans should be made in detail by 1 person per customer and not 20 people in a factory to create hundreds of pieces of denim in a day. And that's why I created this course.This course will provide you with the knowledge in creating a pair of jeans using a single stitch sewing machine. In this course, you will NOT need a double stitch sewing machine. You will NOT need a serger or overlock machine. You will NOT need a feed-off-the-arm sewing machine. You will NOT need a bar tacking machine. You will absolutely NOT need to use any complicated machines at all. This course has been designed to teach people at all levels regardless of their knowledge of sewing. You will learn to sew your jeans starting from getting the right measurement, making the pattern, and sewing the garment to create that pair of jeans that you've been dreaming of. THIS is the course that you need!

Overview

Section 1: Introduction

Lecture 1 About The Course

Lecture 2 Required & Optional Tools

Lecture 3 Understanding the Measurement

Lecture 4 FAQ's

Lecture 5 How to Use the Measurement Sheet

Lecture 6 Horizontal & Vertical Lines in Pants

Section 2: Getting the Pants Measurement

Lecture 7 Getting the measurement of the pair of pants

Section 3: Getting the Body Measurement

Lecture 8 Measuring a person or your client for his/her pants

Lecture 9 Review The Course

Section 4: Pants Pattern on a Tracing Paper

Lecture 10 NOTE: How to View the Pattern in this Video

Lecture 11 Crease line of the pants OR center of the tracing paper

Lecture 12 Hem and hem extension of the pants

Lecture 13 Length of the pants

Lecture 14 Riser OR crotch line of the pants

Lecture 15 Hip line of the pants

Lecture 16 Thigh line of the pants

Lecture 17 Knee line of the pants

Lecture 18 Hem to hem extension

Lecture 19 Knee circumference

Lecture 20 Thigh circumference

Lecture 21 Hip circumference

Lecture 22 Center front

Lecture 23 Waist

Lecture 24 Front crotch

Lecture 25 Completing the front pattern

Lecture 26 Blending the sharp corners

Lecture 27 Marking the size of the back pattern

Lecture 28 Back crotch line

Lecture 29 Back hip line

Lecture 30 Preparing for the back waist

Lecture 31 Back crotch

Lecture 32 Back waist

Lecture 33 Completing the back pattern

Lecture 34 Blending the sharp corners of the back pattern

Lecture 35 Marking the waistband

Lecture 36 Cutting the whole pattern

Lecture 37 Tracing the back pattern

Lecture 38 Cutting the front pattern

Lecture 39 Cutting the pocket

Lecture 40 Back yoke

Lecture 41 Back pocket

Lecture 42 Watch pocket

Lecture 43 Waistband

Lecture 44 Pocket bag

Lecture 45 Pocket facing

Lecture 46 Fly guard and facing

Lecture 47 Cutting the other parts into segments

Lecture 48 Cutting the watch and back pockets pattern pieces

Lecture 49 Cutting waistband pattern paper

Lecture 50 Pocket bag and its pieces

Lecture 51 Cutting the fly guard and facing

Lecture 52 Practice: Create different sizes of patterns

Lecture 53 Patterns for half the price

Section 5: Tracing Pants Pattern on a Fabric

Lecture 54 Preparing the fabric

Lecture 55 Position the pattern pieces on the fabric

Lecture 56 Tracing the waistband

Lecture 57 Tracing the front pant pattern

Lecture 58 Tracing the back pant pattern

Lecture 59 Tracing the back yoke

Lecture 60 Tracing the back pocket

Lecture 61 Tracing the watch pocket

Lecture 62 Tracing the fly guard and facing

Lecture 63 Tracing pocket side front

Lecture 64 Tracing the pocket facing

Lecture 65 Cutting the pattern pieces

Lecture 66 Cutting the front pant pattern

Lecture 67 Cutting the back pant pattern

Lecture 68 Cutting the back yoke

Lecture 69 Cutting the back pocket

Lecture 70 Cutting the coin pocket

Lecture 71 Cutting the fly guard and facing

Lecture 72 Cutting the pocket side front

Lecture 73 Cutting the pocket facing

Lecture 74 Cutting the belt loop

Lecture 75 Check all the pattern pieces

Lecture 76 Preparation for the pocket bag

Lecture 77 Tracing the pocket bag

Section 6: Before You Start Sewing

Lecture 78 1/8 compensating presser foot

Lecture 79 Making a Long Bias

Lecture 80 Ironing bias

Section 7: Sewing All the Pieces

Lecture 81 Sewing bias to fly guard

Lecture 82 Sewing bias to fly facing

Lecture 83 Sewing fly facing to the left front pant

Lecture 84 Sewing zipper to the fly facing

Lecture 85 Securing fly facing with zipper

Lecture 86 Sewing fly guard, right front pant, and zipper

Lecture 87 Securing fly guard

Lecture 88 Sewing front crotch

Lecture 89 Positioning of pocket parts

Lecture 90 Ironing watch pocket

Lecture 91 Sewing watch pocket in preparation to be sewn to the side front

Lecture 92 Sewing side front

Lecture 93 Sewing pocket facing

Lecture 94 Sewing watch pocket on the side front of the pocket bag

Lecture 95 Showing how pocket bags will be placed on the front pants

Lecture 96 Sewing pocket bag to the front pant

Lecture 97 Trim and fold after first sew

Lecture 98 Sewing the fold

Lecture 99 French seam the bottom of the pocket bag

Lecture 100 Secure the side and top of the pocket bag

Lecture 101 Sewing back yoke

Lecture 102 Sewing back pockets in preparation to be sewn to the back pants

Lecture 103 Positioning and measuring back pockets on the back pants

Lecture 104 Tailor's tack the back pants

Lecture 105 Sewing back pockets to the back pants

Lecture 106 Sewing the back crotch

Lecture 107 Sewing bias for back crotch

Lecture 108 Completing the back crotch

Lecture 109 Preparing inseam for the bias

Lecture 110 Clip the inseam in preparation to sew the front and back pants inseams

Lecture 111 Sewing the inseams

Lecture 112 Position the bias in the inseam

Lecture 113 Sewing the bias in the inseam

Lecture 114 Trimming the bias and inseams together

Lecture 115 Folding the bias toward the wrong side of the front pants

Lecture 116 Sewing the bias toward the wrong side of the front pants

Lecture 117 Topstitching the inseam

Lecture 118 Double row topstitching the inseam

Lecture 119 The final inseam

Lecture 120 Preparing the side seam

Lecture 121 Showing another presser foot for side seam

Lecture 122 Sewing side seam

Lecture 123 Preparing bias for side seam

Lecture 124 Sewing bias for side seam

Lecture 125 Trimming and folding bias for side seam

Lecture 126 Sewing side seam bias toward wrong side of the front pants

Lecture 127 Showing finished side seam bias

Lecture 128 Preparing the fold of the hem

Lecture 129 Sewing the fold

Lecture 130 Matching patterns to the pants

Lecture 131 Preparing the belt loop

Lecture 132 Sewing the belt loop

Lecture 133 Measuring the belt loops on the pants

Lecture 134 Cutting the belt loops

Lecture 135 Sewing side lock

Lecture 136 Sewing waistband with belt loops

Lecture 137 Trimming waistband with belt loops

Lecture 138 Sewing the edge (endpoint) of the waistband

Lecture 139 Basting the waistband

Lecture 140 Sewing the waistband with basting

Lecture 141 Securing the belt loops

Lecture 142 Removing the basting

Lecture 143 Punching a hole for the belt buttons and buttonhole

Lecture 144 Measuring the button for the buttonhole

Lecture 145 Hand stitch the buttonhole

Lecture 146 Reinforcing the belt loops

Section 8: Conclusion

Lecture 147 Conclusion

This is a straightforward course for people who wear denim pants or jeans.

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/create-the-best-custom-made-jeans/

[Image: 8measuringapersonoryo7ycdg.jpg]

Code:
https://uploadgig.com/file/download/F01fEdf992da6f2E/Sewing%20Create%20the%20Best%20CustomMade%20Jeans.part1.rar
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Code:
https://nitroflare.com/view/3654B90DD93EDE4/Sewing_Create_the_Best_CustomMade_Jeans.part1.rar
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https://nitroflare.com/view/9A21B1453A52982/Sewing_Create_the_Best_CustomMade_Jeans.part4.rar

Code:
https://rapidgator.net/file/57b18144496da39691ac23e109506d9e/Sewing_Create_the_Best_CustomMade_Jeans.part1.rar.html
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15 Days of SQL - A Complete Masterclass
Published 08/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 249 lectures (14h 13m) | Size: 5.77 GB

Master SQL in just 15 days from Basics to Pro by working daily on real-life projects



What you'll learn
You will master SQL in just 15 Days in real-life projects
Master real-life challenges and projects
Use SQL professionally in your career
Understand SQL for data analysis
Write complex and advanced SQL queries
Create & manage your own databases
Work with 2 complex real-life databases throughout the course and learn everything you need to master SQL
You will learn joining tables, group by, functions, conditional expressions, stored procedures, grouping sets, transactions, indexes and much more!


Requirements
No prior experience is needed - I will teach you everything you need to know


Description
Learn SQL with the world's best SQL course in just 15 days!

1 hour per day, for just 15 days and you will be fluent in SQL!

That's the only course you need to completely master SQL.

You will be guided step-by-step from beginner to absolute expert in SQL.

Why is this the best course you can take?

The most comprehensive course that teaches you everthing from beginner to expert

Much more challenges & hands-on coding exercises than other courses

Much more real-life advanced topics that other courses don't cover

By the end of this guided experience you will be so fluent in SQL to get a job and work professionally and with a lot of confidence with SQL!

This is the most comprehensive & most modern course you can find on SQL.

Here is why

· Most comprehenisve course with 14 hours video lectures and most topics

· Master SQL by working on real-life challenges

· Learn PostgreSQL - the most modern SQL system & easy to transfer to all other SQL dialects

· We will set up two modern databases and learn everything with realistic data, so you can do everything hands-on!

· Learn from a real expert - crystal clear & straight-forward

· Understand everything step by step from the absolute basics to the advanced topics

· Learn the practical to upskill your career or find a job with SQL

We cover every single important topic you will need including the advanced topics other courses do not cover!

Including...

GROUP BY

JOINs

Functions

UNIONs

Data manipulation & Data Definition

Views

Window functions

Grouping sets

Rollups

Transactions

Subqueries

Query optimization

Indexes and much more!

Plus, tons of practical challenges and 2 complete course projects and much more challenges than you can find anywhere else!

This course will take you all the way from beginner to being able to upskill your career and make you ready to get a job with SQL!

Check out the free video previews and enroll now!

See you inside the course!

Who this course is for
Anyone interested in SQL or PostgreSQL
Anyone that is interested in data analysis, data science and data analytics
Anyone that wants to improve their IT skills in any profession

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/15-days-of-sql/

[Image: 8.leftouterjoinsmae79.jpg]

Code:
https://uploadgig.com/file/download/1Cf9b2424de2b4F7/15%20Days%20of%20SQL%20-%20A%20Complete%20Masterclass.part1.rar
https://uploadgig.com/file/download/34F8e8cd95a31f12/15%20Days%20of%20SQL%20-%20A%20Complete%20Masterclass.part2.rar

Code:
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https://nitroflare.com/view/EFA67276C33DCB5/15_Days_of_SQL_-_A_Complete_Masterclass.part2.rar

Code:
https://rapidgator.net/file/0fd2c694e8fe49f6a6104c477c3d4bfe/15_Days_of_SQL_-_A_Complete_Masterclass.part1.rar.html
https://rapidgator.net/file/9540f1463f3112be773d33f7cd4c89dc/15_Days_of_SQL_-_A_Complete_Masterclass.part2.rar.html
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MasterClass - Judy Blume Teaches Writing
Judy Blume | Duration: 4:50 h | Video: H264 1280x720 | Audio: AAC 44,1 kHz 2ch | 2,48 GB | Language: English

In 24 lessons, Judy Blume will show you how to develop vibrant characters and hook your readers.

Judy Blume broke the rules. Her refreshingly honest children's books were banned by hundreds of libraries and loved by generations of readers, who bought 85 million copies of classics like Are You There God? It's Me, Margaret and Superfudge. In her first online writing class, the award-winning author teaches you how to invent vivid characters, write realistic dialogue, and turn your experiences into stories people will

Homepage
Code:
https://anonymz.com/?https://www.masterclass.com/classes/judy-blume-teaches-writing

[Image: whjuolcwdbxmi0u6ueoyjscedd.jpg]

Code:
https://uploadgig.com/file/download/a5272faB9Ff2A4b5/Judy%20Blume%20-%20Writing.rar
Code:
https://nitroflare.com/view/990AD57BEE958E8/Judy_Blume_-_Writing.rar
Code:
https://rapidgator.net/file/e1c645604e981eac14f095587c4e3323/Judy_Blume_-_Writing.rar.html
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Build 20+ House Models: The Complete Low Poly 3D Tutorial
Last updated 10/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 41.70 GB | Duration: 77h 15m

Build and Color over 20 Multi-story Low Poly Houses and Import into Unity!​ Highly recommended for beginners!



What you'll learn
Create Low Poly 3D Art and Models
Make houses that you can combine like Legos to make mansions, buildings, & cities!
Learn to use Blender and navigate its awesome and expansive tools
Understand modelling principles
Import your assets into Unity for game development
Make balconies, door, roofs, stairs, garages, structural support through columns, window outlines, and more.
Use the houses you make in this course for games, city designs, 3D printing, and more projects that need 3D art
Set up Asset Store tools, with which you can put your art on Unity's store and make money!
Put the art you make in this course into your portfolio

Requirements
Blender 2.78 or higher (free)
Unity (free)
This course was recorded on a Mac, but you can use a PC

Description
Create a Modern House with Maximum Efficiency!Make modern houses. Import assets into Unity!A wildly successful Kickstarter funded this course.I am Kevin Liao from Mammoth Interactive, one of Udemy's top instructors. I've made over 20 courses teaching people like you how to make digital art. I have experience using many different platforms including Blender, Photoshop, MakeHuman, and Maya.You will learn how to produce as efficiently as I do. ​​Learn how to develop a creative and technical eye. You'll be hungry to learn more and astonished at the power at your fingertips.You will have so much to add to your portfolio. I will show you how to export models for use in virtually any software of your choice.Learn to make multi-level houses in Blender in 2 hours, including 3D Model Doorways, Windows, and More for Houses!You will have so much to add to your portfolio. Maximize efficiency to make your creation process as fast and convenient as possibleYou will get full lifetime access for a single one-off fee. I am qualified and experienced with modelling, so I'm able to explain every process step by step. Learn to get started with making your own computer models right now in our awesome course. Stand out by becoming both technical and creative.We will then import the models into Unity so that you know how to put them into a game to take your game art to the next level. This is the course you need to get ahead of the competition.Lessons are straight to the point, easy to follow, and perfect for people who are learning on the beginner level of 3D modelling. Also, Now Included in these bundled Course are Bonus courses of other Related Topics, such as C# and Java! You get more content at a great price!The pace is easy to grasp and follow. You can always speed up/slow down videos as needed. Don't forget to watch offline anytime on the Udemy app.Enroll now to join the Mammoth community!

Overview

Section 1: Getting Started with Blender

Lecture 1 Intro and Setting Changes

Lecture 2 Camera Controls

Lecture 3 Emulated Numbpad Camera

Lecture 4 Basic Object Manipulation

Lecture 5 Frequently Used Tools

Lecture 6 Mirror Modifier

Section 2: Build Modular House Parts in Blender

Lecture 7 Blender Basic Settings

Lecture 8 House Doorway

Lecture 9 House Window

Lecture 10 House Roof

Lecture 11 Another Window

Lecture 12 House Materials

Lecture 13 Rooftop Filler

Lecture 14 Adding Windows to Roof

Lecture 15 Building Basic Building

Lecture 16 Houses Art Source Files

Section 3: Create Low Poly Houses

Lecture 17 House Base

Lecture 18 House Second Floor

Lecture 19 Second House

Lecture 20 Third House

Lecture 21 House Coloring

Lecture 22 House Exporting

Section 4: Unity Intro

Lecture 23 Download and Install Unity

Lecture 24 Unity Editor

Section 5: Using Models in Unity

Lecture 25 Unity House Import

Lecture 26 Setting up Assets Store Tools

Section 6: Sketch Introduction to UI Design

Lecture 27 Course Intro and Sketch Tools

Lecture 28 Sketch Basics and Online Resources

Lecture 29 Plug-ins and Desigining your First Mobile app

Lecture 30 Your First Mobile App Continued

Lecture 31 Shortcuts and Extra tips

Lecture 32 Sketch Project Files - Mammoth Interactive

Lecture 33 Sketch Project Files - Waves App by Mammoth Interactive

Lecture 34 Sketch Files - Shortcuts by Mammoth Interactive

Section 7: Animation Tools

Lecture 35 Basic Animations Using Anima Timeline

Lecture 36 More Animations Using Principle

Lecture 37 Using the Paddy Plugin

Lecture 38 Conclusion

Section 8: Learn to Code in HTML

Lecture 39 Intro to HTML

Lecture 40 Writing our first HTML

Lecture 41 Intro to Lists and Comments

Lecture 42 Nested Lists

Lecture 43 Loading Images

Lecture 44 Loading Images in Lists

Lecture 45 Links

Lecture 46 Images as Link

Lecture 47 Mailto Link

Lecture 48 Div Element

Section 9: Learn to Code in CSS

Lecture 49 Introduction

Lecture 50 Introducing the Box Model

Lecture 51 Writing our First CSS

Lecture 52 More CSS Examples

Lecture 53 Inheritance

Lecture 54 More on Type Selectors

Lecture 55 Getting Direct Descendents

Lecture 56 Class Intro

Lecture 57 Multiple Classes

Lecture 58 id Intro

Lecture 59 CSS Specificity

Lecture 60 Selecting Multiple Pseudo Classes and Sibling Matching

Lecture 61 Styling Recipe Page

Lecture 62 Loading External Stylesheet

Section 10: D3. js, Learn to Code in JavaScript

Lecture 63 Introduction to Course and D3

Lecture 64 Handling Data and Your First Project

Lecture 65 Continuing your First Project

Lecture 66 Understanding Scale

Lecture 67 Complex charts, Animations and Interactivity

Lecture 68 JavaScript Source Code - Mammoth Interactive

Lecture 69 Source Code

Lecture 70 Source Code

Lecture 71 Source Code

Lecture 72 Source Code

Lecture 73 Source Code

Lecture 74 Source Code

Section 11: Introduction to PyCharm

Lecture 75 Downloading and Installing Pycharm and Python

Lecture 76 Support for Python Problems or Questions

Lecture 77 Exploring Pycharm

Lecture 78 Learning Python with Mammoth Interactive

Section 12: Python Language Basics

Lecture 79 Intro to Variables

Lecture 80 Variables Operations and Conversions

Lecture 81 Collection Types

Lecture 82 Collections Operations

Lecture 83 Control Flow If Statements

Lecture 84 While and For Loops

Lecture 85 Functions

Lecture 86 Classes and Objects

Section 13: Setting up Flask

Lecture 87 Setting up The Terminal - Part 1

Lecture 88 Setting up the Terminal - Part 2

Lecture 89 Seting up the Terminal - Part 3

Lecture 90 Where to find Setup Files

Lecture 91 Setting up Terminals on Windows 7 and Mac

Lecture 92 Terminal basic commands and symbols

Lecture 93 Source Code - Setting up Flask

Section 14: Basic Flask HTML & CSS

Lecture 94 Basic Flask HTML & CSS - Part 1

Lecture 95 Basic Flask HTML & CSS - Part 2

Lecture 96 Basic Flask HTML & CSS - Part 3

Lecture 97 Basic Flask HTML & CSS - Part 4

Lecture 98 Basic Flask HTML & CSS - Part 5

Lecture 99 Source Code - Basic Flask HTML & CSS

Section 15: Basic Flask Database

Lecture 100 Building a Basic Form Part 1

Lecture 101 Building a Basic Form Part 2

Lecture 102 Basic Flask Database Part 1

Lecture 103 Basic Flask Database Part 2

Lecture 104 Flask Database Function Part 1

Lecture 105 Flask Database Function Part 2

Lecture 106 Flask Database Function Part 3

Lecture 107 Flask Database Function Part 4

Lecture 108 Flask Database Function Part 5

Lecture 109 Source Code - Basic Flask Database

Section 16: Flask Session and Resources

Lecture 110 Flask Session Part 1

Lecture 111 Flask Session Part 2

Lecture 112 Flask Session Part 3

Lecture 113 Online Materials Useful for Flask Part 1

Lecture 114 Online Materials Useful For Flask Part 2

Lecture 115 Source Code - Flask Session

Section 17: Flask DigitalOcean

Lecture 116 Introduction to Flask DigitalOcean Part 1

Lecture 117 Introduction to Flask DigitalOcean Part 2

Lecture 118 Flask DigitalOcean Part 3

Lecture 119 Flask DigitalOcean Part 4

Lecture 120 NGINX Server Part 1

Lecture 121 NGINX Server Part 2

Lecture 122 NGINX Server Part 3

Section 18: Xcode Fundamentals

Lecture 123 Intro and Demo

Lecture 124 General Interface

Lecture 125 Files System

Lecture 126 ViewController

Lecture 127 Storyboard File

Lecture 128 Connecting Outlets and Actions

Lecture 129 Running an Application

Lecture 130 Debugging an Application

Lecture 131 Source Code and Art Assets

Section 19: Swift 4 Language Basics

Lecture 132 Language Basics Topics List

Section 20: Variable and Constants

Lecture 133 Learning Goals

Lecture 134 Intro to Variables and Constants

Lecture 135 Primitive types

Lecture 136 Strings

Lecture 137 Nil Values

Lecture 138 Tuples

Lecture 139 Type Conversions

Lecture 140 Assignment Operators

Lecture 141 Conditional Operators

Lecture 142 Variables and Constants Text.playground

Section 21: Collection Types

Lecture 143 Topics List and Learning Objectives

Lecture 144 Intro to Collection Types

Lecture 145 Creating Arrays

Lecture 146 Common Array Operations

Lecture 147 Multidimensional Arrays

Lecture 148 Ranges

Lecture 149 Collection Types Text.playground

Section 22: Control flow

Lecture 150 Topics List and Learning Objectives

Lecture 151 Intro to If and Else Statements

Lecture 152 Else If Statements

Lecture 153 Multiple Simultaneous Tests

Lecture 154 Intro To Switch Statements

Lecture 155 Advanced Switch Statement Techniques

Lecture 156 Testing for Nil Values

Lecture 157 Intro to While Loops

Lecture 158 Intro to for...in Loops

Lecture 159 Intro to For...In Loops (Cont'd)

Lecture 160 Complex Loops and Loop Control statements

Lecture 161 Control Flow Text.playground

Section 23: Functions

Lecture 162 Intro to Functions

Lecture 163 Function Parameters

Lecture 164 Return Statements

Lecture 165 Parameter Variations - Argument Labels

Lecture 166 Parameter Variations - Default Values

Lecture 167 Parameters Variations - InOut Parameters

Lecture 168 Parameter Variations - Variadic Parameters

Lecture 169 Returning Multiple Values Simultaneously

Lecture 170 Functions Text.playground

Section 24: Classes, Struct and Enums

Lecture 171 Topics List and Learning Objectives

Lecture 172 Intro to Classes

Lecture 173 Properties as fields - Add to Class Implementation

Lecture 174 Custom Getters and Setters

Lecture 175 Calculated Properties

Lecture 176 Variable Scope and Self

Lecture 177 Lazy and Static Variables

Lecture 178 Behaviour as Instance Methods and Class type Methods

Lecture 179 Behaviour and Instance Methods

Lecture 180 Class Type Methods

Lecture 181 Class Instances as Field Variables

Lecture 182 Inheritance, Subclassing and SuperClassing

Lecture 183 Overriding Initializers

Lecture 184 Overriding Properties

Lecture 185 Overriding Methods

Lecture 186 Structs Overview

Lecture 187 Enumerations

Lecture 188 Comparisons between Classes, Structs and Enums

Lecture 189 Classes, Structs, Enums Text.playground

Section 25: Introduction to MacOS

Lecture 190 Introduction and UI Elements

Lecture 191 MacOsElements - Mammoth Interactive Source Code

Lecture 192 Calculator Setup and Tax Calculator

Lecture 193 Tip Calculator and Tip Controller

Lecture 194 Calculate Tax And Tip - Mammoth Interactive Source Code

Lecture 195 Constraints

Lecture 196 Constraints Code

Lecture 197 Constraints - Mammoth Interactive Source Code

Lecture 198 Refactor

Lecture 199 Refactor - Mammoth Interactive Source Code

Lecture 200 View Controller - Mammoth Interactive Source Code

Section 26: Data Mining with Python

Lecture 201 Data Mining Introduction

Lecture 202 Data Mining Fundamentals

Lecture 203 Frameworks Explained - Taming Big data with Spark

Lecture 204 EXAMPLES - Mining and Storing Data

Lecture 205 NLP + Conclusion and Summary

Lecture 206 Project Files - Data Mining with Mammoth Interactive

Lecture 207 Project Files - Data Wrangling with Mammoth Interactive

Lecture 208 Project Files - Data Mining with Mammoth Interactive

Lecture 209 Project Files - Frameworks with Mammoth Interactive

Lecture 210 Mining and Storing with Mammoth Interactive

Lecture 211 Project Files - NLP with Mammoth Interactive

Lecture 212 Conclusion Files - Mammoth Interactive

Section 27: Introduction to Video Editing

Lecture 213 Introduction to the Course

Lecture 214 Installing Camtasia

Lecture 215 Exploring the Interface

Lecture 216 Camtasia Project Files

Section 28: Setting Up a Screen Recording

Lecture 217 Introduction and Tips for Recording

Lecture 218 Creating a Recording Account

Lecture 219 Full Screen vs Window Mode

Lecture 220 Setting the Recording Resolution

Lecture 221 Different Resolutions and their Uses

Lecture 222 Tips to Improve Recording Quality and Summary

Section 29: Camtasia Recording

Lecture 223 Introduction and Workflow

Lecture 224 Tools Options Menu

Lecture 225 Your First Recording

Lecture 226 Viewing your Test

Lecture 227 Challenge - VIDEO GAME NARRATION

Lecture 228 Mic Etiqutte

Lecture 229 Project - Recording Exercise

Lecture 230 Webcam, Telprompter, and Summary

Section 30: Camtasia Screen Layout

Lecture 231 Introduction and Tools Panel

Lecture 232 Canvas

Lecture 233 Zoom N Pan

Lecture 234 Annotations

Lecture 235 Yellow Snap Lines

Lecture 236 TimeLine Basics, Summary and Challenge

Section 31: Camtasia Editing

Lecture 237 Introduction and Importing Media

Lecture 238 Markers

Lecture 239 Split

Lecture 240 Working with Audio

Lecture 241 Clip Speed

Lecture 242 Locking and Disabling tracks

Lecture 243 Transitions

Lecture 244 Working with Images

Lecture 245 Voice Narration

Lecture 246 Noise Removal

Lecture 247 Smart Focus

Lecture 248 Summary and Challenge

Section 32: Advance Editing Introduction

Lecture 249 Advance Editing Introduction

Lecture 250 Zooming Multiple Tracks

Lecture 251 Easing

Lecture 252 Animations

Lecture 253 Behaviors

Lecture 254 Color Adjustment

Lecture 255 Clip Speed

Lecture 256 Remove a Color

Lecture 257 Device Frame

Lecture 258 Theme Manager

Lecture 259 Libraries

Lecture 260 Media and Summary

Section 33: Camtasia Resources and Tips

Lecture 261 Resources and Tips Introduction

Lecture 262 Masking

Lecture 263 Extending Frames

Lecture 264 Working with Video

Section 34: Exporting a Project for Youtube

Lecture 265 Exporting a Project for Youtube

Section 35: Introduction to C#

Lecture 266 Introduction to C#

Section 36: Starting a C# Project

Lecture 267 Creating a New Project

Section 37: C# Primitive Types

Lecture 268 Primitive Types

Lecture 269 Source Code

Section 38: C# Type Conversion

Lecture 270 Type Conversion

Lecture 271 Source Code

Section 39: C# Operators

Lecture 272 Operators

Lecture 273 Source Code

Section 40: C# Classes and Additional Types

Lecture 274 Classes

Lecture 275 Inheritance

Lecture 276 Structures

Lecture 277 Arrays and Strings

Lecture 278 Enumerator

Lecture 279 Source Code

Section 41: Statements & Loops

Lecture 280 Statements

Lecture 281 Loops

Lecture 282 Random & Control Flow

Lecture 283 Source Code

Section 42: Lists and Arrays

Lecture 284 Types of Arrays

Lecture 285 Lists

Lecture 286 Source Code

Section 43: Strings and Text

Lecture 287 Modifying String

Lecture 288 Procedural Programming

Lecture 289 Source Code

Section 44: Date and Time

Lecture 290 Date and Time

Lecture 291 Source Code

Section 45: Files and Directories

Lecture 292 Modifying Files

Lecture 293 Directories and Path Class

Lecture 294 Source Code

Section 46: Debugging a C# Application

Lecture 295 Debugging Application

Lecture 296 Source Code

Section 47: Introduction to R

Lecture 297 Introduction

Lecture 298 Introduction.R - Source Files

Section 48: Introduction to R Programming

Lecture 299 Introduction to R Variables

Lecture 300 Intro to R Variables.R - Source Files

Section 49: Data Input and Output

Lecture 301 Data Input

Lecture 302 Data Output

Lecture 303 Data Input and Output - Source Files

Section 50: Setting up Control Flow

Lecture 304 Loops

Lecture 305 How to Use If Statements in R

Lecture 306 Setting up Control Flow - Source Files

Section 51: Core Concepts of R Programming

Lecture 307 Vectors

Lecture 308 Functions

Lecture 309 Packages

Lecture 310 Business Problem

Lecture 311 Core Concepts of R Programming - Source Files

Section 52: Matrix Construction in R

Lecture 312 Matrices

Lecture 313 Matricies.R - Source Files

Section 53: R Data Frame

Lecture 314 Data Frames

Lecture 315 DataFrames.R - Source Files

Section 54: Apply a Function over a List or Vector

Lecture 316 Lists and Lapply

Lecture 317 Lists and lapply.R - Source Files

Section 55: Data Manipulation in R Dplyr

Lecture 318 Data Manipulation and Dplyr

Lecture 319 Data manipulation and dplyr.R - Source Files

Section 56: Data Visualization in R using ggplot2

Lecture 320 Basic Plots - ggplot Visualizations

Lecture 321 Additional Plotting

Lecture 322 Advanced Plotting

Lecture 323 Data Visualization in R using ggplot2 - Source Files

Section 57: Introduction to Machine Learning

Lecture 324 Intro to Machine Learning

Lecture 325 K-means Clustering

Lecture 326 Decision Trees

Lecture 327 Introduction to Machine Learning - Source Files

Section 58: R Conclusion

Lecture 328 Conclusion

Lecture 329 Conclusion.R - Source Files

Section 59: Advanced R - Introduction to R and Datasets

Lecture 330 Course Overview and Data Setup

Lecture 331 Datasets - Mammoth Interactive

Lecture 332 Source Code - Setting Up Data - Mammoth Interactive

Lecture 333 Functions in R

Lecture 334 Source Code - Functions - Mammoth Interactive

Lecture 335 Regression Model

Lecture 336 Regression Models Continued and Classification Models

Lecture 337 Classification Models Continued, RMark Down and Excel

Lecture 338 Source Code - Regression Models - Mammoth Interactive

Lecture 339 Source Code - Classification Models - Mammoth Interactive

Lecture 340 Source Code - RMarkDown And Excel - Mammoth Interactive

Section 60: Java Course Introduction

Lecture 341 Introduction

Lecture 342 Introduction - Encryption Source Code

Section 61: Setting up Android Studio

Lecture 343 Installation

Lecture 344 First Activity

Lecture 345 Finishing the App

Section 62: Java Programming Fundamentals

Lecture 346 Functions

Lecture 347 If Intro

Lecture 348 If Statement Finale

Lecture 349 While Loops

Lecture 350 While - Source Files

Lecture 351 For Loops

Lecture 352 EvenOrOdd - Source Files

Lecture 353 Challenge

Lecture 354 Challenge - Source Files

Lecture 355 Function2 - Source Files

Lecture 356 MovieApp - Source Files

Section 63: Recursion

Lecture 357 Recursion

Lecture 358 Practice Activity

Lecture 359 Additional Resources - Password

Lecture 360 TreeRecursion - Source Files

Lecture 361 Classes Introduction

Lecture 362 Classes Continued

Lecture 363 Cube - Source Files

Lecture 364 Paper - Source Files

Lecture 365 Classes Finale

Lecture 366 Please rate this course

Lecture 367 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants to get creative with 3D models,Beginners who want to learn how to use Blender.,Game developers who need art assets for a game.

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/build-20-house-models-the-complete-low-poly-3d-tutorial/

[Image: 89setinguptheterminale8cp2.jpg]

Code:
https://nitroflare.com/view/E83DC5C520ACB45/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part01.rar
https://nitroflare.com/view/D457F2C4B94FCC1/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part02.rar
https://nitroflare.com/view/3BDE4F4EEA8A8D7/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part03.rar
https://nitroflare.com/view/30E014D9745198B/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part04.rar
https://nitroflare.com/view/093AF8FD53339C4/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part05.rar
https://nitroflare.com/view/7974B506C327C88/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part06.rar
https://nitroflare.com/view/EE43F4B23A29225/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part07.rar
https://nitroflare.com/view/5402466DD746209/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part08.rar
https://nitroflare.com/view/7F07B5DFC958B54/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part09.rar

Code:
https://rapidgator.net/file/ede28078a5a287e0e7422baa255c617c/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part01.rar.html
https://rapidgator.net/file/014c615639f39b0a2d9b06205fb8ee19/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part02.rar.html
https://rapidgator.net/file/ee986e1179310fa11a8a09d471a50211/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part03.rar.html
https://rapidgator.net/file/1a03f09ab0df8b12dd3ad0630136e231/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part04.rar.html
https://rapidgator.net/file/f819bea1f8f23a2e50497f38cb6976cf/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part05.rar.html
https://rapidgator.net/file/35c4bab2432e83ebcdcf5c24e1248138/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part06.rar.html
https://rapidgator.net/file/d92d3343c5e63434cbc5a75e5cbf5ecd/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part07.rar.html
https://rapidgator.net/file/5cc1575be76c778e17c02d64891b65b5/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part08.rar.html
https://rapidgator.net/file/9e0f22f7283ababa26cf7a4b3c752bd7/Build_20_House_Models_The_Complete_Low_Poly_3D_Tutorial.part09.rar.html

Code:
https://uploadgig.com/file/download/b8dF78067d13d809/Build%2020%20House%20Models%20The%20Complete%20Low%20Poly%203D%20Tutorial.part01.rar
https://uploadgig.com/file/download/ec644FedfF9c2b39/Build%2020%20House%20Models%20The%20Complete%20Low%20Poly%203D%20Tutorial.part02.rar
https://uploadgig.com/file/download/4360f5cbEfe61546/Build%2020%20House%20Models%20The%20Complete%20Low%20Poly%203D%20Tutorial.part03.rar
https://uploadgig.com/file/download/cE9f1472d05fB584/Build%2020%20House%20Models%20The%20Complete%20Low%20Poly%203D%20Tutorial.part04.rar
https://uploadgig.com/file/download/b60a82Fc6fa07705/Build%2020%20House%20Models%20The%20Complete%20Low%20Poly%203D%20Tutorial.part05.rar
https://uploadgig.com/file/download/BF4C8f90a9c9371B/Build%2020%20House%20Models%20The%20Complete%20Low%20Poly%203D%20Tutorial.part06.rar
https://uploadgig.com/file/download/fb3422151b08F2fE/Build%2020%20House%20Models%20The%20Complete%20Low%20Poly%203D%20Tutorial.part07.rar
https://uploadgig.com/file/download/3ebf48264D49Dc8B/Build%2020%20House%20Models%20The%20Complete%20Low%20Poly%203D%20Tutorial.part08.rar
https://uploadgig.com/file/download/2c8701b02da6f053/Build%2020%20House%20Models%20The%20Complete%20Low%20Poly%203D%20Tutorial.part09.rar
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[Image: sybx1r5nct2uqyuzcotpuryef0.jpg]

Build 2 Huge 3D Games In Unity: Complete C# & Blender Models
Last updated 7/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 32.58 GB | Duration: 41h 44m

Become an independent developer who understands all sides to game development! Create 3D models for the games in Blender



What you'll learn
Make your own 3D art, models, and textures in Blender.
Design, code, and model your own 3D games in Unity.
Build video game levels with design and functionality.
Create movement, blocks, powerups, finish lines, background, and interfaces.

Requirements
Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
Mac/PC compatible! Recorded on a Mac.

Description
"The more I get into this course the more I am so damn glad I got it! The teacher is amazing and goes in-depth with what he does. Loving everything so far!" -James F, Mammoth Student. Do you want to learn Unity® from the ground up? This course is for you! Build 2 Huge 3D Games in Unity: Complete C# & Blender Models is perfect for fans of Zelda and Metroidvania games. You'll build 2 satisfying games explained step by step!"Instructor is very clear and he carefully explains each concept while demonstrating it. This appears to be an excellent course to start with, even if you've never coded in C# before."Funded by a #1 Kickstarter Project by Mammoth InteractiveBuild video game levels.Create your own materials. Animate models to move in the game.Code in C# for Unity®.Know the foundations of 3D model-making in Blender.Unwrap UV's and perform simple texturing of 3D art assets.Build games that you can easily expand and customize.Build 3D "Legend of Zenda" and Super Marlo Runner games in Unity® from scratch.Navigate the Unity® editor.First you will learn C# general programming. You'll learn how to write syntax, what it does, and how it functions. Mammoth Interactive instructor and game developer Glauco Pires will teach you the best examples on how C# programming is performed on objects.Then you will jump into coding 2 games with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:How to develop your first 7 games in Unreal and UnityBuild "The Legend Of Zenda" Game in Unity and Blender Make a 3D Unity Action Game & Low Poly Buildings in Blender28 Low Poly Models and a Unity® Game - Complete 3D Developer Professional Game Development: 3D Modeling and Unity C#Create 19 Low Poly Models & Your First 3D RPG In Unity® C# Complete Unity and Android Development: Build Games and Apps C# Masterclass: Make RPG & Mobile Games in Unity & Blender Complete a Runner Game with 19 3D Models (and Learn to Code) Build and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Make a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassWhat Makes this Mammoth Interactive course unique?Learn to make both the code and art for games FROM SCRATCHUnderstand thoroughly how to develop characters in BlenderLearn many new techniques for UV Mapping game characters.Lessons are straight to the point and easy to follow. If you want to learn the more intermediate to advanced coding techniques required for games, enroll now while this Mammoth Interactive course is on sale!A Huge Library of StepsYou don't need to have any programming, Unity®, or Blender experience. This course is paced for beginners, making it super easy to understand. Enroll now in this special offer of a great tutorial package!Learn a Cross-Platform Game EngineUnity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform and easy to use with other platforms. Learn all about Unity® in Build 2 Huge 3D Games in Unity: Complete C# & Blender Models.Build 3D Art Assets in a Popular Production SuiteYou will learn to create 3D models for games in Blender. You build all the art assets for the games, including characters, weapons, enemies, cannon, dungeon, and temple. You'll learn how to integrate your art from Blender into Unity®.Why Should You Learn Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like in this Mammoth Interactive course.Become an independent developer who understands all sides to game developmentEnroll Now for Lifetime Access

Overview

Section 1: Introduction to Unity

Lecture 1 Introduction to Unity - Part 1

Lecture 2 Introduction to Unity - Part 2

Lecture 3 Unity Support

Section 2: Movement

Lecture 4 PROJECT 1: Gameplay

Lecture 5 Movement - Part 1

Lecture 6 Movement - Part 2

Lecture 7 Movement - Part 3

Section 3: Building Blocks

Lecture 8 Blocks - Part 1

Lecture 9 Blocks - Part 2

Section 4: Speed Blocks and Enemies

Lecture 10 Speed Blocks and Enemies - Part 1

Lecture 11 Speed Blocks and Enemies - Part 2

Lecture 12 Speed Blocks and Enemies - Part 3

Section 5: More Enemies

Lecture 13 More Enemies - Part 1

Lecture 14 More Enemies - Part 2

Section 6: Powerup and Finish Line

Lecture 15 Powerup and Finish Line - Part 1

Lecture 16 Powerup and Finish Line - Part 2

Section 7: Background and Interface

Lecture 17 Background and Interface - Part 1

Lecture 18 Background and Interface - Part 2

Lecture 19 Background and Interface - Part 3

Section 8: Fine Tuning the Game

Lecture 20 Fine Tunings - Part 1

Lecture 21 Fine Tunings - Part 2

Lecture 22 Fine Tunings - Part 3

Section 9: Level Design

Lecture 23 Level Design - Part 1

Lecture 24 Level Design - Part 2

Section 10: Introduction to Blender

Lecture 25 Download and Install Blender

Lecture 26 Setting Up Blender

Lecture 27 Camera Controls

Lecture 28 Emulated Numbpad Camera

Lecture 29 Basic Object Manipulation

Lecture 30 Frequently Used Tools

Lecture 31 Mirror Modifier

Section 11: Artwork in Blender

Lecture 32 Artwork in Blender - Part 1

Lecture 33 Artwork in Blender - Part 2

Lecture 34 Artwork in Blender - Part 3

Lecture 35 Artwork in Blender - Part 4

Lecture 36 Artwork in Blender - Part 5

Section 12: Integrating the Art

Lecture 37 Integrating Art - Part 1

Lecture 38 Integrating Art - Part 2

Lecture 39 Integrating Art - Part 3

Section 13: Finishing the Game

Lecture 40 Integrating the Character

Lecture 41 Adding Model to Player

Lecture 42 Jumping and Running

Lecture 43 Movement Stutter

Lecture 44 Wall jumping

Lecture 45 Power Up

Lecture 46 Swapping Background Art

Lecture 47 Background Adjustments

Lecture 48 Transparency Order

Lecture 49 Challenge Time!

Section 14: RESOURCES - Marlo Runner Game

Lecture 50 Marlo Run Art Assets

Lecture 51 Marlo Source

Section 15: 00. PROJECT 2 - Gameplay

Lecture 52 Gameplay

Section 16: Player Movement

Lecture 53 Creating a Project

Lecture 54 Designing the Player

Lecture 55 Moving the Player

Lecture 56 Key Input

Lecture 57 Activating Physics

Lecture 58 Jumping

Lecture 59 Double Jump Block

Lecture 60 Velocity

Lecture 61 Velocity Optimizations

Lecture 62 Looking Around

Section 17: Weapons

Lecture 63 Designing a Sword

Lecture 64 FAQ on Sword Rotation

Lecture 65 Swinging the Sword

Lecture 66 Moving the Sword Back

Lecture 67 Retreating the Sword

Lecture 68 Designing a Bomb

Lecture 69 Bomb Script

Lecture 70 Exploding the Bomb

Lecture 71 Throwing Bombs

Lecture 72 Bow

Lecture 73 Swapping Weapons

Section 18: Enemies

Lecture 74 Simple Enemies

Lecture 75 Strong Enemy

Lecture 76 Hit Area

Lecture 77 Patrolling Logic

Lecture 78 Shooting Enemy

Lecture 79 Enemy Bullet

Lecture 80 Damaging the Player

Section 19: Camera and User Interface

Lecture 81 Camera

Lecture 82 Game Interface

Lecture 83 Health Bar

Lecture 84 Main Menu

Section 20: Terrains

Lecture 85 Terrain Basics

Lecture 86 Painting the Terrain

Lecture 87 Trees and Grass

Lecture 88 Water

Lecture 89 Flares and Camera Effects

Section 21: Level Design

Lecture 90 Level Terrain

Lecture 91 Dungeon Entrance

Lecture 92 Teleporting

Lecture 93 Dungeon

Lecture 94 Adding Shooting Enemies to the Dungeon

Lecture 95 Adding Remaining Enemies

Lecture 96 Remaining Enemies

Section 22: Character Art

Lecture 97 Reference Images

Lecture 98 Headset Ref

Lecture 99 Head Basic Shaping

Lecture 100 Head Medium Shaping

Lecture 101 Head Lips Shaping

Lecture 102 Head Shape Fixing

Lecture 103 Body Set Ref

Lecture 104 Body Basic Blocking

Lecture 105 Body Base Detailing

Lecture 106 Body Torso Detailing

Lecture 107 Body Hand Detailing

Lecture 108 Body Head Attachment

Lecture 109 Edge Flow Fix

Lecture 110 Body UV Unwrap

Lecture 111 Body Base Painting

Lecture 112 Body Painting Base Clean Up

Lecture 113 Body Painting Coloring

Lecture 114 Body Painting Detailing Eyes

Lecture 115 Body Painting Face

Lecture 116 Body Painting Full Body Detailing

Lecture 117 Helmet Modeling

Lecture 118 Helmet Unwrap and Texturing

Lecture 119 Rigging 01

Lecture 120 Rigging 02

Lecture 121 Rigging End Fix

Lecture 122 Weight Painting and Export

Lecture 123 Importing to Unity

Section 23: Weapons Art

Lecture 124 Super Basic Prop Modeling

Lecture 125 Sword Basic Prop Modeling

Lecture 126 Bomb Basic Prop Modeling

Lecture 127 Shield Basic Prop Modeling

Lecture 128 Bow Basic Prop Modeling

Lecture 129 Arrow Basic Prop Modeling

Lecture 130 Arrow Quiver Basic Modeling

Lecture 131 Unity Weapon Toon Shading

Section 24: Basic Enemy Art

Lecture 132 Basic Enemy Head

Lecture 133 Basic Enemy Body

Lecture 134 Basic Enemy Body Fix

Lecture 135 Basic Enemy Body Rig

Lecture 136 Basic Enemy UV Unwrap

Lecture 137 Basic Enemy Texture Painting

Lecture 138 Basic Enemy Unity Import

Section 25: Strong Enemy Art

Lecture 139 Strong Enemy Basic Modeling

Lecture 140 Strong Enemy Model Detailing

Lecture 141 Strong Enemy Basic Coloring

Lecture 142 Strong Enemy Rigging

Lecture 143 Strong Enemy Weight Painting

Lecture 144 Strong Enemy Toon Shading

Section 26: Swivel Cannon Art

Lecture 145 Swivel Cannon Modeling

Lecture 146 Swivel Cannon Unity

Section 27: Dungeon Art

Lecture 147 Modular Dungeon 1

Lecture 148 Modular Dungeon 2

Lecture 149 Modular Dungeon 3

Lecture 150 Modular Walls Unwrap 1

Lecture 151 Modular Walls Unwrap 2

Lecture 152 Modular Walls Exporting UV's

Lecture 153 Dungeon Texturing 1 Floors

Lecture 154 Dungeon Texturing 2 Single Wall

Lecture 155 Dungeon Texturing 3 Angled Walls

Lecture 156 Dungeon Textures Wall Fix

Lecture 157 Corner Wall Texture Quick Fix

Lecture 158 Dungeon Ceiling 1

Lecture 159 Dungeon Ceiling 2

Lecture 160 Dungeon in Unity

Section 28: Spawn Temple Art

Lecture 161 Modeling Spawn Temple Basic

Lecture 162 Spawn Temple UV Unwrap

Lecture 163 Spawn Texturing

Section 29: Dungeon Entrance Temple Art

Lecture 164 Modeling Temple Entrance Basics

Lecture 165 Temple Entrance Detailing

Lecture 166 Temple UV Unwrapping

Lecture 167 Temple Mountain UV Unwrap

Lecture 168 Temple Entrance Texturing

Lecture 169 Unity Dungeon Entrance Temple

Section 30: Humanoid Models

Lecture 170 Integrating Cannons

Lecture 171 Humanoid and Animators

Lecture 172 Player Animations

Lecture 173 Player Walking

Lecture 174 Enemy Humanoids

Lecture 175 Patrolling Rotation

Section 31: Beat the Dungeon

Lecture 176 Bomb Art

Lecture 177 Sword and Bow

Lecture 178 Attaching Weapons

Lecture 179 Sword Adjustment

Lecture 180 Dungeon Enemies

Lecture 181 Dungeon UI

Lecture 182 Designing a Treasure

Lecture 183 Collecting the Treasure

Lecture 184 Clearing Dungeons

Section 32: Effects and AI

Lecture 185 Effect Manager

Lecture 186 Navigation

Lecture 187 Agents

Lecture 188 Agent Animation

Lecture 189 Enemy Chasing 1

Lecture 190 Enemy Chasing 2

Lecture 191 Challenge Time

Lecture 192 New Player Orientation

Lecture 193 Camera Rotation

Lecture 194 Smooth Camera Rotation

Section 33: Unity Files

Lecture 195 Source Code

Lecture 196 Zenda Art Unity Export

Lecture 197 Zenda Unity Export

Section 34: Blender Files

Lecture 198 Legend of Zenda Blender Files

Lecture 199 Please rate this course

Lecture 200 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants to design and build their own 3D game.,Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity® and Blender.

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/gamedevelopmentfundamentals/

[Image: 36artworkinblenderparpef0n.jpg]

Code:
https://uploadgig.com/file/download/F721C50fc6896f1b/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part1.rar
https://uploadgig.com/file/download/abe9ea231c1d613B/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part2.rar
https://uploadgig.com/file/download/19a62662D561C4e8/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part3.rar
https://uploadgig.com/file/download/8877675E9c1826C7/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part4.rar
https://uploadgig.com/file/download/3131d8e3fc5963f7/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part5.rar
https://uploadgig.com/file/download/0D71B7d8cc808Cf0/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part6.rar
https://uploadgig.com/file/download/1df2bf4249096829/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part7.rar

Code:
https://nitroflare.com/view/EEEA35CBF236EDC/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part1.rar
https://nitroflare.com/view/C6F0CE95CA5EB96/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part2.rar
https://nitroflare.com/view/790C81F099FB51B/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part3.rar
https://nitroflare.com/view/F62B9E38707C41A/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part4.rar
https://nitroflare.com/view/41C2B7522BE30B5/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part5.rar
https://nitroflare.com/view/312E30817E91881/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part6.rar
https://nitroflare.com/view/9BD99D94A3A923F/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part7.rar

Code:
https://rapidgator.net/file/a38cfcde00bd13a3c2a4804fdaaed381/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part1.rar.html
https://rapidgator.net/file/63236ca4394d669db5fde9335e1d5d0e/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part2.rar.html
https://rapidgator.net/file/40afe765edde79c66199f20890589a42/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part3.rar.html
https://rapidgator.net/file/77239a63e981fbe2312585974a5e88a2/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part4.rar.html
https://rapidgator.net/file/eb5c379dadb3cae3035341848ceea191/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part5.rar.html
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https://rapidgator.net/file/a43b3a2bb97dd9832e23aed8bb025e9e/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part7.rar.html
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Nourishment Your @ Home Retreat: Cooking, Yoga & Relaxation
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.62 GB | Duration: 5h 45m

Nourish yourself right now and lift your burnout! Eat well, relax & move gently right at home.



What you'll learn
Nourish your body with easy to make healthy meals.
Discover what YOU need to de-stress.
Reduce physical tension with gentle yoga and breathing.
Calm your mind with simple meditation techniques.
Feel more relaxed to take on life's challenges.

Requirements
Perfect for beginners and seasoned yogis & chefs!
You already posses everything you need to feel restored ; I will help you discover where it is, what it is, how to access it.

Description
Can't Take A Vacation But Need to Recharge? Get a thorough guide to Recharging your Body, Mind, Heart and Belly :) You can do this in just a few hours hours! When you bring healthy food, gentle movement and real relaxation together you make 'wellness magic'. This is your recipe to feel less stressed, anxious and catch up on good sleep. And the best part is you can have all this without taking a week off work or spending a ton of money which also removes stress. You will feel recharged from the inside out. You want to enjoy your life more right?! You already know if you were exercising more, eating better and sleeping better things would improve. But you can't find the time and a vacation is out of the question; it's too expensive and you can't take time off. You are exhausted and life is out of balance. 100% save up for that vacation this year, I love to travel too, but don't wait to take care of yourself! Take the weekend or a few days to feel like a new person; nourished and recharged. The program is fun and easy to follow, we are basically gonna retreat together at your home at your pace. LAYOUT5 part mini series. 1. Recharge = mindful cooking (food prep) + gentle yoga + relaxation techniques 2. Relax = mindful cooking (breakfast) + gentle yoga + mindfulness exercise + stress management tip 3. Restore = mindful cooking (lunch) + stress release flow + enjoying life + the magic of breathing4. Center = mindful cooking (snacks) + yin yoga + your beautiful mind + meditation 5. Connect = mindful cooking (dinner) + restorative yoga + closing ceremonies * All meals are gluten free. PDF Grocery list, 9+ recipes and wellness handouts included. Let me look after you for a change. I definitely know how you feel!Jenn

Overview

Section 1: WELCOME !

Lecture 1 Welcome

Section 2: RECHARGE ~

Lecture 2 Recharge - Hello!

Lecture 3 COOKING: Retreat Food Prep

Lecture 4 MINI WEBINAR : Turning Stress into Tranquility

Lecture 5 YOGA CLASS: Sun Salutations for Beginners

Lecture 6 YOGA CLASS: Sun Salutations for Level 1 and up

Lecture 7 MEDITATION: Candle Gazing

Section 3: RELAX ~

Lecture 8 Relax: Hello!

Lecture 9 COOKING: Fruity Breakfast Bowl

Lecture 10 COOKING: Chocolate Banana Protein Smoothie

Lecture 11 MINI WEBINAR: Being Present and Aware

Lecture 12 MINI WEBINAR: Breath Fun Facts and Pranayama

Lecture 13 BREATHING EXERCISE: 3 way yogic breath

Lecture 14 YOGA CLASS: Chair Yoga

Section 4: RESTORE ~

Lecture 15 Restore: Hello!

Lecture 16 COOKING: Terrific Coconut Tofu

Lecture 17 COOKING: Green Goddess Salad

Lecture 18 MINI WEBINAR: The Three Gunas (A balanced state of being)

Lecture 19 MINI WEBINAR: What is Asana?

Lecture 20 BREATHING EXERCISE: 6-6-2

Lecture 21 YOGA CLASS: Yin Yoga

Lecture 22 SELF DISCOVERY: Who are you today?

Section 5: CENTER ~

Lecture 23 Center: Hello!

Lecture 24 COOKING: Nothing but love wrap

Lecture 25 MINI WEBINAR: The science behind meditation

Lecture 26 MINI WEBINAR: Mudras

Lecture 27 YOGA CLASS: Basic Yoga & Stretch

Lecture 28 MINI WEBINAR: Meditation Postures

Lecture 29 MINI WEBINAR: Tips to prepare for Meditation

Lecture 30 MEDITATION : Exhale what you do not need.

Section 6: RECONNECT ~

Lecture 31 Reconnect: Hello!

Lecture 32 COOKING: Light me up soul food dinner

Lecture 33 YOGA CLASS: Restorative Yoga

Lecture 34 MINI WEBINAR: More ways to manage your stress, keep learning!

Lecture 35 MINI PODCAST: Positive send off (audio only)

Lecture 36 MEDITATION: Travel to the center of the earth

Experiencing overwhelm and need a break.,Feel stressed buy can't take time off.,Life is about everyone else and not you.,​Need new healthy easy meal ideas.,​You just want to feel like you've been on vacation, without spending the money!

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/nourishment-your-home-retreat-cooking-yoga-relaxation/

[Image: 21yogaclassyinyogasjedse.jpg]

Code:
https://uploadgig.com/file/download/3d988341593ebB2b/NOURISHMENT%20your%20home%20Retreat%20Cooking%20Yoga%20%20Relaxation.part1.rar
https://uploadgig.com/file/download/59bf7B7f535a0b2C/NOURISHMENT%20your%20home%20Retreat%20Cooking%20Yoga%20%20Relaxation.part2.rar

Code:
https://nitroflare.com/view/4E7BD622CAC4D22/NOURISHMENT_your_home_Retreat_Cooking_Yoga_%26_Relaxation.part1.rar
https://nitroflare.com/view/1D19FC35E37952A/NOURISHMENT_your_home_Retreat_Cooking_Yoga_%26_Relaxation.part2.rar

Code:
https://rapidgator.net/file/233322c41f3d683aceea965a216880b3/NOURISHMENT_your_home_Retreat_Cooking_Yoga_&_Relaxation.part1.rar.html
https://rapidgator.net/file/78dadec72351a75a62c750298055eb86/NOURISHMENT_your_home_Retreat_Cooking_Yoga_&_Relaxation.part2.rar.html
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Build Games With Unreal Engine, Unity® And Blender!
Last updated 9/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 59.24 GB | Duration: 101h 15m

Create Multiple Games with Unreal! And make a Big Ninja survival game with Unity® and Blender!



What you'll learn
Build games from scratch
Build a Ninja Survival game for mobile in Unity®.
Learn to make multiple simple games In Unreal Engine
Code in C# in Unity® and C++ in Unreal Engine.
Use Blender and navigate its interface.
Integrate art from Blender into Unity®.
Build video game levels.
UV map and unwrap your models.
Create your own materials.
Learn the basics of animation

Requirements
To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing) Unity® (for game set-up and coding) and the latest version of Unreal Engine (for the extra smaller Game's).
These Software are Free to Download online.
This course was recorded on a Mac computer, but you can use a PC

Description
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.In this course, you learn how to build a Ninja game for mobile using Unity® and Blender, you will then make multiple smaller games with Unreal Engine. This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a mobile game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We ​start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Next you will make a bunch of smaller Games using the latest version Unreal EngineThis course is ​project based​​ so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable ​skills immediately."Very good course for those learning how to use C++ with Unreal Engine! The instructor was very clear and easy to understand. Having the multiple games to work on helped me fully understand the concepts. And I liked the fact that each game was a totally independent game and not dependent on the previous one."You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. We go through the content quite quickly! You can pause videos or use the Speed tool at the bottom of a video to slow down or speed up lectures if you want to.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.You will get full ​lifetime​​ access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples."Great for people that know little about programming"Let's get started!Also, now Included in this bundled course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!Enroll now to join the Mammoth community!

Overview

Section 1: Intro to Unity

Lecture 1 Introduction

Lecture 2 Unity Editor

Lecture 3 Moving a Cube

Lecture 4 Materials

Lecture 5 Lights

Lecture 6 Particle System

Lecture 7 Applying Physics

Lecture 8 Asset Store

Section 2: Intro to Coding

Lecture 9 Introduction

Lecture 10 Variables

Lecture 11 Methods

Lecture 12 If Blocks

Lecture 13 Loops

Section 3: Intro to Inputs

Lecture 14 Introduction

Lecture 15 Key Presses

Lecture 16 Moving a Player

Lecture 17 Jumping

Lecture 18 Moving Forward

Lecture 19 Cycling Cameras

Section 4: Intro to Prefabs

Lecture 20 Introduction

Lecture 21 Introduction to Prefabs

Lecture 22 Random Angles

Lecture 23 Explosion Effect

Lecture 24 Adding explosion effects

Section 5: 2D Mobile Game - Setup

Lecture 25 Setting Up Project

Lecture 26 Building a Simple Scene

Lecture 27 Percentage Coordinates

Lecture 28 Clicking Variation

Lecture 29 Player Movement

Lecture 30 Orthographic Camera

Section 6: Jumpers

Lecture 31 Jumping Enemy

Lecture 32 Jumping Enemy Movement

Lecture 33 Killing the Player

Lecture 34 Canvas

Lecture 35 End Game Messages

Section 7: Adding More Functionality

Lecture 36 Reusability

Lecture 37 Dynamically Adding the enemy

Lecture 38 Game Mode Switch

Lecture 39 Setting Up The Rolling Enemy

Lecture 40 Rolling Enemy Movement

Lecture 41 Enemy Positions

Lecture 42 Killing the Player

Lecture 43 Depth Range

Lecture 44 Horizontal Range

Section 8: Enemy Logic

Lecture 45 Creating The bouncing Enemy

Lecture 46 Moving the Bouncing Enemy

Lecture 47 Diagonal Movement

Lecture 48 Movement Flip

Lecture 49 Initial Angle

Lecture 50 Enemy x Enemy Collision

Lecture 51 Multiple Bouncer

Lecture 52 Depth Walls

Section 9: Designing the Game

Lecture 53 Designing the Crawlers

Lecture 54 Crawling Enemy Movement

Lecture 55 Player's Rotation

Lecture 56 Jumping Force

Lecture 57 Finishing the Jumping Logic

Lecture 58 Spawning Crawler

Section 10: Turrets

Lecture 59 Designing The Turret

Lecture 60 Turret States

Lecture 61 Turret Movement

Lecture 62 Smooth Aiming

Lecture 63 Aiming

Section 11: Game Logic

Lecture 64 Preparing The Game Logic

Lecture 65 Raycasts

Lecture 66 Shooting Weapons

Lecture 67 Aiming Improvements

Lecture 68 Targets

Lecture 69 Shooting Player

Lecture 70 Destroying the Targets

Section 12: Configuring the Player

Lecture 71 Configuring The Player

Lecture 72 Moving Up

Lecture 73 Jetpack Thrusters

Lecture 74 Designing the Enemy

Lecture 75 Wave Pattern

Lecture 76 Spawning Enemies

Section 13: Endless Mode

Lecture 77 Setting up Endless Mode

Lecture 78 Highschores

Lecture 79 Refactoring The Spawn Logic

Lecture 80 Increasing Difficulty

Lecture 81 Bouncer Difficulty

Lecture 82 Crawler Difficulty

Lecture 83 Turrets Difficulty

Lecture 84 Targets Difficulty

Lecture 85 JetPack Difficulty

Section 14: Menu and Level Design

Lecture 86 Building the Menu Scene

Lecture 87 Level Selection

Lecture 88 Level Picker

Lecture 89 Losing the Game

Lecture 90 Level Parameters

Lecture 91 Setting Difficulties

Lecture 92 Setting Endless Mode

Section 15: 3D Modeling Fundamentals

Lecture 93 Introduction to Blender 3D

Lecture 94 Download and Install Blender

Lecture 95 Setting Up Blender

Lecture 96 Camera Controls

Lecture 97 Emulated Numbpad Camera

Lecture 98 Basic Object Manipulation

Lecture 99 Frequently Used Tools

Lecture 100 Mirror Modifier

Section 16: Background Art

Lecture 101 Floors

Lecture 102 Walls

Section 17: Game Assets

Lecture 103 Bouncing Enemy

Lecture 104 Rolling Enemy

Lecture 105 Double Rolling Enemies

Lecture 106 Crawler Enemy

Lecture 107 Turret Enemy 1

Lecture 108 Turret Enemy 2

Lecture 109 Player Ninja Char

Lecture 110 Enemy Ninja Character

Lecture 111 Ninja Stars

Lecture 112 Flight Enemy

Lecture 113 Jet Pack

Section 18: Finalizing the Art

Lecture 114 Assets Toon Shading

Lecture 115 Background

Section 19: Integrating the Art

Lecture 116 Playing from the Game Scene

Lecture 117 Integrating Jumper Art

Lecture 118 Integrating the Roller Art

Lecture 119 Integrating Roller Art (Con't)

Lecture 120 Integrating the Crawler

Lecture 121 Integrating The Turret Model

Lecture 122 Aiming the New Turret

Lecture 123 Integrating the Target Enemies

Lecture 124 Integrating The Flying Enemy Art

Lecture 125 New Player Art

Lecture 126 Integrating the Dojo

Section 20: 2D Mobile Game - Finale

Lecture 127 Adjusting the Interface

Lecture 128 Challenge Time!

Section 21: Source Files - 2D Mobile Game

Lecture 129 Ninja Game Source Code - Mammoth Interactive

Lecture 130 Ninja Art Unity Export - Mammoth Interactive

Section 22: Intro to SpriteKit

Lecture 131 Intro and Demo

Lecture 132 Learning Goals

Lecture 133 Intro to SpriteKit Interface

Lecture 134 Intro to SKView

Lecture 135 Intro to SKScene

Lecture 136 Intro to SKNode

Lecture 137 Accessing Nodes via Swift File

Lecture 138 Node Section Wrap up

Lecture 139 Intro to SKActions

Lecture 140 Attaching Actions to Nodes Through Code

Lecture 141 Intro to Physics Bodies

Lecture 142 Modifying Physics Body Attributes Through Code

Lecture 143 Fixing Contact Collision Problem with Physics Bodies

Lecture 144 Intro to Field Nodes

Section 23: Breakout Game Tutorial

Lecture 145 Intro and Demo

Lecture 146 Learning Goals

Lecture 147 Setting up the Main Game Scene

Lecture 148 Initializing Scene Variables and Creating a Boundary

Lecture 149 Implementing Player Movement and Brick Removal

Lecture 150 Implementing Game Over Logic

Lecture 151 Fixing Collision Issues

Lecture 152 Summary

Section 24: Pong Clone Tutorial

Lecture 153 Intro and Demo

Lecture 154 Learning Goals

Lecture 155 Building Scene in sks File

Lecture 156 Finishing Set up in GameScene.swift

Lecture 157 Implementing Player and Opponent Movement

Lecture 158 Adding a Scoring System

Lecture 159 Fixing Slow Moving Collision Issues

Lecture 160 Summary

Lecture 161 Bonus - Modded Paddle Collision

Section 25: Space Invaders

Lecture 162 Intro and Demo

Lecture 163 Learning Goals

Lecture 164 Setting up the Scene

Lecture 165 Finishing Set up in Swift File

Lecture 166 Implementing Player and Alien Movement

Lecture 167 Spawning and Firing Bullets

Lecture 168 Implementing Bullet Contact

Lecture 169 Implementing End Game Logic

Lecture 170 Pixelart Scene Setup

Lecture 171 Pixelart UFO

Lecture 172 Pixelart Spacecraft

Lecture 173 Pixelart Resize and Exporting

Lecture 174 Space Background

Lecture 175 Adding Textures and Summary

Lecture 176 Bonus Features

Section 26: Source Code

Lecture 177 Intro to SpriteKit

Lecture 178 Breakout Clone Tutorial

Lecture 179 Pong Clone Tutorial

Lecture 180 Space Invaders Clone Tutorial

Section 27: Sketch

Lecture 181 Course Intro and Sketch Tools

Lecture 182 Sketch Files - Sketch Tools

Lecture 183 Sketch Basics and Online Resources

Lecture 184 Plug-ins and Designing your First Mobile app

Lecture 185 Your First Mobile App Continued

Lecture 186 Sketch Files - Your First Mobile App

Lecture 187 Shortcuts and Extra tips

Lecture 188 Sketch Files - Shortcuts by Mammoth Interactive

Section 28: Learn to Code in HTML

Lecture 189 Intro to HTML

Lecture 190 Writing our first HTML

Lecture 191 Intro to Lists and Comments

Lecture 192 Nested Lists

Lecture 193 Loading Images

Lecture 194 Loading Images in Lists

Lecture 195 Links

Lecture 196 Images as Link

Lecture 197 Mailto Link

Lecture 198 Div Element

Section 29: Learn to Code in CSS

Lecture 199 Introduction

Lecture 200 Introducing the Box Model

Lecture 201 Writing our First CSS

Lecture 202 More CSS Examples

Lecture 203 Inheritance

Lecture 204 More on Type Selectors

Lecture 205 Getting Direct Descendents

Lecture 206 Class Intro

Lecture 207 Multiple Classes

Lecture 208 id Intro

Lecture 209 CSS Specificity

Lecture 210 Selecting Multiple Pseudo Classes and Sibling Matching

Lecture 211 Styling Recipe Page

Lecture 212 Loading External Stylesheet

Section 30: D3.js

Lecture 213 Introduction to Course and D3

Lecture 214 Source Code

Lecture 215 Handling Data and Your First Project

Lecture 216 Continuing your First Project

Lecture 217 Source code

Lecture 218 Understanding Scale

Lecture 219 Source Code

Lecture 220 Complex charts, Animations and Interactivity

Lecture 221 Source Code

Section 31: Introduction to PyCharm

Lecture 222 Downloading and Installing Pycharm and Python

Lecture 223 Support for Python Problems or Questions

Lecture 224 Exploring Pycharm

Lecture 225 Learning Python with Mammoth Interactive

Section 32: Python Language Basics

Lecture 226 Intro to Variables

Lecture 227 Variables Operations and Conversions

Lecture 228 Collection Types

Lecture 229 Collections Operations

Lecture 230 Control Flow If Statements

Lecture 231 While and For Loops

Lecture 232 Functions

Lecture 233 Classes and Objects

Section 33: Flask

Lecture 234 Setting Up and Basic Flask

Lecture 235 Setting up Terminals on Windows 7 and Mac

Lecture 236 Terminal basic commands and symbols

Lecture 237 Source Code - Setting up Flask

Lecture 238 Source Code - Basic Flask HTML & CSS

Lecture 239 Basic Flask Database

Lecture 240 Source Code - Basic Flask Database

Lecture 241 Flask Session and Resources

Lecture 242 Source Code - Flask Session

Lecture 243 Flask Digital Ocean

Lecture 244 Flask Digital Ocean Continued

Section 34: Xcode Fundamentals

Lecture 245 Intro and Demo

Lecture 246 General Interface

Lecture 247 Files System

Lecture 248 ViewController

Lecture 249 Storyboard File

Lecture 250 Connecting Outlets and Actions

Lecture 251 Running an Application

Lecture 252 Debugging an Application

Lecture 253 Source Code and Art Assets

Section 35: Swift 4 Language Basics

Lecture 254 Language Basics Topics List

Section 36: Variable and Constants

Lecture 255 Learning Goals

Lecture 256 Intro to Variables and Constants

Lecture 257 Primitive types

Lecture 258 Strings

Lecture 259 Nil Values

Lecture 260 Tuples

Lecture 261 Type Conversions

Lecture 262 Assignment Operators

Lecture 263 Conditional Operators

Lecture 264 Variables and Constants Text.playground

Section 37: Collection Types

Lecture 265 Topics List and Learning Objectives

Lecture 266 Intro to Collection Types

Lecture 267 Creating Arrays

Lecture 268 Common Array Operations

Lecture 269 Multidimensional Arrays

Lecture 270 Ranges

Lecture 271 Collection Types Text.playground

Section 38: Control flow

Lecture 272 Topics List and Learning Objectives

Lecture 273 Intro to If and Else Statements

Lecture 274 Else If Statements

Lecture 275 Multiple Simultaneous Tests

Lecture 276 Intro To Switch Statements

Lecture 277 Advanced Switch Statement Techniques

Lecture 278 Testing for Nil Values

Lecture 279 Intro to While Loops

Lecture 280 Intro to for...in Loops

Lecture 281 Intro to For...In Loops (Cont'd)

Lecture 282 Complex Loops and Loop Control statements

Lecture 283 Control Flow Text.playground

Section 39: Functions

Lecture 284 Intro to Functions

Lecture 285 Function Parameters

Lecture 286 Return Statements

Lecture 287 Parameter Variations - Argument Labels

Lecture 288 Parameter Variations - Default Values

Lecture 289 Parameters Variations - InOut Parameters

Lecture 290 Parameter Variations - Variadic Parameters

Lecture 291 Returning Multiple Values Simultaneously

Lecture 292 Functions Text.playground

Section 40: Classes, Struct and Enums

Lecture 293 Topics List and Learning Objectives

Lecture 294 Intro to Classes

Lecture 295 Properties as fields - Add to Class Implementation

Lecture 296 Custom Getters and Setters

Lecture 297 Calculated Properties

Lecture 298 Variable Scope and Self

Lecture 299 Lazy and Static Variables

Lecture 300 Behaviour as Instance Methods and Class type Methods

Lecture 301 Behaviour and Instance Methods

Lecture 302 Class Type Methods

Lecture 303 Class Instances as Field Variables

Lecture 304 Inheritance, Subclassing and SuperClassing

Lecture 305 Overriding Initializers

Lecture 306 Overriding Properties

Lecture 307 Overriding Methods

Lecture 308 Structs Overview

Lecture 309 Enumerations

Lecture 310 Comparisons between Classes, Structs and Enums

Lecture 311 Classes, Structs, Enums Text.playground

Section 41: Practical MacOS BootCamps

Lecture 312 Introduction and UI Elements

Lecture 313 Calculator Setup and Tax Calculator

Lecture 314 Calculate Tax And Tip - Mammoth Interactive Source Code

Lecture 315 Tip Calculator and View Controller

Lecture 316 View Controller - Mammoth Interactive Source Code

Lecture 317 Constraints

Lecture 318 Constraints - Mammoth Interactive Source Code

Lecture 319 Constraints Code

Lecture 320 Refactor

Lecture 321 Refactor - Mammoth Interactive Source Code

Lecture 322 MacOsElements - Mammoth Interactive Source Code

Section 42: Data Mining With Python

Lecture 323 Data Wrangling and Section 1

Lecture 324 Project Files - Data Mining with Mammoth Interactive

Lecture 325 Project Files - Data Wrangling with Mammoth Interactive

Lecture 326 Data Mining Fundamentals

Lecture 327 Project Files - Data Mining fundamentals with Mammoth Interactive

Lecture 328 Framework Explained, Taming Big Bank with Data

Lecture 329 Project Files - Frameworks with Mammoth Interactive

Lecture 330 Mining and Storing Data

Lecture 331 Project Files - Mining and Storing with Mammoth Interactive

Lecture 332 NLP (Natural Language Processing)

Lecture 333 Project Files - NLP with Mammoth Interactive

Lecture 334 Summary Challenge

Lecture 335 Conclusion Files - Mammoth Interactive

Section 43: Introduction to Video Editing

Lecture 336 Introduction to the Course

Lecture 337 Installing Camtasia

Lecture 338 Exploring the Interface

Lecture 339 Camtasia Project Files

Section 44: Setting Up a Screen Recording

Lecture 340 Introduction and Tips for Recording

Lecture 341 Creating a Recording Account

Lecture 342 Full Screen vs Window Mode

Lecture 343 Setting the Recording Resolution

Lecture 344 Different Resolutions and their Uses

Lecture 345 Tips to Improve Recording Quality and Summary

Section 45: Camtasia Recording

Lecture 346 Introduction and Workflow

Lecture 347 Tools Options Menu

Lecture 348 Your First Recording

Lecture 349 Viewing your Test

Lecture 350 Challenge - VIDEO GAME NARRATION

Lecture 351 Mic Etiqutte

Lecture 352 Project - Recording Exercise

Lecture 353 Webcam, Telprompter, and Summary

Section 46: Camtasia Screen Layout

Lecture 354 Introduction and Tools Panel

Lecture 355 Canvas

Lecture 356 Zoom N Pan

Lecture 357 Annotations

Lecture 358 Yellow Snap Lines

Lecture 359 TimeLine Basics, Summary and Challenge

Section 47: Camtasia Editing

Lecture 360 Introduction and Importing Media

Lecture 361 Markers

Lecture 362 Split

Lecture 363 Working with Audio

Lecture 364 Clip Speed

Lecture 365 Locking and Disabling tracks

Lecture 366 Transitions

Lecture 367 Working with Images

Lecture 368 Voice Narration

Lecture 369 Noise Removal

Lecture 370 Smart Focus

Lecture 371 Summary and Challenge

Section 48: Advance Editing Introduction

Lecture 372 Advance Editing Introduction

Lecture 373 Zooming Multiple Tracks

Lecture 374 Easing

Lecture 375 Animations

Lecture 376 Behaviors

Lecture 377 Color Adjustment

Lecture 378 Clip Speed

Lecture 379 Remove a Color

Lecture 380 Device Frame

Lecture 381 Theme Manager

Lecture 382 Libraries

Lecture 383 Media and Summary

Section 49: Camtasia Resources and Tips

Lecture 384 Resources and Tips Introduction

Lecture 385 Masking

Lecture 386 Extending Frames

Lecture 387 Working with Video

Section 50: Exporting a Project for Youtube

Lecture 388 Exporting a Project for Youtube

Section 51: Code with C#

Lecture 389 Introduction to Course and Types

Lecture 390 Operator, Classes , and Additional Types

Lecture 391 Statements & Loops

Lecture 392 Arrays, Lists, and Strings

Lecture 393 Files, Directories, and Debugs

Lecture 394 Source code

Section 52: Learn to Code with R

Lecture 395 Intro to R

Lecture 396 Control Flow and Core Concepts

Lecture 397 Matrices, Dataframes, Lists and Data Manipulation

Lecture 398 GGplot and Intro to Machine learning

Lecture 399 Conclusion

Lecture 400 Source Code

Section 53: Advanced R

Lecture 401 Course Overview and Data Setup

Lecture 402 Source Code - Setting Up Data - Mammoth Interactive

Lecture 403 Functions in R

Lecture 404 Source Code - Functions - Mammoth Interactive

Lecture 405 Regression Model

Lecture 406 Source Code - Regression Models - Mammoth Interactive

Lecture 407 Regression Models Continued and Classification Models

Lecture 408 Source Code - Classification Models - Mammoth Interactive

Lecture 409 Classification Models Continued, RMark Down and Excel

Lecture 410 Source Code - RMarkDown And Excel - Mammoth Interactive

Lecture 411 Datasets - Mammoth Interactive

Section 54: Learn to Code with Java

Lecture 412 Introduction and setting up Android Studio

Lecture 413 Introduction - Encryption Source Code

Lecture 414 Setting up Continued

Lecture 415 Java Programming Fundamentals

Lecture 416 Source Code - Java Programming Fundamentals

Lecture 417 Additional Java fundamentals

Lecture 418 Source Code - Additional fundamentals

Lecture 419 Classes

Lecture 420 Source Code - Classes

Lecture 421 Please rate this course

Section 55: Where To Find More Content

Lecture 422 Bonus Lecture: TODAY! Unreal Masterclass on Kickstarter

Anyone who wants to learn Unity®, Blender or Unreal Engine.,Anyone who wants to learn game development.

Homepage
Code:
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[Image: 35endgamemessagessymfmz.jpg]

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Code:
https://rapidgator.net/file/991f7a98f2c4963cd40dc9dc71d99db7/Build_Games_with_Unreal_Engine_Unity®_and_Blender.part01.rar.html
https://rapidgator.net/file/b0c8a4a889f37effc0cac2fa48c4ed70/Build_Games_with_Unreal_Engine_Unity®_and_Blender.part02.rar.html
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[Image: rx9vxoausrucmtpv7rmtqnxf1l.jpg]

Symfony Web Development Complete Guide: Beginner To Advanced
Last updated 4/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.49 GB | Duration: 24h 21m

Master Symfony PHP framework: from theory, through simple crud app, up to creating an advanced Real Life Application



What you'll learn
You will learn Symfony 4 & 5 from theory to advanced level by creating real life projects
You will create two apps: simple crud app and an advanced video sharing service with PayPal integration, deployment to Heroku etc.
You will learn how to create multilevel nested categories tree in PHP
You will learn how to install Symfony
You will learn about Symfony configuration
You will learn about Symfony Flex
You will learn about HTTP processing workflow in Symfony framework
You will learn routes
You will learn controllers
You will learn views in Symfony using Twig
You will learn html forms in Symfony
You will learn Doctrine ORM (how to use database)
You will learn entities (models) in Symfony and relations between them
You will learn about service container & services in Symfony
You will learn dependency injection (autowiring in Symfony)
You will learn console command
You will learn how to create events and listeners
You will learn how to use sessions & cookies in Symfony
You will learn how to send emails
You will learn how to do translations in Symfony
You will learn about security concepts in Symfony (login, registration, etc.)
You will learn unit & functional testing
You will learn about debugging Symfony applications
You will learn about cache
You will learn how to use Redis for session and cache
You will learn about doctrine table inheritance in Symfony & polymorphic database queries
You will learn how to deploy a Symfony application to Heroku (make application online)
You will learn how to integrate PayPal with the Symfony application for making subscription billing
You will learn how to use external API (Vimeo api) and use it with the Symfony application
You will be able to create your own websites or web applications in Symfony framework
You will learn basics of RabbitMQ message broker
You will learn basics of Messenger Component
You will learn CQRS pattern - command query responsibility segregation
You will learn REST API with Symfony & API Platform

Requirements
PHP language and object oriented programming
Basics of HTML, CSS, JavaScript
How to install software on your computer and have internet connection
You need to have server environment installed, e.g. Ubuntu, Xampp etc. to work with PHP applications locally

Description
Welcome to the best course of Symfony - the great PHP framework!In this course you will learn Symfony from basic to advanced level!By the end of this course you will be able to create both simple websites and complex dynamic web applications in the great Symfony PHP framework.Very practical course! Almost all sections/concepts are explained using real life applications/scenarios. In this course we will create a huge real life app (probably you will not find a course where built more advanced app like in this course)This is a very massive guide to Symfony, which is one of the most popular PHP frameworks. Symfony 4 version introduced a new approach to php frameworks - it starts small as a microframework and grows as you need new features. You install them using the amazing Symfony Flex tool. For example, if you are making a simple website and do not need a login functionality then there is no code responsible for logging in the framework directory. Thanks to this our application contains only as much as we really need. **********************************************The course consist of three main parts:1. The theoretical part where I discuss the basic Symfony concepts on examples with effects on a web browser2. In the second part we will build a simple application in Symfony - a list of tasks to be performed (database used)3. In part 3 we will build an advanced web application for video subscription in which we integrate PayPal for payments, multi-level nested video categories, communication with Vimeo API, deployment to Heroku serveras well as:BONUS section added (October 2019) - basics of Symfony Messenger Component, RabbitMQ message broker and CQRS pattern (Command Query Responsibility Segregation) with practical example by simulating e-commerce system consisting of main app and cooperating microservices.Course update: (January 2020) new section added REST API with Symfony & API Platform**********************************************During the course we will be covering many simple and advanced Symfony concepts such as: routing, controllers, views, database with doctrine orm, entities and relationships between them: one to one, one to many and many to many; events & listeners, security topics such as login, registration, authorization; also unit and functional testing, dependency injection, service container, symfony services, doctrine table inheritance with polymorphic database queries, REST API and many more.This course is a combination of theory and project-based learning approach. Learning by building real projects is the best way to learn programming languages and tools like php frameworks.All of the course applications were made using Symfony 4 (except applications for rest api section - Symfony 5). Upgrade to Symfony 5 section was added to the course. According to Symfony standard, there are no any new features in Symfony 5.0 compared to Symfony 4.4.Remember that only practice makes perfect. If necessary, study the course two or more times. Take notes during the course like a real student. Use documentations, Google search. Finally, try to write the application yourself, not necessarily the same as in the course, you can try to change, add something, etc. No single course will make you a very good web developer. It can only bring you closer to this goal. The more practice, the better.--------------------------------------------QAQuestion:You used Symfony 4 and Symfony 5 in this course for creating apps to practice knowledge. Why not use only the latest version? Does it mean that this course is outdated and I will not benefit from it?Answer:Absolutely not! In tools like PHP frameworks the fundamentals and base syntax almost never change regardless of the version. But of course any maintained software evolves all the time. That's why I always suggest you to use the version of software that instructor uses in the course. It prevents from errors and confusions. As a someone who wants to learn web development you should be aware, that real web development involves also adapting the code to newer versions if necessary - but this is not always necessary, not every company do that. Software changes so often that the instructors would not be able to create the courses so that they match the latest version. This is not even advisable, because as a student you would loose an important aspect of real web development - the awareness that everything is changing and you need to be able to deal with it.---------------------------------------------Enroll now and let's start learning Symfony!There is no risk! 30 day money back guarantee (as always at Udemy)

Overview

Section 1: Introduction

Lecture 1 Welcome to the course

Lecture 2 About Symfony

Lecture 3 Tools and requirements for students

Lecture 4 How to use the course

Lecture 5 Course applications overview

Lecture 6 Quick note about coding standards

Lecture 7 How to get helped

Section 2: Symfony 4 & 5 basics, installation & configuration

Lecture 8 Symfony 4 installation & requirements

Lecture 9 Symfony 4 configuration

Lecture 10 Installing libraries with Symfony Flex

Lecture 11 Request & response objects, HTTP processing workflow

Section 3: Theory - Symfony 4 & 5 core features

Lecture 12 Before you start watching this section of the Symfony course

Lecture 13 Routes

Lecture 14 Controllers

Lecture 15 Views

Lecture 16 Entities (models)

Lecture 17 Service container & services - part 1

Lecture 18 Service container & services - part2

Lecture 19 Advanced routes

Lecture 20 Flash messages

Lecture 21 Cookies

Lecture 22 Session

Lecture 23 POST & GET data

Lecture 24 Custom error pages

Lecture 25 Handle exceptions

Lecture 26 Binding services to controllers

Lecture 27 More features in controllers

Lecture 28 Views - tags, filters, functions, tests, operators

Lecture 29 Views - genereate url's and escaping strings

Lecture 30 Views - global variables

Lecture 31 Views - Webpack Encore

Lecture 32 Views - using app variable

Lecture 33 Views - embed controllers in view

Lecture 34 Doctrine crud - create

Lecture 35 Doctrine crud - read

Lecture 36 Doctrine crud - update

Lecture 37 Doctrine crud - delete

Lecture 38 Doctrine raw queries

Lecture 39 Doctrine param converter

Lecture 40 Doctrine LifecycleCallbacks option

Lecture 41 Doctrine one-to-many & many-to-one relationships

Lecture 42 Doctrine database relationships - cascade remove ralated objects

Lecture 43 Doctrine one-to-one relationship

Lecture 44 Doctrine many-to-many self referencing relationship

Lecture 45 Doctrine Query Builder & eager loading

Lecture 46 Doctrine table inheritance mapping in Symfony (polymorphic queries) - part 1

Lecture 47 Doctrine table inheritance mapping in Symfony (polymorphic queries) - part 2

Lecture 48 Doctrine table inheritance mapping in Symfony (polymorphic queries) - part 3

Lecture 49 Service parameters

Lecture 50 Service & autowiring by constructor injection and service arguments

Lecture 51 Service configuration

Lecture 52 Services - setter injection for optional dependencies

Lecture 53 Services - property injection

Lecture 54 Install composer package before the next lecture

Lecture 55 Services - lazy services

Lecture 56 Service - aliases

Lecture 57 Service - tags

Lecture 58 Service - dealing with different implementations of a service

Lecture 59 Services list

Lecture 60 Cache - basic usage

Lecture 61 Cache - tags

Lecture 62 Symfony console

Lecture 63 Use profiler tool in Symfony

Lecture 64 Environments vs kernels

Lecture 65 Deploy Symfony application

Lecture 66 Events & Listeners base concepts

Lecture 67 Create listener

Lecture 68 Dispatching events

Lecture 69 Create subscriber

Lecture 70 Subscriber - many events handled by one subscriber

Lecture 71 Subscriber - events priorities

Lecture 72 Form - create a class

Lecture 73 Form - render in view

Lecture 74 Form - themes

Lecture 75 Form - send

Lecture 76 Form - validation

Lecture 77 Form - events

Lecture 78 Form - fields not related to entity

Lecture 79 Form - upload files

Lecture 80 Email - install email package & send an email

Lecture 81 Email - spooling

Lecture 82 Email - functional testing

Lecture 83 Security - create user

Lecture 84 Security - register

Lecture 85 Security - login

Lecture 86 Security - logout

Lecture 87 Security - login & remember login state

Lecture 88 Security - csrf

Lecture 89 Security - use security checker

Lecture 90 Install expression-language package

Lecture 91 Security - authorization using annotations

Lecture 92 Security - authorization using configuration file

Lecture 93 Security - authorization using denyAccessUnlessGranted method

Lecture 94 Security - authorization in view files

Lecture 95 Security - authorization using voters

Lecture 96 Unit tests - install

Lecture 97 Unit tests - first unit test

Lecture 98 Functional tests - install

Lecture 99 Functional & unit tests - common assertions

Lecture 100 Functional tests - click links

Lecture 101 Functional tests - send a form

Lecture 102 Functional tests - data providers

Lecture 103 Functional tests - tests in isolation

Lecture 104 Tests - mock objects

Lecture 105 Tests - code coverage report

Lecture 106 Translations - install a package

Lecture 107 Translations - views

Lecture 108 Translations - controllers

Lecture 109 Translations - routes

Lecture 110 Translations - pluralization

Section 4: First application in Symfony: to-do list app (CRUD)

Lecture 111 Before you start watching this section of the Symfony course

Lecture 112 Installation and creating virtual host (To-Do App)

Lecture 113 Move html template to Symfony (To-Do App)

Lecture 114 Create controller methods (To-Do App)

Lecture 115 Make entity in Symfony and use it (To-Do App)

Lecture 116 Display list of all tasks on the website (To-Do App)

Lecture 117 Switch status of a task (To-Do App)

Lecture 118 Delete a task (To-Do App)

Section 5: Controllers, routes, views - install and move html template to Symfony (App)

Lecture 119 Before you start watching this section of the Symfony course

Lecture 120 Installation of Symfony 4 framework and moving template to it

Lecture 121 Continue with moving html template to Symfony

Lecture 122 Make template links working in Symfony - part 1

Lecture 123 Make template links working in Symfony - part 2

Lecture 124 Make template links working in Symfony - part 3

Lecture 125 Make template links working in Symfony - part 4

Lecture 126 Make template links working in Symfony - part 5

Lecture 127 Install Webpack-Encore

Section 6: Doctrine entities, relations, fixtures,console commands - video categories (App)

Lecture 128 Category entity (model)

Lecture 129 Continue with Category fixtures - part 1

Lecture 130 Continue with Category fixtures - part 2

Lecture 131 Display main categories on website

Lecture 132 Create custom Twig filter

Lecture 133 Category class for front-end

Lecture 134 Build php array for nested categories

Lecture 135 Create nested categories on front-page

Lecture 136 Finish displaying categories on front-page

Lecture 137 Display categories in admin area - part 1

Lecture 138 Display categories in admin area - part 2

Lecture 139 Edit category in admin panel - part 1

Lecture 140 Edit category in admin panel - part 2

Lecture 141 Edit category in admin panel - part 3

Lecture 142 Edit category in admin panel - part 4

Lecture 143 Edit category in admin panel - part 5

Section 7: First unit tests, mocking classes (Symfony App)

Lecture 144 Unit testing of categories - part 1

Lecture 145 Unit testing of categories - part 2

Lecture 146 Unit testing of categories - part 3

Lecture 147 Unit testing of categories - part 4

Lecture 148 Unit testing of categories - part 5

Section 8: First functional tests with isolation (Symfony App)

Lecture 149 Functional testing of categories - part 1

Lecture 150 Functional testing of categories - part 2

Lecture 151 Functional testing of categories - part 3

Lecture 152 Functional testing of categories - part 4

Section 9: Paginate, sort and search - videos on the website and test it (Symfony App)

Lecture 153 Create video fixtures

Lecture 154 Videos on front-page

Lecture 155 Pagination

Lecture 156 Display videos from child categories

Lecture 157 Sort videos

Lecture 158 Search results

Lecture 159 Functional testing of videos - part 1

Lecture 160 Functional testing of videos - part 2

Lecture 161 Functional testing of videos - part 3

Section 10: Login and authorization system, sample user data - fixtures (Symfony App)

Lecture 162 Symfony login system - part 1

Lecture 163 Symfony login system - part 2

Lecture 164 Symfony login system - part 3

Lecture 165 Symfony login system - part 4

Lecture 166 User roles - part 1

Lecture 167 User roles - part 2

Lecture 168 User roles - part 3

Lecture 169 Display links for users depending on login status - part 1

Lecture 170 Display links for users depending on login status - part 2

Lecture 171 Securing access to superadmin pages

Lecture 172 Check security

Section 11: Html forms, register new users (Symfony App)

Lecture 173 User registration - part 1

Lecture 174 User registration - part 2

Lecture 175 User registration - part 3

Section 12: Other functional tests (Symfony App)

Lecture 176 Functional testing of categories - part 1

Lecture 177 Functional testing of categories - part 2

Lecture 178 Functional testing - accessing url's - part 1

Lecture 179 Functional testing - accessing url's - part 2

Section 13: Doctrine and LifecycleCallbacks, repositories - comments on videos (Symfony App)

Lecture 180 Comments functionality

Lecture 181 Comment fixtures

Lecture 182 Dynamic value of comments number

Lecture 183 Display video details

Lecture 184 Display comment details

Lecture 185 Create new comment

Lecture 186 Functional testing

Lecture 187 Functional testing of comments

Section 14: Many-to-many Doctrine relation - likes/dislikes functionality (Symfony App)

Lecture 188 Video entity

Lecture 189 Fixtures for videos

Lecture 190 Display likes/dislikes - part 1

Lecture 191 Display likes/dislikes - part 2

Lecture 192 Display likes/dislikes - part 3

Lecture 193 Display likes/dislikes - part 4

Lecture 194 Sort by likes - part 1

Lecture 195 Sort by likes - part 2

Lecture 196 Improve searching

Lecture 197 List videos in admin panel

Lecture 198 Improve functional testing

Lecture 199 Functional testing of likes - part 1

Lecture 200 Functional testing of likes - part 2

Lecture 201 Functional testing of likes - part 3

Lecture 202 Code refactoring - part 1

Lecture 203 Code refactoring - part 2

Section 15: Doctrine database relations & Redis for session - video subscriptions (App)

Lecture 204 Subscription functionality - part 1

Lecture 205 Subscription functionality - part 2

Lecture 206 Admin profile

Lecture 207 Create video placeholder functionality

Lecture 208 Code refactoring

Lecture 209 Install Redis

Section 16: Register new users with choosing video subscription plan (Symfony App)

Lecture 210 Register with proper subscription plan - part 1

Lecture 211 Register with proper subscription plan - part 2

Lecture 212 Register with proper subscription plan - part 3

Lecture 213 Register with proper subscription plan - part 4

Lecture 214 Enable cascade deletion of videos and comments

Lecture 215 Functional testing of subscription

Section 17: Flash messages, update user profile using Doctrine (Symfony App)

Lecture 216 Delete admin profile

Lecture 217 Update admin profile - part 1

Lecture 218 Update admin profile - part 2

Lecture 219 Update admin profile - part 3

Lecture 220 Update admin profile - part 4

Lecture 221 Functional testing of user account

Lecture 222 Superadmin profile

Lecture 223 Functional test

Section 18: Upload files - two implementations of uploader interface (Symfony App)

Lecture 224 Upload video - part 1

Lecture 225 Upload video - part 2

Lecture 226 Upload video - part 3

Lecture 227 Delete videos

Lecture 228 Categories select list in admin panel

Lecture 229 Change video for no members

Lecture 230 Remove novalidate attribute from html forms

Lecture 231 Upload videos to Vimeo

Lecture 232 Set duration for uploaded video

Lecture 233 Delete a comment

Section 19: Events & listeners, sending emails (Symfony App)

Lecture 234 Create listener in Symfony

Lecture 235 Send email on the event of adding a new video

Lecture 236 Functional testing

Section 20: Translations to other languages (Symfony App)

Lecture 237 Translations - part 1

Lecture 238 Translations - part 2

Section 21: Caching pages, services & event subscribers (Symfony App)

Lecture 239 Cache - part 1

Lecture 240 Cache - part 2

Lecture 241 Cache - part 3

Lecture 242 Cache - part 4

Lecture 243 Cache - part 5

Section 22: Different enviromnents - Heroku deployment (Symfony App)

Lecture 244 Before you start watching this section of the Symfony course

Lecture 245 Heroku deployment - part 1

Lecture 246 Heroku deployment - part 2

Section 23: Symfony services by PayPal integration (Symfony App)

Lecture 247 Attention!

Lecture 248 PayPal integration - part 1

Lecture 249 PayPal integration - part 2

Section 24: REST API with Symfony & API Platform

Lecture 250 Introduction

Lecture 251 Install Symfony 5 and EasyAdmin bundle

Lecture 252 Install API Platform. Create entities using Schema Generator component of API Pl

Lecture 253 Customize EasyAdmin bundle

Lecture 254 Upload images through EasyAdmin

Lecture 255 Create related entities to manage through EasyAdmin

Lecture 256 Authentication and authorization to EasyAdmin app

Lecture 257 Create client JavaScript app to consume restAPI Platform app. GET API endpoint

Lecture 258 Create pagination

Lecture 259 Create a simple router

Lecture 260 Sort api query result using API Platform order filter

Lecture 261 Use exists filter of API Platform

Lecture 262 Use search filter of API Platform

Lecture 263 API Platform serialization groups (normalization and denormalization)

Lecture 264 Test structured json-ld data with Google tools

Lecture 265 The second javascript app to consume api. GET api request, disable pagination

Lecture 266 Add an offer. POST rest api request

Lecture 267 Delete an offer. DELETE rest api request

Lecture 268 Install & configure JWT authentication package

Lecture 269 Register a new user

Lecture 270 Login to application

Lecture 271 Create offers database relation for users, authorization

Lecture 272 Using API Platform event subscriber

Lecture 273 API Platform subresources (nested endpoints)

Lecture 274 Create listener class to produce additional data to the JWT response - user id

Lecture 275 Refactoring: make easier authorization. Use JavaScript Promises

Lecture 276 Handle 401 error status code when invalid JWT token

Lecture 277 Login automatically when invalid token

Lecture 278 Lost password functionality - part 1

Lecture 279 Lost password functionality - part 2

Lecture 280 Lost password functionality - part 3

Lecture 281 Lost password functionality - part 4

Lecture 282 Lost password functionality - part 5

Lecture 283 Lost password functionality - part 6

Lecture 284 Lost password functionality - part 7

Lecture 285 Upload a file through REST API - part 1

Lecture 286 Upload a file through REST API - part 2

Lecture 287 Upload a file through REST API - part 3

Lecture 288 Validation and errors handling

Lecture 289 Testing API with PhpUnit

Lecture 290 Fix GetOffers authorization

Lecture 291 API Platform Cache

Lecture 292 Deploy API Platform app to Heroku

Lecture 293 Fix "can not be converted to string" error

Lecture 294 Final thoughts

Section 25: BONUS section: RabbitMQ & CQRS with Symfony Messenger

Lecture 295 Before you start watching this section of the Symfony course

Lecture 296 Symfony Messenger Component - introduction

Lecture 297 RabbitMQ basics

Lecture 298 CQRS - introduction

Lecture 299 Time for practice: simulate e-commerce system using Messages

Lecture 300 Install first Symfony app

Lecture 301 Create a controller for e-shop website

Lecture 302 Install Symfony Messenger Component & use it

Lecture 303 Dispatch CreadeOrder message

Lecture 304 Dispatch SignUpSms message

Lecture 305 Route messages to Doctrine transport

Lecture 306 Install RabbitMQ

Lecture 307 Create Symfony microservice and send messages to it

Lecture 308 Create another Symfony microservice and send messages to it

Lecture 309 Create two another Symfony microservices and send messages to them

Lecture 310 Where to go from here

Section 26: Upgrade guide

Lecture 311 Upgrade Symfony from >=4.0 version

Lecture 312 New features in the next major Symfony release (5)

Everyone who want to learn Symfony framework,Everyone who is interested in building web applications and websites

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/symfony-4-web-development-from-beginner-to-advanced/

[Image: 179functionaltestingaqiexz.jpg]

Code:
https://uploadgig.com/file/download/5e182e532bfbb83C/Symfony%20Web%20Development%20Complete%20Guide%20Beginner%20To%20Advanced.part1.rar
https://uploadgig.com/file/download/3e5011df8c68c4F8/Symfony%20Web%20Development%20Complete%20Guide%20Beginner%20To%20Advanced.part2.rar
https://uploadgig.com/file/download/9519a0c83197E518/Symfony%20Web%20Development%20Complete%20Guide%20Beginner%20To%20Advanced.part3.rar

Code:
https://nitroflare.com/view/C71F28D5CDB2073/Symfony_Web_Development_Complete_Guide_Beginner_To_Advanced.part1.rar
https://nitroflare.com/view/B6D8027A21F79E1/Symfony_Web_Development_Complete_Guide_Beginner_To_Advanced.part2.rar
https://nitroflare.com/view/051AB4957D76663/Symfony_Web_Development_Complete_Guide_Beginner_To_Advanced.part3.rar

Code:
https://rapidgator.net/file/13e65177885f65aa7540a58d60082bb2/Symfony_Web_Development_Complete_Guide_Beginner_To_Advanced.part1.rar.html
https://rapidgator.net/file/7cce90851961e7c087e981ff829ea104/Symfony_Web_Development_Complete_Guide_Beginner_To_Advanced.part2.rar.html
https://rapidgator.net/file/21280ffad22ad5a647bc017d13caa10c/Symfony_Web_Development_Complete_Guide_Beginner_To_Advanced.part3.rar.html
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Win your Product Management job interview with Big Tech's PM
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.55 GB | Duration: 6h 30m

Build the right mindset and learn the optimum answers to carefully selected top 42 product manager questions!



What you'll learn
What to research and prepare before the Product Manager job interview
How to build up confidence
How to develop the right mindset to try again and again with optimism
How to present your salary expectations
How to answer most common Product Manager job interview questions,
What are those questions actually asking
The necessary Product Management theory and practical advice for those questions
Hot to tackle an unexpected question

Requirements
At least basic Product Management knowledge will help you understand all the learning of this course. Otherwise, please start with my "Great Product Manager" course first!

Description
Save time with this practical Product Management course! My first course, the "Great Product Manager" helped over 160 people start their Product Management dream jobs in companies like Adobe, Amazon, Microsoft, PayPal, Mercedes-Benz, and Zalando! This is a follow-up to this work to make sure you will rock your Product Management job interview!⠀Hi! I am Dr Bart, Senior Product Manager at Microsoft and getting where I am now was a great challenge! In fact, it took years of learning and developing to develop the right skill set. One of those skills is the ability to give a great performance and the right answers in a job interview!Whatever you did, however great of a Product Manager you are, there is always the final potential stop of a job interview. A lot of things can go wrong there! Unfortunately, you don't have control over everything that happens in that room or over the call. That's why you need to do your best with the elements you can control.Here is where this course comes in! After completing it you will:know what to research and prepare before the job interview,build up confidence,have the right mindset to try again and again with optimism, be ready for the most common Product Manager job interview questions,have great answers you can rehearse for those,know exactly what each of these questions asks (they are often really asking for a completely different thing!),have refreshed the theory on the key Product Management topics,have a plan to tackle an unexpected question...and many more!In this course, I have put everything I know about winning job interviews, both in terms of knowledge as well as being mentally prepared. Those interviews, when failed, can take a big toll on you. Why suffer if you can easily avoid it? I will help you prepare to deal with that!As for the knowledge part; I've spent weeks of research to make sure I craft the list of the most meaningful and common Product Management questions. Most importantly, I made sure I uncover their real meanings and present to you, what you need to say to crack those questions!Don't wait, enroll and make sure you will perform brilliantly in your next job interview!If you have any questions, please reach out to me on LinkedIn or Udemy. I will be more than happy to answer, but in the meantime, here's a quick FAQ:1. Why 42 questions?it's just how my research shaped up - 42* made sense in terms of universal and practical usability. If I missed something really important, I will add additional answers to my YouTube channel!2. Do I need to take the "Great Product Manager" course first?No, though this course is a follow-up, it was also built as a standalone program. 3. Should I take this course if I already completed the "Great Product Manager" course?If you are looking for a new Product Manager position, yes!4. Is it completely new material or is there some overlap with the "Great Product Manager" course?There is around 20-30% of overlap in general topics between the two courses. However, it's 100% original, revised material with new, recontextualized and rethought videos delivered in a way to help you best perform in the job interview.*If you read "Hitchhiker's Guide to Galaxy" book, I can also tell you that 42 is the answer to the ultimate question of life, the universe, and everything. That includes the answer to the question "How many questions do I need to know to win my Product Management job interview?". If not, go read the book, it's a great, light comedy!

Overview

Section 1: Section 1: Intro

Lecture 1 Course Introduction

Lecture 2 About your instructor

Lecture 3 The job interview preparation

Lecture 4 The right mindset

Lecture 5 Job interview loop of learning

Lecture 6 During the job interview

Lecture 7 Answering unexpected question

Lecture 8 Question 0 - HR opening questions

Lecture 9 Setting the stage...

Section 2: Module 2 - Career Questions

Lecture 10 Module 2 - Basic career questions

Lecture 11 Question 1: Tell me about yourself

Lecture 12 Question 2: Tell me about your career

Lecture 13 Question 3: Why Product management?

Lecture 14 Question 4: Who is a Product manager?

Lecture 15 Question 5: What is your biggest success?

Lecture 16 Question 6: What is your biggest failure?

Lecture 17 Question 7: How did your break into Product Management?

Lecture 18 Question 8: What makes a great product?

Lecture 19 Question 9: Why are you changing jobs?

Lecture 20 Question 10: Why our company?

Lecture 21 Question 11: What changes would you make to our existing/your favourite product?

Lecture 22 Question 12: What do our competitors do better than us?

Lecture 23 Question 13: How would your first 90 days here look like?

Lecture 24 Question 14: How would you help your team grow?

Section 3: Module 3 - Typical Product Management scenarios

Lecture 25 Module 3 - Typical Product Management scenarios

Lecture 26 Question 15: How do you create a roadmap?

Lecture 27 Question 16: Where do you find ideas for a product/product improvements?

Lecture 28 Question 17: How do you turn those ideas into reality?

Lecture 29 Question 18: How do you you prioritize your backlog?

Lecture 30 Question 19: When would you say a product design is complete/MVP is ready?

Lecture 31 Question 20: What do you do with an idea that requires 6 sprints to complete?

Lecture 32 Question 21: How do you choose product metrics?

Lecture 33 Question 22: How do you determine whether the product launch is successful?

Lecture 34 Link to the Diablo: Immortal video

Lecture 35 Question 23: How would you price a new product?

Lecture 36 Question 24: How would you communicate a release delay?

Lecture 37 Question 25: What makes a great MVP?

Lecture 38 Question 26: How do you earn your stakeholders trust?

Lecture 39 Question 27: How do you lead without authority?

Lecture 40 Question 28: How do you deal with senior level stupid request?

Lecture 41 Question 29: How do get convince your team to an idea?

Lecture 42 Question 30: Buy or build?

Lecture 43 Question 31: What are good strategies for growth?

Lecture 44 Great YouTube channels with dozens of Growth Stories.

Lecture 45 Question 32: How do you keep stakeholders updated?

Lecture 46 Question 33: How would you deal with a sudden drop in an important metric?

Section 4: Module 4: Case studies

Lecture 47 Module 4: Case studies

Lecture 48 Question 34: How would you build a car for blind people?

Lecture 49 Question 35: Explain the cloud to a child

Lecture 50 Question 36: How many Google searches are done every minute?

Lecture 51 Question 37: Boss wants you to make a new product on a hunch. What do you do?

Lecture 52 Question 38: How would you grow a respected fridge business?

Lecture 53 Question 39: How would you justify the "verified" feature in Twitter?

Lecture 54 Question 40: Would you add podcasts to Facebook?

Lecture 55 Question 41: Why are there there fewer Uber airport drop-offs than pick-ups?

Lecture 56 Question 42: Why did Clubhouse fail?

Lecture 57 Closing the stage.

Lecture 58 Final words

Lecture 59 How to get in touch - Discord sever and my LinkedIn profile

Lecture 60 Additional Answers on YouTube channel

Section 5: Additional Learnings

Lecture 61 About additional videos section

Lecture 62 Mock interview 1

Lecture 63 Mock interview 2 (Course exclusive)

Lecture 64 Before the job interview

Lecture 65 After the job interview

Lecture 66 What is an MVP?

Lecture 67 What are the MVP types?

Professionals planning to become a Product Manager,Junior and mid product managers planning to jump-start their careers,Acting and senior Product Manager and Product Owners looking for inspiration or different take on what they do,Code developers looking to transition to Product Management,Business Analysts looking to transition to Product Management,Data scientists looking to transition to Product Management,Sales agents looking to transition to Product Management,Project managers looking to transition to Product Management,Design engineers looking to transition to Product Management,Product Owners looking to transition to Product Management,Junior Product Managers,Associate Product managers,Graduates looking to start their career

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/win-product-management-job-interview/

[Image: 54question40wouldyoua99frk.jpg]

Code:
https://uploadgig.com/file/download/45637cc521242ca7/Win%20your%20Product%20Management%20job%20interview%20with%20Big%20Techs%20PM.part1.rar
https://uploadgig.com/file/download/6e954f8fd5696503/Win%20your%20Product%20Management%20job%20interview%20with%20Big%20Techs%20PM.part2.rar

Code:
https://nitroflare.com/view/A951398F1143290/Win_your_Product_Management_job_interview_with_Big_Techs_PM.part1.rar
https://nitroflare.com/view/31A778605BEF2D4/Win_your_Product_Management_job_interview_with_Big_Techs_PM.part2.rar

Code:
https://rapidgator.net/file/bd1b2dee4dbe3f00837dd8f95c0e7dfb/Win_your_Product_Management_job_interview_with_Big_Techs_PM.part1.rar.html
https://rapidgator.net/file/57bf9c508a54f9e8eb9a1debf089e96c/Win_your_Product_Management_job_interview_with_Big_Techs_PM.part2.rar.html
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Intermediate Coders: Use Javascript To Make Web Apps And Art
Last updated 11/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.67 GB | Duration: 24h 40m

Learn SVG, JSX, JavaScript, React Router, ES6, webpack, CSS, Redux, refactoring & more in this epic web development!



What you'll learn
Learn to create simple vector art with code!
Gain hands-on training with real projects
Build beautiful, well-functioning web apps
And so much more

Requirements
Basic understanding of HTML, CSS and JavaScript is highly helpful. To get a fast introduction, enroll in our "Kids Coding -Introduction to HTML, CSS and JavaScript" course.
An Internet connection to follow along in the free text editor JS Bin.
No SVG knowledge is required.
Illustrator CC or another graphic editing software
Modern web browser
This course was recorded on a Mac computer, but you can use a PC.

Description
"This guy knows his stuff. Really good course. Has a ton of content! I watch this all the time. His SVG knowledge is impressive. I also liked the React stuff." - Daniel S.Do you want to take the next steps in your web development career or programming hobby? This course is for you. This course is project-based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.In Part 1, you will learn hands-on how to create SVG animations in the browser using HTML & CSS. Together with your expert instructor Chris Veillette of Mammoth Interactive, you will:Recognize why you should use SVGs for web development.Create SVG shapes.Embed SVG on a web page.Make a landscape scene entirely with code!In Part 2, you will master the fundamentals of React and Redux by developing apps. You will learn how to do all of the following, and more!Lay out a web app in a logical wayUse JSX, a pre-processor that adds XML syntax to JavaScriptBuild a single-page app using React RouterCode in ES6 and JavaScriptUse webpack, a bundler for codeTransition from webpack 1.0 to webpack 2.0Write modular CSSUse Redux, a predictable state container for JavaScript appsRefactor code (alter code to make it simpler and more efficient)Fix bugs and handle errorsThe beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Overview

Section 1: Use code to make a web graphic

Lecture 1 What is an SVG?

Lecture 2 Introduction Continued

Lecture 3 Creating Rectangle and Circles

Lecture 4 Creating Lines

Lecture 5 Stretch to fit graphics with viewBox

Lecture 6 Polygon Element Part 1

Lecture 7 Polygon Element Part 2

Lecture 8 Polygon Element Part 3

Lecture 9 Polygon Element Part 4

Lecture 10 viewBox Attributes

Lecture 11 viewBox Attributes Continued

Lecture 12 Path Elements

Lecture 13 Path Elements Continued

Lecture 14 Bezier Curves Part 1

Lecture 15 Bezier Curves Part 2

Lecture 16 Bezier Curves Part 3

Lecture 17 Bezier Curves Part 4

Lecture 18 Quadratic Bezier Curves

Lecture 19 Arcs

Lecture 20 Arcs Continued

Lecture 21 SVG-edit and Illustrator

Lecture 22 Styling Inline SVG

Lecture 23 SVG in IMG tag

Lecture 24 SVG in Background IMG

Lecture 25 Modifying Inline SVG

Lecture 26 SVG with Javascript

Lecture 27 Adding Trees

Lecture 28 Creating Trees

Lecture 29 Creating Trees Continued

Lecture 30 Remove Button

Lecture 31 Adding Other Tree Types

Lecture 32 Sorting Trees

Lecture 33 Sorting Trees Continued

Lecture 34 Refactoring JavaScript

Lecture 35 Refactoring JavaScript Continued

Lecture 36 Saving as SVG

Lecture 37 Saving as SVG Continued

Lecture 38 Save as PNG

Lecture 39 Downloading Images

Lecture 40 Refactoring Part 1

Lecture 41 Refactoring Part 2

Lecture 42 Refactoring Part 3

Lecture 43 Main Functionality

Lecture 44 Main Functionality Continued

Lecture 45 Testing Cross-Browser Compatibility

Lecture 46 Checking DOMcontentload

Lecture 47 Styling Part 1

Lecture 48 Styling Part 2

Lecture 49 Styling Part 3

Lecture 50 Modal for PNG Part 1

Lecture 51 Modal for PNG Part 2

Lecture 52 Modal for PNG Part 3

Lecture 53 More JavaScript Refactoring

Lecture 54 Styling Modal Further

Lecture 55 Adding Size Reset Button

Lecture 56 Outro

Lecture 57 ($1000 value!) Source Code

Section 2: Code web apps in JavaScript

Lecture 58 What Everyone Should Know about React

Lecture 59 Quick Win! Example

Lecture 60 Top 10 Things You Will Learn

Lecture 61 Webpack Version Demystified

Section 3: React and JSX

Lecture 62 Setting Up React and Installing Packages

Lecture 63 Alternate Methods of Rendering

Lecture 64 Invoking Functions

Lecture 65 Setting Styles on Elements

Lecture 66 Source Code 01: Setup

Section 4: Components

Lecture 67 Virtual DOM and Classes

Lecture 68 ES6 Webpack Dev Server

Lecture 69 React Components

Lecture 70 Splitting Another Component

Lecture 71 React Component Validators

Lecture 72 Source Code 02: Components

Section 5: React States

Lecture 73 React States Introduction

Lecture 74 Extract Button to Separate Component

Lecture 75 Reusing a Component

Lecture 76 Split Component into Subcomponents

Lecture 77 Creating a Timer

Lecture 78 componentWillUnmount

Lecture 79 Webpack Hot Reloading

Lecture 80 Source Code 03: States

Section 6: React Event Handling

Lecture 81 React Event Handling Introduction

Lecture 82 Simple Event Handling

Lecture 83 Getting Values

Lecture 84 Using Events to Influence App Display

Lecture 85 Splitting Function into Components

Lecture 86 Source Code 04: Event Handling

Section 7: React Routers

Lecture 87 Props.children

Lecture 88 React Router Introduction

Lecture 89 Direct URL

Lecture 90 Wildcard

Lecture 91 IndexRoute

Lecture 92 Making a Name Profile

Lecture 93 Nested Routes

Lecture 94 User Profile

Lecture 95 React Router Redirects

Lecture 96 Making Parameters Optional

Lecture 97 Making Profile and Calling on History

Lecture 98 Back Button

Lecture 99 activeClassName

Lecture 100 Active Inline Styles

Lecture 101 Navlinks Components

Lecture 102 Source Code 05: React Routers

Section 8: React Slight Refactoring

Lecture 103 Improving Layout

Lecture 104 Additional Refactoring

Lecture 105 Source Code 06 & 07: Refactoring and Product Component

Section 9: React Product Components

Lecture 106 Making a Web Store Example

Lecture 107 Building out the Project

Lecture 108 Routing to Products

Lecture 109 Rendering Product Profile

Lecture 110 Adding Images to Web App

Lecture 111 Reusing Component

Section 10: React CSS

Lecture 112 Basic CSS Framework

Lecture 113 Organizing Information with CSS Grids

Lecture 114 CSS Modules

Lecture 115 CSS Styling

Lecture 116 Adding Menu to Navigation Bar

Lecture 117 Making a Background

Lecture 118 Adding Margins to Products

Lecture 119 Styling Name List

Lecture 120 React CSS Styling Continued

Lecture 121 Extract to Separate File

Lecture 122 Extract to Separate File (Continued)

Lecture 123 Source Code 08: CSS

Section 11: Redux

Lecture 124 Redux Introduction Part 1

Lecture 125 Redux Introduction Part 2

Lecture 126 Redux Introduction Part 3

Lecture 127 Redux Introduction Part 4

Lecture 128 Redux Store

Lecture 129 Redux Store (Continued)

Lecture 130 Redux Store Subscribe

Lecture 131 Subscribe (Continued)

Lecture 132 Combine Reducers

Lecture 133 Source Code 09 & 10: Introduction & Adding Redux

Section 12: Adding Redux to React

Lecture 134 Adding Redux to React Part 1

Lecture 135 Adding Redux to React Part 2

Lecture 136 Adding Redux to React Part 3

Lecture 137 Adding Redux to React Part 4

Lecture 138 Delete Names

Lecture 139 Babel and Spread Operators

Section 13: Redux Actions & Refactoring

Lecture 140 Action Creators

Lecture 141 Profile Page

Lecture 142 Dispatch and onEnter

Lecture 143 Refactor into Separate Files

Lecture 144 Refactor (Continued)

Lecture 145 Product Page

Lecture 146 Product Profile Page

Lecture 147 Source Code 11: Action Creators & Refactor

Section 14: Redux State in createStore

Lecture 148 Initial State in createStore

Lecture 149 Initial State Continued

Lecture 150 Add Generated Names with Faker

Lecture 151 Source Code 12: createStore

Section 15: Middleware & Async Dispatch

Lecture 152 Fake Backend and Middleware

Lecture 153 Thunk Middleware

Lecture 154 Thunk Checking State

Lecture 155 Get Profile Part 1

Lecture 156 Get Profile Part 2

Lecture 157 Get Profile Part 3

Lecture 158 Get Profile Part 4

Lecture 159 Get Names Refactor

Lecture 160 Add Random Name

Lecture 161 Random Name Continued

Lecture 162 Source Code 13: Middleware & Async Dispatch

Section 16: Redux Refactor, Log & Error Handling

Lecture 163 Refactor Name Reducers

Lecture 164 Using Actions

Lecture 165 Error Handling Part 1

Lecture 166 Error Handling Part 2

Lecture 167 Error Handling Part 3

Lecture 168 Source Code 14: Refactor, Log & Error Handling

Section 17: Products Lists and Profiles

Lecture 169 Product List

Lecture 170 Product List Continued

Lecture 171 Product Profile

Lecture 172 Product Profile Continued

Lecture 173 Error Handling Refactor

Lecture 174 Error Handling Refactor Continued

Lecture 175 Source Code 15: Lists & Profiles

Section 18: Loading Spinner & Error

Lecture 176 Loading Spinner

Lecture 177 Loading Spinner Continued

Lecture 178 Error Component

Lecture 179 Source Code 16: Loading Spinner & Error

Section 19: Adding User-Written Reviews

Lecture 180 Adding Reviews

Lecture 181 Adding Reviews Continued

Lecture 182 Adding Reviews Finale

Lecture 183 Adding User Reviews

Lecture 184 Refining Review Containers

Lecture 185 Refining Review Containers Continued

Lecture 186 Refining Review Containers Finale

Lecture 187 Source Code 17: User-Written Reviews

Section 20: Prototype & Refactor Error Handling

Lecture 188 Adding Prototypes

Lecture 189 Adding Prototypes Continued

Lecture 190 Action Types

Lecture 191 Refactoring Error Handling

Lecture 192 Error Handling Continued

Lecture 193 Source Code 18: Prototype & Refactor Errors

Section 21: Migrate to Webpack 2 & Build Production

Lecture 194 Migrating to Webpack 2

Lecture 195 Hot Reloading

Lecture 196 Hot Reloading Continued

Lecture 197 HTML Webpack Plugin

Lecture 198 Simple Production Build

Lecture 199 Dev Config File Update

Lecture 200 Source Code 19: Updating to Webpack 2 & Building

Section 22: Styling an App

Lecture 201 Final Styling Part 1

Lecture 202 Final Styling Part 2

Lecture 203 Final Styling Part 3

Lecture 204 Final Styling Part 4

Lecture 205 Final Styling Part 5

Lecture 206 Styling NavBar

Lecture 207 Styling Product List

Lecture 208 Styling Product List Continued

Lecture 209 Styling Product List Finale

Lecture 210 Styling Product Profile

Lecture 211 Styling Profile Continued

Lecture 212 Styling Review

Lecture 213 Styling Review Continued

Lecture 214 Styling Continued

Lecture 215 Styling Namelist

Lecture 216 Styling Namelist Continued

Lecture 217 Styling Namelist Finale

Lecture 218 Styling Layout Footer

Lecture 219 Footer Continued

Lecture 220 General Layout Styling

Lecture 221 Layout Styling Continued

Lecture 222 Font Work and More Styling

Lecture 223 Source Code 20: Styling App

Section 23: Epilogue

Lecture 224 React and Redux Final Thoughts

Lecture 225 Please rate this course

Lecture 226 Bonus Lecture: Community Newsletter

Anyone who wants to make art for web pages using code!,Developers who want to learn about React and Redux.,Coders who want to learn to build web apps.,Coders who want to learn JavaScript.

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/intermediate-coders-use-javascript-to-make-web-apps-and-art/

[Image: 132combinereducerssk3e9w.jpg]

Code:
https://uploadgig.com/file/download/c29a16e9067b018d/Intermediate%20Coders%20Use%20JavaScript%20to%20Make%20Web%20Apps%20and%20Art.part1.rar
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https://uploadgig.com/file/download/c0Fe144fb0e70b39/Intermediate%20Coders%20Use%20JavaScript%20to%20Make%20Web%20Apps%20and%20Art.part5.rar

Code:
https://nitroflare.com/view/6CCD6461701D240/Intermediate_Coders_Use_JavaScript_to_Make_Web_Apps_and_Art.part1.rar
https://nitroflare.com/view/B7E6FDD226C3DB8/Intermediate_Coders_Use_JavaScript_to_Make_Web_Apps_and_Art.part2.rar
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https://nitroflare.com/view/3C5A2D8CBD43CE1/Intermediate_Coders_Use_JavaScript_to_Make_Web_Apps_and_Art.part5.rar

Code:
https://rapidgator.net/file/5d6c2672758a45db426273553c4e814e/Intermediate_Coders_Use_JavaScript_to_Make_Web_Apps_and_Art.part1.rar.html
https://rapidgator.net/file/0ad65721e230e6ca3de18874e6cfe242/Intermediate_Coders_Use_JavaScript_to_Make_Web_Apps_and_Art.part2.rar.html
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https://rapidgator.net/file/9f71a581fc8c12ed4f5c35341421f1d0/Intermediate_Coders_Use_JavaScript_to_Make_Web_Apps_and_Art.part4.rar.html
https://rapidgator.net/file/b6f9569b09ce197366367db1de450c85/Intermediate_Coders_Use_JavaScript_to_Make_Web_Apps_and_Art.part5.rar.html
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Affinity Publisher The Complete Course
Last updated 9/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.21 GB | Duration: 10h 52m

Learn Affinity Publisher to create amazing layouts and various graphic documents


What you'll learn
Understand the dashboard
Manage windows
Use layers
Master pages
Use masters
Create shapes
Add images
Add text
Edit text
Create text style
Add filters
Adjust images in frames
Text wrap
Use guides
Use grid
Add columns and rows
Create cover book
Create pages for magazine
Create flyer

Requirements
You need to install Affinity Publisher

Description
Affinity PublisherAffinity Publisher is a design software specializing in layouts, but also in the creation of graphic documents. It thus has advanced tools for managing pages, the use of models, or even advanced text modifications. Affinity Publisher has the same type of functionalities as InDesign software, offering an extremely ergonomic interface. If you want to do layouts with text and images, if you want to create books, requiring advanced page management, then Affinity Publisher is the tool for you. But it does not stop there, you can of course work on graphic documents such as cover, flyer, business card, photo montage. It also has layer effects as well as photo editing settings.The main features- Layer system- Advanced layout- Model- Shape design tools- Filters- Text management- And moreTrainingIn this training you will learn the Affinity Publisher software in its entirety. You will quickly obtain a good level which will allow you to make layouts, designs of brochures, magazines, and other types of graphic documents. All the features of the software will be seen in the course. By acting step by step, interface mode of operation, principle of layers, operation of pages, use of different design tools, application of filters, you will be able to progress quickly in learning. Training will also allow you to see all the features seen in the course.
Overview
Section 1: Start
Lecture 1 Dashboard and ressources
Lecture 2 Preferences
Lecture 3 Create new document
Lecture 4 Save and export
Lecture 5 Zoom tool
Lecture 6 Hand tool
Lecture 7 History
Lecture 8 Preview mode
Section 2: Layers
Lecture 9 Layers part 1
Lecture 10 Layers part 2
Lecture 11 Blend mode
Section 3: Manage pages
Lecture 12 Pages
Lecture 13 Double pages
Lecture 14 Masters
Lecture 15 Insert page number
Section 4: Grid and guides
Lecture 16 Columns and rows
Lecture 17 Guides
Lecture 18 Grid
Section 5: Alignments and distribution
Lecture 19 Alignments
Lecture 20 Distribution
Section 6: Master tools
Lecture 21 Selection tool
Lecture 22 Pen tool
Lecture 23 Node tool
Lecture 24 Picture frame rectangle tool
Lecture 25 Picture frame ellipse tool
Lecture 26 Create picture frame
Lecture 27 Vector crop tool
Lecture 28 Basic shapes tool
Lecture 29 Advanced shapes tool
Lecture 30 Fill tool
Lecture 31 Transparency tool
Lecture 32 Color picker tool
Lecture 33 Table tool
Section 7: Manage objects
Lecture 34 Object associations
Lecture 35 Manage symmetries
Lecture 36 Transformations
Lecture 37 Duplicate objects
Lecture 38 Manage groups
Lecture 39 Object with selection
Section 8: Colors and strokes
Lecture 40 Color panel
Lecture 41 Strokes
Section 9: Manage text
Lecture 42 Artistic text tool
Lecture 43 Frame text tool
Lecture 44 Character style
Lecture 45 Paragraph style
Lecture 46 Text wrap
Lecture 47 Add glyphs
Lecture 48 Table of content
Lecture 49 Curve text
Lecture 50 Edit letters in text
Section 10: Images
Lecture 51 Place image tool
Lecture 52 Stock photo
Lecture 53 Image inside shape
Lecture 54 Image inside text
Section 11: Adjustment layers
Lecture 55 Adjustment levels
Lecture 56 Adjustment white balance
Lecture 57 Adjustment HSL
Lecture 58 Adjustment recolor
Lecture 59 Adjustment black and white
Lecture 60 Adjustment brightness contrast
Lecture 61 Adjustment posterize
Lecture 62 Adjustment vibrance
Lecture 63 Adjustment channel mixer
Lecture 64 Adjustment selective color
Lecture 65 Adjustment color balance
Lecture 66 Adjustment exposure
Lecture 67 Adjustment shadows highlights
Lecture 68 Adjustment gradient map
Lecture 69 Adjustment curves
Lecture 70 Adjustment treshold
Lecture 71 Adjustment invert
Section 12: Layer effects
Lecture 72 Layer effects gaussian blur
Lecture 73 Layer effects outer shadow
Lecture 74 Layer effects inner shadow
Lecture 75 Layer effects inner glow
Lecture 76 Layer effects outer glow
Lecture 77 Layer effects outline
Lecture 78 Layers effects 3D
Lecture 79 Layer effects bevel emboss
Lecture 80 Layer effects color overlays
Lecture 81 Layer effects gradient overlay
Section 13: Trainings magazine layout
Lecture 82 Travel magazine part 1
Lecture 83 Travel magazine part 2
Lecture 84 Travel magazine part 3
Lecture 85 Fashion magazine part 1
Lecture 86 Fashion magazine part 2
Lecture 87 Double page travel magazine part 1
Lecture 88 Double page travel magazine part 2
Section 14: Training graphic documents
Lecture 89 Visit card part 1
Lecture 90 Visit card part 2
Lecture 91 Cover book part 1
Lecture 92 Cover book part 2
Lecture 93 Resume part 1
Lecture 94 Resume part 2
Lecture 95 Meal planner part 1
Lecture 96 Meal planner part 2
Lecture 97 Meal planner part 3
Lecture 98 Photo montage part 1
Lecture 99 Photo montage part 2
Lecture 100 Website map part 1
Lecture 101 Website map part 2
Graphic designer,People who want to create design and manage pages

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TTC - Great Artists of the Italian Renaissance
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 36 Lessons (18h 12m) | Size: 15.7 GB


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No era of artistic achievement is as renowned as the Renaissance, and no country holds a higher place in that period than Italy. The supreme works created in Florence, Rome, Venice, and other Italian cities by such masters as Leonardo da Vinci, Botticelli, Michelangelo, Raphael, and Titian have never equaled..

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No era of artistic achievement is as renowned as the Renaissance, and no country holds a higher place in that period than Italy. The supreme works created in Florence, Rome, Venice, and other Italian cities by such masters as Leonardo da Vinci, Botticelli, Michelangelo, Raphael, and Titian have never equaled and have established a canon of beauty that pervades Western culture to this day.
"These Arts, in their highest province, are not addressed to the gross senses, but to the desires of the mind, to that spark of divinity which we have within."
-Sir Joshua Reynolds, 1786
To view these works is to enter a world that is incomparably rich, filled with emotion and drama that is palpable, though sometimes mysterious to our modern sensibility.
To study these works with an expert is to penetrate that mystery and gain a new appreciation for how these masterpieces were created and what they meant to the artists and people of the time.
Experience the Vision of Great Art with an Expert Guide
Professor William Kloss is your guide through this visual feast in an artist-centered survey that explores hundreds of paintings and sculptures by scores of artists.
An independent art historian, scholar, and curator, Professor Kloss is a frequent lecturer for the Smithsonian Institution's seminar and travel program. He has served on the Committee for the Preservation of the White House by presidential appointment since 1990, and he is the author of several books and exhibition catalogs.
Commenting on Kloss's eloquent writing, The Washington Post marveled that "his pointed and persuasive perceptions are not easily resisted."
Unlock the Mysteries of Renaissance Art
Take Botticelli's Primavera, a bewitching allegory of springtime featuring two gods, three goddesses, the three Graces, and Cupid, set in a lush orange grove. Its sheer beauty transfixes visitors to Florence's Uffizi Gallery, where it hangs today. But what does it mean?
Noting that for centuries scholars have debated the painting's symbolism, Professor Kloss directs your attention to a few intriguing details
The orange tree foliage makes a halo around the central figure of Venus, connecting her with the Virgin Mary. According to Renaissance thought, Venus may also represent humanitas-culture or civilization.
On the right, flowers float from the mouth of the nymph Cloris, and her finger is merging with a flower in the gown of Flora, goddess of spring. One is metamorphosing into the other as spring arrives in this ideal glade of divine love.
Meanwhile on the left, Mercury is waving his staff to dispel a tiny patch of clouds. He is clearing the atmosphere-the intellect-for the three Graces who represent culture and the arts.
Professor Kloss then points out another equally rich interpretation and concludes, "A bad artist could do terrible things with such a complex story, but fortunately a great artist was at hand to visualize this elaborate subject."
The same can be said for all of the artists in this course, and it is through their distinctive styles, innovations, and matchless skill that you learn about this remarkable period.
What Is the Renaissance?
These lectures cover art history at the times of the Early Renaissance and the High Renaissance, which extended from about 1400 to about 1520. Italy is the first and principal location of the Renaissance, and it was in Florence that it took its deepest root.
The word renaissance means rebirth, and it is the name given to the transition from medieval to modern times in Europe, when the rediscovery of ancient Greek and Roman culture sparked a creative revolution in the humanities, the sciences, and the arts.
Humanism, a philosophical, literary, and artistic ideal, went hand in hand with this rebirth. It emphasized the dignity and potential of humanity and inspired secular studies, as well as the creation of art that reflected the forms and ideas of the Classical era. Renaissance society-and art-was permeated with religion.
In the arts, this new approach encompassed powerful new techniques for representing the human figure and the visible world, and also new attitudes about the roles of artists in society. From a modest rank as craftsman, the artist gradually rose to a status comparable to poets and philosophers.
Examine Works by More Than 40 Great Artists
The first 25 lectures examine the artists of Central Italy, where Florence is located, then the focus shifts to Northern Italy. You cover the works of more than 40 artists, among them
Filippo Brunelleschi and Donatello: One an architect, the other a sculptor, they were the principal founders of the Renaissance style. Florence cannot be properly understood without looking at Brunelleschi's buildings, notably his dome for the Florence Cathedral. The influence of Donatello's sculpture was unequalled before Michelangelo.
Masaccio: The greatest painter of the Early Renaissance is studied in two lectures; he is compared to Giotto, the great "proto-Renaissance" master of a century earlier.
Piero della Francesca: Now considered one of the greatest Renaissance painters, he was primarily associated with smaller urban centers such as Urbino and Arezzo, where he created the fresco cycle The Legend of the True Cross.
Botticelli: Two lectures are devoted to this master whose wistful grace gave way to anguished expression as the religious climate in Florence took a fanatical turn under the reformer Savonarola.
Leonardo da Vinci, Michelangelo, and Raphael: For many, this triumvirate is synonymous with the High Renaissance. Their influence and fame have scarcely waned from their day to our own. Seven lectures are devoted to their work.
Andrea Mantegna: Master painter in Padua and Mantua, his art has a sculptural quality combined with rich color and a spirit of pathos. He was also an innovator in spatial illusionism in painting.
Carpaccio and Gentile Bellini: This pair excelled in rendering contemporary Venice in vivid narrative cycles. They are included in an eight-lecture sequence on Venice, the proud center of culture in northern, Adriatic Italy.
Antonello da Messina and Giovanni Bellini: Both working in Venice, they achieved such brilliant effects with the new oil medium that they inspired many other artists to adopt it. Giovanni Bellini was the younger brother of Gentile.
Giorgione and Titian: From Giovanni Bellini's workshop came two artists who helped define the Venetian High Renaissance. Giorgione altered the development of Western art, and Titian blended the achievements of Giorgione, central Italian painting, and his own coloristic genius into a style of stirring beauty.
Some of the Art You See
The visual content of this course puts it in a class with heavily illustrated art books. Some 500 images of paintings, sculptures, prints, drawings, maps, buildings, and architectural details are featured. Many works are explored in considerable depth, with searching commentary by Professor Kloss that is both enlightening and personal. For example
Church of San Lorenzo, by Brunelleschi: "Brunelleschi's architecture reflects the scale of the human being. I have a greater sense of calm and comfort and well-being in that church than any other Italian church until we get to the work of Palladio well over 100 years later. It's an extraordinary experience."
St. George, by Donatello: "The widespread legs of the figure and the central axis of the shield lead us up to the head, the vigilant, intelligent head, a thinking head. We take it far too much for granted, but Donatello has been able to give the power of thought to the head of George."
Ginevra de' Benci, by Leonardo da Vinci: "The strangely unemotional character of the face, the dreamy eyes, don't really connect with ours. This seems to be more of a projection of Leonardo's own secretive personality than a record of the sitter's. I think that it is generally true of portrait artists that they project themselves to a large degree onto their sitters."
The Sistine Chapel Ceiling, by Michelangelo: "Do I think that the Sistine Ceiling was the victim of a poor or careless restoration? No, I do not; emphatically, I do not. These are the colors that we should have expected to see. These are in fact the colors of much later 16th-century Italian painting. We always knew that Michelangelo invented the poses of the human body that were used by everyone for the rest of the century. Now we know that he may have invented the colors as well."
Baldassare Castiglione, by Raphael: "Look in his eyes. Look at the wonderful blue-green of his eyes against the flesh tones and against the grayish background. The color scheme of the whole thing is a flawless consonance of gray, black, flesh tones, of perfectly defined volumes, persuasive description, and in every sense it's the true likeness of the man. It is what we call a speaking likeness."
The Tempest, by Giorgione: "This is one of the most puzzling paintings in art history. My preferred explanation: The soldier and the broken columns symbolize fortitude or constancy. The woman and child stand for Christian love. The threatening storm over the town and the country is a symbol of fortune or chance. What is distinctly uncommon here is the subordination of the emblematic devices to the evocative landscape. This is the first instance of Italian painting in which a landscape is given the principal role, not just a supporting role, but the principal role."
You discuss many other major masterpieces in detail, from Giotto's frescoes for the Arena Chapel and Ghiberti's bronze doors for the Florence Baptistery to Leonardo's The Last Supper and Michelangelo's Last Judgment.
Terms and Techniques
Professor Kloss offers other insights as well. Did you know that it is incorrect to refer to Leonardo as "da Vinci," which is not his last name but the indication of his town of birth? Or that the Renaissance was put on hold for half a century due to the Black Death? Or that Renaissance marble sculpture was sometimes painted?
You also learn how to recognize saints from the symbols that accompany them: St. Paul by his sword, St. Peter by his keys, and St. Jerome by the stone in his hand with which he strikes himself in penance for his sins.
Of great use in your further studies are the terms and techniques that Professor Kloss explains
In Italian, the 14th century is called the Trecento. The literal meaning is 300, but it is shorthand for the 1300s. Likewise, the 15th century is called the Quattrocento and the 16th the Cinquecento. These Italian terms are commonly used in art historical writing and speaking about Italian art.
Fresco means fresh in Italian. The technique involves painting on a shallow layer of freshly troweled wet plaster (the intonaco) with water-based pigments, which penetrate into the plaster. Rapid execution is required before the plaster sets overnight, allowing one working day. The area that can be covered is thus called a giornata (day, or day's work).
In linear or one-point perspective, the vanishing point corresponds to the spectator's viewpoint, and that is why the pictorial space can be felt as an extension of the viewer's real space. Leon Battista Alberti, the architect who first published a formulation of these principles in 1435, likened the picture surface to a window.
Drying oils such as linseed oil and walnut oil form a solid film when exposed to the air for long enough time. Because they dry slowly, they can be applied evenly over a wide surface. The color, bound in the oil, has a richness and a luminosity that comes from the translucency of the medium.
Uffizi, the name of the famous museum in Florence, in English means simply offices-the original function of the museum building.
The Renaissance: 120 Years That Transformed Art
In the final two lectures, Professor Kloss looks at the Renaissance as a whole and surveys the political, social, and religious events of the early 16th century that brought profound change to Italy and the rest of Europe. He then examines how art inevitably changed as a result.
Altogether, the Renaissance lasted about 120 years, and the period of the High Renaissance a little over 40 years. No later Western art can be discussed without reference to this era-especially as it matured and flourished in the cities of Italy.

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Photoshop For Landscaper And Garden Design
Last updated 1/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.42 GB | Duration: 9h 15m

Master Photoshop for garden renderings


What you'll learn
Manage dashboard
Edit windows
Create new document
Save and export
Find images
Understand layers with garden photos
Use layer mask
Create selections
Improve selections
Crop trees
Master the main tools for garden design
Edit photo elements with correction tools
Use pen tool
Use brush
Apply patterns
Xork with perspective to place trees
Add filters
Create textures
Improve colors
Use adjustment layers
Use tree filter
Improve terrace
Improve blank garden
Create render before after
Create futur render of garden
Use processes to change textures

Requirements
You need to have Photoshop

Description
Photoshop for garden landscapingWelcome to this Photoshop training specially dedicated to garden landscaping. This course will allow you to use Photoshop to visualize landscaping through editing and photo editing. The possibilities of Photoshop are endless and the software is extremely versatile. Many tools and techniques will be seen in the training, and the main focus is on dedicated learning for landscape work. Photoshop is useful for garden design because it allows above all to give an idea of ​​rendering a future garden. Thus it is quite possible to take a blank photo of a field, and use Photoshop to add plants, change textures and give a view of the future project. Who is the course for?This course is for everyone who wants to use Photoshop specifically for landscaping and garden design. You are a student in graphic design, you are a student in landscape, you are a student in architecture, you are a professional who wishes to have complementary skills, or simply a particular eager to learn about Photoshop and this theme, so this course is for you .Training courseIn this training, you will learn Photoshop for garden design. The goal is to master the software from the beginning. You will start by learning the basics with the work interface, the layer system or even the masks, always with examples on photos of garden landscaping. You will learn the main selections and tools for making photo montage and rendering. Several techniques will be seen to change the texture of floors, apply patterns or improve selections. Training will also be present on the basis of a photo to be arranged. Basics of a plan with Photoshop will also be covered. At the end of the training, you will be able to take a photo and make a montage to visualize a future garden.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Start with Photoshop
Lecture 2 Manage dashboard
Lecture 3 Edit toolbar
Lecture 4 Create new document
Lecture 5 Save and export document
Lecture 6 Navigation on document
Lecture 7 History panel
Lecture 8 File difference
Lecture 9 Find images
Lecture 10 Move tool
Lecture 11 Crop image
Section 3: Understand the layers
Lecture 12 Manage layers
Lecture 13 Layer groups
Lecture 14 Layer mask
Lecture 15 Blend mode
Lecture 16 Free transform
Section 4: Master selections
Lecture 17 Basic selections
Lecture 18 Advanced selections
Lecture 19 Refine selections
Section 5: Master tools for corrections
Lecture 20 Correct defauts
Lecture 21 Clone elements
Lecture 22 Apply erasers
Section 6: Pen tool and anchor points
Lecture 23 Pen tool
Lecture 24 Edit anchor points
Section 7: Colors and gradients
Lecture 25 Manage colors and gradients
Lecture 26 Eyedropper tool
Section 8: Add corrections with brush
Lecture 27 Brush tool
Lecture 28 Lighten and darken
Lecture 29 Blur and sharpen
Section 9: Patterns
Lecture 30 Create patterns
Lecture 31 Apply patterns
Lecture 32 Scale pattern example 1
Lecture 33 Scale pattern example 2
Section 10: Tree filter
Lecture 34 Filter tree part 1
Lecture 35 Filter tree part 2
Section 11: Adjustment layers
Lecture 36 Adjustment layers
Lecture 37 Main adjustment layers
Lecture 38 Adjustment layers on selections
Section 12: Add text
Lecture 39 Add text
Lecture 40 Add notes
Section 13: Create shapes
Lecture 41 Create shapes
Lecture 42 Add arrows
Lecture 43 Selection and direct selection
Section 14: Grid guides and columns
Lecture 44 Columns and rows
Lecture 45 Guides
Lecture 46 Manage grid
Section 15: Alignments
Lecture 47 Alignments
Lecture 48 Distribution
Section 16: Processes to change ground texture
Lecture 49 Change texture on ground example 1
Lecture 50 Change texture on ground example 2
Lecture 51 Change texture on ground example 3
Section 17: Processes to change wall texture
Lecture 52 Change texture on wall example 1
Lecture 53 Change texture on wall example 2
Lecture 54 Change texture on wall example 3
Section 18: Processes to change grass color
Lecture 55 Change grass color example 1
Lecture 56 Change grass color example 2
Section 19: Filters
Lecture 57 Filters part 1
Lecture 58 Filters part 2
Section 20: Project garden design
Lecture 59 Project garden add corrections
Lecture 60 Project garden apply patterns
Lecture 61 Project garden add trees
Lecture 62 Project garden create flower bed 1
Lecture 63 Project garden create flower bed 2
Lecture 64 Project garden finish work
Section 21: Project terrace
Lecture 65 Project terrace part 1
Lecture 66 Project terrace part 2
Lecture 67 Project terrace part 3
Section 22: Graphic documents
Lecture 68 Add description
Lecture 69 Render before after
Section 23: Basics of plan
Lecture 70 Plan with shapes part 1
Lecture 71 Plan with shapes part 2
Lecture 72 Plan with patterns part 1
Lecture 73 Plan with patterns part 2
Lecture 74 Conception plan
Lecture 75 Planting plan
Students in graphism,Students in landscape design,Landscaper

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3D Modeling With Tinkercad
Last updated 1/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.87 GB | Duration: 6h 15m

Tinkercad online tool 3D rendering for beginners


What you'll learn
Create Tinkercad account
Manage design
Start project
Understand dashboard
Navigation in 3D space
Use grid
Create basic shapes
Create advanced shapes
Draw shapes
Edit objects
Group objects
Create holes
Align objects
Use shape generators
Use workplanes
Use ruler
Import image
Create objects
Create sofa
Create table
Create furniture
Create room
Create house

Requirements
You need to subscribe on Tinkercad

Description
TinkercadTinkercad is a 3D modeling software for beginners in 3D rendering. It allows you to work with its ergonomic online interface. A click and drop system allows you to add various objects. Then, these objects can be worked, transformed, rotated, scaled. With the association of different objects, it is possible to create simple 3D models such as objects, rooms, furniture, or even a house.Why use Tinkercad?- You want to start in 3D modeling- You want a free tool- You want an accessible interface- You want an ergonomic interface to make your designs- You don't want a tool that is too advanced and complex for 3D modeling- You want to create various 3D modelsTrainingIn this training you will be able to start with 3D modeling in the best conditions. Ideal tool for working with a 3D plan, I will explain you step by step how to do it. First, we'll see how to get started with creating an account and managing designs. Then we will see how to work well on the design part with all the bases to succeed in modeling with Tinkercad. Understand the 3D environment, use the grid, move around the work environment with the different axes. All features are explained. Many training sessions will allow you to apply these features.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Start with Tinkercad
Lecture 2 Start with Tinkercad
Lecture 3 Manage designs
Section 3: Create save and export
Lecture 4 Create design
Lecture 5 Export work
Section 4: Work in 3D space
Lecture 6 Navigate on 3D plan
Lecture 7 Work with views
Lecture 8 Edit grid
Section 5: Use workplane and rulers
Lecture 9 Use workplane
Lecture 10 Use ruler
Section 6: Add objects
Lecture 11 Create basic shapes
Lecture 12 Create various shapes
Lecture 13 Draw shapes
Lecture 14 Shape generators
Lecture 15 Edit colors
Section 7: Edit objects
Lecture 16 Position objects
Lecture 17 Edit objects
Lecture 18 Flip objects
Lecture 19 Duplicate objects
Lecture 20 Duplicate with scale objects
Lecture 21 Duplicate with rotation objects
Lecture 22 Create groups
Lecture 23 Create holes
Lecture 24 Cut objects
Lecture 25 Create bevels
Lecture 26 Create rounded corners
Lecture 27 Manage alignments
Lecture 28 Add notes
Section 8: Save objects
Lecture 29 Save shapes
Lecture 30 Create favorites
Section 9: Import image to create 3D modeling
Lecture 31 Import image
Section 10: Use advanced conception tools
Lecture 32 Create ground
Lecture 33 Add voronoi texture
Lecture 34 Create pipe
Lecture 35 Create thread
Lecture 36 Create cavity
Lecture 37 Add walls
Lecture 38 Add curve text
Lecture 39 Create circular array
Lecture 40 Create shapes around circle
Section 11: Training create objects
Lecture 41 Create book
Lecture 42 Create flashlight
Lecture 43 Create wrench
Lecture 44 Create hammer
Section 12: Training create 3D models
Lecture 45 Create sofa part 1
Lecture 46 Create sofa part 2
Lecture 47 Create bed part 1
Lecture 48 Create bed part 2
Lecture 49 Create table with chairs part 1
Lecture 50 Create table with chairs part 2
Lecture 51 Create house part 1
Lecture 52 Create house part 2
Lecture 53 Create room part 1
Lecture 54 Create room part 2
Lecture 55 Create screw part 1
Lecture 56 Create screw part 2
People who want to start in 3D modeling,People who want to create 3D projects

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Create And Sell Coloring Books
Last updated 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.03 GB | Duration: 9h 16m

Design step by step coloring books with Affinity Publisher and sell on Amazon KDP for passive income


What you'll learn
Understand the different styles of coloring book
Define trim size
Define a number of pages
Target the niche process
Target the creation process
Target the sale process
Find niches
Use tools to find niches
Understand how to niche coloring book
Find image library
Use images
Understand copyright to use images
Create interior for coloring book using Affinity Publisher
Start with Affinity Publisher
Convert images in drawings using Affinity Publisher
Understand the different processes to create coloring book
Understand all basics to create covers
Create cover step by step using Affinity Publisher
Start with Amazon KDP
Understand profitability criterias to sell coloring book
Publish coloring book step by step on Amazon KDP
Create activity book using coloring book
Ideas for activity books

Requirements
You need to create Amazon account
You need to have a licence with Affinity Publisher or to start with a trial version
You need to have motivation and to invest yourself in this business

Description
Coloring book concept with Amazon KDPCreate and sell coloring books on the Amazon KDP platform is a great way to make money online. It is thus possible to create additional income, but also a full salary. Indeed, there is a low initial investment. It is a business that can be profitable, provided that the different parts of the process are optimized. It's not enough to create an interior, a cover, publish the book you want, and wait. This is the best way to not succeed. On the other hand, by working step by step, in a structured way, and with the right tools, it is possible to position your books on the first pages of research on keyword queries and make sales. The business is focused on three axes, finding niches, creating the book and cover, and publishing the book.Affinity Publisher softwareAffinity Publisher is a design software specialized in layouts, but also in the creation of graphic documents. It thus has advanced tools for managing pages, using models, or even advanced text modifications. Its value for money is excellent with a lifetime license, which means a purchase for long term use. Very affordable cost. Very ergonomic, it will allow you to optimize the creation of coloring book. It is important to directly use the best to create quality coloring books. Managing pages, advanced tools or even adding effects, that's what it takes to create quality coloring books.What you need to have to optimize this training- Motivation and personal investment- An Affinity Publisher license, lifetime license, you can also start with a trial version- Open an account on AmazonTraining courseIn this course, I will show you how to create and sell coloring books step by step. To do this, you'll learn the basics of setting a size, using margins, bleeds, and more. Then, we will see the process in several modules. Search for coloring book niches to define profitable books. You will learn how to create a coloring book interior using images and quickly converting them to a drawing in Affinity Publisher, layout and export your work. The other design step will be the cover, we will also see how to design it using the cover model, calculating the size and optimizing the different elements. Then there will be the publication part with the Amazon KDP platform. you will learn how to publish a book step by step on Amazon KDP by optimizing the metadata.A reference course to create and publish coloring books ! Ideal for people who enjoy creating, researching, or even using graphic design software !
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Concept presentation
Lecture 2 Different types of coloring book
Lecture 3 Mistake beginners
Lecture 4 Niche part
Lecture 5 Design part
Lecture 6 Publication part
Lecture 7 Coloring book examples
Lecture 8 BSR description
Lecture 9 Define trim size
Lecture 10 Number of pages for your coloring book
Lecture 11 Create drawing horizontally or vertically
Section 3: Find niches for coloring book
Lecture 12 Find ideas
Lecture 13 Niche research basics
Lecture 14 Niche research complete process
Lecture 15 Why you need to niche your coloring book
Lecture 16 Find seasonal niche
Section 4: Find images
Lecture 17 Why you need to work in vector
Lecture 18 Choose an image library
Lecture 19 Use images
Lecture 20 Image licence
Lecture 21 Start with dashboard
Lecture 22 Master navigation
Section 5: Affinity Publisher create interior for coloring book
Lecture 23 Start an interior
Lecture 24 Add margins
Lecture 25 Edit pages
Lecture 26 Convert image to drawing with frame
Lecture 27 Convert image to drawing with bleed
Lecture 28 Create layout
Lecture 29 Export your interior
Section 6: Affinity Publisher useful features for coloring book
Lecture 30 Use layers
Lecture 31 Create shapes
Lecture 32 Draw with pen
Lecture 33 Edit nodes
Lecture 34 Remove elements
Lecture 35 Edit strokes
Lecture 36 Create group
Lecture 37 Improve drawing
Lecture 38 Crop drawing
Lecture 39 Create drawing with different files
Section 7: Start with cover creation
Lecture 40 Cover process
Lecture 41 Cover calculator
Lecture 42 Cover structure
Section 8: Affinity Publisher create cover for coloring book
Lecture 43 Cover turtle coloring book part 1
Lecture 44 Cover turtle coloring book part 2
Lecture 45 Cover turtle coloring book part 3
Lecture 46 Cover turtle coloring book part 4
Lecture 47 Cover horse coloring book part 1
Lecture 48 Cover horse coloring book part 2
Lecture 49 Cover horse coloring book part 3
Lecture 50 Cover horse coloring book part 4
Section 9: Affinity Publisher useful features for cover
Lecture 51 Manage aligments
Lecture 52 Edit colors
Lecture 53 Curve text
Lecture 54 Edit letters
Lecture 55 Add effects
Lecture 56 Add transparency
Section 10: Amazon KDP start with the marketplace
Lecture 57 Start with Amazon
Lecture 58 Profitability criterias
Section 11: Importance of informations
Lecture 59 Title importance
Lecture 60 Description importance
Lecture 61 Keywords importance
Lecture 62 Categories importance
Lecture 63 Cover importance
Lecture 64 Define price
Section 12: Publish coloring book on Amazon KDP
Lecture 65 Publish coloring book part 1
Lecture 66 Publish coloring book part 2
Lecture 67 Publish coloring book part 3
Lecture 68 Publish coloring book part 4
Section 13: Use coloring book to create activity book
Lecture 69 Create activity book
Lecture 70 Find scissor skills niches
Lecture 71 Book coloring cutting part 1
Lecture 72 Book coloring cutting part 2
Lecture 73 Book coloring cutting past part 1
Lecture 74 Book coloring cutting past part 2
Lecture 75 Create cover
Section 14: Conclusion
Lecture 76 Conclusion
People who want to create additional income,People who want to earn money online,People who want to earn money with graphic skills,People who want to create coloring book

Code:
https://anonymz.com/?https://www.udemy.com/course/create-and-sell-coloring-books/

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