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Dein Einstieg In Die Welt Der Informatik - Grundlagen Kurs
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: German | Size: 7.75 GB | Duration: 9h 37m

Alles was du vor dem Start deines Informatik Studium wissen solltest! Die wichtigsten Grundlagen in einem Kurs.


What you'll learn
Darstellung von Zahlen im Computer
Bool'sche Aussagenlogik und Logische Operatoren
Logische Gatter
Repräsentierung der Datentypen im Computer
Mathematik Grundlagen
Tools für Programmier Anfänger (Unix Shell etc.)
Kurzeinstieg in Algorithmen und Datenstrukturen
Aufbau eines Computerprogramms
Aufbau eines Computers
Grundlagen der Programmierung (Pseudo-Code)

Requirements
Computer mit Windows (64bit), Linux (64bit) oder MacOS

Description
Kursbeschreibung:Du stehst kurz vor dem Beginn deines Informatik-Studiums oder der Ausbildung und möchtest dich vorbereiten?Dann solltest du dich in diesen Kurs einschreiben. Hier werde ich in über 7 Stunden die wichtigsten Grundlagen vermitteln, die in den ersten Monaten des Studiums thematisiert werden. Somit wirst du vor Allem am Anfang des Studiums deutlich weniger Kopfschmerzen haben, als die Leute, die bei 0 anfangen.Dieser Kurs richtet sich besonders an Leute die keinerlei Erfahrung in der Informatik haben.Wir werden bei den beliebten 0en und 1en anfangen und uns dann Schritt-für-Schritt vorarbeiten.Am Ende wirst du unter Anderem verstanden haben, wie eine CPU von einem Computerprogramm die Aufgabe bekommt Zahlen zu addieren und wie die CPU diese Aufgabe dann ausführt. Neben der Theorie werden auch die wichtigsten Software-Tools vorgestellt.Dieser Kurs besteht aus folgenden Themengebieten:Binary NumbersHexa-Decimal NumbersMSB, LSB und EndianessBinäre Addition und SubtraktionOne's und Two's ComplementBool'sche Logik und WahrheitstafelnLogical GatesBit Shifting und Masken IntegerFloating Point NumbersASCII CharactersUTF-8 EncodingMathematik GrundlagenWas ist ein Algorithmus?Was ist ein Graph?Was ist ein Baum (Tree)?LIFO und FIFOComputer Architektur 101Computer Programme 101Linux und die Unix ShellGit, Github und VSCodeEigenschaften einer modernen ProgrammierspracheSchreibe dich jetzt ein und wir legen gemeinsam los.Wir sehen uns im Kurs!
Who this course is for
Für angehende Informatik-Studierende oder -Auszubildende

Code:
https://anonymz.com/?https://www.udemy.com/course/dein-einstieg-in-die-welt-der-informatik

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Finish It! Motivation & Processes For Video Game Development
Last updated 8/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.18 GB | Duration: 7h 39m

Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps.


What you'll learn
Specific strategies for finishing your technical and creative projects.
Methods for identifying why you are getting blocked on your project and what to do about it.
The What-Why-Who-How-When process for professionally completing projects.
Agile development processes for planning, scheduling and completing tasks.

Requirements
You should have a game, an app or a course that you are either currently working on or plan to start.
You want to be more efficient, productive or motivated when working on your creative or technical projects.

Description
If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning. In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:The Very Next Thing tecnhiqueThe Clear Your Cache techniqueYour own personal approach to Finding FlowThe Work-Or-Dont-Work philosophyThe Work Breakdown Structure techniqueThe Accountability Buddy approachAnd many more techniques for successThe goal of this course is very simple: Get you to Finish your project.Some examples of projects that our students are working to finish are:Video game projectApp development projectPortfolio building projectOnline course / study projectLooking for specific technical content? Check out our comprehensive range of game development courses.The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).We hope you allow us to contribute to the completion of your project! Come join us now, you won't be disappointed!
Overview
Section 1: Your High Level Vision
Lecture 1 Section 1 Introduction
Lecture 2 Course Workbook
Lecture 3 What Is Your Project?
Lecture 4 Not A Waste Of Time
Lecture 5 Why This Project?
Lecture 6 Your Powerful Why
Lecture 7 Should. Want. Have To.
Lecture 8 Sharing And Asking Questions
Lecture 9 Role Models
Lecture 10 How Will You Finish?
Lecture 11 Changes And Gaps
Lecture 12 The Toughest Question
Lecture 13 Intention Vs. Commitment
Lecture 14 Ballpark Milestones
Lecture 15 Note On The Workbook
Section 2: Getting Unblocked
Lecture 16 Section 2 Introduction
Lecture 17 Why We Procrastinate
Lecture 18 Clear Your Cache
Lecture 19 Honest Assessment
Lecture 20 Procrastination Pattern
Lecture 21 VNT Technique
Lecture 22 1 Minute Reminder #1
Lecture 23 The 4-Letter Word
Lecture 24 Why Am I Blocked?
Lecture 25 Who Can You Ask
Lecture 26 Killing Distractions
Lecture 27 Your Workflow
Lecture 28 Work Or Don't Work
Lecture 29 Finding Flow
Lecture 30 Being Specific
Lecture 31 Setting Good Objectives
Section 3: Building Momentum
Lecture 32 Section 3 Introduction
Lecture 33 Work Breakdown Structure
Lecture 34 Single Most Important
Lecture 35 What Is Agile
Lecture 36 User Stories
Lecture 37 Skin In The Game
Lecture 38 Accountability Buddy
Lecture 39 Inputs Not Outputs
Lecture 40 Change Your Environment
Lecture 41 Make The Commitment
Section 4: Building Habits
Lecture 42 Section 4 Introduction
Lecture 43 Your MVP
Lecture 44 Create Your Backlog
Lecture 45 Event-Based Milestones
Lecture 46 Committing To Inputs
Lecture 47 Sharing Is Caring
Lecture 48 Who To Share With
Lecture 49 How To Share Projects
Lecture 50 Negative Feedback
Lecture 51 Iterate Not Zig Zag
Lecture 52 Dealing With Scope Creep
Lecture 53 Analysis Paralysis
Lecture 54 Being Concrete
Section 5: Getting Results
Lecture 55 Section 5 Introduction
Lecture 56 A Quick Note...
Lecture 57 What If We Ask What If
Lecture 58 The Four Whys
Lecture 59 Left Side / Right Side
Lecture 60 Marathon Not Sprint
Lecture 61 Manage Your Physiology
Lecture 62 Marketing Your Product
Lecture 63 When To Stop
Section 6: Continuous Improvement
Lecture 64 Section 6 Introduction
Lecture 65 Using Your Workbook
Lecture 66 More To Come!
Lecture 67 Being Driven
Lecture 68 State Of Work
Section 7: Continuing Your GameDev Journey
Lecture 69 BONUS LECTURE
Anyone who could use some help and support to stay focused, motivated and productive while working on their project.

Code:
https://anonymz.com/?https://www.udemy.com/course/finish-it/

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Blender Beginner To Intermediate, Basics And Training
Last updated 3/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.22 GB | Duration: 16h 33m

The complete course to master Blender version 2.8 3D modeling software


What you'll learn
Understand the dashboard
Use the different windows
Master object mode
Master edit mode
Use modifier
Apply materials
Apply textures
Basics of sculpting mode
Basics of painting mode
Create animation
Manage UV editing
Light and camera
Create 3D models
Understand the render engine
Discover advanced features

Requirements
You need to download Blender on your computer

Description
Blender 2.8Blender is a 3D computer program for the development of 3D objects, animations, visual effects and more ... Blender is an open source program, so it can be used for free. It offers many features, including 3D modeling, texturing, motion simulation, animation, rendering. Blender is an extremely versatile and complete modeling software. Version 2.8 is an impressive version where many features have been reworked for more ergonomics.Why use Blender?- It's free software. The fact that it is free makes it much more powerful than any other tool.- It can run on any machine. Blender is compatible with all computers.- It allows the efficient modeling of any object.- It has a number of impressive features. It is a powerful software that is full of possibilities.- You can export Blender files to other formats.- He does not look like any other. Blender allows the massive use of keyboard shortcuts to go faster.- The context menus have been reviewed and added to allow even more settings.The courseIn this training you will be able to learn all the bases of Blender in their totalities. Everything you need to know to work well on Blender will be exposed in the course. Through many sections you will be able to progress gradually in learning Blender. At the end of the training you will be able to work on your projects and to open you to more advanced uses. We are working on version 2.8.
Overview
Section 1: Start with Blender
Lecture 1 Introduction
Lecture 2 Download Blender 2.8 and download ressources
Lecture 3 The dashboard
Lecture 4 History undo redo
Lecture 5 The different displays
Section 2: View cursor and render
Lecture 6 Move on the space
Lecture 7 The views
Lecture 8 Viewport overlays
Lecture 9 Manage the cursor
Lecture 10 Render engine
Lecture 11 The collections
Section 3: Create save and export
Lecture 12 Create and open document
Lecture 13 Save and export
Lecture 14 Export as image file
Section 4: Object mode
Lecture 15 Add mesh
Lecture 16 Selection tool
Lecture 17 Cursor tool
Lecture 18 Move tool
Lecture 19 Rotate tool
Lecture 20 Scale tool
Lecture 21 Measure tool
Lecture 22 Annotation tool
Lecture 23 Transform tool
Lecture 24 Add image
Lecture 25 Add surface
Lecture 26 Add empty
Lecture 27 Add lattice
Lecture 28 Add metaballs
Lecture 29 Add text
Lecture 30 Snapping object
Section 5: Edit mode
Lecture 31 Vertex edge and face
Lecture 32 Selection edit mode
Lecture 33 Summary of transform tool
Lecture 34 Extrude tool
Lecture 35 Insert face tool
Lecture 36 Bevel tool
Lecture 37 Edge slide tool
Lecture 38 Knife tool
Lecture 39 Loop cut tool
Lecture 40 Polybuild tool
Lecture 41 Smooth tool
Lecture 42 Spin tool
Lecture 43 Shrink fatten tool
Lecture 44 Shear tool
Lecture 45 Rip region tool
Section 6: Curve
Lecture 46 Add bezier curve and circle
Lecture 47 Add nurbs curve and circle
Lecture 48 Add path
Section 7: Basic modifiers
Lecture 49 Array modifier
Lecture 50 Bevel modifier
Lecture 51 Boolean modifier
Lecture 52 Build modifier
Lecture 53 Decimate modifier
Lecture 54 Mirror modifier
Lecture 55 Multiresolution modifier
Lecture 56 Remesh modifier
Lecture 57 Screw modifier
Lecture 58 Skin modifier
Lecture 59 Solidify modifier
Lecture 60 Subdivision surface modifier
Lecture 61 Triangulate modifier
Lecture 62 Wireframe modifier
Section 8: Transform modifiers
Lecture 63 Curve modifier
Lecture 64 Displace modifier
Lecture 65 Hook modifier
Lecture 66 Lattice modifier
Lecture 67 Mesh deform modifier
Lecture 68 Shrink wrap modifier
Lecture 69 Simple deform modifier
Lecture 70 Smooth modifier
Lecture 71 Surface deform modifier
Section 9: Simulation modifiers
Lecture 72 Cloth modifier
Lecture 73 Collision modifier
Section 10: Light and camera
Lecture 74 Manage camera part 1
Lecture 75 Manage camera part 2
Lecture 76 Manage lights part 1
Lecture 77 Manage lights part 2
Section 11: Armature
Lecture 78 Basics of armatures part 1
Lecture 79 Basics of armatures part 2
Lecture 80 Armature manage layers
Lecture 81 Armature manage groups
Lecture 82 Armature manage bones with parents
Lecture 83 Add armature on character part 1
Lecture 84 Add armature on character part 2
Section 12: Sculpt mode
Lecture 85 Basics of sculpt part 1
Lecture 86 Basics of sculpt part 2
Section 13: Texture and material
Lecture 87 Start with basics of materials part 1
Lecture 88 Start with basics of materials part 2
Lecture 89 Principle BSDF part 1
Lecture 90 Principle BSDF part 2
Lecture 91 Manage process of textures part 1
Lecture 92 Manage process of textures part 2
Lecture 93 Add image texture part 1
Lecture 94 Add image texture part 2
Lecture 95 Mix shaders
Lecture 96 Apply materials on different faces of object
Lecture 97 Apply materials on different faces of object
Section 14: UV editing
Lecture 98 UV editing part 1
Lecture 99 UV editing part 2
Lecture 100 Add logo on sphere using UV editing part 1
Lecture 101 Add logo on sphere using UV editing part 2
Section 15: Texture paint
Lecture 102 Use texture paint part 1
Lecture 103 Use texture paint part 2
Section 16: Compositing
Lecture 104 Compositing part 1
Lecture 105 Compositing part 2
Lecture 106 Compositing part 3
Section 17: Animation
Lecture 107 Basics of animation part 1
Lecture 108 Basics of animation part 2
Lecture 109 Create animation with water part 1
Lecture 110 Create animation with water part 2
Lecture 111 Character animation part 1
Lecture 112 Character animation part 2
Lecture 113 Character animation part 3
Section 18: Quick effect
Lecture 114 Quick effect fur
Lecture 115 Quick effect explode
Lecture 116 Quick effect smoke
Lecture 117 Quick effect fluid
Section 19: Animation with force field
Lecture 118 Create flag animation part 1
Lecture 119 Create flag animation part 2
Section 20: Workshop create cup with towel
Lecture 120 Create a cup with towel part 1
Lecture 121 Create a cup with towel part 2
Lecture 122 Create a cup with towel part 3
Section 21: Workshop low poly tree
Lecture 123 Create low poly tree part 1
Lecture 124 Create low poly tree part 2
Lecture 125 Create low poly tree part 3
Section 22: Workshop low poly scene
Lecture 126 Base of the scene
Lecture 127 Create street lamp and bench
Lecture 128 Add shrubs on the scene
Lecture 129 Add trees on the scene
Lecture 130 Create buildings around
Lecture 131 Create the environment
Lecture 132 Add camera and light
Section 23: Workshop bottle and glass on table
Lecture 133 Create glass from image part 1
Lecture 134 Create glass from image part 2
Lecture 135 Create bottle from image part 1
Lecture 136 Create bottle from image part 2
Lecture 137 Create table
Lecture 138 Add camera and light
Section 24: Workshop Create bedroom
Lecture 139 Create the base of the bedroom
Lecture 140 Create the bed part 1
Lecture 141 Create the bed part 2
Lecture 142 Create the bed part 3
Lecture 143 Add furnitures
Lecture 144 Add table
Lecture 145 Add chair
Lecture 146 Add decoration
Lecture 147 Add camera and light
Graphic design students,People who want to create 3D models,People who want to learn Blender

Code:
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Java: A Complete Tutorial From Zero To Jdbc
Last updated 8/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.11 GB | Duration: 20h 9m

Learn Java programming language from start to finish with Oracle Java certified expert Mr Lawrence Decamora


What you'll learn
Java programming language
Java Development Kit (JDK)
GUI programming with Java
Java Database Connectivity (JDBC)

Requirements
No requirements or prerequisites! You can follow this course even if you are a complete beginner and never used Java before!

Description
Java is one of the most prominent programming languages today due its power and versatility.Our concept at LearningWhilePracticing is to guide you to be operational right away. We help you uncover new skills through practice, instead of going over a boring class where you would not be grasping the concepts. Practices makes perfect!In this course, you will be guided by Oracle certified Java expert Mr Lawrence Decamora, from start to finish.NO JAVA KNOWLEDGE IS PREVIOUSLY REQUIRED!This Java tutorial is made up of 14 sections:Section 0: Setting up your Java Development KitDownloading, Installing and Configuring your JDKWindows OSMac OSSetting up your IDEEclipseNetBeansSection 1: Your First Java CupHow to write your first Java Program --> HelloWorld.javaHow to save, compile and run your first Java ProgramHow to debug a compilation errorThe Parts of your Java Programclassthe main methodthe System.out.println() methodthe (+) operatorthe '\n' and '\t' charactersCommonly encountered errors:Misspelled public class name vs misspelled filenameMisspelled keywords and method namesIncorrect location of your file or your present working directory.Section 2: Difference between a Class and an ObjectHow to create an objectConstructorsinstance variablesinstance methodsHow to use / test an object.Encapsulation (Data Hiding)Java API DocumentationThe import StatementSection 3: Introducing the use of an Integrated Development Environment (IDE)EclipseNetbeansIntelliJCreating our first Netbeans ProjectComments in Javasingle line commentsmulti line commentsjava doc commentsThe Semi-colon;The { } blocksWhitespacesThe import StatementThe package StatementJava Data TypesReference Data Types (To be discussed in Section 5)Primitive Data TypesbyteshortintlongfloatdoublecharbooleanThe Scanner object.The nextXxx() methodsSection 4: Operators and Control StructuresOperatorsCastingIncrement / Decrement (++ / --)Mathematical (*, /, %, +, -)Relational (<, <=, >, >=, ==, !=)Logical Operators (&, |, ^)Short-Circuit Operators (&&, ||)Ternary Operators (? :)Assignment and Short-Hand OperatorsControl Structuresif-elseswitch-casewhiledo whilefor loopnested loopsbreak and continue statementslabeled break and labeled continue statementsSection 5: The Reference Data TypesPrimitive Data Types vs Reference Data TypeUser Defined Classes --> Reference Data TypesAssigning References to VariablesPass by Value and Local Variable ScopesThe this ReferenceSection 6: Arrays and StringsArray Creation and InitializationArray Limits (.length)The Enhanced for loopCopying ArraysCommand-Line ArgumentsThe parse MethodsArray of Arrays (Two-dimensional Arrays)Non-Rectangular ArraysString, StringBuffer and StringBuilderSection 7: Inheritance and PolymorphismInheritance: Classes, Superclasses, and SubclassesSingle InheritanceThe "is-a" relationshipJava Access ModifiersMethod OverridingRules in Overriding a MethodThe super keywordPolymorphismVirtual Method Invocation and Heterogeneous ArrayPolymorphic ArgumentsThe instanceof operatorCasting of ObjectsOverloading MethodsRules for Method OverloadingInheritance and ConstructorsOverloading ConstructorsThe Object class (equals(), hashCode() and toString() methods)The static keywordHow do we access / call a static variable or a static method?The Math and System ClassesThe static importsSection 8: Other Class FeaturesThe Wrapper ClassesThe final keywordThe enum keywordThe abstract keywordJava InterfacesThe Interface default methodsThe Interface static methodsThe Functional Interface and the Lambda (->) OperatorSection 9: Exceptions and AssertionsThe Exception and The Error classWhy do we need to have Exception Handling?Sample ExceptionsJava's Approach, the Call Stack MechanismThe five keywords used for Exception handling or Exception declarationGeneral Syntax of an exception - handling blockThe try - catch blockThe finally blockThe Exception Hierarchy in JavaMultiple Exceptions in a catch BlockThe parameterized try blockThe Handle-or-Declare ruleThe throws keywordRules on Overriding Methods and ExceptionsCreating your own Exception objectsAssertion ChecksSection 10: IO and FileIOHow to accept inputs using:The Scanner ClassThe BufferedReader and InputStreamReader ClassesHow to format an output.The File class.How to read and write inputs from and to a File.Section 11: The Collection and Generics FrameworkThe Collection InterfaceThe Set InterfaceThe List InterfaceThe Map InterfaceThe Iterator InterfaceThe Generics FrameworkCreating your own Set of Collection objectsSorting your CollectionSection 12: Building a GUI Based Desktop ApplicationThe AWT packageComponents, Containers, and Layout Managers.Using selected layout managers to achieve desired GUI layout.Add components to a containersDemonstrate how complex layout manager and nested layout managers works.Define what events, event sources, and event handlers are.Event handling techniquesWrite code to handle events that occur in a GUIDescribe the five (5) ways on how to implement event handling technique.Converting the AWT code to a Swing applicationPackaging a JAR file for application deploymentSection 13: Introduction to JDBC- Introduction to Database Concepts- How to Create your first DB Schema- Basic SQL Statements- SELECT- UPDATE- DELETE- INSERT- What is JDBC?- The Statement Interface- The PreparedStatement InterfaceEach section contains its ressources files (codes and notes used by the instructor)Whether you're a complete beginner or already got knowledge in Java, this course is for you! Happy Coding!
Overview
Section 1: Setting up your Java Development Kit
Lecture 1 Section0_01 - Section Introduction
Lecture 2 Section0_02 - Setting up your JDK on your Mac
Lecture 3 Section0_03 - Setting up your NetBeans on your Mac
Lecture 4 Section0_04 - Testing your JDK and NetBeans on your Mac
Lecture 5 Section0_05 - Setting up your JDK on your Windows Machine
Lecture 6 Section0_06 - Setting up and Test your NetBeans on your Windows Machine
Section 2: Your First Java Cup
Lecture 7 Section1_01 - Your First Java Program - HelloWorld
Lecture 8 Section1_02 - Commonly Encountered Errors
Lecture 9 Section1_03 - Parts of Your Java Program
Section 3: Difference between a Class and an Object
Lecture 10 Section2_01 - Difference Between a Class and Objects
Lecture 11 Section2_02 - The Person and TestPerson Classes
Lecture 12 Section2_03 - Constructors
Lecture 13 Section2_04 - Methods
Lecture 14 Section2_05 - Encapsulation (aka Data Hiding)
Lecture 15 Section2_06 - The Java API Documentation
Lecture 16 Section2_07 - The import statement
Section 4: Introducing the use of an Integrated Development Environment (IDE)
Lecture 17 Section3_01 - Integrated Development Environment (IDE)
Lecture 18 Section3_02 - Your First NetBeans Project
Lecture 19 Section3_03 - Comments, Semi-colon, Blocks and Whitespaces
Lecture 20 Section3_04 - The import and the package statements
Lecture 21 Section3_05 - Java Data Types
Lecture 22 Section3_06 - The Scanner object and the nextXxx() Methods
Section 5: Operators and Control Structures
Lecture 23 Section4_01 - Section Introduction
Lecture 24 Section4_02 - Data Type Casting, part 1
Lecture 25 Section4_03 - Data Type Casting, part 2
Lecture 26 Section4_04 - Data Type Casting, part 3
Lecture 27 Section4_05 - The Increment and Decrement Operators
Lecture 28 Section4_06 - The Mathematical Operators
Lecture 29 Section4_07 - The Relational Operators
Lecture 30 Section4_08 - The Logical Operators and the Short-Circuit Operators, part 1
Lecture 31 Section4_09 - The Logical Operators and the Short-Circuit Operators, part 2
Lecture 32 Section4_10 - The Ternary Operator
Lecture 33 Section4_11p - The Ternary Operator Sample Problem - Odd / Even
Lecture 34 Section4_11s - The Ternary Operator Solution - Odd / Even
Lecture 35 Section4_12 - The Assignment and Short-Hand Operators
Lecture 36 Section4_13 - The if-else condition
Lecture 37 Section4_14 - The if-else-if ladder and age problem
Lecture 38 Section4_15 - The age problem solution
Lecture 39 Section4_16 - The nested if
Lecture 40 Section4_17 - The switch-case statement
Lecture 41 Section4_18p - The month to word problem
Lecture 42 Section4_18s - The month to word solution
Lecture 43 Section4_19p - The taxi fare problem
Lecture 44 Section4_19s - The taxi fare solution
Lecture 45 Section4_20 - The while and the do-while loops, part 1
Lecture 46 Section4_21 - The while and the do-while loops, part 2
Lecture 47 Section4_22 - Infinite Loops
Lecture 48 Section4_23p - Print all numbers from the smaller to the larger number problem
Lecture 49 Section4_23s - Print all numbers from the smaller to the larger number solution
Lecture 50 Section4_24 - The for loop, part 1
Lecture 51 Section4_25 - The for loop, part 2
Lecture 52 Section4_26p - Print the odd numbers from 1 to 10 problem
Lecture 53 Section4_26s - Print the odd numbers from 1 to 10 solution
Lecture 54 Section4_27 - Nested loops
Lecture 55 Section4_28p - Print the Multiplication Table Problem
Lecture 56 Section4_28s - Print the Multiplication Table Solution
Lecture 57 Section4_29 - The break and continue statements
Lecture 58 Section4_30 - Labelled breaks and labelled continues
Section 6: The Reference Data Types
Lecture 59 Section5_01 - The Reference Data Types
Lecture 60 Section5_02 - User Defined Classes
Lecture 61 Section5_03 - Assigning a Reference Value to a Variable
Lecture 62 Section5_04 - Pass by Value and Local Variable Scopes
Lecture 63 Section5_05p - The String Problem
Lecture 64 Section5_05s - The String Solution
Lecture 65 Section5_06 - The 'this' keyword, part 1
Lecture 66 Section5_07 - The 'this' keyword, part 2
Section 7: Arrays and Strings
Lecture 67 Section6_01 - Section Introduction, Arrays and Strings
Lecture 68 Section6_02 - Array Creation and Initialization, part 1
Lecture 69 Section6_03 - Array Creation and Initialization, part 2
Lecture 70 Section6_04 - Array Limits, the .length attribute
Lecture 71 Section6_05 - Sample Array Problem and Solution
Lecture 72 Section6_06 - The Enhanced for loop
Lecture 73 Section6_07 - Copying of Arrays
Lecture 74 Section6_08 - Command Line Arguments and the parseXxx Methods
Lecture 75 Section6_09 - The Two Dimensional Arrays, aka an Array of Arrays
Lecture 76 Section6_10p - The Multiplication Table Problem
Lecture 77 Section6_10s - The Multiplication Table Solution
Lecture 78 Section6_11 - The Non-Rectangular Arrays
Lecture 79 Section6_12p - The Calendar Problem
Lecture 80 Section6_12s - The Calendar Solution
Lecture 81 Section6_13 - The String, StringBuffer and StringBuilder, part 1
Lecture 82 Section6_14 - The String, StringBuffer and StringBuilder, part 2
Lecture 83 Section6_15p - The Palindrome Problem
Lecture 84 Section6_15s - The Palindrome Solution
Section 8: Inheritance and Polymorphism
Lecture 85 Section7_01 - Inheritance Concepts
Lecture 86 Section7_02 - Java Access Modifiers
Lecture 87 Section7_03 - Method Overriding
Lecture 88 Section7_04 - The 'super' keyword
Lecture 89 Section7_05 - Polymorphism Concepts
Lecture 90 Section7_06 - The Virtual Method Invocation and Heterogeneous Arrays
Lecture 91 Section7_07 - Polymorphic Arguments, the 'instanceof' operator and obj cast p1
Lecture 92 Section7_08 - Polymorphic Arguments, the 'instanceof' operator and obj cast p2
Lecture 93 Section7_09 - Overloading Methods
Lecture 94 Section7_10 - Inheritance and Constructors
Lecture 95 Section7_11 - The Object Class and the equals() method
Lecture 96 Section7_12 - The Object Class and the hashCode() method
Lecture 97 Section7_13 - The Object Class and the toString() method
Lecture 98 Section7_14 - The 'static' keyword, part 1
Lecture 99 Section7_15 - The 'static' keyword, part 2
Section 9: Other Class Features
Lecture 100 Section8_01 - Section Introduction on Other Class Features
Lecture 101 Section8_02 - The Wrapper Classes
Lecture 102 Section8_03 - The 'final' keyword
Lecture 103 Section8_04 - The 'enum' keyword
Lecture 104 Section8_05 - The 'abstract' keyword
Lecture 105 Section8_06 - Java Interfaces
Lecture 106 Section8_07 - The Interface default methods
Lecture 107 Section8_08 - The Interface static methods
Lecture 108 Section8_09 - Functional Interface and the Lambda Operator
Section 10: Exceptions and Assertions
Lecture 109 Section9_01 - Section Introduction on Exceptions and Assertions
Lecture 110 Section9_02 - The Exception and the Error Classes
Lecture 111 Section9_03 - The 'try' and 'catch' blocks
Lecture 112 Section9_04 - The 'finally' block
Lecture 113 Section9_05 - The Exception Hierarchy
Lecture 114 Section9_06 - Multiple Exceptions in a catch block
Lecture 115 Section9_07 - The parameterized try block and the handle-or-declare rule, part 1
Lecture 116 Section9_08 - The parameterized try block and the handle-or-declare rule, part 2
Lecture 117 Section9_09 - The 'throws' keyword
Lecture 118 Section9_10 - The Rules on Overriding Methods and Exceptions
Lecture 119 Section9_11 - Creating your Own Exception
Lecture 120 Section9_12 - Assertion Checks, the 'assert' keyword
Section 11: IO and FileIO
Lecture 121 Section10_01 - Section Introduction on IO and File IO
Lecture 122 Section10_02 - How to accept inputs using the Scanner Class, a review part 1
Lecture 123 Section10_03 - How to accept inputs using the Scanner Class, a review part 2
Lecture 124 Section10_04 - How to accept inputs using the BufferedReader and InputStreamRead
Lecture 125 Section10_05 - How to Format an Output
Lecture 126 Section10_06 - The File Class
Lecture 127 Section10_07 - How to read inputs from a file
Lecture 128 Section10_08 - How to write data to a file
Section 12: The Collection and Generics Framework
Lecture 129 Section11_01 - Section Introduction on the Collection and the Generics Framework
Lecture 130 Section11_02 - The Collection Interface
Lecture 131 Section11_03 - The Set and the List Interfaces
Lecture 132 Section11_04 - The Map Interface
Lecture 133 Section11_05 - The Iterator Interface
Lecture 134 Section11_06 - The Generics Framework
Lecture 135 Section11_07 - Sorting your Set Collection
Section 13: Building a GUI Based Desktop Application
Lecture 136 Section12_01 - Section Introduction on How to Build a GUI-Based Desktop App
Lecture 137 Section12_02 - The AWT Package, the Component and the Containers
Lecture 138 Section12_03 - The Component and the Containers Examples, part 1
Lecture 139 Section12_04 - The Component and the Containers Examples, part 2
Lecture 140 Section12_05 - The Layout Managers - The FlowLayout Manager
Lecture 141 Section12_06 - The Layout Managers - The BorderLayout Manager
Lecture 142 Section12_07 - The Layout Managers - The GridLayout Manager
Lecture 143 Section12_08 - Demonstrate How Complex Layout Manager and Nested Layout Manager
Lecture 144 Section12_09 - Events, Event Sources and Event Handlers
Lecture 145 Section12_10 - Implementing the Event Handling Techniques - The Deligation Model
Lecture 146 Section12_11 - Implementing the Event Handling Techniques - Using Listeners
Lecture 147 Section12_12 - Implementing EHT - Using Adapter Classes and Inner Classes
Lecture 148 Section12_13 - Completion of the SimpleCalculator Application
Lecture 149 Section12_14 - Packaging a JAR file for application deployment, part 1
Lecture 150 Section12_15 - Packaging a JAR file for application deployment, part 2
Section 14: Introduction to JDBC
Lecture 151 Section13_01 - Section Introduction on Java Database Connectivity (JDBC)
Lecture 152 Section13_02 - How to Create your first DB Schema using NetBeans
Lecture 153 Section13_03 - Steps in using JDBC using the Statement Interface
Lecture 154 Section13_04 - The Statement vs the PreparedStatement Interface
Students from any level who want to learn Java programming

Code:
https://anonymz.com/?https://www.udemy.com/course/java-a-complete-tutorial-from-zero-to-jdbc/

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https://rapidgator.net/file/d4d656e258f945d8d593d5e241ded631/Java_a_COMPLETE_tutorial_from_ZERO_to_JDBC.part1.rar
https://rapidgator.net/file/02b351b1487f1cb6b5b37ff8792bcfa1/Java_a_COMPLETE_tutorial_from_ZERO_to_JDBC.part2.rar
https://rapidgator.net/file/15c4b731fc775a10ac20f75201a6ffc1/Java_a_COMPLETE_tutorial_from_ZERO_to_JDBC.part3.rar
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Build Multiplayer Games With Unity And Photon ( Pun 2)
Last updated 10/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.00 GB | Duration: 10h 56m

Multiplayer game development made easy.Learn the basics of Multiplayer games by building from the scratch with Photon.


What you'll learn
Multiplayer Game Development Basics
Mobile FPS Shooter Basics
How to use FPS Hands and Full Character Model together in multiplayer FPS game
How to synchronize player movement, health and animation for all players in the same room
Adding Mobile Controls For FPS Games

Requirements
Beginner-Intermediate Unity
Intermediate C# Experience
Desire to learn Multiplayer Game Development

Description
Have you ever wanted to build your own multiplayer games that hit the stores like Pixel GUN 3D, Golf Clash and ShadowGun Legends? Yeah, you've come to the right place!Because all these successful games are built using Photon which is a multiplayer game engine trusted by hundred thousands of developers around the globe!In this course, you will learn the basics to create your own multiplayer games! And in every section, we will build a multiplayer game from scratch! So, you will learn by doing in every project...In the first section, we will build Pixel Gun 3D Clone project from scratch with Photon Unity Networking 2 (PUN2).It will be your first multiplayer game. By building this game, you will learn lots of things:Creating and joining a random rooms with Photon.Instantiating remote players in the same room.Synchronizing Player movement and player health across the network.In the second section, we will build a Mobile Multiplayer FPS Game from scratch with Photon Unity Networking 2 (PUN2).In this section, you will learn more advanced stuff in multiplayer games.How to create rooms by name and max.players.How to list the existing rooms.How to list the players in the room.How to synchronize player animations across the network.First Person Shooter basics like FPS Hands and 3D player models.Mobile ControllersBasic re-spawning mechanism after the player got killed!In the third section, we will build Multiplayer Racing Game from scratch with Photon Unity Networking 2 (PUN2).There will be more and more advanced stuff and you will have the opportunity to practice what you learned.How to work with Scriptable ObjectsHow to sync Projectile Shooting over the networkCharacter SelectionGame Mode SelectionRaise Events Player Ready MechanismAnd more..So, come and join me on this Multiplayer Game Development Journey! Lets build together!-Tevfik
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Introduction to Photon
Lecture 3 Photon Unity Networking 2 Example Scenes
Section 2: Your First Multiplayer Game: Pixel GUN 3D Clone
Lecture 4 Introduction
Lecture 5 READ BEFORE PROCEED
Lecture 6 Creating The Project And Importing Photon Unity Networking 2 ( PUN 2 )
Lecture 7 Connecting to Photon With Player Name
Lecture 8 Preparing Connection Status UI And Lobby UI
Lecture 9 Creating And Joining Random Room
Lecture 10 Preparing Game Scene
Lecture 11 About The Server Regions
Lecture 12 Loading Game Scene When Joining Room
Lecture 13 Creating FPS Pixel GUN Character
Lecture 14 Basic FPS Movement[Part-1]
Lecture 15 Basic FPS Movement[Part-2]
Lecture 16 Attaching Weapon to Pixel GUN Character
Lecture 17 Spawning Players In The Same Room
Lecture 18 Introduction To Player Networking: Movement Synchronization
Lecture 19 Showing Player Names On Top Of Players
Lecture 20 Showing Health Of Players- Health Bar UI
Lecture 21 Shooting Mechanism
Lecture 22 Killing Mechanism- RPC Calls
Lecture 23 Synchronizing Player Health And Adding Crosshair -RPC Calls
Lecture 24 Dying Mechanism
Section 3: Mobile Multiplayer FPS Game
Lecture 25 Introduction
Lecture 26 Creating Mobile FPS Project And Importing PUN 2
Lecture 27 Creating Lobby Scene
Lecture 28 NetworkManager Script: Connecting To Photon With Player Name
Lecture 29 Preparing Multiplayer UI
Lecture 30 Creating Room With Room Name and Max. Players
Lecture 31 Showing The Existing Rooms In A List[Part-1]
Lecture 32 Showing The Existing Rooms In A List[Part-2]
Lecture 33 Showing The Existing Rooms In A List[Part-3]
Lecture 34 Listing Players In The Same Room[Part-1]
Lecture 35 Listing Players In The Same Room[Part-2]
Lecture 36 Joining Random Room
Lecture 37 Preparing Game Scene
Lecture 38 Loading Game Scene For All Players In the Room
Lecture 39 Importing Player Models: Soldier
Lecture 40 Importing Player Models: FPS Hands
Lecture 41 Instantiating Players In The Same Room
Lecture 42 Writing PlayerSetup Script: FPS Hands OR Full Soldier Model ?
Lecture 43 Basic FPS Character Movement
Lecture 44 Adding Mobile Controller[Part-1]
Lecture 45 Adding Mobile Controller[Part-2]
Lecture 46 Mobile Movement Across The Network
Lecture 47 Character Animations Part-1: Generic Animation Controller
Lecture 48 Character Animations Part-2: Blend Trees
Lecture 49 Character Animations Part-3: Combining FPS Hands Animations And Animation Sync
Lecture 50 Shooting With Hit Effects
Lecture 51 Killing Mechanism Part-1: Revisiting RPCs
Lecture 52 Killing Mechanism Part-2: Synchronized Hit Effects And Dying Animation
Lecture 53 Respawning With Timing
Section 4: Multiplayer Racing Game
Lecture 54 Creating The Project: Importing PUN 2
Lecture 55 Importing Game Assets
Lecture 56 Network Manager Script: Connecting To Photon With Player Name
Lecture 57 Preparing UI Navigation
Lecture 58 Creating Rooms Based On Game Mode Type- Custom Room Properties[Part-1]
Lecture 59 Creating Rooms Based On Game Mode Type- Custom Room Properties[Part-2]
Lecture 60 Joining Random Rooms Based On Game Mode
Lecture 61 Listing Players In The Same Room[Part-1]
Lecture 62 Listing Players In The Same Room[Part-2]
Lecture 63 Player Ready Check Mechanism[Part-1]
Lecture 64 Player Ready Check Mechanism[Part-2]
Lecture 65 Loading Game Mode Scene Based On Game Mode For All Clients
Lecture 66 Racing Game Mode: Player Selection UI
Lecture 67 Racing Game Mode: Instantiating Players Based On Player Selection
Lecture 68 Racing Game Mode: Car Movement Script
Lecture 69 Racing Game Mode: PlayerSetup Script And Synchronizing Movement Across The Netwo
Lecture 70 Racing Game Mode: Synchronizing Countdown To Start The Race!
Lecture 71 Racing Game Mode: Who won?- Lap Controller Script
Lecture 72 Racing Game Mode: Displaying The Race Results-Raise Events[Part-1]
Lecture 73 Racing Game Mode: Displaying The Race Results - Raise Events[Part-2]
Lecture 74 Racing Game Mode: Displaying Player Name On Top of Cars
Lecture 75 Death Race Game Mode: Introduction to Scriptable Objects
Lecture 76 Death Race Game Mode: Dynamic Player Selection With Scriptable Objects
Lecture 77 Death Race Game Mode: Instantiating Players And Synchrozing Movement
Lecture 78 Death Race Game Mode: Shooting With Bullets
Lecture 79 Death Race Game Mode: Shooting With Rocket Launcher And Fire Rate
Lecture 80 Death Race Game Mode: Shooting With Laser Gun
Lecture 81 Death Race Game Mode: Synchronizing Shooting Across The Network
Lecture 82 Death Race Game Mode: Killing Mechanism
Lecture 83 Death Race Game Mode: Respawn Mechanism
Lecture 84 Death Race Game Mode: Quit Match Mechanism
Section 5: Where to go next?
Lecture 85 Final words on Multiplayer Game Development
Section 6: Games Source Codes
Lecture 86 Download Links
Section 7: Bonus Section
Lecture 87 Discounts On My Other Courses
Unity developers who want to build multiplayer games,Developers who want to start game development with multiplayer games

Code:
https://anonymz.com/?https://www.udemy.com/course/build-multiplayer-games-with-unity-and-photon-pun-2/

[Image: buildmultiplayergames07ckw.jpg]

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https://rapidgator.net/file/bc43957a01e4fcefc2db8a08218e1a7c/Build_Multiplayer_Games_With_Unity_And_Photon_PUN_2.part2.rar
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How To Sketch & Draw Cartoon Character With Colored Pencil
Last updated 11/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.33 GB | Duration: 12h 3m

Character Drawing & Character Design with Colored Pencil. Colored Pencil Drawing for Sketch Cartoon Character.


What you'll learn
At the end of the course, the student is expected to be able to create different colors
Identify different colors
Character design and drawing with the method taught in the course
Ability to coloring characters

Requirements
Students must have completed the introductory illustration course and at least a few months of drawing and be ready to use colored pencils.
B & B2 Pencil
Pencil eraser
Etude pencil and tips
Color pencil 24 colors at least
Brush
Pencil sharpener
Fader
Paper and cardboard

Description
If you decide to become a professional character designer or illustrator, and you can easily design different human characters.This course is for you.I have seen people who often decide to paint an interesting idea of ​​a person but do not have the ability to transfer the idea to paper. In the character design course, we give everyone the ability to create the works they have in mind. In this course, these topics are taught.In the first section, the required tools are introducedIn the second section, the basic principles of color are taught.You will learn the main colors and secondary colors, and then you will learn the complementary colors and the different coloring methods, and then you will become fully acquainted with the color cycle by making the color.In the third section, the training of making different skin colors from the lightest color to the darkest color is included and then, as an example, a skin color is worked on the face.In the following, I will make the color tonality and explain it with cold and warm colors.In the fourth section, drawing and coloring a boy character is taught In the fifth section, the design and coloring of the golden-haired girl character is taught.In the sixth section, drawing and coloring the character of a long-haired girl is taught.In the section 7, drawing and coloring the character of the boy with glasses is taught. I hope this course will guide and help you to become a professional character designer.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Tools Needed
Section 2: The Basics of Color
Lecture 3 Primary and Secondary Colors
Lecture 4 Complementary Colors and How to Coloring
Lecture 5 Color Cycle
Lecture 6 Continue the Color Cycle
Section 3: Making Color
Lecture 7 Make Different Skin Colors (Two Skin Colors)
Lecture 8 Make Different Skin Colors (Three other Skin Colors)
Lecture 9 Make Different Skin Colors (A dark skin Color)
Lecture 10 Make Skin Color on the Face
Lecture 11 Continue Skin Color on the Face
Lecture 12 How to Make Color Tonality
Lecture 13 Cold and Warm Colors
Section 4: Drawing and Coloring the Boy Character
Lecture 14 Draw the Hair, Head and Body Of the Boy Character
Lecture 15 Draw Eyebrows and Eyes Of the Boy Character
Lecture 16 Draw the Nose and Lips Of the Boy Character
Lecture 17 Hair Coloring
Lecture 18 Continue Hair Coloring
Lecture 19 Start Skin and Eyebrow Coloring
Lecture 20 Coloring Eyes, Nose and Skin
Lecture 21 Coloring Mouth, Ear, Neck and Clothes
Lecture 22 Coloring Clothes and Hands
Section 5: Drawing and Coloring the Golden Haired Girl
Lecture 23 Draw the Hair, Head and Body Of the Golden Haired Girl Character
Lecture 24 Draw Eyebrows and Eyes Of the Golden Haired Girl Character
Lecture 25 Draw the Nose and Lips Of the Golden Haired Girl Character
Lecture 26 Hair Coloring
Lecture 27 Primary Skin Coloring
Lecture 28 Coloring Eyebrows, Eyes and Nose
Lecture 29 Coloring Nose, Lips and Skin
Lecture 30 Continue Coloring Hair and Neck
Lecture 31 Clothing Coloring and Final Details
Section 6: Drawing and Coloring Girl Characters
Lecture 32 Draw the Hair, Head and Body Of the Long Haired Girl Character
Lecture 33 Draw Eyebrows and Eyes Of the Long Haired Girl Character
Lecture 34 Draw the Nose and Lips Of the Long Haired Girl Character
Lecture 35 Hair Coloring
Lecture 36 Continue Hair and Coloring Eyebrow, Eyes and Skin
Lecture 37 Coloring Nose, Lips, Ears, Hands, Feet and Clothes
Lecture 38 Coloring Clothes and Shorts
Lecture 39 Continue Eye Coloring and Final Details
Section 7: Drawing and Coloring the Boy with Glasses Character
Lecture 40 Draw the Hair, Head and Body Of the Boy with Glasses Character
Lecture 41 Draw the Eyes, Eyebrows and Glasses of the Boy Character
Lecture 42 Draw the Nose and Lips of the Boy Character
Lecture 43 Hair Coloring
Lecture 44 Coloring Skin, Ear, Eyebrows, Nose and Glasses
Lecture 45 Coloring Lips, Eyes, Face, Hands and T-shirt
Lecture 46 Coloring Shorts, Legs, Socks and Shoes
Lecture 47 Complete shoe coloring and final details
This course is suitable for those who work in the field of animation, animators,Character designer,Cartoonists,Those who work in video advertising,Those who work as computer game characters,Those who work as illustrate children's books

Code:
https://anonymz.com/?https://www.udemy.com/course/how-to-sketch-draw-cartoon-character-with-colored-pencil/

[Image: howtosketchdrawcartoo82eux.jpg]

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https://rapidgator.net/file/2fc081cf17feabf4293800f49862214b/How_to_Sketch__Draw_Cartoon_Character_with_Colored_Pencil.part1.rar
https://rapidgator.net/file/b5d835706c5b668c2ce4dbde0d506844/How_to_Sketch__Draw_Cartoon_Character_with_Colored_Pencil.part2.rar
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Photo Editing With Photoshop And Lightroom
Last updated 12/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.34 GB | Duration: 7h 15m

Edit and improve all your photos with Photoshop and Lightroom


What you'll learn
Manage Photoshop dashboard
Understand layers principle
Master layer mask
Create selections
Improve selections
Use correction tools
Use edit tools
Master adjustment layers
Use camera raw filter
Use liquify filter
Import photos in Lightroom
Apply filters in Lightroom
Master adjustments in Lightroom
Add effects in Lightroom
Add filters in Lightroom
Improve photos in Lightroom

Requirements
You need to have Photoshop and Lightroom

Description
PhotoshopPhotoshop is a complete software for photo editing. The possibilities of Photoshop are endless and the software is extremely versatile. By knowing how to master the techniques and tools, you will be able to do any type of photo editing. The layer system allows you to improve any photos, with the possibility of working on adjustments at any time as well as using the different masks. We can add the Raw Camera filter which allows you to process Raw files as real, on the same principle as Lightroom.LightroomLightroom is professional image editing software. It's never been more convenient to edit photos quickly and efficiently than in Lightroom. It is possible to import images, classify them and add information. It will then be possible to work in real time on the raw files with many adjustments, to improve contrast, exposure, saturation, details and more.Training videoIn this training, you will see how to edit all your photos with Photoshop and Lightroom. Photoshop and Lightroom allow you to retouch all photos efficiently as needed. We will start with Photoshop and what is necessary to know for photo editing such as layers, selections, editing tools or even adjustments. We will complete this with the Camera Raw filter which is very useful for real time processing. Then, we will use Lightroom for processing files with all photo adjustments. We will also see how to sort and search photos. Photo editing will have no more secrets for you with this training.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Start with Photoshop
Lecture 2 Manage dashboard
Lecture 3 Create new document
Lecture 4 Navigation on photo
Lecture 5 Import and export for lightroom
Section 3: Layers
Lecture 6 Layers
Lecture 7 Blend mode
Lecture 8 Layer mask
Section 4: Create selections on photos
Lecture 9 Basic selections
Lecture 10 Advanced selections
Lecture 11 Improve selections
Section 5: Tools to use for photo editing
Lecture 12 Add blur
Lecture 13 Lighten and darken
Lecture 14 Spread color
Lecture 15 Increase saturation
Lecture 16 Increase details
Lecture 17 Clone elements
Section 6: Adjustment layers to enhance photos
Lecture 18 Read histogram
Lecture 19 Start with adjustment layers
Lecture 20 Clipping mask
Lecture 21 Adjustment layers with selections
Lecture 22 Adjustment brightness contrast
Lecture 23 Adjustment exposure
Lecture 24 Adjustment level
Lecture 25 Adjustment curves
Lecture 26 Adjustment color balance
Lecture 27 Adjustment hue saturation
Lecture 28 Adjustment channel mixer
Lecture 29 Adjustment vibrance saturation
Lecture 30 Adjustment posterize
Lecture 31 Adjustment selective color
Lecture 32 Adjustment black and white
Lecture 33 Adjustment photo filter
Lecture 34 Adjustment threshold
Section 7: Add filters
Lecture 35 Filters part 1
Lecture 36 Filters part 2
Section 8: Liquify filter
Lecture 37 Liquify filter part 1
Lecture 38 Liquify filter part 2
Section 9: Camera Raw
Lecture 39 Start with Camera Raw
Lecture 40 Styles and presets
Lecture 41 Basic adjustment
Lecture 42 Curve adjustment
Lecture 43 Color adjustment
Lecture 44 Adjustment detail
Lecture 45 Optics and geometry
Lecture 46 Spot removal
Lecture 47 Adjustment brush
Lecture 48 Graduated filter
Lecture 49 Radial filter
Lecture 50 Red eye removal
Section 10: Camera Raw trainings
Lecture 51 Landscape photo part 1
Lecture 52 Landscape photo part 2
Section 11: Photoshop training
Lecture 53 Edit face part 1
Lecture 54 Edit face part 2
Section 12: Start with Lightroom
Lecture 55 Manage dashboard
Lecture 56 Import and classify photos
Lecture 57 Grid and selections
Section 13: Lightroom ad informations to photos
Lecture 58 Add informations
Lecture 59 Apply filters
Section 14: Lightroom start photo editing
Lecture 60 Create album for edit mode
Lecture 61 Edit mode
Lecture 62 Profiles and presets
Section 15: Lightroom photo adjustments
Lecture 63 Auto adjustment
Lecture 64 Adjustment light
Lecture 65 Adjustment color
Lecture 66 Adjustment effects
Lecture 67 Adjustment detail
Lecture 68 Crop and rotate
Lecture 69 Healing brush
Lecture 70 Adjustment brush
Lecture 71 Linear gradient
Lecture 72 Radial gradient
Section 16: Lightroom
Lecture 73 Edit landscape 1
Lecture 74 Edit landscape 2
Lecture 75 Edit face part 1
Lecture 76 Edit face part 2
People who want to use Photoshop,People who want to use Lightroom,People who want to improve photos

Code:
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The Ultimate Origami Course - Beginner To Advanced
Last updated 8/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.06 GB | Duration: 13h 6m

Learn the basics then advance your skills as you learn to fold 100 origami designs


What you'll learn
Fold 100 origami designs
Understand the fundamentals and folding techniques
Fold animals, flowers, boats, buildings, modular origami, action models, and much more
Learn the history of origami
Build the foundation to learn how to design your own origami

Requirements
Paper
Motivation to learn!

Description
Today's the day you become an origami artist!This is the most comprehensive course on traditional origami available. Learn from Kevin, an origami artist with over 10 years of folding and designing experience.Whether you consider yourself an artistic person or not, this hobby is for you. Origami is a hands-on art form that offers unlimited possibilities for creativity.You've probably heard about folding 1,000 cranes for good luck, or maybe you've folded a paper airplane for fun. But what about a dragon or phoenix? Or action models that move and interact with you?These elaborate origamis and more are taught with step-by-step instructions that anyone can follow and replicate.You'll learn every basic folding technique then be guided through the creation of 100 unique origamis. Enjoy exploring the course at your own pace and transform from beginner to expert!Once you join this course, you gain instant access to all 16 sections that total over 13 hours of comprehensive content.This course gives you the skills and confidence needed to start creating stunning origamis of your own.Topics Covered:The different types of paper you can use to fold the origamis taught in this course. No need to buy fancy paper!A brief history of origamiBasic folding techniques that are fundamental for all types of origamisFun origami designs that range in difficulty and style, organized by subjects such as land animals, sea animals, flowers, birds, boats, and much moreReady for more? Try tackling two difficult designs that really test your skills: a dragon and phoenix!Bonus section! Kevin discusses ways to continue your origami journey with extra resources and linksEach video section get progressively more difficult so you can hone your skill, accomplish new challenges, and have fun along the way.Go at your own pace! Whether you're stuck in a section or you're feeling adventurous, you can jump around to different sections and fold anything that interests you.The 14 Sections of Origami Models:Land Animals: penguin, pig, elephant, fox, hen, rooster, rabbit, dog, frogSea Animals: whale 1, whale 2, angelfish, goldfish, sealAction Models: windsurfer, pinwheel, bellows, talking fox, water bomb, camera, drinking bird, jumping frog, fortune teller, flapping birdAnimal Heads and Faces: dog head, cat head 1, cat head 2, elephant head, bunny headBoats: yacht, sailboat, speedboat, magic boat, steamboat, sampan, motorboatBirds: swan, crow, parakeet, pajarita, mandarin duck, pigeon, flapping bird, peace dove, craneFlowers: camellia, bell flower, iris, tulip, roseBugs: cicada, beetle, butterfly, snailClothing and Accessories: pointed hat, triangle hat, samurai helmet, purse, wallet, necktie, yakko-san, pants, baseball capFurniture and Buildings: house 1, piano, house 2, church, pagoda, chair, table, armchair, footstoolMiscellaneous: drinking cup, heart, tato, lover's knot, lantern, puffy heart, sumo wrestler, mikoshi, palanquin, persimmon,Boxes: box with flaps, box with lid, oblong box, rectangle box, star box, tbangzoid box, sanbo, candy dish, fancy box, lazy Susan, Chinese vaseModular: menko, ninja star, spinning top, cube, star, lotus flowerIntermediate: dragon, phoenixExtras:Personal contact with me, Kevin, your instructorThe ability to share your progress with me and gain feedbackLifetime access to the course materialsA deep understanding of how origami is createdAdvice on how to continue your origami journeyA newfound skill of a unique art form
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Paper Choices
Lecture 3 History of Origami
Lecture 4 Mountain and Valley Folds
Lecture 5 Inside and Outside Reverse Folds
Lecture 6 Petal Folds
Lecture 7 Squash Folds and Swivel Folds
Lecture 8 Open Sinks
Section 2: Land Animals
Lecture 9 Land Animals Overview
Lecture 10 Penguin
Lecture 11 Pig
Lecture 12 Elephant
Lecture 13 Fox
Lecture 14 Hen
Lecture 15 Rooster
Lecture 16 Rabbit
Lecture 17 Dog
Lecture 18 Frog
Section 3: Sea Animals
Lecture 19 Sea Animals Overview
Lecture 20 Whale 1
Lecture 21 Whale 2
Lecture 22 Angelfish
Lecture 23 Goldfish
Lecture 24 Seal
Section 4: Action Models
Lecture 25 Action Models Overview
Lecture 26 Windsurfer
Lecture 27 Pinwheel
Lecture 28 Bellows
Lecture 29 Talking Fox
Lecture 30 Waterbomb
Lecture 31 Camera
Lecture 32 Drinking Bird
Lecture 33 Jumping Frog
Lecture 34 Fortune Teller
Lecture 35 Flapping Bird
Section 5: Animal Heads and Faces
Lecture 36 Animal Heads Overview
Lecture 37 Dog Head
Lecture 38 Cat Head 1
Lecture 39 Cat Head 2
Lecture 40 Elephant Head
Lecture 41 Bunny Head
Section 6: Boats
Lecture 42 Boats Overview
Lecture 43 Yacht
Lecture 44 Sailboat
Lecture 45 Speedboat
Lecture 46 Magic Boat
Lecture 47 Steamboat
Lecture 48 Sampan
Lecture 49 Motorboat
Section 7: Birds
Lecture 50 Birds Overview
Lecture 51 Swan
Lecture 52 Crow
Lecture 53 Parakeet
Lecture 54 Pajarita
Lecture 55 Mandarin Duck
Lecture 56 Pigeon
Lecture 57 Flapping Bird
Lecture 58 Peace Dove
Lecture 59 Crane
Section 8: Flowers
Lecture 60 Flowers Overview
Lecture 61 Camellia
Lecture 62 Bell Flower
Lecture 63 Iris
Lecture 64 Tulip
Lecture 65 Rose
Section 9: Bugs
Lecture 66 Bugs Overview
Lecture 67 Cicada
Lecture 68 Beetle
Lecture 69 Butterfly
Lecture 70 Snail
Section 10: Clothing and Accessories
Lecture 71 Clothing and Accessories Overview
Lecture 72 Pointed Hat
Lecture 73 Triangle Hat
Lecture 74 Samurai Helmet
Lecture 75 Purse
Lecture 76 Wallet
Lecture 77 Necktie
Lecture 78 Yakko-San
Lecture 79 Pants
Lecture 80 Baseball Cap
Section 11: Furniture and Buildings
Lecture 81 Furniture and Buildings Overview
Lecture 82 House 1
Lecture 83 Piano
Lecture 84 House 2
Lecture 85 Church
Lecture 86 Pagoda
Lecture 87 Chair
Lecture 88 Table
Lecture 89 Armchair
Lecture 90 Footstool
Section 12: Miscellaneous
Lecture 91 Miscellaneous Overview
Lecture 92 Drinking Cup
Lecture 93 Heart
Lecture 94 Tato
Lecture 95 Lover's Knot
Lecture 96 Lantern
Lecture 97 Puffy Heart
Lecture 98 Sumo Wrestler
Lecture 99 Mikoshi
Lecture 100 Palanquin
Lecture 101 Persimmon
Section 13: Boxes
Lecture 102 Boxes Overview
Lecture 103 Box With Flaps
Lecture 104 Box With Lid
Lecture 105 Oblong Box
Lecture 106 Rectangle Box
Lecture 107 Star Box
Lecture 108 Tbangzoid Box
Lecture 109 Sanbo
Lecture 110 Candy Dish
Lecture 111 Fancy Box
Lecture 112 Lazy Susan
Lecture 113 Chinese Vase
Section 14: Modular
Lecture 114 Modular Overview
Lecture 115 Menko
Lecture 116 Ninja Star
Lecture 117 Spinning Top
Lecture 118 Cube
Lecture 119 Star
Lecture 120 Lotus Flower Supplies
Lecture 121 Lotus Flower Folding
Lecture 122 Lotus Flower Modifications
Section 15: Intermediate
Lecture 123 Intermediate Overview
Lecture 124 Dragon
Lecture 125 Phoenix
Section 16: Bonus Lecture
Lecture 126 Bonus Lecture
Anyone curious about a new art form,Students wanting to learn origami,Teachers wanting to teach origami,Parents wanting to teach their children,Homecollege tutors wanting to teach their pupils

Code:
https://anonymz.com/?https://www.udemy.com/course/the-ultimate-origami-course/

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Master Filmmaking Bootcamp
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.15 GB | Duration: 4h 19m

The Filmmaking experience you need to boost your career, from Pre-Production to Editing. Get Visual Power now!


What you'll learn
Learn How to formulate your idea into a working script
Learn the basics of the visual language
Learn the basics of using any camera
Learn the basics of lighting
Learn the basics of recording sound
Learn the basics of film pre production
Learn the basics of film production
Learn the basics of film post production

Requirements
No experience needed. You will learn everything you need to know about filmmaking in this course.

Description
In the Master Filmmaking Bootcamp course, You'll understand how to formulate your idea into a working script, break it down into a budget, schedule, film it and post produce.What is covered:Key concepts in screenwriting.Key concepts in budgeting and scheduling.Key concepts on how cameras work. (How to compose great shots, the theoretical concepts apply for DSLR, mirrorless, smartphone or professional camera)You'll learn how to record great audio.You'll learn directing techniques.Key concepts of pre-production (Storyboard, Scheduling, Budgeting,Contracts)Finally we'll go through post production basics, how to edit your shots into a coherent film along with adding some basic special effects to enhance some of the shots and create a final mix for your audio.By the end of this course you'll be very well equipped to produce your own films or confidently step on a movie set and start working in the industry while understanding all the relevant key concepts.Who this course is for:Independent FilmmakersFilm DirectorsTelevision DirectorsFilm StudentsAnyone who wants to learn how to move the camera in a meaningful way to better tell their visual storyCinematographersFilm ProducersIf you want to get started in filmmaking this course will be instrumental as a foot in the door.
Overview
Section 1: EPISODE 01: THE STORY
Lecture 1 The art of visual storytelling
Lecture 2 The story & Story Structure
Lecture 3 Start late get out early
Lecture 4 Show don't tell
Lecture 5 The hero's Journey
Section 2: EPISODE 02: THE SCRIPT
Lecture 6 The logline
Lecture 7 The synopsis
Lecture 8 The treatment
Lecture 9 The script structure
Lecture 10 Writing in FADE IN software
Section 3: EPISODE 03: THE VISUAL LANGUAGE
Lecture 11 Finding the frame
Lecture 12 Composition
Lecture 13 Cinematic continuity
Lecture 14 Mise en scene
Lecture 15 The storyboard VS shot List
Section 4: EPISODE 04: THE CAMERA
Lecture 16 The Camera
Lecture 17 Digital Cinematography
Lecture 18 The sensor (Shutter/ISO)
Lecture 19 The lens (Aperture)
Lecture 20 Exposure
Lecture 21 Manual Exposure Demonstration
Lecture 22 Camera Movement
Section 5: EPISODE 05: LIGHTING BASICS
Lecture 23 Fundamentals of light
Lecture 24 Color
Lecture 25 Aspects of lighting
Lecture 26 Motivated lighting
Lecture 27 Day Exteriors
Lecture 28 Lighting Sources
Section 6: EPISODE 07: PRE PRODUCTION
Lecture 29 Pre production
Lecture 30 The Director's treatment
Lecture 31 Get to know your crew
Lecture 32 Budgeting
Lecture 33 Contracts
Section 7: EPISODE 08: PRODUCTION
Lecture 34 Directing basics
Lecture 35 Set procedure
Lecture 36 We'll fix it in POST
Section 8: EPISODE 09: POST PRODUCTION
Lecture 37 What is Non Linear Editing
Lecture 38 Six types of cuts
Lecture 39 Adobe Premiere Interface
Lecture 40 Adobe premiere editing a scene
Lecture 41 Sound Mixing
Section 9: EPISODE 10: GOODBYE
Lecture 42 Goodbye
Beginning filmmakers, curious about making their first film,Anyone that wants to tell stories with visuals

Code:
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Indesign The Complete Course
Last updated 3/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.72 GB | Duration: 13h 28m

Master InDesign deskop publishing software to create layouts and graphic documents


What you'll learn
Master the dashboard
Master the different tools
Understand layout
Add colors
Use the grid
Edit the text
Manage pages
Manage masters
Add effects
Integrate images
Manage paragraph
Create cover
Create layout
Create flyer
Create post

Requirements
You need to have In Design on your computer

Description
InDesignInDesign is a desktop publishing software for creating layouts for book interiors, magazines, covers. It is also possible to create various graphic documents, such as business cards, flyers, photo montages, invitation cards. The best use of this software is the layout. Thus, it is possible to have advanced features on the management of the pages, or to use masters, which make it possible to apply a design on several pages at the same time. It is the reference deskop publishing software. If you need to work on documents that require a combination of text, image, color, InDesign will be perfect. It also offers very advanced features in text management. Work with text styles, edit paragraphs, divide pages into rows and columns. Therefore, we can position elements with precision and create perfect layouts.Advantages- Create documents that have multiple pages- Manage pages- Use masters- Edit the text with advanced features- Export in different formats- Wide range of creative possibilities- A reference for creating layout type documentsTraining courseIn this training you will learn InDesign from scratch. By a logical approach, you will be able, at the end of the training, to create all of your graphic documents. You will see the basic elements to understand the interface. You will then learn the tools step by step as this is the basis of successful design. You will also see color management, adding text, editing typography, adding image. You will learn the layouts with the management of these, the use of the models, the work with multiple pages. Finally, you will be able to apply all the knowledge through various training sessions.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Start with Indesign
Lecture 2 Manage windows
Lecture 3 Arrange windows
Lecture 4 Screen mode
Lecture 5 Zoom on document
Lecture 6 Move on document
Section 3: Create save and export document
Lecture 7 Create new document
Lecture 8 Document setup
Lecture 9 Save work
Lecture 10 Export work
Lecture 11 Adjust layout
Section 4: Basic tools
Lecture 12 Selection tool
Lecture 13 Direct selection tool
Lecture 14 Gap tool
Lecture 15 Content collector tool
Lecture 16 Line tool
Lecture 17 Note tool
Lecture 18 Rotate tool
Lecture 19 Free transform tool
Lecture 20 Pencil tool
Lecture 21 Page tool
Section 5: Create shapes
Lecture 22 Rectangle tool
Lecture 23 Ellipse tool
Lecture 24 Polygon tool
Lecture 25 Pen tool
Lecture 26 Add anchor point tool
Lecture 27 Convert direction point tool
Lecture 28 Eraser tool
Lecture 29 Scissor tool
Lecture 30 Smooth tool
Section 6: Create frames
Lecture 31 Rectangle frame tool
Lecture 32 Ellipse frame tool
Lecture 33 Polygon frame tool
Lecture 34 Import image
Lecture 35 Adjust image inside frame
Section 7: Object adjustments
Lecture 36 Manage transformations
Lecture 37 Duplicate object
Lecture 38 Group objects
Lecture 39 Manage alignments
Lecture 40 Manage distribution
Lecture 41 Manage disposition
Lecture 42 Use pathfinder
Section 8: Color gradient and stroke
Lecture 43 Color panel
Lecture 44 Create gradient
Lecture 45 Color theme tool
Lecture 46 Eyedropper tool
Lecture 47 Edit strokes
Lecture 48 Gradient feather tool
Section 9: Text
Lecture 49 Type tool
Lecture 50 Type on a path tool
Lecture 51 Wrap text
Lecture 52 Gradient on text
Lecture 53 Reflect on text
Lecture 54 Edit paragraph
Lecture 55 Shading and border on paragraph
Lecture 56 Paragraph style
Lecture 57 Character style
Lecture 58 Create hyperlink
Lecture 59 Create table
Section 10: Grid and guides
Lecture 60 Document grid
Lecture 61 Margins and columns
Lecture 62 Create guides
Lecture 63 Baseline grid
Lecture 64 Smart guides
Section 11: Layers
Lecture 65 Layers part 1
Lecture 66 Layers part 2
Section 12: Manage pages
Lecture 67 Masters part 1
Lecture 68 Masters part 2
Lecture 69 Manage pages part 1
Lecture 70 Manage pages part 2
Section 13: Add effects
Lecture 71 Effect part 1
Lecture 72 Effect part 2
Section 14: Technics to use
Lecture 73 Add page number
Lecture 74 Create grid of image
Lecture 75 Image inside text
Lecture 76 Clipping mask
Lecture 77 Warp text along image edge
Lecture 78 Convert shapes into other shapes
Lecture 79 Separate image in multiple frame
Section 15: Training on double page layout for magazine
Lecture 80 Travel magazine part 1
Lecture 81 Travel magazine part 2
Lecture 82 Travel magazine part 3
Lecture 83 Fashion magazine part 1
Lecture 84 Fashion magazine part 2
Section 16: Training on various graphic document
Lecture 85 Create header part 1
Lecture 86 Create header part 2
Lecture 87 Create post part 1
Lecture 88 Create post part 2
Lecture 89 Create restaurant menu part 1
Lecture 90 Create restaurant menu part 2
Lecture 91 Create resume part 1
Lecture 92 Create resume part 2
Lecture 93 Create flyer part 1
Lecture 94 Create flyer part 2
Lecture 95 Create banner part 1
Lecture 96 Create banner part 2
Lecture 97 Create visit card part 1
Lecture 98 Create visit card part 2
Lecture 99 Create contact form part 1
Lecture 100 Create contact form part 2
Lecture 101 Create photo montage part 1
Lecture 102 Create photo montage part 2
Lecture 103 Create book cover part 1
Lecture 104 Create book cover part 2
Section 17: Training on blank journal layout
Lecture 105 Gratitude journal layout part 1
Lecture 106 Gratitude journal layout part 2
People with the aim to create different graphic projects

Code:
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Code:
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Learn to code with C++ UE5 Game Development
Published 08/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 33 lectures (4h 40m) | Size: 6.06 GB


[center]
Make a game in Unreal with C++ programming!

[/center]


What you'll learn
Code in C++
Build a game
Run C++ applications
Design a game level
Requirements
No experience necessary
Description
Learn to code with C++ UE5 Game Development
Alexandra Kropova is a software developer with extensive experience in full-stack web development, app development and game development. She has helped produce courses for Mammoth Interactive since 2016, including the Coding Interview series in Java, JavaScript, C++, C#, Python and Swift.
When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
Mammoth Interactive is an online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard's edX, Business Insider and more.
Over 11 years, Mammoth Interactive has built a global student community with 1.1 million courses sold. Mammoth Interactive has released over 250 courses and 2,500 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching since 2002. John has created top-selling applications for iOS, Xbox and more. John also runs SaaS company Devonian Apps, building efficiency-minded software for technology workers like you.
Who this course is for
Anyone interested in coding C++ for game development

Code:
https://anonymz.com/?https://www.udemy.com/course/learn-to-code-with-c-ue5-game-development/

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Learning to Read Tarot for Beginners
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.91 GB | Duration: 5h 6m

The Complete Tarot Reading Course


What you'll learn
How to read tarot like a professional
Increase your psychic abilities and strengthen your intuition
Use tarot for personal guidance
Give professional and accurate readings for yourself and others

Requirements
No previous tarot knowledge is required
A traditional tarot deck (Rider-Waite is recommended)

Description
If you are wanting to start a tarot reading business, learn to read for fun, or need a refresher course this course is for you. No previous tarot knowledge is necessary because this class is from start to finish, everything you need. The format used for this course makes the information simple to learn and you won't get overwhelmed. We break the tarot deck down card by card giving detailed information for each one, but that is just the start. We learn what to do before a tarot reading, during the reading and after a tarot reading. We teach you how to psychically protect yourself and your space, how to clear and bless your tarot decks, how to recognize blocks and remove them, tarot ethics, how to do different spreads for different situations, how to interpret the different meanings for the same card, how to add numerology and astrology to enhance your tarot readings, all the little tips and tricks to making your tarot abilities the best they can be, and so much more. With this course you will be able to read tarot cards like a professional whether you are doing it to generate and income or doing it just for fun. You will learn how to increase your psychic gifts and strengthen your intuition. You will be able to use Tarot for personal guidance, as well as give accurate readings for yourself and others. This course has over five hours of video content, several downloadable resources, and great intuitive activities included in this course. It has so much material made in a way that is simple to learn. This is a complete course to learning to read tarot like a pro! This course has it all! My name is Denette Allmon-Swanson, I have been reading tarot for 20 years and professionally since 2012. I am passionate about tarot because I have witnessed and experienced its true wonders, and I want that experience for you! I have created this course in a way that is easy to learn and retain the information with you the student in mind. I want you to be successful at this course and will be available for any questions along the way either on the Udemy message board or by our private Facebook page dedicated to beginner tarot card students! I'm excited to be a part of your spiritual journey and wish you nothing but the best and much success as you take this course!
Overview
Section 1: Welcome!
Lecture 1 Welcome
Lecture 2 What to Expect From This Course
Lecture 3 How To Have Success In This Course
Section 2: Chapter One
Lecture 4 Introduction
Lecture 5 Psychic Protection
Lecture 6 How to clear your tarot deck
Lecture 7 How to clear your personal space
Lecture 8 How to recognize blocks and how to remove them
Lecture 9 Tarot Ethics
Lecture 10 The Importance of Journaling
Section 3: Chapter Two
Lecture 11 Breaking up the Major and Minor Cards
Lecture 12 Intuitive Activity
Lecture 13 The Major and Minor Arcana
Lecture 14 Chapter Two Overview
Section 4: Chapter Three-Breaking down the Minor Arcana
Lecture 15 The four suits of the minor arcana
Lecture 16 Tarot Tips For Success
Lecture 17 The Wands- Ace to Five
Lecture 18 The Wands Six to Ten
Lecture 19 Example Wands Reading
Lecture 20 The Wands- Court Cards
Lecture 21 The Pentacles- Ace to Five
Lecture 22 The Pentacles Six to Ten
Lecture 23 Example Pentacles Reading
Lecture 24 The Pentacles- Court Cards
Lecture 25 The Cups- Ace to Five
Lecture 26 The Cups Six to ten
Lecture 27 Example Cups Reading
Lecture 28 The Cups- Court Cards
Lecture 29 The Swords- Ace to 5
Lecture 30 The Swords- Six to Ten
Lecture 31 The Swords- Court Cards
Section 5: Chapter Four- The Major Arcana
Lecture 32 Introduction to Major Arcana
Lecture 33 Major Arcana - The Tree of Life
Lecture 34 Addressing the "Scary Cards"
Lecture 35 The Fool
Lecture 36 The Magician
Lecture 37 The High Priestess
Lecture 38 The Empress
Lecture 39 The Emperor
Lecture 40 The Hierophant
Lecture 41 The Lovers
Lecture 42 The Chariot
Lecture 43 Strength
Lecture 44 The Hermit
Lecture 45 The Wheel of Fortune
Lecture 46 Justice
Lecture 47 The Hanged Man
Lecture 48 Death
Lecture 49 Temperance
Lecture 50 The Devil
Lecture 51 The Tower
Lecture 52 The Star
Lecture 53 The Moon
Lecture 54 The Sun
Lecture 55 Judgement
Lecture 56 The World
Section 6: Tarot Spreads
Lecture 57 Interpreting The Cards
Lecture 58 The Three Card Spread
Lecture 59 Example of Three Card Spread
Section 7: Extra Lectures
Lecture 60 Numerology And Tarot
Lecture 61 Astrology and the Minor Arcana
Lecture 62 Astrology and the Major Arcana
Anyone interested in learning tarot,Any level welcome but best suited for beginner and intermediate tarot readers

Code:
https://anonymz.com/?https://www.udemy.com/course/complete-tarot-course/

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Realistic Drawing: Colored Pencil Drawing Art Course
Last updated 7/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 29.71 GB | Duration: 23h 6m

Learn Drawing and Painting Many Sketches with Colored Pencil Drawing. Drawing & Sketching with Pencil is Cool ART


What you'll learn
The correct way of coloring and combining them in a sketch with colored pencils, and at last sketching the very beautiful and simple models.
At the end of this course, it is expected that learners be able to recognize the colors from the model and combining them as well.
different textures of fruit, animals, and objects will be taught in this course and almost you get to know about the color combination of the skin
.

Requirements
Colored pencils in Faber Castell brand preference in the classic or polychrome type
Types of erasers (dough, etude, recharge)
Sharpener
Cutter
brush
Pan pastel
Steinbach cardboard or Fabriano (low grams and no texture)

Description
In this course, you'll learn drawing and painting many sketches with colored pencil from the ground up. The course is supported with over 23 hours of clear content that I walk you through each step of the way.Here's what you get with the course:- In the beginning of the course you will learn how to draw three types of fruits, you will get acquainted with different textures and volumes, which can be a good introduction to learning harder sketches and with more complexity.- Next you will learn how sketch and color two types of beautiful flowers (sunflowers and roses).-Also you will learn how to color objects such as piano keys or the shiny surface of a beautiful classic machine using colored pencils.- At this point you will learn how to draw three different forms and shapes and textures of animals' bodies, and you will learn how to draw scales and fish fins, the body and transparent wings of bees, and the skin of a horse's body will be taught too.- And finally, you will learn how to paint and volume the components of the face, including eyes, lips, and ears with colored pencils.- At the end of this colored pencil course, the student is expected to be able to recognize and distinguish colors from photos of simple models, and to some extent has learned how to combine colors in pencil drawing.What else will you get?- Personal contact with me, the course tutor- Lifetime access to course materials- Understanding of how professional art is created- This all comes under one convenient easy to use platform. Plus you will get fast, friendly, responsive support on the Udemy Q&A section of the course or direct message.- I will be here for you every step of the way!So what are you waiting for? Sign up now and change your art world today!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Faber castell polychrome and Classic color chart
Section 2: How to draw and color fruits with colored pencils
Lecture 3 The Almond Project Main Picture
Lecture 4 Almond part 1
Lecture 5 Almond part 2
Lecture 6 Almond Part 3
Lecture 7 Almond Part 4
Lecture 8 Almond Part 5
Lecture 9 The Banana Project main picture
Lecture 10 Banana Part 1
Lecture 11 Banana part 2
Lecture 12 Banana part 3
Lecture 13 Banana part 4
Lecture 14 Banana part 5
Lecture 15 Banana part 6
Lecture 16 Banana part 7
Lecture 17 Banana part 8
Lecture 18 Banana part 9
Lecture 19 Banana part 10
Lecture 20 Banana part 11
Lecture 21 Banana part 12
Lecture 22 Banana part 13
Lecture 23 Banana part 14
Lecture 24 Banana part 15
Lecture 25 Banana part 16
Lecture 26 Banana part 17
Lecture 27 Banana part 18
Lecture 28 The Watermelon project main Picture
Lecture 29 Watermelon Part 1
Lecture 30 Watermelon Part 2
Lecture 31 Watermelon Part 3
Lecture 32 Watermelon Part 4
Lecture 33 Watermelon Part 5
Lecture 34 Watermelon Part 6
Lecture 35 Watermelon Part 7
Lecture 36 Watermelon Part 8
Section 3: How to draw and color flowers and objects with colored pencils
Lecture 37 The Sunflower project main picture
Lecture 38 Sunflower Part 1
Lecture 39 Sunflower Part 2
Lecture 40 Sunflower Part 3
Lecture 41 Sunflower Part 4
Lecture 42 Sunflower Part 5
Lecture 43 Sunflower Part 6
Lecture 44 Sunflower Part 7
Lecture 45 Sunflower Part 8
Lecture 46 Sunflower Part 9
Lecture 47 Sunflower Part 10
Lecture 48 The piano and flower Main Picture
Lecture 49 Piano and Flower Part 1
Lecture 50 Piano and Flower Part 2
Lecture 51 Piano and Flower Part 3
Lecture 52 Piano and Flower Part 4
Lecture 53 Piano and Flower Part 5
Lecture 54 Piano and Flower Part 6
Lecture 55 Piano and Flower Part 7
Lecture 56 Piano and Flower Part 8
Lecture 57 Piano and Flower Part 9
Lecture 58 The Blue car main project Picture
Lecture 59 The Blue Car Part 1
Lecture 60 The Blue Car Part 2
Lecture 61 The Blue Car Part 3
Lecture 62 The Blue Car Part 4
Lecture 63 The Blue Car Part 5
Lecture 64 The Blue Car Part 6
Lecture 65 The Blue Car Part 7
Lecture 66 The Blue Car Part 8
Lecture 67 The Blue Car Part 9
Lecture 68 The Blue Car Part 10
Lecture 69 The Blue Car Part 11
Lecture 70 The Blue Car Part 12
Lecture 71 The Blue Car Part 13
Lecture 72 The Blue Car Part 14
Lecture 73 The Blue Car Part 15
Lecture 74 The Blue Car Part 16
Lecture 75 The Blue Car Part 17
Lecture 76 The Blue Car Part 18
Lecture 77 The Blue Car Part 19
Section 4: How to draw and color animals with colored pencils
Lecture 78 The Fish Main Project Picture
Lecture 79 Fish Part 1
Lecture 80 Fish Part 2
Lecture 81 Fish Part 3
Lecture 82 Fish Part 4
Lecture 83 Fish Part 5
Lecture 84 Fish Part 6
Lecture 85 Fish Part 7
Lecture 86 Fish Part 8
Lecture 87 The Bee Main Project Picture
Lecture 88 Bee Part 1
Lecture 89 Bee Part 2
Lecture 90 Bee Part 3
Lecture 91 Bee Part 4
Lecture 92 Bee Part 5
Lecture 93 Bee part 6
Lecture 94 The Horse Project Main Picture
Lecture 95 Horse Part 1
Lecture 96 Horse Part 2
Lecture 97 Horse Part 3
Lecture 98 Horse Part 4
Lecture 99 Horse Part 5
Lecture 100 horse part 6
Lecture 101 horse part 7
Lecture 102 Horse Part 8
Lecture 103 horse part 9
Lecture 104 Horse Part 10
Lecture 105 Horse Part 11
Lecture 106 Horse Part 12
Lecture 107 Horse Part 13
Lecture 108 Horse Part 14
Lecture 109 Horse Part 15
Lecture 110 Horse Part 16
Section 5: How to draw and color the face components with colored pencils
Lecture 111 The Ear Project Main Picture
Lecture 112 Ear Part 1
Lecture 113 Ear Part 2
Lecture 114 Ear Part 3
Lecture 115 Ear Part 4
Lecture 116 Ear Part 5
Lecture 117 Ear Part 6
Lecture 118 Ear Part 7
Lecture 119 Ear Part 8
Lecture 120 Ear Part 9
Lecture 121 Ear Part 10
Lecture 122 Ear Part 11
Lecture 123 Ear Part 12
Lecture 124 Ear Part 13
Lecture 125 Two eyes and eyebrows main Project Picture
Lecture 126 Eye Part 1
Lecture 127 Eye Part 2
Lecture 128 Eye Part 3
Lecture 129 Eye Part 4
Lecture 130 Eye Part 5
Lecture 131 Eye Part 6
Lecture 132 Eye Part 7
Lecture 133 Eye Part 8
Lecture 134 Eye Part 9
Lecture 135 Eye Part 10
Lecture 136 Eye Part 11
Lecture 137 Eye Part 12
Lecture 138 Eye Part 13
Lecture 139 Eye Part 14
Lecture 140 Eye Part 15
Lecture 141 The Lips and Cherry Project Main Picture
Lecture 142 Lips and Cherry Part 1
Lecture 143 Lips and Cherry Part 2
Lecture 144 Lips and Cherry Part 3
Lecture 145 Lips and Cherry Part 4
Lecture 146 Lips and Cherry Part 5
Lecture 147 Lips and Cherry Part 6
Lecture 148 Lips and Cherry Part 7
Lecture 149 Lips and Cherry Part 8
Lecture 150 Lips and Cherry Part 9
Lecture 151 Lips and Cherry Part 10
Lecture 152 Lips and Cherry Part 11
Lecture 153 Lips and Cherry Part 12
Lecture 154 Lips and Cherry Part 13
Lecture 155 Lips and Cherry Part 14
Lecture 156 Lips and Cherry Part 15
Lecture 157 Lips and Cherry Part 16
Lecture 158 Lips and Cherry Part 17
Lecture 159 Lips and Cherry Part 18
Lecture 160 Lips and Cherry Part 19
Lecture 161 Lips and Cherry Part 20
Lecture 162 Lips and Cherry Part 21
Lecture 163 Lips and Cherry Part 22
Lecture 164 Lips and Cherry Part 23
Lecture 165 Lips and Cherry Part 24
The course is suitable for those who are interested in the art of painting and the technique of colored pencils, even with the least basic information about the art of painting,All beginners and intermediate students can use these tutorials and learn how to draw simple and beautiful paintings with colored pencil.,There is no age limit for students, and it includes children ranging in age from 9 and older who are able to recognize volume and color to adult learners who are interested in the technique colored pencils.

Code:
https://anonymz.com/?https://www.udemy.com/course/realistic-drawing-colored-pencil-drawing-art-course/

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Learn Data Structures & Algorithms - Crack Coding Interviews
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.34 GB | Duration: 10h 11m

Master Time Complexities, Recursion, Linked Lists, Stacks, Queues, Heaps, HashMaps, Arrays, Sort and Search Algorithms


What you'll learn
Learn popular Data Structures and Algorithms from Scratch using Java with simple and easy approach
Improve your Problem solving Skills with many logical techniques and Practice exercises
Become more confident and Ace coding Interviews from top tech companies
Deeper understanding on Stacks, Queues, LinkedList, Hashes, Heaps, Arrays etc
Learn various Search and Sort Algorithms with their time complexity estimation
Learn and Implement Recursive Programming to solve the tricky Programming puzzles

Requirements
No experience with data structures or algorithms needed
Basic understanding of Java or any programming language

Description
Your Search on Learning Data Structures & Algorithms ends here. Ds & Algos are very easy if you know how exactly they work! And I am here to show its implementation process with very easy approach using Whiteboard teaching so that you will master on all the essential concepts to clear the Interviews.The examples I picked in this course will fine tune your thought process and enhance your logical thinking ability. With the approach of Whiteboard teaching, You will have practical understanding of how Data structures Problems can be analyzed and solved!!There are tons of Assignments & Interview Questions with solutions all over the course for practice so that you can progress in the course confidentlyIn this course, I use Java to teach the concepts but you can apply these concepts in any programming language. Our focus is on data structures and algorithms, not programming languages and tools.Below are the list of Data Structure topics you will master from this tutorial1. Recursion2. Linked List3. Stacks4. Queues5. Time Complexity6. Search Algorithms7. Sort Algorithms8. Binary Trees9. Arrays & Heaps10. Hash Map with its internal working processBy end of this course, you will gain enough confidence in solving the Data Structure puzzle questions and also gain the ability to write algorithms for any given problem
Overview
Section 1: Introduction
Lecture 1 How this Course is designed to master Data Structures & Algos?
Lecture 2 Prerequisites to install Java and eclipse editor for programming
Section 2: Recursion Programming
Lecture 3 Where are Code files?
Lecture 4 What is Recursion? Rules of recursion to simplify the programs
Lecture 5 Algorithm - Get Sum of elements of Array using Recursion - Explained
Lecture 6 Generating Java recursion method from the designed Algorithm for Sum of elements
Lecture 7 Java Program for sum of elements
Lecture 8 Algorithm - Generate Factorial Series for any number with Recursion - explained
Lecture 9 Java Program to print Fibonacci Series using Recursion
Lecture 10 Algorithm - Generate Fibanocci Series using with Recursion - explained
Lecture 11 Java Program to print Fibonacci Series using Recursion
Section 3: LinkedList
Lecture 12 Where are Code files?
Lecture 13 Introduction to LInked Lists and understanding their structures
Lecture 14 Algorithm - Add the Nodes at the end of Linked List Explained
Lecture 15 Java Program in representing the Node and defining the Linked List
Lecture 16 Algorithm - How to print all the values in the Linked List - Explain
Lecture 17 Assignment - Check if there is Node with value 6
Lecture 18 Java Program to Add Nodes and Print the values in the LinkedList
Lecture 19 Algorithm - How to Add the nodes in the beginning of the Linked List - Explained
Lecture 20 Algorithm - How to add Nodes at the Given Index as Input to the method
Lecture 21 Assignment - Java program to add the nodes in the beginning
Lecture 22 Java Program to add the Nodes at the given index - example
Lecture 23 Algorithm - How to delete the Nodes at the end of LInked List - explained
Lecture 24 Algorithm - removing the first Node from the Linked List - explained
Lecture 25 Algorithm- Delete Node at specified Index of LinkedList- Explained
Lecture 26 Assignment - Delete node at specified index
Lecture 27 Assignment - Remove the node which has even values
Lecture 28 Algorithm - Reversing the Linked List without changing head & tail
Lecture 29 Java Program to demonstrate Reverse LinkedList - Example
Section 4: Stacks
Lecture 30 What is Stack data structure? and its main operations
Lecture 31 Implementation of Stack using Java Util Stack class and its methods
Lecture 32 Algorithm - How to reverse the Stack with temporary Stack
Lecture 33 Java Program to reverse the stack based on the discussed Algorithm
Lecture 34 Assignment - Insert the item in the Stack for given index
Lecture 35 Solution to the logic of inserting item in the Stack on any given index
Lecture 36 Algorithm - Find the minimum element from the Stack using temporary Stack
Lecture 37 Java Program logic to find out the minimum element from Stack
Lecture 38 Algorithm - Sort the given Stack in asc/desc order
Lecture 39 Java program logic to Sort the given stack using temporary Stack
Lecture 40 Assignment - Check if the String is balanced using Stack
Lecture 41 Solution - Java program to check if String is balanced using Stack
Section 5: Queues
Lecture 42 Introduction to Queues data structure and its operations
Lecture 43 Implementing Queue Enqueue and Dequeue operations using Arrays
Lecture 44 Java code review of Array Queue implementation algorithm
Lecture 45 Assignment - Implement Queue Operations using Stack
Lecture 46 Java Code Algorithm in implementing Queues using Stacks
Lecture 47 InBuilt Queue Interface implementation Classes - ArrayDeqeue
Lecture 48 Assignment - Reverse the Queue elements
Lecture 49 Solution - Reversing the Queue using Stack Data structure
Lecture 50 What are Priority Queues and how it works internally to store data
Lecture 51 Assignment - Implementation of Priority queue enqueue method using Arrays
Section 6: Time complexity
Lecture 52 Introduction to Time Complexity and what is constant time O(1)
Lecture 53 Understanding the time complexity between O(1) and O(n) for any program
Lecture 54 Sample Programs for estimating the time complexity in given logic
Lecture 55 Understand time complexities of O(n~2) O(logn) and O(n!)
Section 7: Sorting Algorithms
Lecture 56 What is Bubble Sort and how to design the sort algorithm
Lecture 57 Java program to implement Bubble sort and its Time complexity
Lecture 58 Selection Sort and its design algorithm to sort the array
Lecture 59 Java program to implement Selection sort and its Time complexity
Lecture 60 Introduction to Merge sort and its Divide & Conquer Strategy
Lecture 61 Java program to implement Divide the Array into two parts with recursion
Lecture 62 Algorithm to implement Merge of two arrays with recursion
Lecture 63 End to end java code on implementing Merge Sort with O(nlogn) time complexity
Lecture 64 Quick Sort Lecture - Coming Soon
Section 8: Search Algorithms
Lecture 65 What is Linear Search? Implement the Strategy with time complexity
Lecture 66 What is Binary Search? An algorithm to implement Binary search
Lecture 67 Algorithm to implement Binary Search with divide & Conquer recurssion
Lecture 68 Java program to implement the search with and with out recursion strategy
Lecture 69 Jump Search Algorithm with minimal time complexity - Explain
Lecture 70 Assignment Solution - Java program to implement Sqrt(n) time complexity search
Section 9: Binary Trees
Lecture 71 What are Tree Data Structures and Importance of Binary trees
Lecture 72 What are Binary Search trees and how does it works on creation
Lecture 73 Assignment - Implement Binary Search Tree with the given list of elements
Lecture 74 Algorithm to implement binary Search tree as per the tree sort guidelines
Lecture 75 Java code on working with Binary Search tree implementation with examples
Lecture 76 Extracting the values from Search tree in sorted order (Inorder traversal)
Lecture 77 Finding the minimum element in the Binary Search tree with O(logn) complexity
Lecture 78 Implementing the Java code with example on extracting the minimum element
Lecture 79 How to get height of the Binary Search tree using recursion
Lecture 80 Java code in implementing the Binary Search tree height calculation
Lecture 81 How to Search for an element in the Binary Search tree with O(logn) complexity
Section 10: HashMaps
Lecture 82 What is Map Data Structure and its operations to store Data
Lecture 83 Hash Map methods to store and retrieve the key value data
Lecture 84 How to determine Default Capacity and Load Factor for the Hash map
Lecture 85 How HashMap internally Store the Data? Importance of Hash function
Lecture 86 Importance of HashCode & generating Hash Value for the String
Lecture 87 What is HashMap Collision and how to resolve the Collision
Lecture 88 Commonly asked Interview Questions on HashMap DataStructure
Section 11: Code Download
Lecture 89 Download the full course Code files
Software engineers,College Graduates,Computer Science Students

Code:
https://anonymz.com/?https://www.udemy.com/course/learn-data-structures-algorithms-java/

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Code:
https://rapidgator.net/file/a2f6abc5561e8890565588da59ac6278/Learn_Data_Structures__Algorithms_Crack_Coding_Interviews.part1.rar
https://rapidgator.net/file/fa5b4b9f2b71b64571c081c3884cdf46/Learn_Data_Structures__Algorithms_Crack_Coding_Interviews.part2.rar
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Building A Habit Of Daily Meditation
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.25 GB | Duration: 5h 9m

Plant the seed of meditation and you will reap the fruit of the peace of mind.


What you'll learn
Build a habit of meditation progressive series of meditation.
Calmness through stillness.
Be better at handling unpleasant situations around yourself.
Experience greater clarity and peace.

Requirements
No prerequisites. You do not have to know anything about yoga or meditation. In fact, it would be even better if you haven't got any prior knowledge.
Preferable to have a quiet place where you wont be disturbed for 10 to 20 minutes.

Description
This series of meditations focus on building a habit of meditation. The practice we are following here is stillness meditation, where we almost force the mind to be aware of the body for an extended period of time. After practising this for even a few minutes you will find that the awareness spontaneously directs itself inwards and attention becomes focused.In the first few sessions focus is on the stillness of the body.Our mind is like little child. If you order a child to do something, he will quite often do the opposite. There appears to be a rebelliousness, a need to defy. The mind acts in the same way. If you force the mind to forget the body and be aware of another subject, it seems to suddenly develop a fascination for the body. The more you try to forget the body, the more difficult it becomes. Knowing this tendency of the mind, this course adopts a contrary approach. That is, it almost forces the mind to be aware of the body for a long period of time. The mind, as usual, rebels. The mind automatically tries to think of something else and it forgets the body. And this is exactly the aim of meditation practices. After practising intensely every day you will find that the awareness spontaneously directs itself inwards and the Mind is calm and with peace.In later sessions observation of senses and thoughts is introduced, to bring control over thoughts and emotions.Meditation is a state that arises when following a meditation technique.Meditation techniques usually consist of one sitting still in one of the classical meditation postures.One ensures the body is still and comfortable.One's awareness is withdrawn from the senses and is directed inwards.One begins to steady the mind through the process of Kaya Sthairyam.Then one gives a 'concentration method' to the mind such as 'watching the breath or repeating a mantra mentally to oneself.In time and with practice, one's awareness begins to merge with the object of meditation. If one is fortunate a state of meditation and bliss arises which is beyond the ability of words to describe.The first stage is Pratyahara or detachment from the senses.The second stage is Dharana or Steadying the mindThe third stage is Dhyana or mindless attention. merging.The fourth stage which arises of its own accord is Samadhi or Bliss which defies descriptionKaya sthairyam is a basic practice of concentration on the steadiness of the body.
Overview
Section 1: Introduction
Lecture 1 Day 1
Lecture 2 Day 2
Lecture 3 Day 3
Lecture 4 Day 4
Lecture 5 Day 5
Lecture 6 Day 6
Lecture 7 Day 7
Lecture 8 Day 8
Lecture 9 Day 9
Lecture 10 Day 10
Lecture 11 Day 11
Lecture 12 Day 13
Lecture 13 Day 14
This course is for you, if you're new to meditation or an expert practitioner.,If you want a little respite from stress , anxiety and the hectic pace of modern life.,If you're looking to become a better version of yourself.,If you are troubled by insomnia, fatigue or agitation,If you desire to get a taste of true bliss and freedom within yourself.,If you are plagued with health issues acute or chronic.,if you are looking for Guided meditations from the authentic tradition which help you to accomplish your spiritual and worldly goals.,if you want to develop a habit of meditation.

Code:
https://anonymz.com/?https://www.udemy.com/course/building-a-habit-of-daily-meditation/

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Code:
https://rapidgator.net/file/2975f9395a33aa069db026a41e5a6ecd/Building_A_Habit_Of_Daily_Meditation.part1.rar
https://rapidgator.net/file/780b124b79b9c13c1f423ce786aeebdd/Building_A_Habit_Of_Daily_Meditation.part2.rar
https://rapidgator.net/file/f17ed328c564a3f9d4bc2488e39f2449/Building_A_Habit_Of_Daily_Meditation.part3.rar
https://rapidgator.net/file/5a3b4cef4ecf96ddeb45174e63f41d8e/Building_A_Habit_Of_Daily_Meditation.part4.rar

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https://ddownload.com/53ckorw8555u/Building_A_Habit_Of_Daily_Meditation.part1.rar
https://ddownload.com/36e4g60d4dq9/Building_A_Habit_Of_Daily_Meditation.part2.rar
https://ddownload.com/ju8rx0uqjvn2/Building_A_Habit_Of_Daily_Meditation.part3.rar
https://ddownload.com/v7ll1ds6jqvj/Building_A_Habit_Of_Daily_Meditation.part4.rar
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Gimp Masterclass The Complete Course
Last updated 2/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.33 GB | Duration: 13h 27m

Learn Gimp software to work on all types of graphics projects


What you'll learn
Start with the software
Understand dashboard
Manage windows
Understand layers
Use layer mask
Master selection tools
Master transformation tools
Master painting tool
Manage colors
Add guides
Manage grid
Manage paths
Manage alignments
Add effects on text
Add photo adjustments
Use filters
Color drawing
Edit photo
Create photo montage
Create graphic documents

Requirements
You need to install Gimp

Description
Come and learn how to start with the Gimp softwareGIMP is a powerful software with wide functionality, many tools and filters, and it supports many formats used in digital imaging. It also has a very flexible and configurable interface to adapt to individual needs. It's an open source software, which means you can use for free. If you are looking for a free alternative to the famous Photoshop, then come and work on Gimp. You will have an impressive number of possibilities for image processing. This extremely comprehensive software allows you to create any type of project through high quality graphic compositions. It can therefore be used for professional or amateur purposes. Gimp manages the colors of your RGB or CMYK material.What can be done with the Gimp software- Clipping on images- Artistic drawing- Photo editing- Various manipulations on images- Web graphics- Creation of graphic documents like covers, flyers, banners, logos and moreGimpIn this training you will learn how to master Gimp perfectly from scratch. At the end of the training you will have an excellent level on this software and you will be able to work on all types of graphic documents. After explaining the interface and window management, you will learn the basics to get started, such as layers or masks. Then all the tools will be explained in great detail, with concrete examples to optimize understanding. You will also learn how to perfectly manage selections, create shapes or add text. We will also see the basics for editing photos, as well as the addition of filters and their different uses. At the end of the course, many training sessions will allow you to apply all the elements seen in the course.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Start with Gimp
Lecture 2 Manage dashboard
Lecture 3 Edit toolbar
Lecture 4 Edit windows
Lecture 5 History panel
Lecture 6 Navigation on image
Lecture 7 Brush options
Section 3: Create save and export
Lecture 8 Create and open document
Lecture 9 Save and export
Section 4: Canevas and image
Lecture 10 Edit canvas
Lecture 11 Scale image
Section 5: Manage layers
Lecture 12 Layers part 1
Lecture 13 Layers part 2
Lecture 14 Layer mask
Lecture 15 Quick mask
Lecture 16 Blend mode
Lecture 17 Link layers
Lecture 18 Adjust layers
Section 6: Selection tools
Lecture 19 Rectangle selection tool
Lecture 20 Ellipse selection tool
Lecture 21 Free selection tool
Lecture 22 Scissor selection tool
Lecture 23 Foreground selection tool
Lecture 24 Fuzzy selection tool
Lecture 25 Selection by color tool
Lecture 26 Path tool for selection
Section 7: Edit selections
Lecture 27 Floating selection
Lecture 28 Edit selections
Lecture 29 Alpha channel
Lecture 30 Alpha to selections
Lecture 31 Recuperate selections
Lecture 32 Shrink and grow selections
Lecture 33 Stroke on selections
Lecture 34 Remove background
Section 8: Transformation tools
Lecture 35 Move tool
Lecture 36 Scale tool
Lecture 37 Perspective tool
Lecture 38 Cage transform tool
Lecture 39 Unified transform tool
Lecture 40 Shear tool
Lecture 41 Flip tool
Lecture 42 Crop tool
Lecture 43 Handle transform tool
Lecture 44 Rotation tool
Lecture 45 3D transform tool
Section 9: Painting tools
Lecture 46 Bucket fill tool
Lecture 47 Gradient tool
Lecture 48 Eraser tool
Lecture 49 Brush tool
Lecture 50 Pencil tool
Lecture 51 Air brush tool
Lecture 52 My paint brush tool
Lecture 53 Ink tool
Lecture 54 Paths tool
Lecture 55 Warp transform tool
Lecture 56 Clone tool
Lecture 57 Perspective clone tool
Lecture 58 Healing tool
Lecture 59 Smudge tool
Lecture 60 Blur sharpen tool
Lecture 61 Dodge burn tool
Lecture 62 Measure tool
Lecture 63 Color picker tool
Section 10: Colors and strokes
Lecture 64 Manage colors
Lecture 65 Manage strokes
Section 11: Add text
Lecture 66 Add text
Lecture 67 Text alignment
Lecture 68 Text along circle
Lecture 69 Text along path
Section 12: Grid and guides
Lecture 70 Add grid
Lecture 71 Add guides
Section 13: Image inside shape
Lecture 72 Image inside shape
Lecture 73 Image inside text
Section 14: Alignments and distribution
Lecture 74 Manage alignments
Lecture 75 Manage distribution
Section 15: Manage paths
Lecture 76 Manage paths part 1
Lecture 77 Manage paths part 2
Section 16: Photo adjustments
Lecture 78 Histogram photo
Lecture 79 Adjustments part 1
Lecture 80 Adjustments part 2
Lecture 81 Adjustment colorize
Lecture 82 Adjustment posterize
Section 17: Add filters
Lecture 83 Filters part 1
Lecture 84 Filters part 2
Lecture 85 Filters blur
Lecture 86 Filters enhance
Lecture 87 Filters distorts
Lecture 88 Filters shadow
Lecture 89 Filters light
Lecture 90 Filters noise
Lecture 91 Filters edge detect
Lecture 92 Filters generic
Lecture 93 Filters artistic
Lecture 94 Filters decor
Lecture 95 Filters map
Lecture 96 Filters render
Lecture 97 Create spheres
Lecture 98 Create shapes
Section 18: Colorize drawing
Lecture 99 Color drawing example 1
Lecture 100 Color drawing example 2
Section 19: Training add effects on images
Lecture 101 Change eyes color
Lecture 102 Black and white effect
Lecture 103 Lightning effect
Lecture 104 Snow effect
Lecture 105 Little planet effect
Section 20: Training add effects on text
Lecture 106 Reflect effect on text part 1
Lecture 107 Reflect effect on text part 2
Lecture 108 Snow effect on text part 1
Lecture 109 Snow effect on text part 2
Section 21: Training edit face
Lecture 110 Edit face part 1
Lecture 111 Edit face part 2
Section 22: Training create photo montage
Lecture 112 Slices on face part 1
Lecture 113 Slices on face part 2
Lecture 114 Montage double exposure part 1
Lecture 115 Montage double exposure part 2
Lecture 116 Montage 3D frame part 1
Lecture 117 Montage 3D frame part 2
Lecture 118 Photo montage part 1
Lecture 119 Photo montage part 2
Section 23: Training create graphic documents
Lecture 120 Post social network part 1
Lecture 121 Post social network part 2
Lecture 122 Cover magazine part 1
Lecture 123 Cover magazine part 2
Lecture 124 Montage nature part 1
Lecture 125 Montage nature part 2
Lecture 126 Banner design part 1
Lecture 127 Banner design part 2
Lecture 128 Logo design part 1
Lecture 129 Logo design part 2
People wishing to work in design graphics,Individuals wishing to use the software for editing or editing,People who want to work on a free alternative to Photoshop

Code:
https://anonymz.com/?https://www.udemy.com/course/gimp-beginner-to-intermediate-basics-and-training/

[Image: gimpmasterclassthecompvdp3.jpg]

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Code:
https://rapidgator.net/file/47fdc4f22f1ab333fd93662d7f901fec/Gimp_masterclass_the_complete_course.part1.rar
https://rapidgator.net/file/2e067760aa5021b5c3a49c0f9ce53275/Gimp_masterclass_the_complete_course.part2.rar
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https://ddownload.com/gfuyyv9369b8/Gimp_masterclass_the_complete_course.part2.rar
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Absolute Beginners Retopology And Uv Unwrapping In 3Dsmax
Last updated 10/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.34 GB | Duration: 9h 13m

Learn the secrets of retopologizing in 3dsMax


What you'll learn
In this course we will make the full character retopology in 3dsMax. We will learn how to export your high poly from Zbrush, put it in to 3dsMax and arrange polygons over it. We will also learn how to make a good, production ready retopo of the realistic human haead and hand. And also make all the UV unwrapping.

Requirements
You should want to put your Zbrush models in to a game engine or render them efficiently.

Description
You probably have always wondered, how to make your Zbrush models animation ready and prepare them for texturing? How to make this retopologizing step that everybody is talking about? How to make this jump from couple of million polygons to just a few thousand? All those questions, and more, will be answered in this course. My name is Niko, and i am a 3D character artist for more than a decade now. I have made numerous characters for numerous games. And for all of them i was using the style of retopologizing and UV mapping i will show you in this course. Using the retopology and UV unwrap tools that come default with 3ds Max, we will retopologize a simple cartoon character. We will then make it's UVs, so he is ready for baking and texturing in Substance painter (whch we will do separately in the Substance painter course). As a bonus i will show you how to retopologize and unwrap an animation ready realistic head with open mouth and also a realistic hand. In this course we will learn:Preparing your mesh in Zbrush for exportExporting your meshes from Zbrush and import them in 3dsMaxBaiscs of 3dsMax, needed for retopologyHow to start the retopology of a characterRetopologizing tricks and hintsBasics of 3dsMax UV unwrap Hints and tips on efficiant and quality unwbanging of a characterExporting a high poly realistic head from Zbrush and importing in 3dsMaxRetopologizing a realistic head with loops in the right places ready for animationMaking good and useful UV map of a human headRetopology of a human handUV mapping of a human handSome interesting random artistic stuff when we are doing something repetitive :)We will start in Zbrush, where we will spend some time to organize, merge and prepare the high poly meshes for export. Then we will decimate the high poly so we can import it in 3dsMax without too much performance issues. We will see how to export meshes from Zbrush and import them in 3dsMax. Then we will get familiar with the retopology tools and get some basic knowledge about 3d Max. After that we will start the retopolology from the head and horns, and then going trough every separate pieces we have, like the arms, shoulders, cape and legs. As we go i will tell you how i do retopology and how i approach the problems when retopologizing. We will then get familiar with the UV unwrapping capabilities embeded in 3dsMax, and we will start unwrapping the character piece by piece and checking our unwrap with a checker texture. When we finish, we will arrange all the pieces in a sqare texture space like a puzzle. When we are done with that we will export a realistic head from Zbrush, and import it in Max so we can start making it's topology. We will make a topology which is animation friendly and also include the inside of the mouth. Next will be, of course, making the UV unwrapping of the head, in which i will show you how to use Zbrush as a very good unwrapping tool. We will do all this steps again for a realistic hand too. I made this course for absolute retopology beginners and no previous knowledge of 3dsMax is required. I made this course in 3dsMax, because i always made my retopologies and UV mapping there, i think it is a pretty good software for this purpose, and i am ready to prove it! So see you in the first video of the course!
Overview
Section 1: Course
Lecture 1 Introduction
Lecture 2 Preparing the model in Zbrush and exporting meshes for retopology
Lecture 3 Getting familiar with 3dsMax and starting retopology
Lecture 4 Retopologizing the horns
Lecture 5 Retopology of the head and symmetry
Lecture 6 Retopo the shoulders pt1
Lecture 7 Retopo the shoulders pt2
Lecture 8 Retopologizing the cape
Lecture 9 Retopologizing the arm
Lecture 10 Retopologizing the small cloth and traps armor
Lecture 11 Retopo of the chest armor
Lecture 12 Retopologizing the legs
Lecture 13 Retopo the knee armor and the sword
Lecture 14 Starting the UV unwrap
Lecture 15 UV mapping the shoulders and armor
Lecture 16 Unwrapping the arms and some Zbrush unwrap
Lecture 17 Finishing the Unwrap of the character
Lecture 18 Retopology of a realistic head pt1
Lecture 19 Retopology of the head pt2
Lecture 20 Finishing the head retopology
Lecture 21 Making the head UVs
Lecture 22 Using Zbursh to better unwrap the head
Lecture 23 Hand retopology in 3dsMax pt1
Lecture 24 Finish the retopo of the hand
Lecture 25 UV unwrapping of the hand
Lecture 26 Goodbye
People who want to learn retopology and UV unwrap for games.

Code:
https://anonymz.com/?https://www.udemy.com/course/absolute-beginners-retopology-and-uv-unwrapping-in-3dsmax/

[Image: absolutebeginnersretowlcmu.jpg]

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Code:
https://rapidgator.net/file/9ab7216e22bae2a6ecbc7d53da808810/Absolute_Beginners_Retopology_and_UV_unwrapping_in_3dsMax.part1.rar
https://rapidgator.net/file/ecc9f7cc610cbef8379f164fb16f0c4d/Absolute_Beginners_Retopology_and_UV_unwrapping_in_3dsMax.part2.rar
https://rapidgator.net/file/a278b279fa13b03175302507975282d2/Absolute_Beginners_Retopology_and_UV_unwrapping_in_3dsMax.part3.rar
https://rapidgator.net/file/c6dc862193f1f910794f2ff477a56def/Absolute_Beginners_Retopology_and_UV_unwrapping_in_3dsMax.part4.rar
https://rapidgator.net/file/6131ee13fd9e238dd66ea88dca56c476/Absolute_Beginners_Retopology_and_UV_unwrapping_in_3dsMax.part5.rar
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https://ddownload.com/u688oootrs1s/Absolute_Beginners_Retopology_and_UV_unwrapping_in_3dsMax.part6.rar
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Adobe 5 Courses In 1: Photoshop, After Effects, Id, Ai & Lr
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.47 GB | Duration: 6h 21m

Learn Adobe CC Smart Tips & Boost Your Creative Skills: After Effects, Photoshop, InDesign, Illustrator & Lightroom


What you'll learn
After Effects: Effects, Presets, Masking Images, Track Matte, Motion Path, Toggle Hold Keyframe, Trim Path PLUS Spinning Globe Effect
Photoshop: Crop Tool, Layers, Blending, Auto-Align & Blend, Smart Objects, Clipping Masks, Hue, Saturation, Monochrome & 3D Shapes
InDesign: Learn graphic design and page layout skills today: Text Flow, Paste Into, Text Import & other Adobe InDesign features
Illustrator: Path Finder, Compound Shapes, Free Form, Intersect, Perspective Grid, Rosette, Revolving Tool PLUS Test Yourself Quizzes
Lightroom: Custom presets, smart previews, Loupe Overlay, panoramas, colour conversion & much more

Requirements
There are no requirements or prerequisites, we assume a beginner level in the lessons and workbooks
You can learn everything you need from following the course but for practice and doing your own projects you will need each Adobe product which you can get in a subscription to Adobe CC

Description
Get instant access to a 50-page workbook on Adobe Creative Cloud with smart tips for all 5 products, follow along, and keep for referencePlus: Workbooks for each of the 5 Adobe CC productsPlus: Worksheets for each of the lessonsIntroduce yourself to our community of students in this course and tell us your goals with data scienceEncouragement and celebration of your progress every step of the way: 25% > 50% > 75% & 100%Over 6 hours of clear and concise step-by-step instructions, lessons, Q&A and engagementKnowledge Checks to assess your knowledge and skillsWhat you will learn:After Affects: Effects, Presets, Masking Images, Track Matte, Motion Path, Toggle Hold Keyframe, Trim Path PLUS Spinning Globe EffectPhotoshop: Crop Tool, Layers, Blending, Auto-Align & Blend, Smart Objects, Clipping Masks, Hue, Saturation, Monochrome & 3D ShapesInDesign: Learn graphic design and page layout skills today: Text Flow, Paste Into, Text Import & other Adobe InDesign featuresIllustrator: Path Finder, Compound Shapes, Free Form, Intersect, Perspective Grid, Rosette, Revolving Tool PLUS Test Yourself QuizzesLightroom: Learn Adobe Lightroom features: custom presets, smart previews, Loupe Overlay, panoramas, colour conversion & much moreContents and OverviewYou'll start by Preview and Download The Adobe After Effects Workbook You Get With This Course; Getting Started & Working With Effects & Presets; Working with Effects and Presets; Masking Images; Working with Track Matte; Creating a Motion Path; Using the Toggle Hold Keyframe; Animating the Stroke of Text Using Trim Path; Create Spinning Globe in the World Effect; Preview and Download The Adobe Photoshop Workbook You Get With This Course; The Crop Tool; Introduction to Layers; Explore Layer Blending Modes; Learn How to Auto-Align Layers; Learn How to Auto-Blend Layers; Working with Smart Objects; Application of Clipping Masks; Explore Hue & Saturation; Perform a Monochrome Conversion; Using Path Blur Filter; Applying Shake Reduction; Creating a 3D-Anaglyph; Creating 3D-Shapes.We will also cover Download & Preview The Adobe InDesign Workbook that you get with this course; Importing Text from a Word Document; Understanding Import Options; Using the Paste into Command; Adding a Placeholder Text; Thread Text Across Frames; Explore Flowing Text in InDesign; Preview and Download The Adobe Illustrator Workbook You Get With This Course; Working with Path Finder; Working with Modifier Keys; Create a Compound Path; Create an Envelope Distortion; Using the Free Form Gradient; Create a Perspective Grid; Create a Rosette; Using the Revolving Tool.This course will also tackle Preview and Download The Adobe LightRoom Workbook That You Get In This Course; Perform a Black & White Lightroom Conversion; Explore White Balance in Lightroom; Create Your Own Custom Presets; Use Smart Previews in Lightroom; Understand Loupe Overlay; Create Panoramic View in Lightroom.Then, Introduction to Mike Lanesman, overview and thoughts on adobe creative software; All about the Adobe community and courses that are coming out soon; join, engage; Mike answers a question about handling lighting on a budget and editing after; "I can take great pics, software takes me to the next level; interdependence"; Know the importance of learning adobe and why adobe is so successful; Does adobe allow once off payments for their software or is it all subscriptions; Learn recommendations on editing software for creating amazing backgrounds; Learn the tips on how and where to start on graphic design; Would it be better to work on photography skills and make up for editing skills; Using phones to take images and overcompensating for editing and other factors; Starting on the courses for where and how to begin on learning adobe software; Is possible to tell if a picture has been edited and other factors on posting; Learn tips on taking decent photo on smartphone and specs you should look for; Make money by learning Adobe skills and become an entrepreneur in your community; Learn Adobe Creative Skills With Certified Trainer Mike Lanesman.Who are the Instructors?Mike Lanesman is your lead instructor - a professional making a living from teaching graphics and design. As a graphic design expert, he has joined with content creator Peter Alkema to bring you this amazing new course.You'll get premium support and feedback to help you become more confident with Adobe After Effects!We can't wait to see you on the course!Enrol now, and we'll help you improve your Adobe skills!Peter
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Adobe CC 5 in 1 Fifty Page Workbook[Preview & Download]
Lecture 3 Hello my name is Mike Lanesman, I am full accredited to teach Adobe and help you
Lecture 4 Introduce Yourself To Your Fellow Students And Tell Everyone What Are Your Goals
Lecture 5 Let's Celebrate Your Progress In This Course: 25% > 50% > 75% > 100%!!
Section 2: Adobe After Effects - Smart Tips To Boost Your Adobe Skills
Lecture 6 5 Reasons To Learn Adobe After Effects by Mike Lanesman
Lecture 7 Preview and Download The Adobe After Effects Workbook You Get With This Course
Lecture 8 Getting Started & Working With Effects & Presets
Lecture 9 Working with Effects and Presets
Lecture 10 Masking Images
Lecture 11 Working with Track Matte
Lecture 12 Creating a Motion Path
Lecture 13 You've Achieved 25% >> Let's Celebrate Your Progress And Keep Going To 50% >>
Lecture 14 Using the Toggle Hold Keyframe
Lecture 15 Animating the Stroke of Text Using Trim Path
Lecture 16 Create Spinning Globe in the World Effect
Section 3: Adobe Photoshop Smart Tips - Boost Your Adobe Skills
Lecture 17 Preview and Download The Adobe Photoshop Workbook You Get With This Course
Lecture 18 The Crop Tool
Lecture 19 Introduction to Layers
Lecture 20 Explore Layer Blending Modes
Lecture 21 Learn How to Auto-Align Layers
Lecture 22 Learn How to Auto-Blend Layers
Lecture 23 Working with Smart Objects
Lecture 24 Application of Clipping Masks
Lecture 25 Explore Hue & Saturation
Lecture 26 Perform a Monochrome Conversion
Lecture 27 Using Path Blur Filter
Lecture 28 You've Achieved 50% >> Let's Celebrate Your Progress And Keep Going To 75% >>
Lecture 29 Applying Shake Reduction
Lecture 30 Creating a 3D-Anaglyph
Lecture 31 Creating 3D-Shapes
Section 4: Smart Tips For Adobe InDesign - Boost Your Creative Skills
Lecture 32 Download & Preview The InDesign Workbook that you get with this course
Lecture 33 Importing Text from a Word Document
Lecture 34 Understanding Import Options
Lecture 35 Using the Paste into Command
Lecture 36 Adding a Placeholder Text
Lecture 37 Thread Text Across Frames
Lecture 38 Explore Flowing Text in InDesign
Lecture 39 You've Achieved 75% >> Let's Celebrate Your Progress And Keep Going To 100% >>
Section 5: Adobe Illustrator - Smart Tips To Boost Your Adobe Skills
Lecture 40 Preview and Download The Adobe Illustrator Workbook You Get With This Course
Lecture 41 Working with Path Finder
Lecture 42 Working with Modifier Keys
Lecture 43 Create a Compound Path
Lecture 44 Create an Envelope Distortion
Lecture 45 Using the Free Form Gradient
Lecture 46 Create a Perspective Grid
Lecture 47 Create a Rosette
Lecture 48 Using the Revolving Tool
Section 6: Adobe Lightroom - Smart Tips To Boost Your Adobe Skills
Lecture 49 Preview and Download The Adobe LightRoom Workbook That You Get In This Course
Lecture 50 Perform a Black & White Lightroom Conversion
Lecture 51 Explore White Balance in Lightroom
Lecture 52 Create Your Own Custom Presets
Lecture 53 Use Smart Previews in Lightroom
Lecture 54 Understand Loupe Overlay
Lecture 55 Create Panoramic View in Lightroom
Lecture 56 You've Achieved 100% >> Let's Celebrate! Remember To Share Your Certificate!!
Section 7:[Optional] More Adobe Insights From Q&A Webinar Interview With Mike Lanesman
Lecture 57 Introduction to Mike Lanesman, overview and thoughts on adobe creative software
Lecture 58 All about the Adobe community and courses that are coming out soon; join, engage
Lecture 59 Mike answers a question about handling lighting on a budget and editing after
Lecture 60 "I can take great pics, software takes me to the next level; interdependence"
Lecture 61 Know the importance of learning adobe and why adobe is so successful
Lecture 62 Does adobe allow once off payments for their software or is it all subscriptions
Lecture 63 Learn recommendations on editing software for creating amazing backgrounds
Lecture 64 Learn the tips on how and where to start on graphic design
Lecture 65 Would it be better to work on photography skills and make up for editing skills
Lecture 66 Using phones to take images and overcompensating for editing and other factors
Lecture 67 Starting on the courses for where and how to begin on learning adobe software
Lecture 68 Is possible to tell if a picture has been edited and other factors on posting
Lecture 69 Learn tips on taking decent photo on smartphone and specs you should look for
Lecture 70 Make money by learning Adobe skills and become an entrepreneur in your community
Lecture 71 Learn Adobe Creative Skills With Certified Trainer Mike Lanesman
This course is for everyone who wants to be more creative and learn powerful design tools

Code:
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Spark Sql And Spark 3 Using Scala Hands-On With Labs
Last updated 2/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.75 GB | Duration: 24h 12m

A comprehensive course on Spark SQL as well as Data Frame APIs using Scala with complementary lab access



What you'll learn
All the HDFS Commands that are relevant to validate files and folders in HDFS.
Enough Scala to work Data Engineering Projects using Scala as Programming Language
Spark Dataframe APIs to solve the problems using Dataframe style APIs.
Basic Transformations such as Projection, Filtering, Total as well as Aggregations by Keys using Spark Dataframe APIs
Inner as well as outer joins using Spark Data Frame APIs
Ability to use Spark SQL to solve the problems using SQL style syntax.
Basic Transformations such as Projection, Filtering, Total as well as Aggregations by Keys using Spark SQL
Inner as well as outer joins using Spark SQL
Basic DDL to create and manage tables using Spark SQL
Basic DML or CRUD Operations using Spark SQL
Create and Manage Partitioned Tables using Spark SQL
Manipulating Data using Spark SQL Functions
Advanced Analytical or Windowing Functions to perform aggregations and ranking using Spark SQL

Requirements
Basic programming skills
Self support lab (Instructions provided) or ITVersity lab at additional cost for appropriate environment.
Minimum memory required based on the environment you are using with 64 bit operating system
4 GB RAM with access to proper clusters or 16 GB RAM with virtual machines such as Cloudera QuickStart VM

Description
As part of this course, you will learn all the key skills to build Data Engineering Pipelines using Spark SQL and Spark Data Frame APIs using Scala as a Programming language. This course used to be a CCA 175 Spark and Hadoop Developer course for the preparation of the Certification Exam. As of 10/31/2021, the exam is sunset and we have renamed it to Spark SQL and Spark 3 using Scala as it covers industry-relevant topics beyond the scope of certification.About Data EngineeringData Engineering is nothing but processing the data depending on our downstream needs. We need to build different pipelines such as Batch Pipelines, Streaming Pipelines, etc as part of Data Engineering. All roles related to Data Processing are consolidated under Data Engineering. Conventionally, they are known as ETL Development, Data Warehouse Development, etc. Apache Spark is evolved as a leading technology to take care of Data Engineering at scale.I have prepared this course for anyone who would like to transition into a Data Engineer role using Spark (Scala). I myself am a proven Data Engineering Solution Architect with proven experience in designing solutions using Apache Spark.Let us go through the details about what you will be learning in this course. Keep in mind that the course is created with a lot of hands-on tasks which will give you enough practice using the right tools. Also, there are tons of tasks and exercises to evaluate yourself.Setup of Single Node Big Data ClusterMany of you would like to transition to Big Data from Conventional Technologies such as Mainframes, Oracle PL/SQL, etc and you might not have access to Big Data Clusters. It is very important for you set up the environment in the right manner. Don't worry if you do not have the cluster handy, we will guide you through support via Udemy Q&A.Setup Ubuntu-based AWS Cloud9 Instance with the right configurationEnsure Docker is setupSetup Jupyter Lab and other key componentsSetup and Validate Hadoop, Hive, YARN, and SparkAre you feeling a bit overwhelmed about setting up the environment? Don't worry!!! We will provide complementary lab access for up to 2 months. Here are the details.Training using an interactive environment. You will get 2 weeks of lab access, to begin with. If you like the environment, and acknowledge it by providing a 5* rating and feedback, the lab access will be extended to additional 6 weeks (2 months). Feel free to send an email to [email protected] to get complementary lab access. Also, if your employer provides a multi-node environment, we will help you set up the material for the practice as part of the live session. On top of Q&A Support, we also provide required support via live sessions.A quick recap of ScalaThis course requires a decent knowledge of Scala. To make sure you understand Spark from a Data Engineering perspective, we added a module to quickly warm up with Scala. If you are not familiar with Scala, then we suggest you go through relevant courses on Scala as Programming Language.Data Engineering using Spark SQLLet us, deep-dive into Spark SQL to understand how it can be used to build Data Engineering Pipelines. Spark with SQL will provide us the ability to leverage distributed computing capabilities of Spark coupled with easy-to-use developer-friendly SQL-style syntax.Getting Started with Spark SQLBasic Transformations using Spark SQLManaging Spark Metastore Tables - Basic DDL and DMLManaging Spark Metastore Tables Tables - DML and PartitioningOverview of Spark SQL FunctionsWindowing Functions using Spark SQLData Engineering using Spark Data Frame APIsSpark Data Frame APIs are an alternative way of building Data Engineering applications at scale leveraging distributed computing capabilities of Spark. Data Engineers from application development backgrounds might prefer Data Frame APIs over Spark SQL to build Data Engineering applications.Data Processing Overview using Spark Data Frame APIs leveraging Scala as Programming LanguageProcessing Column Data using Spark Data Frame APIs leveraging Scala as Programming LanguageBasic Transformations using Spark Data Frame APIs leveraging Scala as Programming Language - Filtering, Aggregations, and SortingJoining Data Sets using Spark Data Frame APIs leveraging Scala as Programming LanguageAll the demos are given on our state-of-the-art Big Data cluster. You can avail of one-month complimentary lab access by reaching out to [email protected] with a Udemy receipt.

Overview

Section 1: Introduction

Lecture 1 CCA 175 Spark and Hadoop Developer - Curriculum

Section 2: Setting up Environment using AWS Cloud9

Lecture 2 Getting Started with Cloud9

Lecture 3 Creating Cloud9 Environment

Lecture 4 Warming up with Cloud9 IDE

Lecture 5 Overview of EC2 related to Cloud9

Lecture 6 Opening ports for Cloud9 Instance

Lecture 7 Associating Elastic IPs to Cloud9 Instance

Lecture 8 Increase EBS Volume Size of Cloud9 Instance

Lecture 9 Setup Jupyter Lab on Cloud9

Lecture 10[Commands] Setup Jupyter Lab on Cloud9

Section 3: Setting up Environment - Overview of GCP and Provision Ubuntu VM

Lecture 11 Signing up for GCP

Lecture 12 Overview of GCP Web Console

Lecture 13 Overview of GCP Pricing

Lecture 14 Provision Ubuntu VM from GCP

Lecture 15 Setup Docker

Lecture 16 Why we are setting up Python and Jupyter Lab for Scala related course?

Lecture 17 Validating Python

Lecture 18 Setup Jupyter Lab

Section 4: Setup Hadoop on Single Node Cluster

Lecture 19 Introduction to Single Node Hadoop Cluster

Lecture 20 Setup Prerequisties

Lecture 21[Commands] - Setup Prerequisites

Lecture 22 Setup Password less login

Lecture 23[Commands] - Setup Password less login

Lecture 24 Download and Install Hadoop

Lecture 25[Commands] - Download and Install Hadoop

Lecture 26 Configure Hadoop HDFS

Lecture 27[Commands] - Configure Hadoop HDFS

Lecture 28 Start and Validate HDFS

Lecture 29[Commands] - Start and Validate HDFS

Lecture 30 Configure Hadoop YARN

Lecture 31[Commands] - Configure Hadoop YARN

Lecture 32 Start and Validate YARN

Lecture 33[Commands] - Start and Validate YARN

Lecture 34 Managing Single Node Hadoop

Lecture 35[Commands] - Managing Single Node Hadoop

Section 5: Setup Hive and Spark on Single Node Cluster

Lecture 36 Setup Data Sets for Practice

Lecture 37[Commands] - Setup Data Sets for Practice

Lecture 38 Download and Install Hive

Lecture 39[Commands] - Download and Install Hive

Lecture 40 Setup Database for Hive Metastore

Lecture 41[Commands] - Setup Database for Hive Metastore

Lecture 42 Configure and Setup Hive Metastore

Lecture 43[Commands] - Configure and Setup Hive Metastore

Lecture 44 Launch and Validate Hive

Lecture 45[Commands] - Launch and Validate Hive

Lecture 46 Scripts to Manage Single Node Cluster

Lecture 47[Commands] - Scripts to Manage Single Node Cluster

Lecture 48 Download and Install Spark 2

Lecture 49[Commands] - Download and Install Spark 2

Lecture 50 Configure Spark 2

Lecture 51[Commands] - Configure Spark 2

Lecture 52 Validate Spark 2 using CLIs

Lecture 53[Commands] - Validate Spark 2 using CLIs

Lecture 54 Validate Jupyter Lab Setup

Lecture 55[Commands] - Validate Jupyter Lab Setup

Lecture 56 Intergrate Spark 2 with Jupyter Lab

Lecture 57[Commands] - Intergrate Spark 2 with Jupyter Lab

Lecture 58 Download and Install Spark 3

Lecture 59[Commands] - Download and Install Spark 3

Lecture 60 Configure Spark 3

Lecture 61[Commands] - Configure Spark 3

Lecture 62 Validate Spark 3 using CLIs

Lecture 63[Commands] - Validate Spark 3 using CLIs

Lecture 64 Intergrate Spark 3 with Jupyter Lab

Lecture 65[Commands] - Intergrate Spark 3 with Jupyter Lab

Section 6: Scala Fundamentals

Lecture 66 Introduction and Setting up of Scala

Lecture 67 Setup Scala on Windows

Lecture 68 Basic Programming Constructs

Lecture 69 Functions

Lecture 70 Object Oriented Concepts - Classes

Lecture 71 Object Oriented Concepts - Objects

Lecture 72 Object Oriented Concepts - Case Classes

Lecture 73 Collections - Seq, Set and Map

Lecture 74 Basic Map Reduce Operations

Lecture 75 Setting up Data Sets for Basic I/O Operations

Lecture 76 Basic I/O Operations and using Scala Collections APIs

Lecture 77 Tuples

Lecture 78 Development Cycle - Create Program File

Lecture 79 Development Cycle - Compile source code to jar using SBT

Lecture 80 Development Cycle - Setup SBT on Windows

Lecture 81 Development Cycle - Compile changes and run jar with arguments

Lecture 82 Development Cycle - Setup IntelliJ with Scala

Lecture 83 Development Cycle - Develop Scala application using SBT in IntelliJ

Section 7: Overview of Hadoop HDFS Commands

Lecture 84 Getting help or usage of HDFS Commands

Lecture 85 Listing HDFS Files

Lecture 86 Managing HDFS Directories

Lecture 87 Copying files from local to HDFS

Lecture 88 Copying files from HDFS to local

Lecture 89 Getting File Metadata

Lecture 90 Previewing Data in HDFS File

Lecture 91 HDFS Block Size

Lecture 92 HDFS Replication Factor

Lecture 93 Getting HDFS Storage Usage

Lecture 94 Using HDFS Stat Commands

Lecture 95 HDFS File Permissions

Lecture 96 Overriding Properties

Section 8: Apache Spark 2 using Scala - Data Processing - Overview

Lecture 97 Introduction for the module

Lecture 98 Starting Spark Context using spark-shell

Lecture 99 Overview of Spark read APIs

Lecture 100 Previewing Schema and Data using Spark APIs

Lecture 101 Overview of Spark Data Frame APIs

Lecture 102 Overview of Functions to Manipulate Data in Spark Data Frames

Lecture 103 Overview of Spark Write APIs

Section 9: Apache Spark 2 using Scala - Processing Column Data using Pre-defined Functions

Lecture 104 Introduction to Pre-defined Functions

Lecture 105 Creating Spark Session Object in Notebook

Lecture 106 Create Dummy Data Frames for Practice

Lecture 107 Categories of Functions on Spark DAta Frame Columns

Lecture 108 Using Spark Special Functions - col

Lecture 109 Using Spark Special Functions - lit

Lecture 110 Manipulating String Columns using Spark Functions - Case Conversion and Length

Lecture 111 Manipulating String Columns using Spark Functions - substring

Lecture 112 Manipulating String Columns using Spark Functions - split

Lecture 113 Manipulating String Columns using Spark Functions - Concatenating Strings

Lecture 114 Manipulating String Columns using Spark Functions - Padding Strings

Lecture 115 Manipulating String Columns using Spark Functions - Trimming unwanted characters

Lecture 116 Date and Time Functions in Spark - Overview

Lecture 117 Date and Time Functions in Spark - Date Arithmetic

Lecture 118 Date and Time Functions in Spark - Using trunc and date_trunc

Lecture 119 Date and Time Functions in Spark - Using date_format and other functions

Lecture 120 Date and Time Functions in Spark - dealing with unix timestamp

Lecture 121 Pre-defined Functions in Spark - Conclusion

Section 10: Apache Spark 2 using Scala - Basic Transformations using Data Frames

Lecture 122 Introduction to Basic Transformations using Data Frame APIs

Lecture 123 Starting Spark Context

Lecture 124 Overview of Filtering using Spark Data Frame APIs

Lecture 125 Filtering Data from Spark Data Frames - Reading Data and Understanding Schema

Lecture 126 Filtering Data from Spark Data Frames - Task 1 - Equal Operator

Lecture 127 Filtering Data from Spark Data Frames - Task 2 - Comparison Operators

Lecture 128 Filtering Data from Spark Data Frames - Task 3 - Boolean AND

Lecture 129 Filtering Data from Spark Data Frames - Task 4 - IN Operator

Lecture 130 Filtering Data from Spark Data Frames - Task 5 - Between and Like

Lecture 131 Filtering Data from Spark Data Frames - Task 6 - Using functions in Filter

Lecture 132 Overview of Aggregations using Spark Data Frame APIs

Lecture 133 Overview of Sorting using Spark Data Frame APIs

Lecture 134 Solution - Get Delayed Counts using Spark Data Frame APIs - Part 1

Lecture 135 Solution - Get Delayed Counts using Spark Data Frame APIs - Part 2

Lecture 136 Solution - Getting Delayed Counts By Date using Spark Data Frame APIs

Section 11: Apache Spark 2 using Scala - Joining Data Sets

Lecture 137 Prepare and Validate Data Sets

Lecture 138 Starting Spark Session or Spark Context

Lecture 139 Analyze Data Sets for Joins using Spark Data Frame APIs

Lecture 140 Eliminate Duplicate records from Data Frame using Spark Data Frame APIs

Lecture 141 Recap of Basic Transformations using Spark Data Frame APIs

Lecture 142 Joining Data Sets using Spark Data Frame APIs - Problem Statements

Lecture 143 Overview of Joins using Spark Data Frame APIs

Lecture 144 Inner Join using Spark Data Fr - Get number of flights departed from US airports

Lecture 145 Inner Join using Spark Data Fram - Get number of flights departed from US States

Lecture 146 Outer Join using Spark Data Frame APIs - Get Aiports - Never Used

Section 12: Apache Spark using SQL - Getting Started

Lecture 147 Getting Started with Spark SQL - Overview

Lecture 148 Overview of Spark Documentation

Lecture 149 Launching and using Spark SQL CLI

Lecture 150 Overview of Spark SQL Properties

Lecture 151 Running OS Commands using Spark SQL

Lecture 152 Understanding Spark Metastore Warehouse Directory

Lecture 153 Managing Spark Metastore Databases

Lecture 154 Managing Spark Metastore Tables

Lecture 155 Retrieve Metadata of Spark Metastore Tables

Lecture 156 Role of Spark Metastore or Hive Metastore

Lecture 157 Exercise - Getting Started with Spark SQL

Section 13: Apache Spark using SQL - Basic Transformations

Lecture 158 Basic Transformation using Spark SQL - Introduction

Lecture 159 Spark SQL - Overview

Lecture 160 Define Problem Statement for Basic Transformations using Spark SQL

Lecture 161 Prepare or Create Tables using Spark SQL

Lecture 162 Projecting or Selecting Data using Spark SQL

Lecture 163 Filtering Data using Spark SQL

Lecture 164 Joining Tables using Spark SQL - Inner

Lecture 165 Joining Tables using Spark SQL - Outer

Lecture 166 Aggregating Data using Spark SQL

Lecture 167 Sorting Data using Spark SQL

Lecture 168 Conclusion - Final Solution using Spark SQL

Section 14: Apache Spark using SQL - Basic DDL and DML

Lecture 169 Introduction to Basic DDL and DML using Spark SQL

Lecture 170 Create Spark Metastore Tables using Spark SQL

Lecture 171 Overview of Data Types for Spark Metastore Table Columns

Lecture 172 Adding Comments to Spark Metastore Tables using Spark SQL

Lecture 173 Loading Data Into Spark Metastore Tables using Spark SQL - Local

Lecture 174 Loading Data Into Spark Metastore Tables using Spark SQL - HDFS

Lecture 175 Loading Data into Spark Metastore Tables using Spark SQL - Append and Overwrite

Lecture 176 Creating External Tables in Spark Metastore using Spark SQL

Lecture 177 Managed Spark Metastore Tables vs External Spark Metastore Tables

Lecture 178 Overview of Spark Metastore Table File Formats

Lecture 179 Drop Spark Metastore Tables and Databases

Lecture 180 Truncating Spark Metastore Tables

Lecture 181 Exercise - Managed Spark Metastore Tables

Section 15: Apache Spark using SQL - DML and Partitioning

Lecture 182 Introduction to DML and Partitioning of Spark Metastore Tables using Spark SQL

Lecture 183 Introduction to Partitioning of Spark Metastore Tables using Spark SQL

Lecture 184 Creating Spark Metastore Tables using Parquet File Format

Lecture 185 Load vs. Insert into Spark Metastore Tables using Spark SQL

Lecture 186 Inserting Data using Stage Spark Metastore Table using Spark SQL

Lecture 187 Creating Partitioned Spark Metastore Tables using Spark SQL

Lecture 188 Adding Partitions to Spark Metastore Tables using Spark SQL

Lecture 189 Loading Data into Partitioned Spark Metastore Tables using Spark SQL

Lecture 190 Inserting Data into Partitions of Spark Metastore Tables using Spark SQL

Lecture 191 Using Dynamic Partition Mode to insert data into Spark Metastore Tables

Lecture 192 Exercise - Partitioned Spark Metastore Tables using Spark SQL

Section 16: Apache Spark using SQL - Pre-defined Functions

Lecture 193 Introduction - Overview of Spark SQL Functions

Lecture 194 Overview of Pre-defined Functions using Spark SQL

Lecture 195 Validating Functions using Spark SQL

Lecture 196 String Manipulation Functions using Spark SQL

Lecture 197 Date Manipulation Functions using Spark SQL

Lecture 198 Overview of Numeric Functions using Spark SQL

Lecture 199 Data Type Conversion using Spark SQL

Lecture 200 Dealing with Nulls using Spark SQL

Lecture 201 Using CASE and WHEN using Spark SQL

Lecture 202 Query Example - Word Count using Spark SQL

Section 17: Apache Spark using SQL - Pre-defined Functions - Exercises

Lecture 203 Prepare Users Table using Spark SQL

Lecture 204 Exercise 1 - Get number of users created per year

Lecture 205 Exercise 2 - Get the day name of the birth days of users

Lecture 206 Exercise 3 - Get the names and email ids of users added in the year 2019

Lecture 207 Exercise 4 - Get the number of users by gender

Lecture 208 Exercise 5 - Get last 4 digits of unique ids

Lecture 209 Exercise 6 - Get the count of users based up on country code

Section 18: Apache Spark using SQL - Windowing Functions

Lecture 210 Introduction to Windowing Functions using Spark SQL

Lecture 211 Prepare HR Database in Spark Metastore using Spark SQL

Lecture 212 Overview of Windowing Functions using Spark SQL

Lecture 213 Aggregations using Windowing Functions using Spark SQL

Lecture 214 LEAD or LAG Functions using Spark SQL

Lecture 215 Getting first and last values using Spark SQL

Lecture 216 Ranking using Windowing Functions in Spark SQL

Lecture 217 Order of execution of Spark SQL Queries

Lecture 218 Overview of Subqueries using Spark SQL

Lecture 219 Filtering Window Function Results using Spark SQL

Section 19: Sample scenarios with solutions

Lecture 220 Introduction to Sample Scenarios and Solutions

Lecture 221 Problem Statements - General Guidelines

Lecture 222 Initializing the job - General Guidelines

Lecture 223 Getting crime count per type per month - Understanding Data

Lecture 224 Getting crime count per type per month - Implementing the logic - Core API

Lecture 225 Getting crime count per type per month - Implementing the logic - Data Frames

Lecture 226 Getting crime count per type per month - Validating Output

Lecture 227 Get inactive customers - using Core Spark API (leftOuterJoin)

Lecture 228 Get inactive customers - using Data Frames and SQL

Lecture 229 Get top 3 crimes in RESIDENCE - using Core Spark API

Lecture 230 Get top 3 crimes in RESIDENCE - using Data Frame and SQL

Lecture 231 Convert NYSE data from text file format to parquet file format

Lecture 232 Get word count - with custom control arguments, num keys and file format

Any IT aspirant/professional willing to learn Data Engineering using Apache Spark,Python Developers who want to learn Spark using Scala to add additional skill to be a Data Engineer,Java or Scala Developers to learn Spark using Scala to add Data Engineering Skills to their profile

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Complete Guitar Megacourse: Beginner to Expert (2022)
Last Updated 08/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 219 lectures (65h 48m) | Size: 82.9 GB

Learn how to play the Guitar like a pro with this step-by-step course!



What you'll learn
How to play the guitar
The basics and techniques of playing different styles of guitar
Warm up and hand strengthening exercises
Music theory
The guitar chords and scales
The different types of gear and how to use it and take care of it properly
Different licks and tricks
How to play different songs
Different styles, including Blues, Folk, Bluegrass, Country, Funk, Ska, Reggae, Rock, Indie
How to play both the acoustic and electric guitar
The principles of guitar improvisation
Guitar recording techniques


Requirements
No previous knowledge of guitar-playing required
A desire to learn!
A positive attitude!


Description
Have you always wanted to play the guitar? Maybe you're taking the first steps in learning this instrument, or perhaps you want to improve your guitar skills by mastering different styles and techniques. Whether you're a beginner just starting off with the guitar, or a musician hoping to make a career out of it, this course is for everyone. You can take your guitar skills to the next level - and we're here to teach you how.

In this course we'll give you the tools to become a great guitarist, regardless of the style you like. You'll learn exercises to get those fingers up to speed for playing various styles, and mastering specific techniques for each of them. You will even learn music theory applied to the instrument and start writing your own songs and solos! You will also learn many different styles of guitar, such as Blues, Folk, Rock, Indie, and Slide guitar, to name a few. This course will also help you find your unique identity as a musician.

Our instructors have years of experience not only in guitar playing, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We've even included plenty of examples and tablatures for you to play and study. That's why this is the only Guitar course you'll ever need to learn and play the Guitar like a pro!

After taking this course, you will be able to

Play the acoustic and electric guitar

Play different songs on the guitar

Recognize different types of gear and what serves you the bestImprovise on the guitar

Read music from tablature

Play different styles of music on the guitar

Design and produce your own guitar solo

Who this course is for
Anyone who wants to learn to play the guitar - no experience needed!
Musicians/Guitar players who want to learn new styles
Anyone with specialized needs (professional musicians, guitarists, music teachers, sound engineers)

Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/complete-guitar-megacourse-beginner-to-expert/

[Image: 12.learningandanalyzikoise.jpg]

Code:
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